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author | Jason M. Bills <jason.m.bills@linux.intel.com> | 2020-12-08 00:38:17 +0300 |
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committer | Jason M. Bills <jason.m.bills@linux.intel.com> | 2020-12-08 00:38:17 +0300 |
commit | 8d6ae7f2a817751fad151168fa10ce28ee0869d8 (patch) | |
tree | 281032f7ec07c41589aa094bd165cc2a98f2d3a7 /poky/documentation/sdk-manual/sdk-extensible.rst | |
parent | c16fb8893b19075db4bcf3b5bf33c1db8c3ca2bd (diff) | |
parent | 5da3c2284560a7e08ffafd03c5b5ba44a3242228 (diff) | |
download | openbmc-8d6ae7f2a817751fad151168fa10ce28ee0869d8.tar.xz |
Merge tag '0.26' of ssh://git-amr-1.devtools.intel.com:29418/openbmc-openbmc into update
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diff --git a/poky/documentation/sdk-manual/sdk-extensible.rst b/poky/documentation/sdk-manual/sdk-extensible.rst new file mode 100644 index 000000000..0f92ac9f0 --- /dev/null +++ b/poky/documentation/sdk-manual/sdk-extensible.rst @@ -0,0 +1,1356 @@ +.. SPDX-License-Identifier: CC-BY-2.0-UK + +************************ +Using the Extensible SDK +************************ + +This chapter describes the extensible SDK and how to install it. +Information covers the pieces of the SDK, how to install it, and +presents a look at using the ``devtool`` functionality. The extensible +SDK makes it easy to add new applications and libraries to an image, +modify the source for an existing component, test changes on the target +hardware, and ease integration into the rest of the +:term:`OpenEmbedded Build System`. + +.. note:: + + For a side-by-side comparison of main features supported for an + extensible SDK as compared to a standard SDK, see the " + Introduction + " section. + +In addition to the functionality available through ``devtool``, you can +alternatively make use of the toolchain directly, for example from +Makefile and Autotools. See the "`Using the SDK Toolchain +Directly <#sdk-working-projects>`__" chapter for more information. + +.. _sdk-extensible-sdk-intro: + +Why use the Extensible SDK and What is in It? +============================================= + +The extensible SDK provides a cross-development toolchain and libraries +tailored to the contents of a specific image. You would use the +Extensible SDK if you want a toolchain experience supplemented with the +powerful set of ``devtool`` commands tailored for the Yocto Project +environment. + +The installed extensible SDK consists of several files and directories. +Basically, it contains an SDK environment setup script, some +configuration files, an internal build system, and the ``devtool`` +functionality. + +.. _sdk-installing-the-extensible-sdk: + +Installing the Extensible SDK +============================= + +The first thing you need to do is install the SDK on your :term:`Build +Host` by running the ``*.sh`` installation script. + +You can download a tarball installer, which includes the pre-built +toolchain, the ``runqemu`` script, the internal build system, +``devtool``, and support files from the appropriate +:yocto_dl:`toolchain </releases/yocto/yocto-3.1.2/toolchain/>` directory within the Index of +Releases. Toolchains are available for several 32-bit and 64-bit +architectures with the ``x86_64`` directories, respectively. The +toolchains the Yocto Project provides are based off the +``core-image-sato`` and ``core-image-minimal`` images and contain +libraries appropriate for developing against that image. + +The names of the tarball installer scripts are such that a string +representing the host system appears first in the filename and then is +immediately followed by a string representing the target architecture. +An extensible SDK has the string "-ext" as part of the name. Following +is the general form: +:: + + poky-glibc-host_system-image_type-arch-toolchain-ext-release_version.sh + + Where: + host_system is a string representing your development system: + + i686 or x86_64. + + image_type is the image for which the SDK was built: + + core-image-sato or core-image-minimal + + arch is a string representing the tuned target architecture: + + aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon + + release_version is a string representing the release number of the Yocto Project: + + 3.1.2, 3.1.2+snapshot + +For example, the following SDK installer is for a 64-bit +development host system and a i586-tuned target architecture based off +the SDK for ``core-image-sato`` and using the current DISTRO snapshot: +:: + + poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-DISTRO.sh + +.. note:: + + As an alternative to downloading an SDK, you can build the SDK + installer. For information on building the installer, see the " + Building an SDK Installer + " section. + +The SDK and toolchains are self-contained and by default are installed +into the ``poky_sdk`` folder in your home directory. You can choose to +install the extensible SDK in any location when you run the installer. +However, because files need to be written under that directory during +the normal course of operation, the location you choose for installation +must be writable for whichever users need to use the SDK. + +The following command shows how to run the installer given a toolchain +tarball for a 64-bit x86 development host system and a 64-bit x86 target +architecture. The example assumes the SDK installer is located in +``~/Downloads/`` and has execution rights. + +.. note:: + + If you do not have write permissions for the directory into which you + are installing the SDK, the installer notifies you and exits. For + that case, set up the proper permissions in the directory and run the + installer again. + +:: + + $ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh + Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5 + ========================================================================== + Enter target directory for SDK (default: ~/poky_sdk): + You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y + Extracting SDK..............done + Setting it up... + Extracting buildtools... + Preparing build system... + Parsing recipes: 100% |##################################################################| Time: 0:00:52 + Initialising tasks: 100% |###############################################################| Time: 0:00:00 + Checking sstate mirror object availability: 100% |#######################################| Time: 0:00:00 + Loading cache: 100% |####################################################################| Time: 0:00:00 + Initialising tasks: 100% |###############################################################| Time: 0:00:00 + done + SDK has been successfully set up and is ready to be used. + Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g. + $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux + +.. _sdk-running-the-extensible-sdk-environment-setup-script: + +Running the Extensible SDK Environment Setup Script +=================================================== + +Once you have the SDK installed, you must run the SDK environment setup +script before you can actually use the SDK. This setup script resides in +the directory you chose when you installed the SDK, which is either the +default ``poky_sdk`` directory or the directory you chose during +installation. + +Before running the script, be sure it is the one that matches the +architecture for which you are developing. Environment setup scripts +begin with the string "``environment-setup``" and include as part of +their name the tuned target architecture. As an example, the following +commands set the working directory to where the SDK was installed and +then source the environment setup script. In this example, the setup +script is for an IA-based target machine using i586 tuning: +:: + + $ cd /home/scottrif/poky_sdk + $ source environment-setup-core2-64-poky-linux + SDK environment now set up; additionally you may now run devtool to perform development tasks. + Run devtool --help for further details. + +Running the setup script defines many environment variables needed in +order to use the SDK (e.g. ``PATH``, +:term:`CC`, +:term:`LD`, and so forth). If you want to +see all the environment variables the script exports, examine the +installation file itself. + +Using ``devtool`` in Your SDK Workflow +====================================== + +The cornerstone of the extensible SDK is a command-line tool called +``devtool``. This tool provides a number of features that help you +build, test and package software within the extensible SDK, and +optionally integrate it into an image built by the OpenEmbedded build +system. + +.. note:: + + The use of + devtool + is not limited to the extensible SDK. You can use + devtool + to help you easily develop any project whose build output must be + part of an image built using the build system. + +The ``devtool`` command line is organized similarly to +:ref:`overview-manual/overview-manual-development-environment:git` in that it has a number of +sub-commands for each function. You can run ``devtool --help`` to see +all the commands. + +.. note:: + + See the " + devtool + Quick Reference + " in the Yocto Project Reference Manual for a + devtool + quick reference. + +Three ``devtool`` subcommands exist that provide entry-points into +development: + +- *devtool add*: Assists in adding new software to be built. + +- *devtool modify*: Sets up an environment to enable you to modify + the source of an existing component. + +- *devtool upgrade*: Updates an existing recipe so that you can + build it for an updated set of source files. + +As with the build system, "recipes" represent software packages within +``devtool``. When you use ``devtool add``, a recipe is automatically +created. When you use ``devtool modify``, the specified existing recipe +is used in order to determine where to get the source code and how to +patch it. In both cases, an environment is set up so that when you build +the recipe a source tree that is under your control is used in order to +allow you to make changes to the source as desired. By default, new +recipes and the source go into a "workspace" directory under the SDK. + +The remainder of this section presents the ``devtool add``, +``devtool modify``, and ``devtool upgrade`` workflows. + +.. _sdk-use-devtool-to-add-an-application: + +Use ``devtool add`` to Add an Application +----------------------------------------- + +The ``devtool add`` command generates a new recipe based on existing +source code. This command takes advantage of the +:ref:`devtool-the-workspace-layer-structure` +layer that many ``devtool`` commands use. The command is flexible enough +to allow you to extract source code into both the workspace or a +separate local Git repository and to use existing code that does not +need to be extracted. + +Depending on your particular scenario, the arguments and options you use +with ``devtool add`` form different combinations. The following diagram +shows common development flows you would use with the ``devtool add`` +command: + +.. image:: figures/sdk-devtool-add-flow.png + :align: center + +1. *Generating the New Recipe*: The top part of the flow shows three + scenarios by which you could use ``devtool add`` to generate a recipe + based on existing source code. + + In a shared development environment, it is typical for other + developers to be responsible for various areas of source code. As a + developer, you are probably interested in using that source code as + part of your development within the Yocto Project. All you need is + access to the code, a recipe, and a controlled area in which to do + your work. + + Within the diagram, three possible scenarios feed into the + ``devtool add`` workflow: + + - *Left*: The left scenario in the figure represents a common + situation where the source code does not exist locally and needs + to be extracted. In this situation, the source code is extracted + to the default workspace - you do not want the files in some + specific location outside of the workspace. Thus, everything you + need will be located in the workspace: + :: + + $ devtool add recipe fetchuri + + With this command, ``devtool`` extracts the upstream + source files into a local Git repository within the ``sources`` + folder. The command then creates a recipe named recipe and a + corresponding append file in the workspace. If you do not provide + recipe, the command makes an attempt to determine the recipe name. + + - *Middle*: The middle scenario in the figure also represents a + situation where the source code does not exist locally. In this + case, the code is again upstream and needs to be extracted to some + local area - this time outside of the default workspace. + + .. note:: + + If required, + devtool + always creates a Git repository locally during the extraction. + + Furthermore, the first positional argument srctree in this case + identifies where the ``devtool add`` command will locate the + extracted code outside of the workspace. You need to specify an + empty directory: + :: + + $ devtool add recipe srctree fetchuri + + In summary, + the source code is pulled from fetchuri and extracted into the + location defined by srctree as a local Git repository. + + Within workspace, ``devtool`` creates a recipe named recipe along + with an associated append file. + + - *Right*: The right scenario in the figure represents a situation + where the srctree has been previously prepared outside of the + ``devtool`` workspace. + + The following command provides a new recipe name and identifies + the existing source tree location: + :: + + $ devtool add recipe srctree + + The command examines the source code and creates a recipe named + recipe for the code and places the recipe into the workspace. + + Because the extracted source code already exists, ``devtool`` does + not try to relocate the source code into the workspace - only the + new recipe is placed in the workspace. + + Aside from a recipe folder, the command also creates an associated + append folder and places an initial ``*.bbappend`` file within. + +2. *Edit the Recipe*: You can use ``devtool edit-recipe`` to open up the + editor as defined by the ``$EDITOR`` environment variable and modify + the file: + :: + + $ devtool edit-recipe recipe + + From within the editor, you + can make modifications to the recipe that take affect when you build + it later. + +3. *Build the Recipe or Rebuild the Image*: The next step you take + depends on what you are going to do with the new code. + + If you need to eventually move the build output to the target + hardware, use the following ``devtool`` command: + :; + + $ devtool build recipe + + On the other hand, if you want an image to contain the recipe's + packages from the workspace for immediate deployment onto a device + (e.g. for testing purposes), you can use the ``devtool build-image`` + command: + :: + + $ devtool build-image image + +4. *Deploy the Build Output*: When you use the ``devtool build`` command + to build out your recipe, you probably want to see if the resulting + build output works as expected on the target hardware. + + .. note:: + + This step assumes you have a previously built image that is + already either running in QEMU or is running on actual hardware. + Also, it is assumed that for deployment of the image to the + target, SSH is installed in the image and, if the image is running + on real hardware, you have network access to and from your + development machine. + + You can deploy your build output to that target hardware by using the + ``devtool deploy-target`` command: $ devtool deploy-target recipe + target The target is a live target machine running as an SSH server. + + You can, of course, also deploy the image you build to actual + hardware by using the ``devtool build-image`` command. However, + ``devtool`` does not provide a specific command that allows you to + deploy the image to actual hardware. + +5. *Finish Your Work With the Recipe*: The ``devtool finish`` command + creates any patches corresponding to commits in the local Git + repository, moves the new recipe to a more permanent layer, and then + resets the recipe so that the recipe is built normally rather than + from the workspace. + :: + + $ devtool finish recipe layer + + .. note:: + + Any changes you want to turn into patches must be committed to the + Git repository in the source tree. + + As mentioned, the ``devtool finish`` command moves the final recipe + to its permanent layer. + + As a final process of the ``devtool finish`` command, the state of + the standard layers and the upstream source is restored so that you + can build the recipe from those areas rather than the workspace. + + .. note:: + + You can use the + devtool reset + command to put things back should you decide you do not want to + proceed with your work. If you do use this command, realize that + the source tree is preserved. + +.. _sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component: + +Use ``devtool modify`` to Modify the Source of an Existing Component +-------------------------------------------------------------------- + +The ``devtool modify`` command prepares the way to work on existing code +that already has a local recipe in place that is used to build the +software. The command is flexible enough to allow you to extract code +from an upstream source, specify the existing recipe, and keep track of +and gather any patch files from other developers that are associated +with the code. + +Depending on your particular scenario, the arguments and options you use +with ``devtool modify`` form different combinations. The following +diagram shows common development flows for the ``devtool modify`` +command: + +.. image:: figures/sdk-devtool-modify-flow.png + :align: center + +1. *Preparing to Modify the Code*: The top part of the flow shows three + scenarios by which you could use ``devtool modify`` to prepare to + work on source files. Each scenario assumes the following: + + - The recipe exists locally in a layer external to the ``devtool`` + workspace. + + - The source files exist either upstream in an un-extracted state or + locally in a previously extracted state. + + The typical situation is where another developer has created a layer + for use with the Yocto Project and their recipe already resides in + that layer. Furthermore, their source code is readily available + either upstream or locally. + + - *Left*: The left scenario in the figure represents a common + situation where the source code does not exist locally and it + needs to be extracted from an upstream source. In this situation, + the source is extracted into the default ``devtool`` workspace + location. The recipe, in this scenario, is in its own layer + outside the workspace (i.e. ``meta-``\ layername). + + The following command identifies the recipe and, by default, + extracts the source files: + :: + + $ devtool modify recipe + + Once + ``devtool``\ locates the recipe, ``devtool`` uses the recipe's + :term:`SRC_URI` statements to + locate the source code and any local patch files from other + developers. + + With this scenario, no srctree argument exists. Consequently, the + default behavior of the ``devtool modify`` command is to extract + the source files pointed to by the ``SRC_URI`` statements into a + local Git structure. Furthermore, the location for the extracted + source is the default area within the ``devtool`` workspace. The + result is that the command sets up both the source code and an + append file within the workspace while the recipe remains in its + original location. + + Additionally, if you have any non-patch local files (i.e. files + referred to with ``file://`` entries in ``SRC_URI`` statement + excluding ``*.patch/`` or ``*.diff``), these files are copied to + an ``oe-local-files`` folder under the newly created source tree. + Copying the files here gives you a convenient area from which you + can modify the files. Any changes or additions you make to those + files are incorporated into the build the next time you build the + software just as are other changes you might have made to the + source. + + - *Middle*: The middle scenario in the figure represents a situation + where the source code also does not exist locally. In this case, + the code is again upstream and needs to be extracted to some local + area as a Git repository. The recipe, in this scenario, is again + local and in its own layer outside the workspace. + + The following command tells ``devtool`` the recipe with which to + work and, in this case, identifies a local area for the extracted + source files that exists outside of the default ``devtool`` + workspace: + :: + + $ devtool modify recipe srctree + + .. note:: + + You cannot provide a URL for + srctree + using the + devtool + command. + + As with all extractions, the command uses the recipe's ``SRC_URI`` + statements to locate the source files and any associated patch + files. Non-patch files are copied to an ``oe-local-files`` folder + under the newly created source tree. + + Once the files are located, the command by default extracts them + into srctree. + + Within workspace, ``devtool`` creates an append file for the + recipe. The recipe remains in its original location but the source + files are extracted to the location you provide with srctree. + + - *Right*: The right scenario in the figure represents a situation + where the source tree (srctree) already exists locally as a + previously extracted Git structure outside of the ``devtool`` + workspace. In this example, the recipe also exists elsewhere + locally in its own layer. + + The following command tells ``devtool`` the recipe with which to + work, uses the "-n" option to indicate source does not need to be + extracted, and uses srctree to point to the previously extracted + source files: + :: + + $ devtool modify -n recipe srctree + + If an ``oe-local-files`` subdirectory happens to exist and it + contains non-patch files, the files are used. However, if the + subdirectory does not exist and you run the ``devtool finish`` + command, any non-patch files that might exist next to the recipe + are removed because it appears to ``devtool`` that you have + deleted those files. + + Once the ``devtool modify`` command finishes, it creates only an + append file for the recipe in the ``devtool`` workspace. The + recipe and the source code remain in their original locations. + +2. *Edit the Source*: Once you have used the ``devtool modify`` command, + you are free to make changes to the source files. You can use any + editor you like to make and save your source code modifications. + +3. *Build the Recipe or Rebuild the Image*: The next step you take + depends on what you are going to do with the new code. + + If you need to eventually move the build output to the target + hardware, use the following ``devtool`` command: + :: + + $ devtool build recipe + + On the other hand, if you want an image to contain the recipe's + packages from the workspace for immediate deployment onto a device + (e.g. for testing purposes), you can use the ``devtool build-image`` + command: $ devtool build-image image + +4. *Deploy the Build Output*: When you use the ``devtool build`` command + to build out your recipe, you probably want to see if the resulting + build output works as expected on target hardware. + + .. note:: + + This step assumes you have a previously built image that is + already either running in QEMU or running on actual hardware. + Also, it is assumed that for deployment of the image to the + target, SSH is installed in the image and if the image is running + on real hardware that you have network access to and from your + development machine. + + You can deploy your build output to that target hardware by using the + ``devtool deploy-target`` command: + :: + + $ devtool deploy-target recipe target + + The target is a live target machine running as an SSH server. + + You can, of course, use other methods to deploy the image you built + using the ``devtool build-image`` command to actual hardware. + ``devtool`` does not provide a specific command to deploy the image + to actual hardware. + +5. *Finish Your Work With the Recipe*: The ``devtool finish`` command + creates any patches corresponding to commits in the local Git + repository, updates the recipe to point to them (or creates a + ``.bbappend`` file to do so, depending on the specified destination + layer), and then resets the recipe so that the recipe is built + normally rather than from the workspace. + :: + + $ devtool finish recipe layer + + .. note:: + + Any changes you want to turn into patches must be staged and + committed within the local Git repository before you use the + devtool finish + command. + + Because there is no need to move the recipe, ``devtool finish`` + either updates the original recipe in the original layer or the + command creates a ``.bbappend`` file in a different layer as provided + by layer. Any work you did in the ``oe-local-files`` directory is + preserved in the original files next to the recipe during the + ``devtool finish`` command. + + As a final process of the ``devtool finish`` command, the state of + the standard layers and the upstream source is restored so that you + can build the recipe from those areas rather than from the workspace. + + .. note:: + + You can use the + devtool reset + command to put things back should you decide you do not want to + proceed with your work. If you do use this command, realize that + the source tree is preserved. + +.. _sdk-devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software: + +Use ``devtool upgrade`` to Create a Version of the Recipe that Supports a Newer Version of the Software +------------------------------------------------------------------------------------------------------- + +The ``devtool upgrade`` command upgrades an existing recipe to that of a +more up-to-date version found upstream. Throughout the life of software, +recipes continually undergo version upgrades by their upstream +publishers. You can use the ``devtool upgrade`` workflow to make sure +your recipes you are using for builds are up-to-date with their upstream +counterparts. + +.. note:: + + Several methods exist by which you can upgrade recipes - + devtool upgrade + happens to be one. You can read about all the methods by which you + can upgrade recipes in the " + Upgrading Recipes + " section of the Yocto Project Development Tasks Manual. + +The ``devtool upgrade`` command is flexible enough to allow you to +specify source code revision and versioning schemes, extract code into +or out of the ``devtool`` +:ref:`devtool-the-workspace-layer-structure`, +and work with any source file forms that the +:ref:`fetchers <bitbake:bb-fetchers>` support. + +The following diagram shows the common development flow used with the +``devtool upgrade`` command: + +.. image:: figures/sdk-devtool-upgrade-flow.png + :align: center + +1. *Initiate the Upgrade*: The top part of the flow shows the typical + scenario by which you use the ``devtool upgrade`` command. The + following conditions exist: + + - The recipe exists in a local layer external to the ``devtool`` + workspace. + + - The source files for the new release exist in the same location + pointed to by :term:`SRC_URI` + in the recipe (e.g. a tarball with the new version number in the + name, or as a different revision in the upstream Git repository). + + A common situation is where third-party software has undergone a + revision so that it has been upgraded. The recipe you have access to + is likely in your own layer. Thus, you need to upgrade the recipe to + use the newer version of the software: + :: + + $ devtool upgrade -V version recipe + + By default, the ``devtool upgrade`` command extracts source + code into the ``sources`` directory in the + :ref:`devtool-the-workspace-layer-structure`. + If you want the code extracted to any other location, you need to + provide the srctree positional argument with the command as follows: + $ devtool upgrade -V version recipe srctree + + .. note:: + + In this example, the "-V" option specifies the new version. If you + don't use "-V", the command upgrades the recipe to the latest + version. + + If the source files pointed to by the ``SRC_URI`` statement in the + recipe are in a Git repository, you must provide the "-S" option and + specify a revision for the software. + + Once ``devtool`` locates the recipe, it uses the ``SRC_URI`` variable + to locate the source code and any local patch files from other + developers. The result is that the command sets up the source code, + the new version of the recipe, and an append file all within the + workspace. + + Additionally, if you have any non-patch local files (i.e. files + referred to with ``file://`` entries in ``SRC_URI`` statement + excluding ``*.patch/`` or ``*.diff``), these files are copied to an + ``oe-local-files`` folder under the newly created source tree. + Copying the files here gives you a convenient area from which you can + modify the files. Any changes or additions you make to those files + are incorporated into the build the next time you build the software + just as are other changes you might have made to the source. + +2. *Resolve any Conflicts created by the Upgrade*: Conflicts could exist + due to the software being upgraded to a new version. Conflicts occur + if your recipe specifies some patch files in ``SRC_URI`` that + conflict with changes made in the new version of the software. For + such cases, you need to resolve the conflicts by editing the source + and following the normal ``git rebase`` conflict resolution process. + + Before moving onto the next step, be sure to resolve any such + conflicts created through use of a newer or different version of the + software. + +3. *Build the Recipe or Rebuild the Image*: The next step you take + depends on what you are going to do with the new code. + + If you need to eventually move the build output to the target + hardware, use the following ``devtool`` command: + :: + + $ devtool build recipe + + On the other hand, if you want an image to contain the recipe's + packages from the workspace for immediate deployment onto a device + (e.g. for testing purposes), you can use the ``devtool build-image`` + command: + :: + + $ devtool build-image image + +4. *Deploy the Build Output*: When you use the ``devtool build`` command + or ``bitbake`` to build your recipe, you probably want to see if the + resulting build output works as expected on target hardware. + + .. note:: + + This step assumes you have a previously built image that is + already either running in QEMU or running on actual hardware. + Also, it is assumed that for deployment of the image to the + target, SSH is installed in the image and if the image is running + on real hardware that you have network access to and from your + development machine. + + You can deploy your build output to that target hardware by using the + ``devtool deploy-target`` command: $ devtool deploy-target recipe + target The target is a live target machine running as an SSH server. + + You can, of course, also deploy the image you build using the + ``devtool build-image`` command to actual hardware. However, + ``devtool`` does not provide a specific command that allows you to do + this. + +5. *Finish Your Work With the Recipe*: The ``devtool finish`` command + creates any patches corresponding to commits in the local Git + repository, moves the new recipe to a more permanent layer, and then + resets the recipe so that the recipe is built normally rather than + from the workspace. + + Any work you did in the ``oe-local-files`` directory is preserved in + the original files next to the recipe during the ``devtool finish`` + command. + + If you specify a destination layer that is the same as the original + source, then the old version of the recipe and associated files are + removed prior to adding the new version. + :: + + $ devtool finish recipe layer + + .. note:: + + Any changes you want to turn into patches must be committed to the + Git repository in the source tree. + + As a final process of the ``devtool finish`` command, the state of + the standard layers and the upstream source is restored so that you + can build the recipe from those areas rather than the workspace. + + .. note:: + + You can use the + devtool reset + command to put things back should you decide you do not want to + proceed with your work. If you do use this command, realize that + the source tree is preserved. + +.. _sdk-a-closer-look-at-devtool-add: + +A Closer Look at ``devtool add`` +================================ + +The ``devtool add`` command automatically creates a recipe based on the +source tree you provide with the command. Currently, the command has +support for the following: + +- Autotools (``autoconf`` and ``automake``) + +- CMake + +- Scons + +- ``qmake`` + +- Plain ``Makefile`` + +- Out-of-tree kernel module + +- Binary package (i.e. "-b" option) + +- Node.js module + +- Python modules that use ``setuptools`` or ``distutils`` + +Apart from binary packages, the determination of how a source tree +should be treated is automatic based on the files present within that +source tree. For example, if a ``CMakeLists.txt`` file is found, then +the source tree is assumed to be using CMake and is treated accordingly. + +.. note:: + + In most cases, you need to edit the automatically generated recipe in + order to make it build properly. Typically, you would go through + several edit and build cycles until the recipe successfully builds. + Once the recipe builds, you could use possible further iterations to + test the recipe on the target device. + +The remainder of this section covers specifics regarding how parts of +the recipe are generated. + +.. _sdk-name-and-version: + +Name and Version +---------------- + +If you do not specify a name and version on the command line, +``devtool add`` uses various metadata within the source tree in an +attempt to determine the name and version of the software being built. +Based on what the tool determines, ``devtool`` sets the name of the +created recipe file accordingly. + +If ``devtool`` cannot determine the name and version, the command prints +an error. For such cases, you must re-run the command and provide the +name and version, just the name, or just the version as part of the +command line. + +Sometimes the name or version determined from the source tree might be +incorrect. For such a case, you must reset the recipe: +:: + + $ devtool reset -n recipename + +After running the ``devtool reset`` command, you need to +run ``devtool add`` again and provide the name or the version. + +.. _sdk-dependency-detection-and-mapping: + +Dependency Detection and Mapping +-------------------------------- + +The ``devtool add`` command attempts to detect build-time dependencies +and map them to other recipes in the system. During this mapping, the +command fills in the names of those recipes as part of the +:term:`DEPENDS` variable within the +recipe. If a dependency cannot be mapped, ``devtool`` places a comment +in the recipe indicating such. The inability to map a dependency can +result from naming not being recognized or because the dependency simply +is not available. For cases where the dependency is not available, you +must use the ``devtool add`` command to add an additional recipe that +satisfies the dependency. Once you add that recipe, you need to update +the ``DEPENDS`` variable in the original recipe to include the new +recipe. + +If you need to add runtime dependencies, you can do so by adding the +following to your recipe: +:: + + RDEPENDS_${PN} += "dependency1 dependency2 ..." + +.. note:: + + The + devtool add + command often cannot distinguish between mandatory and optional + dependencies. Consequently, some of the detected dependencies might + in fact be optional. When in doubt, consult the documentation or the + configure script for the software the recipe is building for further + details. In some cases, you might find you can substitute the + dependency with an option that disables the associated functionality + passed to the configure script. + +.. _sdk-license-detection: + +License Detection +----------------- + +The ``devtool add`` command attempts to determine if the software you +are adding is able to be distributed under a common, open-source +license. If so, the command sets the +:term:`LICENSE` value accordingly. +You should double-check the value added by the command against the +documentation or source files for the software you are building and, if +necessary, update that ``LICENSE`` value. + +The ``devtool add`` command also sets the +:term:`LIC_FILES_CHKSUM` +value to point to all files that appear to be license-related. Realize +that license statements often appear in comments at the top of source +files or within the documentation. In such cases, the command does not +recognize those license statements. Consequently, you might need to +amend the ``LIC_FILES_CHKSUM`` variable to point to one or more of those +comments if present. Setting ``LIC_FILES_CHKSUM`` is particularly +important for third-party software. The mechanism attempts to ensure +correct licensing should you upgrade the recipe to a newer upstream +version in future. Any change in licensing is detected and you receive +an error prompting you to check the license text again. + +If the ``devtool add`` command cannot determine licensing information, +``devtool`` sets the ``LICENSE`` value to "CLOSED" and leaves the +``LIC_FILES_CHKSUM`` value unset. This behavior allows you to continue +with development even though the settings are unlikely to be correct in +all cases. You should check the documentation or source files for the +software you are building to determine the actual license. + +.. _sdk-adding-makefile-only-software: + +Adding Makefile-Only Software +----------------------------- + +The use of Make by itself is very common in both proprietary and +open-source software. Unfortunately, Makefiles are often not written +with cross-compilation in mind. Thus, ``devtool add`` often cannot do +very much to ensure that these Makefiles build correctly. It is very +common, for example, to explicitly call ``gcc`` instead of using the +:term:`CC` variable. Usually, in a +cross-compilation environment, ``gcc`` is the compiler for the build +host and the cross-compiler is named something similar to +``arm-poky-linux-gnueabi-gcc`` and might require arguments (e.g. to +point to the associated sysroot for the target machine). + +When writing a recipe for Makefile-only software, keep the following in +mind: + +- You probably need to patch the Makefile to use variables instead of + hardcoding tools within the toolchain such as ``gcc`` and ``g++``. + +- The environment in which Make runs is set up with various standard + variables for compilation (e.g. ``CC``, ``CXX``, and so forth) in a + similar manner to the environment set up by the SDK's environment + setup script. One easy way to see these variables is to run the + ``devtool build`` command on the recipe and then look in + ``oe-logs/run.do_compile``. Towards the top of this file, a list of + environment variables exists that are being set. You can take + advantage of these variables within the Makefile. + +- If the Makefile sets a default for a variable using "=", that default + overrides the value set in the environment, which is usually not + desirable. For this case, you can either patch the Makefile so it + sets the default using the "?=" operator, or you can alternatively + force the value on the ``make`` command line. To force the value on + the command line, add the variable setting to + :term:`EXTRA_OEMAKE` or + :term:`PACKAGECONFIG_CONFARGS` + within the recipe. Here is an example using ``EXTRA_OEMAKE``: + :: + + EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'" + + In the above example, + single quotes are used around the variable settings as the values are + likely to contain spaces because required default options are passed + to the compiler. + +- Hardcoding paths inside Makefiles is often problematic in a + cross-compilation environment. This is particularly true because + those hardcoded paths often point to locations on the build host and + thus will either be read-only or will introduce contamination into + the cross-compilation because they are specific to the build host + rather than the target. Patching the Makefile to use prefix variables + or other path variables is usually the way to handle this situation. + +- Sometimes a Makefile runs target-specific commands such as + ``ldconfig``. For such cases, you might be able to apply patches that + remove these commands from the Makefile. + +.. _sdk-adding-native-tools: + +Adding Native Tools +------------------- + +Often, you need to build additional tools that run on the :term:`Build +Host` as opposed to +the target. You should indicate this requirement by using one of the +following methods when you run ``devtool add``: + +- Specify the name of the recipe such that it ends with "-native". + Specifying the name like this produces a recipe that only builds for + the build host. + +- Specify the "DASHDASHalso-native" option with the ``devtool add`` + command. Specifying this option creates a recipe file that still + builds for the target but also creates a variant with a "-native" + suffix that builds for the build host. + +.. note:: + + If you need to add a tool that is shipped as part of a source tree + that builds code for the target, you can typically accomplish this by + building the native and target parts separately rather than within + the same compilation process. Realize though that with the + "DASHDASHalso-native" option, you can add the tool using just one + recipe file. + +.. _sdk-adding-node-js-modules: + +Adding Node.js Modules +---------------------- + +You can use the ``devtool add`` command two different ways to add +Node.js modules: 1) Through ``npm`` and, 2) from a repository or local +source. + +Use the following form to add Node.js modules through ``npm``: +:: + + $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1" + +The name and +version parameters are mandatory. Lockdown and shrinkwrap files are +generated and pointed to by the recipe in order to freeze the version +that is fetched for the dependencies according to the first time. This +also saves checksums that are verified on future fetches. Together, +these behaviors ensure the reproducibility and integrity of the build. + +.. note:: + + - You must use quotes around the URL. The ``devtool add`` does not + require the quotes, but the shell considers ";" as a splitter + between multiple commands. Thus, without the quotes, + ``devtool add`` does not receive the other parts, which results in + several "command not found" errors. + + - In order to support adding Node.js modules, a ``nodejs`` recipe + must be part of your SDK. + +As mentioned earlier, you can also add Node.js modules directly from a +repository or local source tree. To add modules this way, use +``devtool add`` in the following form: +:: + + $ devtool add https://github.com/diversario/node-ssdp + +In this example, ``devtool`` +fetches the specified Git repository, detects the code as Node.js code, +fetches dependencies using ``npm``, and sets +:term:`SRC_URI` accordingly. + +.. _sdk-working-with-recipes: + +Working With Recipes +==================== + +When building a recipe using the ``devtool build`` command, the typical +build progresses as follows: + +1. Fetch the source + +2. Unpack the source + +3. Configure the source + +4. Compile the source + +5. Install the build output + +6. Package the installed output + +For recipes in the workspace, fetching and unpacking is disabled as the +source tree has already been prepared and is persistent. Each of these +build steps is defined as a function (task), usually with a "do\_" prefix +(e.g. :ref:`ref-tasks-fetch`, +:ref:`ref-tasks-unpack`, and so +forth). These functions are typically shell scripts but can instead be +written in Python. + +If you look at the contents of a recipe, you will see that the recipe +does not include complete instructions for building the software. +Instead, common functionality is encapsulated in classes inherited with +the ``inherit`` directive. This technique leaves the recipe to describe +just the things that are specific to the software being built. A +:ref:`base <ref-classes-base>` class exists that +is implicitly inherited by all recipes and provides the functionality +that most recipes typically need. + +The remainder of this section presents information useful when working +with recipes. + +.. _sdk-finding-logs-and-work-files: + +Finding Logs and Work Files +--------------------------- + +After the first run of the ``devtool build`` command, recipes that were +previously created using the ``devtool add`` command or whose sources +were modified using the ``devtool modify`` command contain symbolic +links created within the source tree: + +- ``oe-logs``: This link points to the directory in which log files and + run scripts for each build step are created. + +- ``oe-workdir``: This link points to the temporary work area for the + recipe. The following locations under ``oe-workdir`` are particularly + useful: + + - ``image/``: Contains all of the files installed during the + :ref:`ref-tasks-install` stage. + Within a recipe, this directory is referred to by the expression + ``${``\ :term:`D`\ ``}``. + + - ``sysroot-destdir/``: Contains a subset of files installed within + ``do_install`` that have been put into the shared sysroot. For + more information, see the "`Sharing Files Between + Recipes <#sdk-sharing-files-between-recipes>`__" section. + + - ``packages-split/``: Contains subdirectories for each package + produced by the recipe. For more information, see the + "`Packaging <#sdk-packaging>`__" section. + +You can use these links to get more information on what is happening at +each build step. + +.. _sdk-setting-configure-arguments: + +Setting Configure Arguments +--------------------------- + +If the software your recipe is building uses GNU autoconf, then a fixed +set of arguments is passed to it to enable cross-compilation plus any +extras specified by +:term:`EXTRA_OECONF` or +:term:`PACKAGECONFIG_CONFARGS` +set within the recipe. If you wish to pass additional options, add them +to ``EXTRA_OECONF`` or ``PACKAGECONFIG_CONFARGS``. Other supported build +tools have similar variables (e.g. +:term:`EXTRA_OECMAKE` for +CMake, :term:`EXTRA_OESCONS` +for Scons, and so forth). If you need to pass anything on the ``make`` +command line, you can use ``EXTRA_OEMAKE`` or the +:term:`PACKAGECONFIG_CONFARGS` +variables to do so. + +You can use the ``devtool configure-help`` command to help you set the +arguments listed in the previous paragraph. The command determines the +exact options being passed, and shows them to you along with any custom +arguments specified through ``EXTRA_OECONF`` or +``PACKAGECONFIG_CONFARGS``. If applicable, the command also shows you +the output of the configure script's "DASHDASHhelp" option as a +reference. + +.. _sdk-sharing-files-between-recipes: + +Sharing Files Between Recipes +----------------------------- + +Recipes often need to use files provided by other recipes on the +:term:`Build Host`. For example, +an application linking to a common library needs access to the library +itself and its associated headers. The way this access is accomplished +within the extensible SDK is through the sysroot. One sysroot exists per +"machine" for which the SDK is being built. In practical terms, this +means a sysroot exists for the target machine, and a sysroot exists for +the build host. + +Recipes should never write files directly into the sysroot. Instead, +files should be installed into standard locations during the +:ref:`ref-tasks-install` task within +the ``${``\ :term:`D`\ ``}`` directory. A +subset of these files automatically goes into the sysroot. The reason +for this limitation is that almost all files that go into the sysroot +are cataloged in manifests in order to ensure they can be removed later +when a recipe is modified or removed. Thus, the sysroot is able to +remain free from stale files. + +.. _sdk-packaging: + +Packaging +--------- + +Packaging is not always particularly relevant within the extensible SDK. +However, if you examine how build output gets into the final image on +the target device, it is important to understand packaging because the +contents of the image are expressed in terms of packages and not +recipes. + +During the :ref:`ref-tasks-package` +task, files installed during the +:ref:`ref-tasks-install` task are +split into one main package, which is almost always named the same as +the recipe, and into several other packages. This separation exists +because not all of those installed files are useful in every image. For +example, you probably do not need any of the documentation installed in +a production image. Consequently, for each recipe the documentation +files are separated into a ``-doc`` package. Recipes that package +software containing optional modules or plugins might undergo additional +package splitting as well. + +After building a recipe, you can see where files have gone by looking in +the ``oe-workdir/packages-split`` directory, which contains a +subdirectory for each package. Apart from some advanced cases, the +:term:`PACKAGES` and +:term:`FILES` variables controls +splitting. The ``PACKAGES`` variable lists all of the packages to be +produced, while the ``FILES`` variable specifies which files to include +in each package by using an override to specify the package. For +example, ``FILES_${PN}`` specifies the files to go into the main package +(i.e. the main package has the same name as the recipe and +``${``\ :term:`PN`\ ``}`` evaluates to the +recipe name). The order of the ``PACKAGES`` value is significant. For +each installed file, the first package whose ``FILES`` value matches the +file is the package into which the file goes. Defaults exist for both +the ``PACKAGES`` and ``FILES`` variables. Consequently, you might find +you do not even need to set these variables in your recipe unless the +software the recipe is building installs files into non-standard +locations. + +.. _sdk-restoring-the-target-device-to-its-original-state: + +Restoring the Target Device to its Original State +================================================= + +If you use the ``devtool deploy-target`` command to write a recipe's +build output to the target, and you are working on an existing component +of the system, then you might find yourself in a situation where you +need to restore the original files that existed prior to running the +``devtool deploy-target`` command. Because the ``devtool deploy-target`` +command backs up any files it overwrites, you can use the +``devtool undeploy-target`` command to restore those files and remove +any other files the recipe deployed. Consider the following example: +:: + + $ devtool undeploy-target lighttpd root@192.168.7.2 + +If you have deployed +multiple applications, you can remove them all using the "-a" option +thus restoring the target device to its original state: +:: + + $ devtool undeploy-target -a root@192.168.7.2 + +Information about files deployed to +the target as well as any backed up files are stored on the target +itself. This storage, of course, requires some additional space on the +target machine. + +.. note:: + + The + devtool deploy-target + and + devtool undeploy-target + commands do not currently interact with any package management system + on the target device (e.g. RPM or OPKG). Consequently, you should not + intermingle + devtool deploy-target + and package manager operations on the target device. Doing so could + result in a conflicting set of files. + +.. _sdk-installing-additional-items-into-the-extensible-sdk: + +Installing Additional Items Into the Extensible SDK +=================================================== + +Out of the box the extensible SDK typically only comes with a small +number of tools and libraries. A minimal SDK starts mostly empty and is +populated on-demand. Sometimes you must explicitly install extra items +into the SDK. If you need these extra items, you can first search for +the items using the ``devtool search`` command. For example, suppose you +need to link to libGL but you are not sure which recipe provides libGL. +You can use the following command to find out: +:: + + $ devtool search libGL mesa + +A free implementation of the OpenGL API Once you know the recipe +(i.e. ``mesa`` in this example), you can install it: +:: + + $ devtool sdk-install mesa + +By default, the ``devtool sdk-install`` command assumes +the item is available in pre-built form from your SDK provider. If the +item is not available and it is acceptable to build the item from +source, you can add the "-s" option as follows: +:: + + $ devtool sdk-install -s mesa + +It is important to remember that building the item from source +takes significantly longer than installing the pre-built artifact. Also, +if no recipe exists for the item you want to add to the SDK, you must +instead add the item using the ``devtool add`` command. + +.. _sdk-applying-updates-to-an-installed-extensible-sdk: + +Applying Updates to an Installed Extensible SDK +=============================================== + +If you are working with an installed extensible SDK that gets +occasionally updated (e.g. a third-party SDK), then you will need to +manually "pull down" the updates into the installed SDK. + +To update your installed SDK, use ``devtool`` as follows: +:: + + $ devtool sdk-update + +The previous command assumes your SDK provider has set the +default update URL for you through the +:term:`SDK_UPDATE_URL` +variable as described in the "`Providing Updates to the Extensible SDK +After +Installation <#sdk-providing-updates-to-the-extensible-sdk-after-installation>`__" +section. If the SDK provider has not set that default URL, you need to +specify it yourself in the command as follows: $ devtool sdk-update +path_to_update_directory + +.. note:: + + The URL needs to point specifically to a published SDK and not to an + SDK installer that you would download and install. + +.. _sdk-creating-a-derivative-sdk-with-additional-components: + +Creating a Derivative SDK With Additional Components +==================================================== + +You might need to produce an SDK that contains your own custom +libraries. A good example would be if you were a vendor with customers +that use your SDK to build their own platform-specific software and +those customers need an SDK that has custom libraries. In such a case, +you can produce a derivative SDK based on the currently installed SDK +fairly easily by following these steps: + +1. If necessary, install an extensible SDK that you want to use as a + base for your derivative SDK. + +2. Source the environment script for the SDK. + +3. Add the extra libraries or other components you want by using the + ``devtool add`` command. + +4. Run the ``devtool build-sdk`` command. + +The previous steps take the recipes added to the workspace and construct +a new SDK installer that contains those recipes and the resulting binary +artifacts. The recipes go into their own separate layer in the +constructed derivative SDK, which leaves the workspace clean and ready +for users to add their own recipes. |