diff options
Diffstat (limited to 'import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0004-glcolorconvert-don-t-use-the-predefined-variable-nam.patch')
-rwxr-xr-x | import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0004-glcolorconvert-don-t-use-the-predefined-variable-nam.patch | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0004-glcolorconvert-don-t-use-the-predefined-variable-nam.patch b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0004-glcolorconvert-don-t-use-the-predefined-variable-nam.patch deleted file mode 100755 index b75f402d8..000000000 --- a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0004-glcolorconvert-don-t-use-the-predefined-variable-nam.patch +++ /dev/null @@ -1,32 +0,0 @@ -From b069672ace2b762f400ca6d318571cbedf5141f2 Mon Sep 17 00:00:00 2001 -From: Matthew Waters <matthew@centricular.com> -Date: Thu, 31 Mar 2016 20:00:37 +1100 -Subject: [PATCH 1/3] glcolorconvert: don't use the predefined variable name - sample - -Using 'sample' as a variable name is an error in GLES3 - -Upstream-Status: Backport [1.9.1] ---- - gst-libs/gst/gl/gstglcolorconvert.c | 4 ++-- - 1 file changed, 2 insertions(+), 2 deletions(-) - -diff --git a/gst-libs/gst/gl/gstglcolorconvert.c b/gst-libs/gst/gl/gstglcolorconvert.c -index f478faa..c23624f 100644 ---- a/gst-libs/gst/gl/gstglcolorconvert.c -+++ b/gst-libs/gst/gl/gstglcolorconvert.c -@@ -261,9 +261,9 @@ static const struct shader_templ templ_RGB_to_PLANAR_YUV = - " for (int j = 0; j < int(chroma_sampling.y); j++) {\n" - " int n = (i+1)*(j+1);\n" - " delta.y = float(j);\n" -- " vec4 sample = texture2D(tex, (chroma_pos + delta) / unnormalization).%c%c%c%c;\n" -+ " vec4 s = texture2D(tex, (chroma_pos + delta) / unnormalization).%c%c%c%c;\n" - /* rolling average */ -- " uv_texel = (float(n-1) * uv_texel + sample) / float(n);\n" -+ " uv_texel = (float(n-1) * uv_texel + s) / float(n);\n" - " }\n" - " }\n" - "}\n" --- -1.9.1 - |