diff options
Diffstat (limited to 'poky/meta/recipes-graphics/mesa/mesa-demos')
8 files changed, 1560 insertions, 0 deletions
diff --git a/poky/meta/recipes-graphics/mesa/mesa-demos/0001-mesa-demos-Add-missing-data-files.patch b/poky/meta/recipes-graphics/mesa/mesa-demos/0001-mesa-demos-Add-missing-data-files.patch new file mode 100644 index 000000000..93ee9c286 --- /dev/null +++ b/poky/meta/recipes-graphics/mesa/mesa-demos/0001-mesa-demos-Add-missing-data-files.patch @@ -0,0 +1,624 @@ +From b695c3a3fa3f4cd48c13aa26542110de27075518 Mon Sep 17 00:00:00 2001 +From: Drew Moseley <drew_moseley@mentor.com> +Date: Mon, 12 May 2014 15:22:32 -0400 +Subject: [PATCH 1/9] mesa-demos: Add missing data files. + +Add some data files that are present in the git repository: + http://cgit.freedesktop.org/mesa/demos/tree/?id=mesa-demos-8.1.0 +but not in the release tarball + ftp://ftp.freedesktop.org/pub/mesa/demos/8.1.0/mesa-demos-8.1.0.tar.bz2 + +Upstream-Status: Backport +Signed-off-by: Drew Moseley <drew_moseley@mentor.com> +Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com> +--- + src/fpglsl/depth-read.glsl | 4 + + src/fpglsl/infinite-loop.glsl | 7 + + src/glsl/CH11-bumpmaptex.frag | 47 +++++++ + src/glsl/blinking-teapot.frag | 31 +++++ + src/glsl/blinking-teapot.vert | 16 +++ + src/glsl/convolution.frag | 21 +++ + src/glsl/simplex-noise.glsl | 279 ++++++++++++++++++++++++++++++++++++++++ + src/glsl/skinning.vert | 24 ++++ + src/perf/glslstateschange1.frag | 19 +++ + src/perf/glslstateschange1.vert | 14 ++ + src/perf/glslstateschange2.frag | 17 +++ + src/perf/glslstateschange2.vert | 14 ++ + src/vpglsl/infinite-loop.glsl | 8 ++ + 13 files changed, 501 insertions(+) + create mode 100644 src/fpglsl/depth-read.glsl + create mode 100644 src/fpglsl/infinite-loop.glsl + create mode 100644 src/glsl/CH11-bumpmaptex.frag + create mode 100644 src/glsl/blinking-teapot.frag + create mode 100644 src/glsl/blinking-teapot.vert + create mode 100644 src/glsl/convolution.frag + create mode 100644 src/glsl/simplex-noise.glsl + create mode 100644 src/glsl/skinning.vert + create mode 100644 src/perf/glslstateschange1.frag + create mode 100644 src/perf/glslstateschange1.vert + create mode 100644 src/perf/glslstateschange2.frag + create mode 100644 src/perf/glslstateschange2.vert + create mode 100644 src/vpglsl/infinite-loop.glsl + +diff --git a/src/fpglsl/depth-read.glsl b/src/fpglsl/depth-read.glsl +new file mode 100644 +index 0000000..86d298e +--- /dev/null ++++ b/src/fpglsl/depth-read.glsl +@@ -0,0 +1,4 @@ ++void main() ++{ ++ gl_FragColor = gl_FragCoord.zzzz; ++} +diff --git a/src/fpglsl/infinite-loop.glsl b/src/fpglsl/infinite-loop.glsl +new file mode 100644 +index 0000000..c6dc6ee +--- /dev/null ++++ b/src/fpglsl/infinite-loop.glsl +@@ -0,0 +1,7 @@ ++void main() { ++ vec4 sum = vec4(0); ++ for (int i = 1; i != 2; i += 2) { ++ sum += vec4(0.1, 0.1, 0.1, 0.1); ++ } ++ gl_FragColor = sum; ++} +diff --git a/src/glsl/CH11-bumpmaptex.frag b/src/glsl/CH11-bumpmaptex.frag +new file mode 100644 +index 0000000..b5dabb4 +--- /dev/null ++++ b/src/glsl/CH11-bumpmaptex.frag +@@ -0,0 +1,47 @@ ++// ++// Fragment shader for procedural bumps ++// ++// Authors: John Kessenich, Randi Rost ++// ++// Copyright (c) 2002-2006 3Dlabs Inc. Ltd. ++// ++// See 3Dlabs-License.txt for license information ++// ++// Texture mapping/modulation added by Brian Paul ++// ++ ++varying vec3 LightDir; ++varying vec3 EyeDir; ++ ++uniform float BumpDensity; // = 16.0 ++uniform float BumpSize; // = 0.15 ++uniform float SpecularFactor; // = 0.5 ++ ++uniform sampler2D Tex; ++ ++void main() ++{ ++ vec3 ambient = vec3(0.25); ++ vec3 litColor; ++ vec2 c = BumpDensity * gl_TexCoord[0].st; ++ vec2 p = fract(c) - vec2(0.5); ++ ++ float d, f; ++ d = p.x * p.x + p.y * p.y; ++ f = inversesqrt(d + 1.0); ++ ++ if (d >= BumpSize) ++ { p = vec2(0.0); f = 1.0; } ++ ++ vec3 SurfaceColor = texture2D(Tex, gl_TexCoord[0].st).xyz; ++ ++ vec3 normDelta = vec3(p.x, p.y, 1.0) * f; ++ litColor = SurfaceColor * (ambient + max(dot(normDelta, LightDir), 0.0)); ++ vec3 reflectDir = reflect(LightDir, normDelta); ++ ++ float spec = max(dot(EyeDir, reflectDir), 0.0); ++ spec *= SpecularFactor; ++ litColor = min(litColor + spec, vec3(1.0)); ++ ++ gl_FragColor = vec4(litColor, 1.0); ++} +diff --git a/src/glsl/blinking-teapot.frag b/src/glsl/blinking-teapot.frag +new file mode 100644 +index 0000000..0db060b +--- /dev/null ++++ b/src/glsl/blinking-teapot.frag +@@ -0,0 +1,31 @@ ++#extension GL_ARB_uniform_buffer_object : enable ++ ++layout(std140) uniform colors0 ++{ ++ float DiffuseCool; ++ float DiffuseWarm; ++ vec3 SurfaceColor; ++ vec3 WarmColor; ++ vec3 CoolColor; ++ vec4 some[8]; ++}; ++ ++varying float NdotL; ++varying vec3 ReflectVec; ++varying vec3 ViewVec; ++ ++void main (void) ++{ ++ ++ vec3 kcool = min(CoolColor + DiffuseCool * SurfaceColor, 1.0); ++ vec3 kwarm = min(WarmColor + DiffuseWarm * SurfaceColor, 1.0); ++ vec3 kfinal = mix(kcool, kwarm, NdotL); ++ ++ vec3 nreflect = normalize(ReflectVec); ++ vec3 nview = normalize(ViewVec); ++ ++ float spec = max(dot(nreflect, nview), 0.0); ++ spec = pow(spec, 32.0); ++ ++ gl_FragColor = vec4 (min(kfinal + spec, 1.0), 1.0); ++} +diff --git a/src/glsl/blinking-teapot.vert b/src/glsl/blinking-teapot.vert +new file mode 100644 +index 0000000..397d733 +--- /dev/null ++++ b/src/glsl/blinking-teapot.vert +@@ -0,0 +1,16 @@ ++vec3 LightPosition = vec3(0.0, 10.0, 4.0); ++ ++varying float NdotL; ++varying vec3 ReflectVec; ++varying vec3 ViewVec; ++ ++void main(void) ++{ ++ vec3 ecPos = vec3 (gl_ModelViewMatrix * gl_Vertex); ++ vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal); ++ vec3 lightVec = normalize(LightPosition - ecPos); ++ ReflectVec = normalize(reflect(-lightVec, tnorm)); ++ ViewVec = normalize(-ecPos); ++ NdotL = (dot(lightVec, tnorm) + 1.0) * 0.5; ++ gl_Position = ftransform(); ++} +diff --git a/src/glsl/convolution.frag b/src/glsl/convolution.frag +new file mode 100644 +index 0000000..e49b8ac +--- /dev/null ++++ b/src/glsl/convolution.frag +@@ -0,0 +1,21 @@ ++ ++const int KernelSize = 9; ++ ++//texture offsets ++uniform vec2 Offset[KernelSize]; ++//convolution kernel ++uniform vec4 KernelValue[KernelSize]; ++uniform sampler2D srcTex; ++uniform vec4 ScaleFactor; ++uniform vec4 BaseColor; ++ ++void main(void) ++{ ++ int i; ++ vec4 sum = vec4(0.0); ++ for (i = 0; i < KernelSize; ++i) { ++ vec4 tmp = texture2D(srcTex, gl_TexCoord[0].st + Offset[i]); ++ sum += tmp * KernelValue[i]; ++ } ++ gl_FragColor = sum * ScaleFactor + BaseColor; ++} +diff --git a/src/glsl/simplex-noise.glsl b/src/glsl/simplex-noise.glsl +new file mode 100644 +index 0000000..b6833cb +--- /dev/null ++++ b/src/glsl/simplex-noise.glsl +@@ -0,0 +1,279 @@ ++// ++// Description : Array and textureless GLSL 2D/3D/4D simplex ++// noise functions. ++// Author : Ian McEwan, Ashima Arts. ++// Maintainer : ijm ++// Lastmod : 20110223 ++// License : Copyright (C) 2011 Ashima Arts. All rights reserved. ++// Distributed under the Artistic License 2.0; See LICENCE file. ++// ++ ++#define NORMALIZE_GRADIENTS ++#undef USE_CIRCLE ++#define COLLAPSE_SORTNET ++ ++float permute(float x0,vec3 p) { ++ float x1 = mod(x0 * p.y, p.x); ++ return floor( mod( (x1 + p.z) *x0, p.x )); ++ } ++vec2 permute(vec2 x0,vec3 p) { ++ vec2 x1 = mod(x0 * p.y, p.x); ++ return floor( mod( (x1 + p.z) *x0, p.x )); ++ } ++vec3 permute(vec3 x0,vec3 p) { ++ vec3 x1 = mod(x0 * p.y, p.x); ++ return floor( mod( (x1 + p.z) *x0, p.x )); ++ } ++vec4 permute(vec4 x0,vec3 p) { ++ vec4 x1 = mod(x0 * p.y, p.x); ++ return floor( mod( (x1 + p.z) *x0, p.x )); ++ } ++ ++uniform vec4 pParam; ++// Example ++// const vec4 pParam = vec4( 17.* 17., 34., 1., 7.); ++ ++float taylorInvSqrt(float r) ++ { ++ return ( 0.83666002653408 + 0.7*0.85373472095314 - 0.85373472095314 * r ); ++ } ++ ++float simplexNoise2(vec2 v) ++ { ++ const vec2 C = vec2(0.211324865405187134, // (3.0-sqrt(3.0))/6.; ++ 0.366025403784438597); // 0.5*(sqrt(3.0)-1.); ++ const vec3 D = vec3( 0., 0.5, 2.0) * 3.14159265358979312; ++// First corner ++ vec2 i = floor(v + dot(v, C.yy) ); ++ vec2 x0 = v - i + dot(i, C.xx); ++ ++// Other corners ++ vec2 i1 = (x0.x > x0.y) ? vec2(1.,0.) : vec2(0.,1.) ; ++ ++ // x0 = x0 - 0. + 0. * C ++ vec2 x1 = x0 - i1 + 1. * C.xx ; ++ vec2 x2 = x0 - 1. + 2. * C.xx ; ++ ++// Permutations ++ i = mod(i, pParam.x); ++ vec3 p = permute( permute( ++ i.y + vec3(0., i1.y, 1. ), pParam.xyz) ++ + i.x + vec3(0., i1.x, 1. ), pParam.xyz); ++ ++#ifndef USE_CIRCLE ++// ( N points uniformly over a line, mapped onto a diamond.) ++ vec3 x = fract(p / pParam.w) ; ++ vec3 h = 0.5 - abs(x) ; ++ ++ vec3 sx = vec3(lessThan(x,D.xxx)) *2. -1.; ++ vec3 sh = vec3(lessThan(h,D.xxx)); ++ ++ vec3 a0 = x + sx*sh; ++ vec2 p0 = vec2(a0.x,h.x); ++ vec2 p1 = vec2(a0.y,h.y); ++ vec2 p2 = vec2(a0.z,h.z); ++ ++#ifdef NORMALISE_GRADIENTS ++ p0 *= taylorInvSqrt(dot(p0,p0)); ++ p1 *= taylorInvSqrt(dot(p1,p1)); ++ p2 *= taylorInvSqrt(dot(p2,p2)); ++#endif ++ ++ vec3 g = 2.0 * vec3( dot(p0, x0), dot(p1, x1), dot(p2, x2) ); ++#else ++// N points around a unit circle. ++ vec3 phi = D.z * mod(p,pParam.w) /pParam.w ; ++ vec4 a0 = sin(phi.xxyy+D.xyxy); ++ vec2 a1 = sin(phi.zz +D.xy); ++ vec3 g = vec3( dot(a0.xy, x0), dot(a0.zw, x1), dot(a1.xy, x2) ); ++#endif ++// mix ++ vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.); ++ m = m*m ; ++ return 1.66666* 70.*dot(m*m, g); ++ } ++ ++float simplexNoise3(vec3 v) ++ { ++ const vec2 C = vec2(1./6. , 1./3. ) ; ++ const vec4 D = vec4(0., 0.5, 1.0, 2.0); ++ ++// First corner ++ vec3 i = floor(v + dot(v, C.yyy) ); ++ vec3 x0 = v - i + dot(i, C.xxx) ; ++ ++// Other corners ++#ifdef COLLAPSE_SORTNET ++ vec3 g = vec3( greaterThan( x0.xyz, x0.yzx) ); ++ vec3 l = vec3( lessThanEqual( x0.xyz, x0.yzx) ); ++ ++ vec3 i1 = g.xyz * l.zxy; ++ vec3 i2 = max( g.xyz, l.zxy); ++#else ++// Keeping this clean - let the compiler optimize. ++ vec3 q1; ++ q1.x = max(x0.x, x0.y); ++ q1.y = min(x0.x, x0.y); ++ q1.z = x0.z; ++ ++ vec3 q2; ++ q2.x = max(q1.x,q1.z); ++ q2.z = min(q1.x,q1.z); ++ q2.y = q1.y; ++ ++ vec3 q3; ++ q3.y = max(q2.y, q2.z); ++ q3.z = min(q2.y, q2.z); ++ q3.x = q2.x; ++ ++ vec3 i1 = vec3(equal(q3.xxx, x0)); ++ vec3 i2 = i1 + vec3(equal(q3.yyy, x0)); ++#endif ++ ++ // x0 = x0 - 0. + 0. * C ++ vec3 x1 = x0 - i1 + 1. * C.xxx; ++ vec3 x2 = x0 - i2 + 2. * C.xxx; ++ vec3 x3 = x0 - 1. + 3. * C.xxx; ++ ++// Permutations ++ i = mod(i, pParam.x ); ++ vec4 p = permute( permute( permute( ++ i.z + vec4(0., i1.z, i2.z, 1. ), pParam.xyz) ++ + i.y + vec4(0., i1.y, i2.y, 1. ), pParam.xyz) ++ + i.x + vec4(0., i1.x, i2.x, 1. ), pParam.xyz); ++ ++// Gradients ++// ( N*N points uniformly over a square, mapped onto a octohedron.) ++ float n_ = 1.0/pParam.w ; ++ vec3 ns = n_ * D.wyz - D.xzx ; ++ ++ vec4 j = p - pParam.w*pParam.w*floor(p * ns.z *ns.z); // mod(p,N*N) ++ ++ vec4 x_ = floor(j * ns.z) ; ++ vec4 y_ = floor(j - pParam.w * x_ ) ; // mod(j,N) ++ ++ vec4 x = x_ *ns.x + ns.yyyy; ++ vec4 y = y_ *ns.x + ns.yyyy; ++ vec4 h = 1. - abs(x) - abs(y); ++ ++ vec4 b0 = vec4( x.xy, y.xy ); ++ vec4 b1 = vec4( x.zw, y.zw ); ++ ++ vec4 s0 = vec4(lessThan(b0,D.xxxx)) *2. -1.; ++ vec4 s1 = vec4(lessThan(b1,D.xxxx)) *2. -1.; ++ vec4 sh = vec4(lessThan(h, D.xxxx)); ++ ++ vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ; ++ vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ; ++ ++ vec3 p0 = vec3(a0.xy,h.x); ++ vec3 p1 = vec3(a0.zw,h.y); ++ vec3 p2 = vec3(a1.xy,h.z); ++ vec3 p3 = vec3(a1.zw,h.w); ++ ++#ifdef NORMALISE_GRADIENTS ++ p0 *= taylorInvSqrt(dot(p0,p0)); ++ p1 *= taylorInvSqrt(dot(p1,p1)); ++ p2 *= taylorInvSqrt(dot(p2,p2)); ++ p3 *= taylorInvSqrt(dot(p3,p3)); ++#endif ++ ++// Mix ++ vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.); ++ m = m * m; ++//used to be 64. ++ return 48.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1), ++ dot(p2,x2), dot(p3,x3) ) ); ++ } ++ ++vec4 grad4(float j, vec4 ip) ++ { ++ const vec4 ones = vec4(1.,1.,1.,-1.); ++ vec4 p,s; ++ ++ p.xyz = floor( fract (vec3(j) * ip.xyz) *pParam.w) * ip.z -1.0; ++ p.w = 1.5 - dot(abs(p.xyz), ones.xyz); ++ s = vec4(lessThan(p,vec4(0.))); ++ p.xyz = p.xyz + (s.xyz*2.-1.) * s.www; ++ ++ return p; ++ } ++ ++float simplexNoise4(vec4 v) ++ { ++ const vec2 C = vec2( 0.138196601125010504, // (5 - sqrt(5))/20 G4 ++ 0.309016994374947451); // (sqrt(5) - 1)/4 F4 ++// First corner ++ vec4 i = floor(v + dot(v, C.yyyy) ); ++ vec4 x0 = v - i + dot(i, C.xxxx); ++ ++// Other corners ++ ++// Force existance of strict total ordering in sort. ++ vec4 q0 = floor(x0 * 1024.0) + vec4( 0., 1./4., 2./4. , 3./4.); ++ vec4 q1; ++ q1.xy = max(q0.xy,q0.zw); // x:z y:w ++ q1.zw = min(q0.xy,q0.zw); ++ ++ vec4 q2; ++ q2.xz = max(q1.xz,q1.yw); // x:y z:w ++ q2.yw = min(q1.xz,q1.yw); ++ ++ vec4 q3; ++ q3.y = max(q2.y,q2.z); // y:z ++ q3.z = min(q2.y,q2.z); ++ q3.xw = q2.xw; ++ ++ vec4 i1 = vec4(lessThanEqual(q3.xxxx, q0)); ++ vec4 i2 = vec4(lessThanEqual(q3.yyyy, q0)); ++ vec4 i3 = vec4(lessThanEqual(q3.zzzz, q0)); ++ ++ // x0 = x0 - 0. + 0. * C ++ vec4 x1 = x0 - i1 + 1. * C.xxxx; ++ vec4 x2 = x0 - i2 + 2. * C.xxxx; ++ vec4 x3 = x0 - i3 + 3. * C.xxxx; ++ vec4 x4 = x0 - 1. + 4. * C.xxxx; ++ ++// Permutations ++ i = mod(i, pParam.x ); ++ float j0 = permute( permute( permute( permute ( ++ i.w, pParam.xyz) + i.z, pParam.xyz) ++ + i.y, pParam.xyz) + i.x, pParam.xyz); ++ vec4 j1 = permute( permute( permute( permute ( ++ i.w + vec4(i1.w, i2.w, i3.w, 1. ), pParam.xyz) ++ + i.z + vec4(i1.z, i2.z, i3.z, 1. ), pParam.xyz) ++ + i.y + vec4(i1.y, i2.y, i3.y, 1. ), pParam.xyz) ++ + i.x + vec4(i1.x, i2.x, i3.x, 1. ), pParam.xyz); ++// Gradients ++// ( N*N*N points uniformly over a cube, mapped onto a 4-octohedron.) ++ vec4 ip = pParam ; ++ ip.xy *= pParam.w ; ++ ip.x *= pParam.w ; ++ ip = vec4(1.,1.,1.,2.) / ip ; ++ ++ vec4 p0 = grad4(j0, ip); ++ vec4 p1 = grad4(j1.x, ip); ++ vec4 p2 = grad4(j1.y, ip); ++ vec4 p3 = grad4(j1.z, ip); ++ vec4 p4 = grad4(j1.w, ip); ++ ++#ifdef NORMALISE_GRADIENTS ++ p0 *= taylorInvSqrt(dot(p0,p0)); ++ p1 *= taylorInvSqrt(dot(p1,p1)); ++ p2 *= taylorInvSqrt(dot(p2,p2)); ++ p3 *= taylorInvSqrt(dot(p3,p3)); ++ p4 *= taylorInvSqrt(dot(p4,p4)); ++#endif ++ ++// Mix ++ vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.); ++ vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.); ++ m0 = m0 * m0; ++ m1 = m1 * m1; ++ return 32. * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 ))) ++ + dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ; ++ ++ } ++ ++ ++ +diff --git a/src/glsl/skinning.vert b/src/glsl/skinning.vert +new file mode 100644 +index 0000000..28970ee +--- /dev/null ++++ b/src/glsl/skinning.vert +@@ -0,0 +1,24 @@ ++// Vertex weighting/blendin shader ++// Brian Paul ++// 4 Nov 2008 ++ ++uniform mat4 mat0, mat1; ++attribute float weight; ++ ++void main() ++{ ++ // simple diffuse shading ++ // Note that we should really transform the normal vector along with ++ // the postion below... someday. ++ vec3 lightVec = vec3(0, 0, 1); ++ vec3 norm = gl_NormalMatrix * gl_Normal; ++ float dot = 0.2 + max(0.0, dot(norm, lightVec)); ++ gl_FrontColor = vec4(dot); ++ ++ // compute sum of weighted transformations ++ vec4 pos0 = mat0 * gl_Vertex; ++ vec4 pos1 = mat1 * gl_Vertex; ++ vec4 pos = mix(pos0, pos1, weight); ++ ++ gl_Position = gl_ModelViewProjectionMatrix * pos; ++} +diff --git a/src/perf/glslstateschange1.frag b/src/perf/glslstateschange1.frag +new file mode 100644 +index 0000000..0839436 +--- /dev/null ++++ b/src/perf/glslstateschange1.frag +@@ -0,0 +1,19 @@ ++// Multi-texture fragment shader ++// Brian Paul ++ ++// Composite second texture over first. ++// We're assuming the 2nd texture has a meaningful alpha channel. ++ ++uniform sampler2D tex1; ++uniform sampler2D tex2; ++uniform vec4 UniV1; ++uniform vec4 UniV2; ++ ++void main() ++{ ++ vec4 t3; ++ vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy); ++ vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy); ++ t3 = mix(t1, t2, t2.w); ++ gl_FragColor = t3 + UniV1 + UniV2; ++} +diff --git a/src/perf/glslstateschange1.vert b/src/perf/glslstateschange1.vert +new file mode 100644 +index 0000000..cef50db +--- /dev/null ++++ b/src/perf/glslstateschange1.vert +@@ -0,0 +1,14 @@ ++// Multi-texture vertex shader ++// Brian Paul ++ ++ ++attribute vec4 TexCoord0, TexCoord1; ++attribute vec4 VertCoord; ++ ++void main() ++{ ++ gl_TexCoord[0] = TexCoord0; ++ gl_TexCoord[1] = TexCoord1; ++ // note: may use gl_Vertex or VertCoord here for testing: ++ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; ++} +diff --git a/src/perf/glslstateschange2.frag b/src/perf/glslstateschange2.frag +new file mode 100644 +index 0000000..0df0319 +--- /dev/null ++++ b/src/perf/glslstateschange2.frag +@@ -0,0 +1,17 @@ ++// Multi-texture fragment shader ++// Brian Paul ++ ++// Composite second texture over first. ++// We're assuming the 2nd texture has a meaningful alpha channel. ++ ++uniform sampler2D tex1; ++uniform sampler2D tex2; ++uniform vec4 UniV1; ++uniform vec4 UniV2; ++ ++void main() ++{ ++ vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy); ++ vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy); ++ gl_FragColor = t1 + t2 + UniV1 + UniV2; ++} +diff --git a/src/perf/glslstateschange2.vert b/src/perf/glslstateschange2.vert +new file mode 100644 +index 0000000..cef50db +--- /dev/null ++++ b/src/perf/glslstateschange2.vert +@@ -0,0 +1,14 @@ ++// Multi-texture vertex shader ++// Brian Paul ++ ++ ++attribute vec4 TexCoord0, TexCoord1; ++attribute vec4 VertCoord; ++ ++void main() ++{ ++ gl_TexCoord[0] = TexCoord0; ++ gl_TexCoord[1] = TexCoord1; ++ // note: may use gl_Vertex or VertCoord here for testing: ++ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; ++} +diff --git a/src/vpglsl/infinite-loop.glsl b/src/vpglsl/infinite-loop.glsl +new file mode 100644 +index 0000000..bc7ae4b +--- /dev/null ++++ b/src/vpglsl/infinite-loop.glsl +@@ -0,0 +1,8 @@ ++void main() { ++ gl_Position = gl_Vertex; ++ vec4 sum = vec4(0); ++ for (int i = 1; i != 2; i += 2) { ++ sum += vec4(0.1, 0.1, 0.1, 0.1); ++ } ++ gl_FrontColor = sum; ++} +-- +2.0.0 + diff --git a/poky/meta/recipes-graphics/mesa/mesa-demos/0003-configure-Allow-to-disable-demos-which-require-GLEW-.patch b/poky/meta/recipes-graphics/mesa/mesa-demos/0003-configure-Allow-to-disable-demos-which-require-GLEW-.patch new file mode 100644 index 000000000..f6b59a11f --- /dev/null +++ b/poky/meta/recipes-graphics/mesa/mesa-demos/0003-configure-Allow-to-disable-demos-which-require-GLEW-.patch @@ -0,0 +1,377 @@ +From 779438770bedf3d53e6ad8f7cd6889b7f50daf3b Mon Sep 17 00:00:00 2001 +From: Martin Jansa <Martin.Jansa@gmail.com> +Date: Wed, 9 Jul 2014 14:23:41 +0200 +Subject: [PATCH] configure: Allow to disable demos which require GLEW or GLU + +* in some systems without X11 support we don't have GLEW, but + mesa-demos are still useful + +Upstream-Status: Pending + +Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com> + +Port to 8.3.0 +Signed-off-by: Jussi Kukkonen <jussi.kukkonen@intel.com> +--- + configure.ac | 49 ++++++++++++++++++++--------- + src/Makefile.am | 18 ++++++++--- + src/demos/Makefile.am | 73 ++++++++++++++++++++++++------------------- + src/egl/Makefile.am | 8 +++-- + src/egl/opengles1/Makefile.am | 10 ++++-- + src/egl/opengles2/Makefile.am | 29 ++++++++--------- + 6 files changed, 117 insertions(+), 70 deletions(-) + +diff --git a/configure.ac b/configure.ac +index 0525b09..28834cd 100644 +--- a/configure.ac ++++ b/configure.ac +@@ -93,25 +93,44 @@ AC_EGREP_HEADER([glutInitContextProfile], + [AC_DEFINE(HAVE_FREEGLUT)], + []) + +-dnl Check for GLEW +-PKG_CHECK_MODULES(GLEW, [glew >= 1.5.4]) +-DEMO_CFLAGS="$DEMO_CFLAGS $GLEW_CFLAGS" +-DEMO_LIBS="$DEMO_LIBS $GLEW_LIBS" ++AC_ARG_ENABLE([glew], ++ [AS_HELP_STRING([--enable-glew], ++ [build demos which require glew @<:@default=yes@:>@])], ++ [enable_glew="$enableval"], ++ [enable_glew=yes] ++) ++ ++if test "x$enable_glew" = xyes; then ++ dnl Check for GLEW ++ PKG_CHECK_MODULES(GLEW, [glew >= 1.5.4], [glew_enabled=yes], [glew_enabled=no]) ++ DEMO_CFLAGS="$DEMO_CFLAGS $GLEW_CFLAGS" ++ DEMO_LIBS="$DEMO_LIBS $GLEW_LIBS" ++fi + + # LIBS was set by AC_CHECK_LIB above + LIBS="" + +-PKG_CHECK_MODULES(GLU, [glu], [], +- [AC_CHECK_HEADER([GL/glu.h], +- [], +- AC_MSG_ERROR([GLU not found])) +- AC_CHECK_LIB([GLU], +- [gluBeginCurve], +- [GLU_LIBS=-lGLU], +- AC_MSG_ERROR([GLU required])) ]) ++AC_ARG_ENABLE([glu], ++ [AS_HELP_STRING([--enable-glu], ++ [build demos which require glu @<:@default=yes@:>@])], ++ [enable_glu="$enableval"], ++ [enable_glu=yes] ++) + +-DEMO_CFLAGS="$DEMO_CFLAGS $GLU_CFLAGS" +-DEMO_LIBS="$DEMO_LIBS $GLU_LIBS" ++if test "x$enable_glu" = xyes; then ++ PKG_CHECK_MODULES(GLU, [glu], [glu_enabled=yes], ++ [AC_CHECK_HEADER([GL/glu.h], ++ [], ++ AC_MSG_ERROR([GLU not found])) ++ AC_CHECK_LIB([GLU], ++ [gluBeginCurve], ++ [GLU_LIBS=-lGLU ++ glu_enabled=yes], ++ AC_MSG_ERROR([GLU required])) ]) ++ ++ DEMO_CFLAGS="$DEMO_CFLAGS $GLU_CFLAGS" ++ DEMO_LIBS="$DEMO_LIBS $GLU_LIBS" ++fi + + AC_ARG_ENABLE([egl], + [AS_HELP_STRING([--enable-egl], +@@ -304,6 +323,8 @@ AC_SUBST([WAYLAND_CFLAGS]) + AC_SUBST([WAYLAND_LIBS]) + + ++AM_CONDITIONAL(HAVE_GLU, test "x$glu_enabled" = "xyes") ++AM_CONDITIONAL(HAVE_GLEW, test "x$glew_enabled" = "xyes") + AM_CONDITIONAL(HAVE_EGL, test "x$egl_enabled" = "xyes") + AM_CONDITIONAL(HAVE_GLESV1, test "x$glesv1_enabled" = "xyes") + AM_CONDITIONAL(HAVE_GLESV2, test "x$glesv2_enabled" = "xyes") +diff --git a/src/Makefile.am b/src/Makefile.am +index 1647d64..8b89dee 100644 +--- a/src/Makefile.am ++++ b/src/Makefile.am +@@ -22,15 +22,19 @@ + # Authors: + # Eric Anholt <eric@anholt.net> + ++if HAVE_GLEW ++UTIL = util ++endif ++ + SUBDIRS = \ +- util \ ++ $(UTIL) \ + data \ + demos \ + egl \ + fp \ + fpglsl \ + glsl \ +- gs \ ++ gs \ + objviewer \ + osdemos \ + perf \ +@@ -40,8 +44,12 @@ SUBDIRS = \ + slang \ + tests \ + tools \ +- trivial \ +- vp \ +- vpglsl \ + wgl \ + xdemos ++ ++if HAVE_GLEW ++SUBDIRS += \ ++ vp \ ++ vpglsl \ ++ trivial ++endif +diff --git a/src/demos/Makefile.am b/src/demos/Makefile.am +index 41603fa..ab1e3ab 100644 +--- a/src/demos/Makefile.am ++++ b/src/demos/Makefile.am +@@ -30,91 +30,100 @@ AM_LDFLAGS = \ + $(DEMO_LIBS) \ + $(GLUT_LIBS) + ++bin_PROGRAMS = ++ + if HAVE_GLUT +-bin_PROGRAMS = \ ++if HAVE_GLEW ++bin_PROGRAMS += \ + arbfplight \ + arbfslight \ + arbocclude \ + arbocclude2 \ +- bounce \ +- clearspd \ + copypix \ + cubemap \ + cuberender \ + dinoshade \ +- dissolve \ +- drawpix \ + engine \ + fbo_firecube \ + fbotexture \ +- fire \ + fogcoord \ + fplight \ + fslight \ ++ gloss \ ++ isosurf \ ++ multiarb \ ++ paltex \ ++ pointblast \ ++ projtex \ ++ shadowtex \ ++ spriteblast \ ++ stex3d \ ++ textures \ ++ vao_demo \ ++ winpos ++ ++copypix_LDADD = ../util/libutil.la ++cubemap_LDADD = ../util/libutil.la ++cuberender_LDADD = ../util/libutil.la ++engine_LDADD = ../util/libutil.la ++fbo_firecube_LDADD = ../util/libutil.la ++gloss_LDADD = ../util/libutil.la ++isosurf_LDADD = ../util/libutil.la ++multiarb_LDADD = ../util/libutil.la ++projtex_LDADD = ../util/libutil.la ++textures_LDADD = ../util/libutil.la ++winpos_LDADD = ../util/libutil.la ++endif ++ ++if HAVE_GLU ++bin_PROGRAMS += \ ++ bounce \ ++ clearspd \ ++ dissolve \ ++ drawpix \ ++ fire \ + gamma \ + gearbox \ + gears \ + geartrain \ + glinfo \ +- gloss \ + gltestperf \ + ipers \ +- isosurf \ + lodbias \ + morph3d \ +- multiarb \ +- paltex \ + pixeltest \ +- pointblast \ +- projtex \ + ray \ + readpix \ + reflect \ + renormal \ +- shadowtex \ + singlebuffer \ + spectex \ +- spriteblast \ +- stex3d \ + teapot \ + terrain \ + tessdemo \ + texcyl \ + texenv \ +- textures \ + trispd \ + tunnel2 \ +- tunnel \ +- vao_demo \ +- winpos +-endif ++ tunnel + + tunnel_SOURCES = \ + tunnel.c \ + tunneldat.h + +-copypix_LDADD = ../util/libutil.la +-cubemap_LDADD = ../util/libutil.la +-cuberender_LDADD = ../util/libutil.la +-drawpix_LDADD = ../util/libutil.la + dissolve_LDADD = ../util/libutil.la +-engine_LDADD = ../util/libutil.la +-fbo_firecube_LDADD = ../util/libutil.la ++drawpix_LDADD = ../util/libutil.la + fire_LDADD = ../util/libutil.la +-gloss_LDADD = ../util/libutil.la + ipers_LDADD = ../util/libutil.la +-isosurf_LDADD = ../util/libutil.la + lodbias_LDADD = ../util/libutil.la +-multiarb_LDADD = ../util/libutil.la +-projtex_LDADD = ../util/libutil.la + readpix_LDADD = ../util/libutil.la + reflect_LDADD = ../util/libutil.la + teapot_LDADD = ../util/libutil.la + texcyl_LDADD = ../util/libutil.la +-textures_LDADD = ../util/libutil.la + tunnel_LDADD = ../util/libutil.la + tunnel2_LDADD = ../util/libutil.la +-winpos_LDADD = ../util/libutil.la ++endif ++endif + + EXTRA_DIST = \ + README +diff --git a/src/egl/Makefile.am b/src/egl/Makefile.am +index d64a49e..4fe1ca8 100644 +--- a/src/egl/Makefile.am ++++ b/src/egl/Makefile.am +@@ -24,8 +24,12 @@ + + SUBDIRS = \ + eglut \ +- opengl \ +- openvg \ + opengles1 \ + opengles2 \ + oes_vg ++ ++if HAVE_GLU ++SUBDIRS += \ ++ opengl \ ++ openvg ++endif +diff --git a/src/egl/opengles1/Makefile.am b/src/egl/opengles1/Makefile.am +index fa397c2..21853e8 100644 +--- a/src/egl/opengles1/Makefile.am ++++ b/src/egl/opengles1/Makefile.am +@@ -36,9 +36,12 @@ AM_LDFLAGS = \ + $(EGL_LIBS) \ + -lm + ++noinst_PROGRAMS = ++ + if HAVE_EGL + if HAVE_GLESV1 +-noinst_PROGRAMS = \ ++if HAVE_X11 ++bin_PROGRAMS = \ + bindtex \ + clear \ + drawtex_x11 \ +@@ -52,8 +55,6 @@ noinst_PROGRAMS = \ + torus_x11 \ + tri_x11 \ + two_win +-endif +-endif + + bindtex_LDADD = $(X11_LIBS) + es1_info_LDADD = $(X11_LIBS) +@@ -76,3 +77,6 @@ drawtex_x11_LDADD = ../eglut/libeglut_x11.la + gears_x11_LDADD = ../eglut/libeglut_x11.la + torus_x11_LDADD = ../eglut/libeglut_x11.la + tri_x11_LDADD = ../eglut/libeglut_x11.la ++endif ++endif ++endif +diff --git a/src/egl/opengles2/Makefile.am b/src/egl/opengles2/Makefile.am +index b80ba50..17f8d49 100644 +--- a/src/egl/opengles2/Makefile.am ++++ b/src/egl/opengles2/Makefile.am +@@ -33,27 +33,28 @@ AM_LDFLAGS = \ + $(EGL_LIBS) \ + -lm + ++bin_PROGRAMS = ++ + if HAVE_EGL + if HAVE_GLESV2 +-bin_PROGRAMS = +-if HAVE_X11 +-bin_PROGRAMS += \ +- es2_info \ +- es2gears_x11 \ +- es2tri +-endif + if HAVE_WAYLAND + bin_PROGRAMS += es2gears_wayland +-endif +-endif ++ ++es2gears_wayland_SOURCES = es2gears.c ++es2gears_wayland_LDADD = ../eglut/libeglut_wayland.la + endif + +-es2_info_LDADD = $(X11_LIBS) +-es2tri_LDADD = $(X11_LIBS) ++if HAVE_X11 ++bin_PROGRAMS += \ ++ es2tri \ ++ es2_info \ ++ es2gears_x11 + ++es2_info_LDADD = $(X11_LIBS) + es2gears_x11_SOURCES = es2gears.c +- + es2gears_x11_LDADD = ../eglut/libeglut_x11.la ++es2tri_LDADD = $(X11_LIBS) ++endif ++endif ++endif + +-es2gears_wayland_SOURCES = es2gears.c +-es2gears_wayland_LDADD = ../eglut/libeglut_wayland.la +-- +2.1.4 + diff --git a/poky/meta/recipes-graphics/mesa/mesa-demos/0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch b/poky/meta/recipes-graphics/mesa/mesa-demos/0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch new file mode 100644 index 000000000..f77b97f3e --- /dev/null +++ b/poky/meta/recipes-graphics/mesa/mesa-demos/0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch @@ -0,0 +1,234 @@ +From 5e10108d76a59abac21c7e540bcfd2ddaccca2cb Mon Sep 17 00:00:00 2001 +From: Drew Moseley <drew_moseley@mentor.com> +Date: Fri, 9 May 2014 11:50:24 -0400 +Subject: [PATCH 4/9] Use DEMOS_DATA_DIR to locate data files + +Upstream-Status: Submitted [https://bugs.freedesktop.org/show_bug.cgi?id=78496] +Signed-off-by: Drew Moseley <drew_moseley@mentor.com> +--- + src/glsl/bezier.c | 2 +- + src/glsl/blinking-teapot.c | 4 ++-- + src/glsl/brick.c | 4 ++-- + src/glsl/bump.c | 6 +++--- + src/glsl/convolutions.c | 2 +- + src/glsl/mandelbrot.c | 4 ++-- + src/glsl/multitex.c | 4 ++-- + src/glsl/simplex-noise.c | 2 +- + src/glsl/skinning.c | 4 ++-- + src/glsl/texdemo1.c | 8 ++++---- + src/glsl/toyball.c | 4 ++-- + src/objviewer/objview.c | 12 ++++++------ + src/perf/glslstateschange.c | 8 ++++---- + 13 files changed, 32 insertions(+), 32 deletions(-) + +diff --git a/src/glsl/bezier.c b/src/glsl/bezier.c +index 0b56bc1..e01603d 100644 +--- a/src/glsl/bezier.c ++++ b/src/glsl/bezier.c +@@ -13,7 +13,7 @@ + #include "glut_wrap.h" + #include "shaderutil.h" + +-static const char *filename = "bezier.geom"; ++static const char *filename = DEMOS_DATA_DIR "bezier.geom"; + + static GLuint fragShader; + static GLuint vertShader; +diff --git a/src/glsl/blinking-teapot.c b/src/glsl/blinking-teapot.c +index e3bf24d..7662b1f 100644 +--- a/src/glsl/blinking-teapot.c ++++ b/src/glsl/blinking-teapot.c +@@ -63,8 +63,8 @@ init_opengl (void) + exit(1); + } + +- vshad_id = CompileShaderFile (GL_VERTEX_SHADER, "blinking-teapot.vert"); +- fshad_id = CompileShaderFile (GL_FRAGMENT_SHADER, "blinking-teapot.frag"); ++ vshad_id = CompileShaderFile (GL_VERTEX_SHADER, DEMOS_DATA_DIR "blinking-teapot.vert"); ++ fshad_id = CompileShaderFile (GL_FRAGMENT_SHADER, DEMOS_DATA_DIR "blinking-teapot.frag"); + prog_id = LinkShaders (vshad_id, fshad_id); + + UseProgram (prog_id); +diff --git a/src/glsl/brick.c b/src/glsl/brick.c +index 3021856..fe5f190 100644 +--- a/src/glsl/brick.c ++++ b/src/glsl/brick.c +@@ -14,8 +14,8 @@ + #include "shaderutil.h" + + +-static char *FragProgFile = "CH06-brick.frag"; +-static char *VertProgFile = "CH06-brick.vert"; ++static char *FragProgFile = DEMOS_DATA_DIR "CH06-brick.frag"; ++static char *VertProgFile = DEMOS_DATA_DIR "CH06-brick.vert"; + + /* program/shader objects */ + static GLuint fragShader; +diff --git a/src/glsl/bump.c b/src/glsl/bump.c +index 59f62cd..3a1b20a 100644 +--- a/src/glsl/bump.c ++++ b/src/glsl/bump.c +@@ -15,9 +15,9 @@ + #include "readtex.h" + + +-static char *FragProgFile = "CH11-bumpmap.frag"; +-static char *FragTexProgFile = "CH11-bumpmaptex.frag"; +-static char *VertProgFile = "CH11-bumpmap.vert"; ++static char *FragProgFile = DEMOS_DATA_DIR "CH11-bumpmap.frag"; ++static char *FragTexProgFile = DEMOS_DATA_DIR "CH11-bumpmaptex.frag"; ++static char *VertProgFile = DEMOS_DATA_DIR "CH11-bumpmap.vert"; + static char *TextureFile = DEMOS_DATA_DIR "tile.rgb"; + + /* program/shader objects */ +diff --git a/src/glsl/convolutions.c b/src/glsl/convolutions.c +index a120cfe..9312f00 100644 +--- a/src/glsl/convolutions.c ++++ b/src/glsl/convolutions.c +@@ -340,7 +340,7 @@ static void init(void) + + menuInit(); + readTexture(textureLocation); +- createProgram("convolution.vert", "convolution.frag"); ++ createProgram(DEMOS_DATA_DIR "convolution.vert", DEMOS_DATA_DIR "convolution.frag"); + + glEnable(GL_TEXTURE_2D); + glClearColor(1.0, 1.0, 1.0, 1.0); +diff --git a/src/glsl/mandelbrot.c b/src/glsl/mandelbrot.c +index 31ede1d..ab34a0f 100644 +--- a/src/glsl/mandelbrot.c ++++ b/src/glsl/mandelbrot.c +@@ -14,8 +14,8 @@ + #include "shaderutil.h" + + +-static char *FragProgFile = "CH18-mandel.frag"; +-static char *VertProgFile = "CH18-mandel.vert"; ++static char *FragProgFile = DEMOS_DATA_DIR "CH18-mandel.frag"; ++static char *VertProgFile = DEMOS_DATA_DIR "CH18-mandel.vert"; + + /* program/shader objects */ + static GLuint fragShader; +diff --git a/src/glsl/multitex.c b/src/glsl/multitex.c +index 262ea50..546bd27 100644 +--- a/src/glsl/multitex.c ++++ b/src/glsl/multitex.c +@@ -35,8 +35,8 @@ + + static const char *Demo = "multitex"; + +-static const char *VertFile = "multitex.vert"; +-static const char *FragFile = "multitex.frag"; ++static const char *VertFile = DEMOS_DATA_DIR "multitex.vert"; ++static const char *FragFile = DEMOS_DATA_DIR "multitex.frag"; + + static const char *TexFiles[2] = + { +diff --git a/src/glsl/simplex-noise.c b/src/glsl/simplex-noise.c +index 13fdd5d..885f01e 100644 +--- a/src/glsl/simplex-noise.c ++++ b/src/glsl/simplex-noise.c +@@ -169,7 +169,7 @@ SpecialKey(int key, int x, int y) + static void + Init(void) + { +- const char *filename = "simplex-noise.glsl"; ++ const char *filename = DEMOS_DATA_DIR "simplex-noise.glsl"; + char noiseText[10000]; + FILE *f; + int len; +diff --git a/src/glsl/skinning.c b/src/glsl/skinning.c +index bf38d77..536d475 100644 +--- a/src/glsl/skinning.c ++++ b/src/glsl/skinning.c +@@ -20,8 +20,8 @@ + #define M_PI 3.1415926535 + #endif + +-static char *FragProgFile = "skinning.frag"; +-static char *VertProgFile = "skinning.vert"; ++static char *FragProgFile = DEMOS_DATA_DIR "skinning.frag"; ++static char *VertProgFile = DEMOS_DATA_DIR "skinning.vert"; + + /* program/shader objects */ + static GLuint fragShader; +diff --git a/src/glsl/texdemo1.c b/src/glsl/texdemo1.c +index 6cde239..a082342 100644 +--- a/src/glsl/texdemo1.c ++++ b/src/glsl/texdemo1.c +@@ -35,11 +35,11 @@ + + static const char *Demo = "texdemo1"; + +-static const char *ReflectVertFile = "reflect.vert"; +-static const char *CubeFragFile = "cubemap.frag"; ++static const char *ReflectVertFile = DEMOS_DATA_DIR "reflect.vert"; ++static const char *CubeFragFile = DEMOS_DATA_DIR "cubemap.frag"; + +-static const char *SimpleVertFile = "simple.vert"; +-static const char *SimpleTexFragFile = "shadowtex.frag"; ++static const char *SimpleVertFile = DEMOS_DATA_DIR "simple.vert"; ++static const char *SimpleTexFragFile = DEMOS_DATA_DIR "shadowtex.frag"; + + static const char *GroundImage = DEMOS_DATA_DIR "tile.rgb"; + +diff --git a/src/glsl/toyball.c b/src/glsl/toyball.c +index 5f27951..4e7e832 100644 +--- a/src/glsl/toyball.c ++++ b/src/glsl/toyball.c +@@ -14,8 +14,8 @@ + #include "shaderutil.h" + + +-static char *FragProgFile = "CH11-toyball.frag"; +-static char *VertProgFile = "CH11-toyball.vert"; ++static char *FragProgFile = DEMOS_DATA_DIR "CH11-toyball.frag"; ++static char *VertProgFile = DEMOS_DATA_DIR "CH11-toyball.vert"; + + /* program/shader objects */ + static GLuint fragShader; +diff --git a/src/objviewer/objview.c b/src/objviewer/objview.c +index 6def726..78a6acf 100644 +--- a/src/objviewer/objview.c ++++ b/src/objviewer/objview.c +@@ -162,12 +162,12 @@ init_model(void) + static void + init_skybox(void) + { +- SkyboxTex = LoadSkyBoxCubeTexture("alpine_east.rgb", +- "alpine_west.rgb", +- "alpine_up.rgb", +- "alpine_down.rgb", +- "alpine_south.rgb", +- "alpine_north.rgb"); ++ SkyboxTex = LoadSkyBoxCubeTexture(DEMOS_DATA_DIR "alpine_east.rgb", ++ DEMOS_DATA_DIR "alpine_west.rgb", ++ DEMOS_DATA_DIR "alpine_up.rgb", ++ DEMOS_DATA_DIR "alpine_down.rgb", ++ DEMOS_DATA_DIR "alpine_south.rgb", ++ DEMOS_DATA_DIR "alpine_north.rgb"); + glmSpecularTexture(Model, SkyboxTex); + } + +diff --git a/src/perf/glslstateschange.c b/src/perf/glslstateschange.c +index 7422b78..dbf8332 100644 +--- a/src/perf/glslstateschange.c ++++ b/src/perf/glslstateschange.c +@@ -33,10 +33,10 @@ + #include "glmain.h" + #include "common.h" + +-static const char *VertFile1 = "glslstateschange1.vert"; +-static const char *FragFile1 = "glslstateschange1.frag"; +-static const char *VertFile2 = "glslstateschange2.vert"; +-static const char *FragFile2 = "glslstateschange2.frag"; ++static const char *VertFile1 = DEMOS_DATA_DIR "glslstateschange1.vert"; ++static const char *FragFile1 = DEMOS_DATA_DIR "glslstateschange1.frag"; ++static const char *VertFile2 = DEMOS_DATA_DIR "glslstateschange2.vert"; ++static const char *FragFile2 = DEMOS_DATA_DIR "glslstateschange2.frag"; + static struct uniform_info Uniforms1[] = { + { "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 }, + { "tex2", 1, GL_SAMPLER_2D, { 1, 0, 0, 0 }, -1 }, +-- +2.0.0 + diff --git a/poky/meta/recipes-graphics/mesa/mesa-demos/0007-Install-few-more-test-programs.patch b/poky/meta/recipes-graphics/mesa/mesa-demos/0007-Install-few-more-test-programs.patch new file mode 100644 index 000000000..6b676cdd2 --- /dev/null +++ b/poky/meta/recipes-graphics/mesa/mesa-demos/0007-Install-few-more-test-programs.patch @@ -0,0 +1,45 @@ +From c59e286fa4e818ca015dd40e4725636309970ea8 Mon Sep 17 00:00:00 2001 +From: Martin Jansa <Martin.Jansa@gmail.com> +Date: Thu, 10 Jul 2014 14:30:52 +0200 +Subject: [PATCH] Install few more test programs + +Upstream-Status: Pending + +Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com> + +Signed-off-by: Jussi Kukkonen <jussi.kukkonen@intel.com> +--- + src/egl/opengl/Makefile.am | 2 +- + src/egl/opengles1/Makefile.am | 10 ++++------ + src/egl/openvg/Makefile.am | 2 +- + 3 files changed, 6 insertions(+), 8 deletions(-) + +diff --git a/src/egl/opengl/Makefile.am b/src/egl/opengl/Makefile.am +index fe7faa9..3e48141 100644 +--- a/src/egl/opengl/Makefile.am ++++ b/src/egl/opengl/Makefile.am +@@ -50,7 +50,7 @@ endif + endif + + if HAVE_EGL +-noinst_PROGRAMS = \ ++bin_PROGRAMS = \ + eglinfo \ + peglgears \ + $(EGL_DRM_DEMOS) \ +diff --git a/src/egl/openvg/Makefile.am b/src/egl/openvg/Makefile.am +index b0f1212..5fd1cf8 100644 +--- a/src/egl/openvg/Makefile.am ++++ b/src/egl/openvg/Makefile.am +@@ -49,7 +49,7 @@ endif + + if HAVE_EGL + if HAVE_VG +-noinst_PROGRAMS = \ ++bin_PROGRAMS = \ + $(EGL_X11_DEMOS) + endif + endif +-- +2.1.4 + diff --git a/poky/meta/recipes-graphics/mesa/mesa-demos/0008-glsl-perf-Add-few-missing-.glsl-.vert-.frag-files-to.patch b/poky/meta/recipes-graphics/mesa/mesa-demos/0008-glsl-perf-Add-few-missing-.glsl-.vert-.frag-files-to.patch new file mode 100644 index 000000000..a6085754d --- /dev/null +++ b/poky/meta/recipes-graphics/mesa/mesa-demos/0008-glsl-perf-Add-few-missing-.glsl-.vert-.frag-files-to.patch @@ -0,0 +1,101 @@ +From 0b6f95f9b8ece22e9856c150e4be29fd86eaf546 Mon Sep 17 00:00:00 2001 +From: Martin Jansa <Martin.Jansa@gmail.com> +Date: Thu, 10 Jul 2014 14:29:27 +0200 +Subject: [PATCH 8/9] glsl, perf: Add few missing .glsl, .vert, .frag files to + EXTRA_DATA + +Upstream-Status: Pending + +Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com> +--- + src/fpglsl/Makefile.am | 2 ++ + src/glsl/Makefile.am | 10 ++++++++-- + src/perf/Makefile.am | 6 ++++++ + src/vpglsl/Makefile.am | 1 + + 4 files changed, 17 insertions(+), 2 deletions(-) + +diff --git a/src/fpglsl/Makefile.am b/src/fpglsl/Makefile.am +index 47c1039..fd43c91 100644 +--- a/src/fpglsl/Makefile.am ++++ b/src/fpglsl/Makefile.am +@@ -39,10 +39,12 @@ noinst_PROGRAMS = \ + endif + + EXTRA_DIST = \ ++ depth-read.glsl \ + dowhile2.glsl \ + dowhile.glsl \ + forbreak.glsl \ + for.glsl \ ++ infinite-loop.glsl \ + mov.glsl \ + mov-imm.glsl \ + simpleif.glsl \ +diff --git a/src/glsl/Makefile.am b/src/glsl/Makefile.am +index 4faa8db..079a29d 100644 +--- a/src/glsl/Makefile.am ++++ b/src/glsl/Makefile.am +@@ -37,7 +37,7 @@ AM_LDFLAGS = \ + if HAVE_GLUT + bin_PROGRAMS = \ + array \ +- bezier \ ++ bezier \ + bitmap \ + brick \ + bump \ +@@ -123,12 +123,16 @@ EXTRA_DIST = \ + CH06-brick.vert \ + CH11-bumpmap.frag \ + CH11-bumpmap.vert \ ++ CH11-bumpmaptex.frag \ + CH11-toyball.frag \ + CH11-toyball.vert \ + CH18-mandel.frag \ + CH18-mandel.vert \ +- bezier.geom \ ++ bezier.geom \ + brick.shtest \ ++ blinking-teapot.frag \ ++ blinking-teapot.vert \ ++ convolution.frag \ + convolution.vert \ + cubemap.frag \ + mandelbrot.shtest \ +@@ -138,5 +142,7 @@ EXTRA_DIST = \ + reflect.vert \ + shadowtex.frag \ + simple.vert \ ++ simplex-noise.glsl \ + skinning.frag \ ++ skinning.vert \ + toyball.shtest +diff --git a/src/perf/Makefile.am b/src/perf/Makefile.am +index 5363c58..c5cca8d 100644 +--- a/src/perf/Makefile.am ++++ b/src/perf/Makefile.am +@@ -57,3 +57,9 @@ bin_PROGRAMS = \ + endif + + glslstateschange_LDADD = libperf.la ../util/libutil.la ++ ++EXTRA_DIST = \ ++ glslstateschange1.frag \ ++ glslstateschange1.vert \ ++ glslstateschange2.frag \ ++ glslstateschange2.vert +diff --git a/src/vpglsl/Makefile.am b/src/vpglsl/Makefile.am +index 4a85ed4..48b08f4 100644 +--- a/src/vpglsl/Makefile.am ++++ b/src/vpglsl/Makefile.am +@@ -44,6 +44,7 @@ EXTRA_DIST = \ + func2.glsl \ + ifelse.glsl \ + if.glsl \ ++ infinite-loop.glsl \ + mov.glsl \ + nestedifs.glsl \ + nestedswizzle.glsl \ +-- +2.0.0 + diff --git a/poky/meta/recipes-graphics/mesa/mesa-demos/0009-glsl-perf-Install-.glsl-.vert-.frag-files.patch b/poky/meta/recipes-graphics/mesa/mesa-demos/0009-glsl-perf-Install-.glsl-.vert-.frag-files.patch new file mode 100644 index 000000000..1262dee23 --- /dev/null +++ b/poky/meta/recipes-graphics/mesa/mesa-demos/0009-glsl-perf-Install-.glsl-.vert-.frag-files.patch @@ -0,0 +1,73 @@ +From c8c3de5417d6b6c7d7579c528c0cab718f4bfdb6 Mon Sep 17 00:00:00 2001 +From: Martin Jansa <Martin.Jansa@gmail.com> +Date: Thu, 10 Jul 2014 14:48:12 +0200 +Subject: [PATCH 9/9] glsl, perf: Install .glsl, .vert, .frag files + +Upstream-Status: Pending +Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com> +--- + src/fpglsl/Makefile.am | 3 ++- + src/glsl/Makefile.am | 3 ++- + src/perf/Makefile.am | 3 ++- + src/vpglsl/Makefile.am | 3 ++- + 4 files changed, 8 insertions(+), 4 deletions(-) + +diff --git a/src/fpglsl/Makefile.am b/src/fpglsl/Makefile.am +index fd43c91..2bf51de 100644 +--- a/src/fpglsl/Makefile.am ++++ b/src/fpglsl/Makefile.am +@@ -38,7 +38,8 @@ noinst_PROGRAMS = \ + fp-tri + endif + +-EXTRA_DIST = \ ++demosdatadir=$(datadir)/$(PACKAGE)/ ++dist_demosdata_DATA= \ + depth-read.glsl \ + dowhile2.glsl \ + dowhile.glsl \ +diff --git a/src/glsl/Makefile.am b/src/glsl/Makefile.am +index 079a29d..f66ec29 100644 +--- a/src/glsl/Makefile.am ++++ b/src/glsl/Makefile.am +@@ -118,7 +118,8 @@ vert_or_frag_only_LDADD = ../util/libutil.la + vert_tex_LDADD = ../util/libutil.la + vsraytrace_LDADD = ../util/libutil.la + +-EXTRA_DIST = \ ++demosdatadir=$(datadir)/$(PACKAGE)/ ++dist_demosdata_DATA= \ + CH06-brick.frag \ + CH06-brick.vert \ + CH11-bumpmap.frag \ +diff --git a/src/perf/Makefile.am b/src/perf/Makefile.am +index c5cca8d..140256d 100644 +--- a/src/perf/Makefile.am ++++ b/src/perf/Makefile.am +@@ -58,7 +58,8 @@ endif + + glslstateschange_LDADD = libperf.la ../util/libutil.la + +-EXTRA_DIST = \ ++demosdatadir=$(datadir)/$(PACKAGE)/ ++dist_demosdata_DATA= \ + glslstateschange1.frag \ + glslstateschange1.vert \ + glslstateschange2.frag \ +diff --git a/src/vpglsl/Makefile.am b/src/vpglsl/Makefile.am +index 48b08f4..5526867 100644 +--- a/src/vpglsl/Makefile.am ++++ b/src/vpglsl/Makefile.am +@@ -38,7 +38,8 @@ noinst_PROGRAMS = \ + vp-tris + endif + +-EXTRA_DIST = \ ++demosdatadir=$(datadir)/$(PACKAGE)/ ++dist_demosdata_DATA= \ + for.glsl \ + func.glsl \ + func2.glsl \ +-- +2.0.0 + diff --git a/poky/meta/recipes-graphics/mesa/mesa-demos/0012-mesa-demos-OpenVG-demos-with-single-frame-need-eglSw.patch b/poky/meta/recipes-graphics/mesa/mesa-demos/0012-mesa-demos-OpenVG-demos-with-single-frame-need-eglSw.patch new file mode 100644 index 000000000..c68764740 --- /dev/null +++ b/poky/meta/recipes-graphics/mesa/mesa-demos/0012-mesa-demos-OpenVG-demos-with-single-frame-need-eglSw.patch @@ -0,0 +1,44 @@ +From 3aa84c47e88a4c38446ce1323abf6f2c77389104 Mon Sep 17 00:00:00 2001 +From: Prabhu <prabhu.sundararaj@freescale.com> +Date: Mon, 16 Nov 2015 17:09:32 -0600 +Subject: [PATCH] mesa-demos: OpenVG demos with single frame need eglSwapBuffer + +sp and text demos rendering single frame. to display the +single frame rendered needed a eglSwapBuffer to diplay to window. +Hence added eglutPostRedisplay to display the frame + +Upstream-Status: Pending + +Signed-off-by: Prabhu <prabhu.sundararaj@freescale.com> +--- + src/egl/openvg/sp.c | 1 + + src/egl/openvg/text.c | 1 + + 2 files changed, 2 insertions(+) + +diff --git a/src/egl/openvg/sp.c b/src/egl/openvg/sp.c +index a20c0a3..468e91e 100644 +--- a/src/egl/openvg/sp.c ++++ b/src/egl/openvg/sp.c +@@ -500,6 +500,7 @@ draw(void) + } + + vgFlush(); ++ eglutPostRedisplay(); + } + + +diff --git a/src/egl/openvg/text.c b/src/egl/openvg/text.c +index f5c6de8..492581c 100644 +--- a/src/egl/openvg/text.c ++++ b/src/egl/openvg/text.c +@@ -360,6 +360,7 @@ display(void) + { + vgClear(0, 0, width, height); + glyph_string_draw(10.0, 10.0); ++ eglutPostRedisplay(); + } + + +-- +2.5.1 + diff --git a/poky/meta/recipes-graphics/mesa/mesa-demos/0013-only-build-GLX-demos-if-needed.patch b/poky/meta/recipes-graphics/mesa/mesa-demos/0013-only-build-GLX-demos-if-needed.patch new file mode 100644 index 000000000..e7be4dfbe --- /dev/null +++ b/poky/meta/recipes-graphics/mesa/mesa-demos/0013-only-build-GLX-demos-if-needed.patch @@ -0,0 +1,62 @@ +From 322af294390a7f4e1524c5a79312be6cbebce988 Mon Sep 17 00:00:00 2001 +From: Awais Belal <awais_belal@mentor.com> +Date: Wed, 11 Nov 2015 17:22:12 +0500 +Subject: [PATCH] only build GLX demos if needed + +There are platforms that default to EGL only configurations +in which case the GLX applications are not required +at all. Allow the user to control generation of these +demos as needed through a configure switch. + +Signed-off-by: Awais Belal <awais_belal@mentor.com> +Upstream-Status: Pending +--- + configure.ac | 9 +++++++++ + src/Makefile.am | 6 +++++- + 2 files changed, 14 insertions(+), 1 deletion(-) + +diff --git a/configure.ac b/configure.ac +index f8ec7e3..1a4d96d 100644 +--- a/configure.ac ++++ b/configure.ac +@@ -132,6 +132,11 @@ if test "x$enable_glu" = xyes; then + DEMO_LIBS="$DEMO_LIBS $GLU_LIBS" + fi + ++AC_ARG_ENABLE([glx-demos], ++ [AS_HELP_STRING([--enable-glx-demos], ++ [enable GLX demos @<:@default=auto@:>@])], ++ [glx_demos_enabled="$enableval"], ++ [glx_demos_enabled=yes]) + AC_ARG_ENABLE([egl], + [AS_HELP_STRING([--enable-egl], + [enable EGL library @<:@default=auto@:>@])], +@@ -325,6 +333,7 @@ AC_SUBST([WAYLAND_LIBS]) + + AM_CONDITIONAL(HAVE_GLU, test "x$glu_enabled" = "xyes") + AM_CONDITIONAL(HAVE_GLEW, test "x$glew_enabled" = "xyes") ++AM_CONDITIONAL(HAVE_GLX, test "x$glx_demos_enabled" = "xyes") + AM_CONDITIONAL(HAVE_EGL, test "x$egl_enabled" = "xyes") + AM_CONDITIONAL(HAVE_GLESV1, test "x$glesv1_enabled" = "xyes") + AM_CONDITIONAL(HAVE_GLESV2, test "x$glesv2_enabled" = "xyes") +diff --git a/src/Makefile.am b/src/Makefile.am +index 8b89dee..a4d7e8f 100644 +--- a/src/Makefile.am ++++ b/src/Makefile.am +@@ -44,8 +44,12 @@ SUBDIRS = \ + slang \ + tests \ + tools \ +- wgl \ ++ wgl ++ ++if HAVE_GLX ++SUBDIRS += \ + xdemos ++endif + + if HAVE_GLEW + SUBDIRS += \ +-- +1.9.1 + |