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Diffstat (limited to 'sound/core/init.c')
-rw-r--r--sound/core/init.c46
1 files changed, 38 insertions, 8 deletions
diff --git a/sound/core/init.c b/sound/core/init.c
index ef41f5b3a240..70114fd26956 100644
--- a/sound/core/init.c
+++ b/sound/core/init.c
@@ -220,6 +220,8 @@ int snd_card_new(struct device *parent, int idx, const char *xid,
mutex_init(&card->memory_mutex);
#ifdef CONFIG_PM
init_waitqueue_head(&card->power_sleep);
+ init_waitqueue_head(&card->power_ref_sleep);
+ atomic_set(&card->power_ref, 0);
#endif
init_waitqueue_head(&card->remove_sleep);
card->sync_irq = -1;
@@ -442,6 +444,7 @@ int snd_card_disconnect(struct snd_card *card)
#ifdef CONFIG_PM
wake_up(&card->power_sleep);
+ snd_power_sync_ref(card);
#endif
return 0;
}
@@ -1002,21 +1005,28 @@ EXPORT_SYMBOL(snd_card_file_remove);
#ifdef CONFIG_PM
/**
- * snd_power_wait - wait until the power-state is changed.
- * @card: soundcard structure
- * @power_state: expected power state
+ * snd_power_ref_and_wait - wait until the card gets powered up
+ * @card: soundcard structure
*
- * Waits until the power-state is changed.
+ * Take the power_ref reference count of the given card, and
+ * wait until the card gets powered up to SNDRV_CTL_POWER_D0 state.
+ * The refcount is down again while sleeping until power-up, hence this
+ * function can be used for syncing the floating control ops accesses,
+ * typically around calling control ops.
*
- * Return: Zero if successful, or a negative error code.
+ * The caller needs to pull down the refcount via snd_power_unref() later
+ * no matter whether the error is returned from this function or not.
+ *
+ * Return: Zero if successful, or a negative error code.
*/
-int snd_power_wait(struct snd_card *card, unsigned int power_state)
+int snd_power_ref_and_wait(struct snd_card *card)
{
wait_queue_entry_t wait;
int result = 0;
+ snd_power_ref(card);
/* fastpath */
- if (snd_power_get_state(card) == power_state)
+ if (snd_power_get_state(card) == SNDRV_CTL_POWER_D0)
return 0;
init_waitqueue_entry(&wait, current);
add_wait_queue(&card->power_sleep, &wait);
@@ -1025,13 +1035,33 @@ int snd_power_wait(struct snd_card *card, unsigned int power_state)
result = -ENODEV;
break;
}
- if (snd_power_get_state(card) == power_state)
+ if (snd_power_get_state(card) == SNDRV_CTL_POWER_D0)
break;
+ snd_power_unref(card);
set_current_state(TASK_UNINTERRUPTIBLE);
schedule_timeout(30 * HZ);
+ snd_power_ref(card);
}
remove_wait_queue(&card->power_sleep, &wait);
return result;
}
+EXPORT_SYMBOL_GPL(snd_power_ref_and_wait);
+
+/**
+ * snd_power_wait - wait until the card gets powered up (old form)
+ * @card: soundcard structure
+ *
+ * Wait until the card gets powered up to SNDRV_CTL_POWER_D0 state.
+ *
+ * Return: Zero if successful, or a negative error code.
+ */
+int snd_power_wait(struct snd_card *card)
+{
+ int ret;
+
+ ret = snd_power_ref_and_wait(card);
+ snd_power_unref(card);
+ return ret;
+}
EXPORT_SYMBOL(snd_power_wait);
#endif /* CONFIG_PM */