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author | Dave Cobbley <david.j.cobbley@linux.intel.com> | 2018-08-14 20:05:37 +0300 |
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committer | Brad Bishop <bradleyb@fuzziesquirrel.com> | 2018-08-23 04:26:31 +0300 |
commit | eb8dc40360f0cfef56fb6947cc817a547d6d9bc6 (patch) | |
tree | de291a73dc37168da6370e2cf16c347d1eba9df8 /poky/meta/recipes-graphics/mesa/mesa-demos/0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch | |
parent | 9c3cf826d853102535ead04cebc2d6023eff3032 (diff) | |
download | openbmc-eb8dc40360f0cfef56fb6947cc817a547d6d9bc6.tar.xz |
[Subtree] Removing import-layers directory
As part of the move to subtrees, need to bring all the import layers
content to the top level.
Change-Id: I4a163d10898cbc6e11c27f776f60e1a470049d8f
Signed-off-by: Dave Cobbley <david.j.cobbley@linux.intel.com>
Signed-off-by: Brad Bishop <bradleyb@fuzziesquirrel.com>
Diffstat (limited to 'poky/meta/recipes-graphics/mesa/mesa-demos/0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch')
-rw-r--r-- | poky/meta/recipes-graphics/mesa/mesa-demos/0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/poky/meta/recipes-graphics/mesa/mesa-demos/0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch b/poky/meta/recipes-graphics/mesa/mesa-demos/0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch new file mode 100644 index 000000000..f77b97f3e --- /dev/null +++ b/poky/meta/recipes-graphics/mesa/mesa-demos/0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch @@ -0,0 +1,234 @@ +From 5e10108d76a59abac21c7e540bcfd2ddaccca2cb Mon Sep 17 00:00:00 2001 +From: Drew Moseley <drew_moseley@mentor.com> +Date: Fri, 9 May 2014 11:50:24 -0400 +Subject: [PATCH 4/9] Use DEMOS_DATA_DIR to locate data files + +Upstream-Status: Submitted [https://bugs.freedesktop.org/show_bug.cgi?id=78496] +Signed-off-by: Drew Moseley <drew_moseley@mentor.com> +--- + src/glsl/bezier.c | 2 +- + src/glsl/blinking-teapot.c | 4 ++-- + src/glsl/brick.c | 4 ++-- + src/glsl/bump.c | 6 +++--- + src/glsl/convolutions.c | 2 +- + src/glsl/mandelbrot.c | 4 ++-- + src/glsl/multitex.c | 4 ++-- + src/glsl/simplex-noise.c | 2 +- + src/glsl/skinning.c | 4 ++-- + src/glsl/texdemo1.c | 8 ++++---- + src/glsl/toyball.c | 4 ++-- + src/objviewer/objview.c | 12 ++++++------ + src/perf/glslstateschange.c | 8 ++++---- + 13 files changed, 32 insertions(+), 32 deletions(-) + +diff --git a/src/glsl/bezier.c b/src/glsl/bezier.c +index 0b56bc1..e01603d 100644 +--- a/src/glsl/bezier.c ++++ b/src/glsl/bezier.c +@@ -13,7 +13,7 @@ + #include "glut_wrap.h" + #include "shaderutil.h" + +-static const char *filename = "bezier.geom"; ++static const char *filename = DEMOS_DATA_DIR "bezier.geom"; + + static GLuint fragShader; + static GLuint vertShader; +diff --git a/src/glsl/blinking-teapot.c b/src/glsl/blinking-teapot.c +index e3bf24d..7662b1f 100644 +--- a/src/glsl/blinking-teapot.c ++++ b/src/glsl/blinking-teapot.c +@@ -63,8 +63,8 @@ init_opengl (void) + exit(1); + } + +- vshad_id = CompileShaderFile (GL_VERTEX_SHADER, "blinking-teapot.vert"); +- fshad_id = CompileShaderFile (GL_FRAGMENT_SHADER, "blinking-teapot.frag"); ++ vshad_id = CompileShaderFile (GL_VERTEX_SHADER, DEMOS_DATA_DIR "blinking-teapot.vert"); ++ fshad_id = CompileShaderFile (GL_FRAGMENT_SHADER, DEMOS_DATA_DIR "blinking-teapot.frag"); + prog_id = LinkShaders (vshad_id, fshad_id); + + UseProgram (prog_id); +diff --git a/src/glsl/brick.c b/src/glsl/brick.c +index 3021856..fe5f190 100644 +--- a/src/glsl/brick.c ++++ b/src/glsl/brick.c +@@ -14,8 +14,8 @@ + #include "shaderutil.h" + + +-static char *FragProgFile = "CH06-brick.frag"; +-static char *VertProgFile = "CH06-brick.vert"; ++static char *FragProgFile = DEMOS_DATA_DIR "CH06-brick.frag"; ++static char *VertProgFile = DEMOS_DATA_DIR "CH06-brick.vert"; + + /* program/shader objects */ + static GLuint fragShader; +diff --git a/src/glsl/bump.c b/src/glsl/bump.c +index 59f62cd..3a1b20a 100644 +--- a/src/glsl/bump.c ++++ b/src/glsl/bump.c +@@ -15,9 +15,9 @@ + #include "readtex.h" + + +-static char *FragProgFile = "CH11-bumpmap.frag"; +-static char *FragTexProgFile = "CH11-bumpmaptex.frag"; +-static char *VertProgFile = "CH11-bumpmap.vert"; ++static char *FragProgFile = DEMOS_DATA_DIR "CH11-bumpmap.frag"; ++static char *FragTexProgFile = DEMOS_DATA_DIR "CH11-bumpmaptex.frag"; ++static char *VertProgFile = DEMOS_DATA_DIR "CH11-bumpmap.vert"; + static char *TextureFile = DEMOS_DATA_DIR "tile.rgb"; + + /* program/shader objects */ +diff --git a/src/glsl/convolutions.c b/src/glsl/convolutions.c +index a120cfe..9312f00 100644 +--- a/src/glsl/convolutions.c ++++ b/src/glsl/convolutions.c +@@ -340,7 +340,7 @@ static void init(void) + + menuInit(); + readTexture(textureLocation); +- createProgram("convolution.vert", "convolution.frag"); ++ createProgram(DEMOS_DATA_DIR "convolution.vert", DEMOS_DATA_DIR "convolution.frag"); + + glEnable(GL_TEXTURE_2D); + glClearColor(1.0, 1.0, 1.0, 1.0); +diff --git a/src/glsl/mandelbrot.c b/src/glsl/mandelbrot.c +index 31ede1d..ab34a0f 100644 +--- a/src/glsl/mandelbrot.c ++++ b/src/glsl/mandelbrot.c +@@ -14,8 +14,8 @@ + #include "shaderutil.h" + + +-static char *FragProgFile = "CH18-mandel.frag"; +-static char *VertProgFile = "CH18-mandel.vert"; ++static char *FragProgFile = DEMOS_DATA_DIR "CH18-mandel.frag"; ++static char *VertProgFile = DEMOS_DATA_DIR "CH18-mandel.vert"; + + /* program/shader objects */ + static GLuint fragShader; +diff --git a/src/glsl/multitex.c b/src/glsl/multitex.c +index 262ea50..546bd27 100644 +--- a/src/glsl/multitex.c ++++ b/src/glsl/multitex.c +@@ -35,8 +35,8 @@ + + static const char *Demo = "multitex"; + +-static const char *VertFile = "multitex.vert"; +-static const char *FragFile = "multitex.frag"; ++static const char *VertFile = DEMOS_DATA_DIR "multitex.vert"; ++static const char *FragFile = DEMOS_DATA_DIR "multitex.frag"; + + static const char *TexFiles[2] = + { +diff --git a/src/glsl/simplex-noise.c b/src/glsl/simplex-noise.c +index 13fdd5d..885f01e 100644 +--- a/src/glsl/simplex-noise.c ++++ b/src/glsl/simplex-noise.c +@@ -169,7 +169,7 @@ SpecialKey(int key, int x, int y) + static void + Init(void) + { +- const char *filename = "simplex-noise.glsl"; ++ const char *filename = DEMOS_DATA_DIR "simplex-noise.glsl"; + char noiseText[10000]; + FILE *f; + int len; +diff --git a/src/glsl/skinning.c b/src/glsl/skinning.c +index bf38d77..536d475 100644 +--- a/src/glsl/skinning.c ++++ b/src/glsl/skinning.c +@@ -20,8 +20,8 @@ + #define M_PI 3.1415926535 + #endif + +-static char *FragProgFile = "skinning.frag"; +-static char *VertProgFile = "skinning.vert"; ++static char *FragProgFile = DEMOS_DATA_DIR "skinning.frag"; ++static char *VertProgFile = DEMOS_DATA_DIR "skinning.vert"; + + /* program/shader objects */ + static GLuint fragShader; +diff --git a/src/glsl/texdemo1.c b/src/glsl/texdemo1.c +index 6cde239..a082342 100644 +--- a/src/glsl/texdemo1.c ++++ b/src/glsl/texdemo1.c +@@ -35,11 +35,11 @@ + + static const char *Demo = "texdemo1"; + +-static const char *ReflectVertFile = "reflect.vert"; +-static const char *CubeFragFile = "cubemap.frag"; ++static const char *ReflectVertFile = DEMOS_DATA_DIR "reflect.vert"; ++static const char *CubeFragFile = DEMOS_DATA_DIR "cubemap.frag"; + +-static const char *SimpleVertFile = "simple.vert"; +-static const char *SimpleTexFragFile = "shadowtex.frag"; ++static const char *SimpleVertFile = DEMOS_DATA_DIR "simple.vert"; ++static const char *SimpleTexFragFile = DEMOS_DATA_DIR "shadowtex.frag"; + + static const char *GroundImage = DEMOS_DATA_DIR "tile.rgb"; + +diff --git a/src/glsl/toyball.c b/src/glsl/toyball.c +index 5f27951..4e7e832 100644 +--- a/src/glsl/toyball.c ++++ b/src/glsl/toyball.c +@@ -14,8 +14,8 @@ + #include "shaderutil.h" + + +-static char *FragProgFile = "CH11-toyball.frag"; +-static char *VertProgFile = "CH11-toyball.vert"; ++static char *FragProgFile = DEMOS_DATA_DIR "CH11-toyball.frag"; ++static char *VertProgFile = DEMOS_DATA_DIR "CH11-toyball.vert"; + + /* program/shader objects */ + static GLuint fragShader; +diff --git a/src/objviewer/objview.c b/src/objviewer/objview.c +index 6def726..78a6acf 100644 +--- a/src/objviewer/objview.c ++++ b/src/objviewer/objview.c +@@ -162,12 +162,12 @@ init_model(void) + static void + init_skybox(void) + { +- SkyboxTex = LoadSkyBoxCubeTexture("alpine_east.rgb", +- "alpine_west.rgb", +- "alpine_up.rgb", +- "alpine_down.rgb", +- "alpine_south.rgb", +- "alpine_north.rgb"); ++ SkyboxTex = LoadSkyBoxCubeTexture(DEMOS_DATA_DIR "alpine_east.rgb", ++ DEMOS_DATA_DIR "alpine_west.rgb", ++ DEMOS_DATA_DIR "alpine_up.rgb", ++ DEMOS_DATA_DIR "alpine_down.rgb", ++ DEMOS_DATA_DIR "alpine_south.rgb", ++ DEMOS_DATA_DIR "alpine_north.rgb"); + glmSpecularTexture(Model, SkyboxTex); + } + +diff --git a/src/perf/glslstateschange.c b/src/perf/glslstateschange.c +index 7422b78..dbf8332 100644 +--- a/src/perf/glslstateschange.c ++++ b/src/perf/glslstateschange.c +@@ -33,10 +33,10 @@ + #include "glmain.h" + #include "common.h" + +-static const char *VertFile1 = "glslstateschange1.vert"; +-static const char *FragFile1 = "glslstateschange1.frag"; +-static const char *VertFile2 = "glslstateschange2.vert"; +-static const char *FragFile2 = "glslstateschange2.frag"; ++static const char *VertFile1 = DEMOS_DATA_DIR "glslstateschange1.vert"; ++static const char *FragFile1 = DEMOS_DATA_DIR "glslstateschange1.frag"; ++static const char *VertFile2 = DEMOS_DATA_DIR "glslstateschange2.vert"; ++static const char *FragFile2 = DEMOS_DATA_DIR "glslstateschange2.frag"; + static struct uniform_info Uniforms1[] = { + { "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 }, + { "tex2", 1, GL_SAMPLER_2D, { 1, 0, 0, 0 }, -1 }, +-- +2.0.0 + |