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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_so.c
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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_so.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_so.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_so.c b/drivers/gpu/drm/vmwgfx/vmwgfx_so.c
index 2877c7b43bd7..c3a8d6e8380e 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_so.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_so.c
@@ -33,7 +33,7 @@
* The currently only reason we need to keep track of views is that if we
* destroy a hardware surface, all views pointing to it must also be destroyed,
* otherwise the device will error.
- * So in particuar if a surface is evicted, we must destroy all views pointing
+ * So in particular if a surface is evicted, we must destroy all views pointing
* to it, and all context bindings of that view. Similarly we must restore
* the view bindings, views and surfaces pointed to by the views when a
* context is referenced in the command stream.
@@ -90,7 +90,7 @@ static const struct vmw_res_func vmw_view_func = {
};
/**
- * struct vmw_view - view define command body stub
+ * struct vmw_view_define - view define command body stub
*
* @view_id: The device id of the view being defined
* @sid: The surface id of the view being defined