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author | Dave Cobbley <david.j.cobbley@linux.intel.com> | 2018-08-14 20:05:37 +0300 |
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committer | Brad Bishop <bradleyb@fuzziesquirrel.com> | 2018-08-23 04:26:31 +0300 |
commit | eb8dc40360f0cfef56fb6947cc817a547d6d9bc6 (patch) | |
tree | de291a73dc37168da6370e2cf16c347d1eba9df8 /poky/meta/classes/buildstats-summary.bbclass | |
parent | 9c3cf826d853102535ead04cebc2d6023eff3032 (diff) | |
download | openbmc-eb8dc40360f0cfef56fb6947cc817a547d6d9bc6.tar.xz |
[Subtree] Removing import-layers directory
As part of the move to subtrees, need to bring all the import layers
content to the top level.
Change-Id: I4a163d10898cbc6e11c27f776f60e1a470049d8f
Signed-off-by: Dave Cobbley <david.j.cobbley@linux.intel.com>
Signed-off-by: Brad Bishop <bradleyb@fuzziesquirrel.com>
Diffstat (limited to 'poky/meta/classes/buildstats-summary.bbclass')
-rw-r--r-- | poky/meta/classes/buildstats-summary.bbclass | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/poky/meta/classes/buildstats-summary.bbclass b/poky/meta/classes/buildstats-summary.bbclass new file mode 100644 index 000000000..f9b241b6c --- /dev/null +++ b/poky/meta/classes/buildstats-summary.bbclass @@ -0,0 +1,40 @@ +# Summarize sstate usage at the end of the build +python buildstats_summary () { + import collections + import os.path + + bsdir = e.data.expand("${BUILDSTATS_BASE}/${BUILDNAME}") + if not os.path.exists(bsdir): + return + + sstatetasks = (e.data.getVar('SSTATETASKS') or '').split() + built = collections.defaultdict(lambda: [set(), set()]) + for pf in os.listdir(bsdir): + taskdir = os.path.join(bsdir, pf) + if not os.path.isdir(taskdir): + continue + + tasks = os.listdir(taskdir) + for t in sstatetasks: + no_sstate, sstate = built[t] + if t in tasks: + no_sstate.add(pf) + elif t + '_setscene' in tasks: + sstate.add(pf) + + header_printed = False + for t in sstatetasks: + no_sstate, sstate = built[t] + if no_sstate | sstate: + if not header_printed: + header_printed = True + bb.note("Build completion summary:") + + sstate_count = len(sstate) + no_sstate_count = len(no_sstate) + total_count = sstate_count + no_sstate_count + bb.note(" {0}: {1:.1f}% sstate reuse({2} setscene, {3} scratch)".format( + t, round(100 * sstate_count / total_count, 1), sstate_count, no_sstate_count)) +} +addhandler buildstats_summary +buildstats_summary[eventmask] = "bb.event.BuildCompleted" |