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authorDave Cobbley <david.j.cobbley@linux.intel.com>2018-08-14 20:05:37 +0300
committerBrad Bishop <bradleyb@fuzziesquirrel.com>2018-08-23 04:26:31 +0300
commiteb8dc40360f0cfef56fb6947cc817a547d6d9bc6 (patch)
treede291a73dc37168da6370e2cf16c347d1eba9df8 /poky/meta/classes/buildstats-summary.bbclass
parent9c3cf826d853102535ead04cebc2d6023eff3032 (diff)
downloadopenbmc-eb8dc40360f0cfef56fb6947cc817a547d6d9bc6.tar.xz
[Subtree] Removing import-layers directory
As part of the move to subtrees, need to bring all the import layers content to the top level. Change-Id: I4a163d10898cbc6e11c27f776f60e1a470049d8f Signed-off-by: Dave Cobbley <david.j.cobbley@linux.intel.com> Signed-off-by: Brad Bishop <bradleyb@fuzziesquirrel.com>
Diffstat (limited to 'poky/meta/classes/buildstats-summary.bbclass')
-rw-r--r--poky/meta/classes/buildstats-summary.bbclass40
1 files changed, 40 insertions, 0 deletions
diff --git a/poky/meta/classes/buildstats-summary.bbclass b/poky/meta/classes/buildstats-summary.bbclass
new file mode 100644
index 000000000..f9b241b6c
--- /dev/null
+++ b/poky/meta/classes/buildstats-summary.bbclass
@@ -0,0 +1,40 @@
+# Summarize sstate usage at the end of the build
+python buildstats_summary () {
+ import collections
+ import os.path
+
+ bsdir = e.data.expand("${BUILDSTATS_BASE}/${BUILDNAME}")
+ if not os.path.exists(bsdir):
+ return
+
+ sstatetasks = (e.data.getVar('SSTATETASKS') or '').split()
+ built = collections.defaultdict(lambda: [set(), set()])
+ for pf in os.listdir(bsdir):
+ taskdir = os.path.join(bsdir, pf)
+ if not os.path.isdir(taskdir):
+ continue
+
+ tasks = os.listdir(taskdir)
+ for t in sstatetasks:
+ no_sstate, sstate = built[t]
+ if t in tasks:
+ no_sstate.add(pf)
+ elif t + '_setscene' in tasks:
+ sstate.add(pf)
+
+ header_printed = False
+ for t in sstatetasks:
+ no_sstate, sstate = built[t]
+ if no_sstate | sstate:
+ if not header_printed:
+ header_printed = True
+ bb.note("Build completion summary:")
+
+ sstate_count = len(sstate)
+ no_sstate_count = len(no_sstate)
+ total_count = sstate_count + no_sstate_count
+ bb.note(" {0}: {1:.1f}% sstate reuse({2} setscene, {3} scratch)".format(
+ t, round(100 * sstate_count / total_count, 1), sstate_count, no_sstate_count))
+}
+addhandler buildstats_summary
+buildstats_summary[eventmask] = "bb.event.BuildCompleted"