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diff --git a/poky/documentation/sdk-manual/sdk-working-projects.rst b/poky/documentation/sdk-manual/sdk-working-projects.rst new file mode 100644 index 000000000..2c20a1ec5 --- /dev/null +++ b/poky/documentation/sdk-manual/sdk-working-projects.rst @@ -0,0 +1,423 @@ +.. SPDX-License-Identifier: CC-BY-2.0-UK + +******************************** +Using the SDK Toolchain Directly +******************************** + +You can use the SDK toolchain directly with Makefile and Autotools-based +projects. + +Autotools-Based Projects +======================== + +Once you have a suitable :ref:`sdk-manual/sdk-intro:the cross-development toolchain` +installed, it is very easy to develop a project using the `GNU +Autotools-based <https://en.wikipedia.org/wiki/GNU_Build_System>`__ +workflow, which is outside of the :term:`OpenEmbedded Build System`. + +The following figure presents a simple Autotools workflow. + +.. image:: figures/sdk-autotools-flow.png + :align: center + +Follow these steps to create a simple Autotools-based "Hello World" +project: + +.. note:: + + For more information on the GNU Autotools workflow, see the same + example on the + GNOME Developer + site. + +1. *Create a Working Directory and Populate It:* Create a clean + directory for your project and then make that directory your working + location. + :: + + $ mkdir $HOME/helloworld + $ cd $HOME/helloworld + + After setting up the directory, populate it with files needed for the flow. + You need a project source file, a file to help with configuration, + and a file to help create the Makefile, and a README file: + ``hello.c``, ``configure.ac``, ``Makefile.am``, and ``README``, + respectively. + + Use the following command to create an empty README file, which is + required by GNU Coding Standards: + :: + + $ touch README + + Create the remaining + three files as follows: + + - ``hello.c``: + :: + + #include <stdio.h> + + main() + { + printf("Hello World!\n"); + } + + - ``configure.ac``: + :: + + AC_INIT(hello,0.1) + AM_INIT_AUTOMAKE([foreign]) + AC_PROG_CC + AC_CONFIG_FILES(Makefile) + AC_OUTPUT + + - ``Makefile.am``: + :: + + bin_PROGRAMS = hello + hello_SOURCES = hello.c + +2. *Source the Cross-Toolchain Environment Setup File:* As described + earlier in the manual, installing the cross-toolchain creates a + cross-toolchain environment setup script in the directory that the + SDK was installed. Before you can use the tools to develop your + project, you must source this setup script. The script begins with + the string "environment-setup" and contains the machine architecture, + which is followed by the string "poky-linux". For this example, the + command sources a script from the default SDK installation directory + that uses the 32-bit Intel x86 Architecture and the 3.1.2 Yocto + Project release: + :: + + $ source /opt/poky/3.1.2/environment-setup-i586-poky-linux + +3. *Create the configure Script:* Use the ``autoreconf`` command to + generate the ``configure`` script. + :: + + $ autoreconf + + The ``autoreconf`` + tool takes care of running the other Autotools such as ``aclocal``, + ``autoconf``, and ``automake``. + + .. note:: + + If you get errors from + configure.ac + , which + autoreconf + runs, that indicate missing files, you can use the "-i" option, + which ensures missing auxiliary files are copied to the build + host. + +4. *Cross-Compile the Project:* This command compiles the project using + the cross-compiler. The + :term:`CONFIGURE_FLAGS` + environment variable provides the minimal arguments for GNU + configure: + :: + + $ ./configure ${CONFIGURE_FLAGS} + + For an Autotools-based + project, you can use the cross-toolchain by just passing the + appropriate host option to ``configure.sh``. The host option you use + is derived from the name of the environment setup script found in the + directory in which you installed the cross-toolchain. For example, + the host option for an ARM-based target that uses the GNU EABI is + ``armv5te-poky-linux-gnueabi``. You will notice that the name of the + script is ``environment-setup-armv5te-poky-linux-gnueabi``. Thus, the + following command works to update your project and rebuild it using + the appropriate cross-toolchain tools: + :: + + $ ./configure --host=armv5te-poky-linux-gnueabi --with-libtool-sysroot=sysroot_dir + +5. *Make and Install the Project:* These two commands generate and + install the project into the destination directory: + :: + + $ make + $ make install DESTDIR=./tmp + + .. note:: + + To learn about environment variables established when you run the + cross-toolchain environment setup script and how they are used or + overridden when the Makefile, see the " + Makefile-Based Projects + " section. + + This next command is a simple way to verify the installation of your + project. Running the command prints the architecture on which the + binary file can run. This architecture should be the same + architecture that the installed cross-toolchain supports. + :: + + $ file ./tmp/usr/local/bin/hello + +6. *Execute Your Project:* To execute the project, you would need to run + it on your target hardware. If your target hardware happens to be + your build host, you could run the project as follows: + :: + + $ ./tmp/usr/local/bin/hello + + As expected, the project displays the "Hello World!" message. + +Makefile-Based Projects +======================= + +Simple Makefile-based projects use and interact with the cross-toolchain +environment variables established when you run the cross-toolchain +environment setup script. The environment variables are subject to +general ``make`` rules. + +This section presents a simple Makefile development flow and provides an +example that lets you see how you can use cross-toolchain environment +variables and Makefile variables during development. + +.. image:: figures/sdk-makefile-flow.png + :align: center + +The main point of this section is to explain the following three cases +regarding variable behavior: + +- *Case 1 - No Variables Set in the Makefile Map to Equivalent + Environment Variables Set in the SDK Setup Script:* Because matching + variables are not specifically set in the ``Makefile``, the variables + retain their values based on the environment setup script. + +- *Case 2 - Variables Are Set in the Makefile that Map to Equivalent + Environment Variables from the SDK Setup Script:* Specifically + setting matching variables in the ``Makefile`` during the build + results in the environment settings of the variables being + overwritten. In this case, the variables you set in the ``Makefile`` + are used. + +- *Case 3 - Variables Are Set Using the Command Line that Map to + Equivalent Environment Variables from the SDK Setup Script:* + Executing the ``Makefile`` from the command line results in the + environment variables being overwritten. In this case, the + command-line content is used. + +.. note:: + + Regardless of how you set your variables, if you use the "-e" option + with + make + , the variables from the SDK setup script take precedence: + :: + + $ make -e target + + +The remainder of this section presents a simple Makefile example that +demonstrates these variable behaviors. + +In a new shell environment variables are not established for the SDK +until you run the setup script. For example, the following commands show +a null value for the compiler variable (i.e. +:term:`CC`). +:: + + $ echo ${CC} + + $ + +Running the +SDK setup script for a 64-bit build host and an i586-tuned target +architecture for a ``core-image-sato`` image using the current 3.1.2 +Yocto Project release and then echoing that variable shows the value +established through the script: +:: + + $ source /opt/poky/3.1.2/environment-setup-i586-poky-linux + $ echo ${CC} + i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/3.1.2/sysroots/i586-poky-linux + +To illustrate variable use, work through this simple "Hello World!" +example: + +1. *Create a Working Directory and Populate It:* Create a clean + directory for your project and then make that directory your working + location. + :: + + $ mkdir $HOME/helloworld + $ cd $HOME/helloworld + + After + setting up the directory, populate it with files needed for the flow. + You need a ``main.c`` file from which you call your function, a + ``module.h`` file to contain headers, and a ``module.c`` that defines + your function. + + Create the three files as follows: + + - ``main.c``: + :: + + #include "module.h" + void sample_func(); + int main() + { + sample_func(); + return 0; + } + + - ``module.h``: + :: + + #include <stdio.h> + void sample_func(); + + - ``module.c``: + :: + + #include "module.h" + void sample_func() + { + printf("Hello World!"); + printf("\n"); + } + +2. *Source the Cross-Toolchain Environment Setup File:* As described + earlier in the manual, installing the cross-toolchain creates a + cross-toolchain environment setup script in the directory that the + SDK was installed. Before you can use the tools to develop your + project, you must source this setup script. The script begins with + the string "environment-setup" and contains the machine architecture, + which is followed by the string "poky-linux". For this example, the + command sources a script from the default SDK installation directory + that uses the 32-bit Intel x86 Architecture and the DISTRO_NAME Yocto + Project release: + :: + + $ source /opt/poky/DISTRO/environment-setup-i586-poky-linux + +3. *Create the Makefile:* For this example, the Makefile contains + two lines that can be used to set the ``CC`` variable. One line is + identical to the value that is set when you run the SDK environment + setup script, and the other line sets ``CC`` to "gcc", the default + GNU compiler on the build host: + :: + + # CC=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux + # CC="gcc" + all: main.o module.o + ${CC} main.o module.o -o target_bin + main.o: main.c module.h + ${CC} -I . -c main.c + module.o: module.c + module.h ${CC} -I . -c module.c + clean: + rm -rf *.o + rm target_bin + +4. *Make the Project:* Use the ``make`` command to create the binary + output file. Because variables are commented out in the Makefile, the + value used for ``CC`` is the value set when the SDK environment setup + file was run: + :: + + $ make + i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c + i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c + i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin + + From the results of the previous command, you can see that + the compiler used was the compiler established through the ``CC`` + variable defined in the setup script. + + You can override the ``CC`` environment variable with the same + variable as set from the Makefile by uncommenting the line in the + Makefile and running ``make`` again. + :: + + $ make clean + rm -rf *.o + rm target_bin + # + # Edit the Makefile by uncommenting the line that sets CC to "gcc" + # + $ make + gcc -I . -c main.c + gcc -I . -c module.c + gcc main.o module.o -o target_bin + + As shown in the previous example, the + cross-toolchain compiler is not used. Rather, the default compiler is + used. + + This next case shows how to override a variable by providing the + variable as part of the command line. Go into the Makefile and + re-insert the comment character so that running ``make`` uses the + established SDK compiler. However, when you run ``make``, use a + command-line argument to set ``CC`` to "gcc": + :: + + $ make clean + rm -rf *.o + rm target_bin + # + # Edit the Makefile to comment out the line setting CC to "gcc" + # + $ make + i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c + i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c + i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin + $ make clean + rm -rf *.o + rm target_bin + $ make CC="gcc" + gcc -I . -c main.c + gcc -I . -c module.c + gcc main.o module.o -o target_bin + + In the previous case, the command-line argument overrides the SDK + environment variable. + + In this last case, edit Makefile again to use the "gcc" compiler but + then use the "-e" option on the ``make`` command line: + :: + + $ make clean + rm -rf *.o + rm target_bin + # + # Edit the Makefile to use "gcc" + # + $ make + gcc -I . -c main.c + gcc -I . -c module.c + gcc main.o module.o -o target_bin + $ make clean + rm -rf *.o + rm target_bin + $ make -e + i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c + i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c + i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin + + In the previous case, the "-e" option forces ``make`` to + use the SDK environment variables regardless of the values in the + Makefile. + +5. *Execute Your Project:* To execute the project (i.e. ``target_bin``), + use the following command: + :: + + $ ./target_bin + Hello World! + + .. note:: + + If you used the cross-toolchain compiler to build + target_bin + and your build host differs in architecture from that of the + target machine, you need to run your project on the target device. + + As expected, the project displays the "Hello World!" message. |