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authorDaniel Vetter <daniel.vetter@ffwll.ch>2018-04-25 20:42:48 +0300
committerLee Jones <lee.jones@linaro.org>2018-04-30 15:25:14 +0300
commit3a0c991fe3b48be02373102b1d06cb99934f0bee (patch)
treefe52a0cfcdfc21ca61b1275b662a2814bb5d23e0 /include/linux/backlight.h
parente943da471a7b622cb39d0ed8a983879340dcdbfa (diff)
downloadlinux-3a0c991fe3b48be02373102b1d06cb99934f0bee.tar.xz
backlight: Nuke unused backlight.props.state states
The backlight power state handling is supremely confusing. We have: - props.power, using FB_BLANK_* defines - props.fb_blank, using the same, but deprecated int favour of props.state - props.state, using the BL_CORE_* defines - and finally a bunch of backlight drivers treat brightness == 0 as off. But of course not all of them. This is way too much confusion to fix in a simple patch, but at least prevent more hilarity from spreading by removing the unused BL_CORE_* defines. I have no idea why exactly anyone would need that. Wrt the ideal state, we really just want a boolean state. The 4 power saving states that the fbdev subsystem uses are overkill in todays hw (this was only relevant for VGA and similar analog circuits like TV-out), the new drm atomic modeset api simplified even the uapi to a simple bool. And there was never a valid technical reason to have the intermediate fbdev power states for backlights (those really only can be either off or on). Cleanup motivated by Meghana's questions about all this. Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Acked-by: Daniel Thompson <daniel.thompson@linaro.org> Acked-by: Jingoo Han <jingoohan1@gmail.com> Reviewed-by: Jani Nikula <jani.nikula@intel.com> Signed-off-by: Lee Jones <lee.jones@linaro.org>
Diffstat (limited to 'include/linux/backlight.h')
-rw-r--r--include/linux/backlight.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/include/linux/backlight.h b/include/linux/backlight.h
index 2baab6f3861d..1db67662bfcb 100644
--- a/include/linux/backlight.h
+++ b/include/linux/backlight.h
@@ -84,9 +84,6 @@ struct backlight_properties {
#define BL_CORE_SUSPENDED (1 << 0) /* backlight is suspended */
#define BL_CORE_FBBLANK (1 << 1) /* backlight is under an fb blank event */
-#define BL_CORE_DRIVER4 (1 << 28) /* reserved for driver specific use */
-#define BL_CORE_DRIVER3 (1 << 29) /* reserved for driver specific use */
-#define BL_CORE_DRIVER2 (1 << 30) /* reserved for driver specific use */
#define BL_CORE_DRIVER1 (1 << 31) /* reserved for driver specific use */
};