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authorChris Wilson <chris@chris-wilson.co.uk>2017-08-08 16:19:04 +0300
committerChris Wilson <chris@chris-wilson.co.uk>2017-08-08 16:53:50 +0300
commit802673d66f8a6ded5d2689d597853c7bb3a70163 (patch)
tree2f46251fd7079ae763243bc5be64de768a479281 /drivers/gpu/drm/i915/i915_gem_render_state.c
parentfe29133df37ac31de9e657ad91bcf74cdfe8c4cd (diff)
downloadlinux-802673d66f8a6ded5d2689d597853c7bb3a70163.tar.xz
drm/i915: Perform an invalidate prior to executing golden renderstate
As we may have just bound the renderstate into the GGTT for execution, we need to ensure that the GTT TLB are also flushed. On snb-gt2, this would cause a random GPU hang at the start of a new context (e.g. boot) and on snb-gt1, it was causing the renderstate batch to take ~10s. It was the GPU hang that revealed the truth, as the CS gleefully executed beyond the end of the golden renderstate batch, a good indicator for a GTT TLB miss. Fixes: 20fe17aa52dc ("drm/i915: Remove redundant TLB invalidate on switching contexts") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com> Cc: stable@vger.kernel.org Link: https://patchwork.freedesktop.org/patch/msgid/20170808131904.1385-1-chris@chris-wilson.co.uk Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com> Cc: <drm-intel-fixes@lists.freedesktop.org> # v4.12-rc1+
Diffstat (limited to 'drivers/gpu/drm/i915/i915_gem_render_state.c')
-rw-r--r--drivers/gpu/drm/i915/i915_gem_render_state.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/i915_gem_render_state.c b/drivers/gpu/drm/i915/i915_gem_render_state.c
index 7032c542a9b1..4dd4c2159a92 100644
--- a/drivers/gpu/drm/i915/i915_gem_render_state.c
+++ b/drivers/gpu/drm/i915/i915_gem_render_state.c
@@ -242,6 +242,10 @@ int i915_gem_render_state_emit(struct drm_i915_gem_request *req)
goto err_unpin;
}
+ ret = req->engine->emit_flush(req, EMIT_INVALIDATE);
+ if (ret)
+ goto err_unpin;
+
ret = req->engine->emit_bb_start(req,
so->batch_offset, so->batch_size,
I915_DISPATCH_SECURE);