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-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-
-<chapter id='dev-manual-model'>
-
-<title>Common Development Models</title>
-
-<para>
- Many development models exist for which you can use the Yocto Project.
- This chapter overviews simple methods that use tools provided by the
- Yocto Project:
- <itemizedlist>
- <listitem><para><emphasis>System Development:</emphasis>
- System Development covers Board Support Package (BSP) development
- and kernel modification or configuration.
- For an example on how to create a BSP, see the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
- section in the Yocto Project Board Support Package (BSP)
- Developer's Guide.
- For more complete information on how to work with the kernel,
- see the
- <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
- </para></listitem>
- <listitem><para><emphasis>User Application Development:</emphasis>
- User Application Development covers development of applications
- that you intend to run on target hardware.
- For information on how to set up your host development system for
- user-space application development, see the
- <ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>.
- For a simple example of user-space application development using
- the <trademark class='trade'>Eclipse</trademark> IDE, see the
- "<ulink url='&YOCTO_DOCS_SDK_URL;#sdk-developing-applications-using-eclipse'>Developing Applications Using <trademark class='trade'>Eclipse</trademark></ulink>" section.
- </para></listitem>
- <listitem><para><emphasis>Temporary Source Code Modification:</emphasis>
- Direct modification of temporary source code is a convenient
- development model to quickly iterate and develop towards a
- solution.
- Once you implement the solution, you should of course take
- steps to get the changes upstream and applied in the affected
- recipes.
- </para></listitem>
- <listitem><para><emphasis>Image Development using Toaster:</emphasis>
- You can use <ulink url='&YOCTO_HOME_URL;/Tools-resources/projects/toaster'>Toaster</ulink>
- to build custom operating system images within the build
- environment.
- Toaster provides an efficient interface to the OpenEmbedded build
- that allows you to start builds and examine build statistics.
- </para></listitem>
- <listitem><para><emphasis>Using a Development Shell:</emphasis>
- You can use a
- <link linkend='platdev-appdev-devshell'><filename>devshell</filename></link>
- to efficiently debug
- commands or simply edit packages.
- Working inside a development shell is a quick way to set up the
- OpenEmbedded build environment to work on parts of a project.
- </para></listitem>
- </itemizedlist>
-</para>
-
-<section id='system-development-model'>
- <title>System Development Workflow</title>
-
- <para>
- System development involves modification or creation of an image that you want to run on
- a specific hardware target.
- Usually, when you want to create an image that runs on embedded hardware, the image does
- not require the same number of features that a full-fledged Linux distribution provides.
- Thus, you can create a much smaller image that is designed to use only the
- features for your particular hardware.
- </para>
-
- <para>
- To help you understand how system development works in the Yocto Project, this section
- covers two types of image development: BSP creation and kernel modification or
- configuration.
- </para>
-
- <section id='developing-a-board-support-package-bsp'>
- <title>Developing a Board Support Package (BSP)</title>
-
- <para>
- A BSP is a collection of recipes that, when applied during a build, results in
- an image that you can run on a particular board.
- Thus, the package when compiled into the new image, supports the operation of the board.
- </para>
-
- <note>
- For a brief list of terms used when describing the development process in the Yocto Project,
- see the "<link linkend='yocto-project-terms'>Yocto Project Terms</link>" section.
- </note>
-
- <para>
- The remainder of this section presents the basic
- steps used to create a BSP using the Yocto Project's
- <ulink url='&YOCTO_DOCS_BSP_URL;#using-the-yocto-projects-bsp-tools'>BSP Tools</ulink>.
- Although not required for BSP creation, the
- <filename>meta-intel</filename> repository, which contains
- many BSPs supported by the Yocto Project, is part of the example.
- </para>
-
- <para>
- For an example that shows how to create a new layer using the tools, see the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
- section in the Yocto Project Board Support Package (BSP) Developer's Guide.
- </para>
-
- <para>
- The following illustration and list summarize the BSP creation general workflow.
- </para>
-
- <para>
- <imagedata fileref="figures/bsp-dev-flow.png" width="6in" depth="7in" align="center" scalefit="1" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para><emphasis>Set up your host development system to support
- development using the Yocto Project</emphasis>: See the
- "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distribution</ulink>"
- and the
- "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Build Host Packages</ulink>" sections both
- in the Yocto Project Quick Start for requirements.</para></listitem>
- <listitem><para><emphasis>Establish a local copy of the project files on your
- system</emphasis>: You need this <link linkend='source-directory'>Source
- Directory</link> available on your host system.
- Having these files on your system gives you access to the build
- process and to the tools you need.
- For information on how to set up the Source Directory,
- see the
- "<link linkend='getting-setup'>Getting Set Up</link>" section.</para></listitem>
- <listitem><para><emphasis>Establish the <filename>meta-intel</filename>
- repository on your system</emphasis>: Having local copies
- of these supported BSP layers on your system gives you
- access to layers you might be able to build on or modify
- to create your BSP.
- For information on how to get these files, see the
- "<link linkend='getting-setup'>Getting Set Up</link>" section.</para></listitem>
- <listitem><para><emphasis>Create your own BSP layer using the
- <ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'><filename>yocto-bsp</filename></ulink> script</emphasis>:
- Layers are ideal for
- isolating and storing work for a given piece of hardware.
- A layer is really just a location or area in which you place
- the recipes and configurations for your BSP.
- In fact, a BSP is, in itself, a special type of layer.
- The simplest way to create a new BSP layer that is compliant with the
- Yocto Project is to use the <filename>yocto-bsp</filename> script.
- For information about that script, see the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
- section in the Yocto Project Board Support (BSP) Developer's Guide.
- </para>
-
- <para>
- Another example that illustrates a layer
- is an application.
- Suppose you are creating an application that has
- library or other dependencies in order for it to
- compile and run.
- The layer, in this case, would be where all the
- recipes that define those dependencies are kept.
- The key point for a layer is that it is an isolated
- area that contains all the relevant information for
- the project that the OpenEmbedded build system knows
- about.
- For more information on layers, see the
- "<link linkend='understanding-and-creating-layers'>Understanding and Creating Layers</link>"
- section.
- For more information on BSP layers, see the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>"
- section in the Yocto Project Board Support Package (BSP)
- Developer's Guide.
- <note>
- <para>
- Five BSPs exist that are part of the Yocto Project release:
- <filename>beaglebone</filename> (ARM),
- <filename>mpc8315e</filename> (PowerPC),
- and <filename>edgerouter</filename> (MIPS).
- The recipes and configurations for these five BSPs
- are located and dispersed within the
- <link linkend='source-directory'>Source Directory</link>.
- </para>
-
- <para>
- Three core Intel BSPs exist as part of the Yocto
- Project release in the
- <filename>meta-intel</filename> layer:
- <itemizedlist>
- <listitem><para><filename>intel-core2-32</filename>,
- which is a BSP optimized for the Core2 family of CPUs
- as well as all CPUs prior to the Silvermont core.
- </para></listitem>
- <listitem><para><filename>intel-corei7-64</filename>,
- which is a BSP optimized for Nehalem and later
- Core and Xeon CPUs as well as Silvermont and later
- Atom CPUs, such as the Baytrail SoCs.
- </para></listitem>
- <listitem><para><filename>intel-quark</filename>,
- which is a BSP optimized for the Intel Galileo
- gen1 &amp; gen2 development boards.
- </para></listitem>
- </itemizedlist>
- </para>
- </note>
- </para>
-
- <para>When you set up a layer for a new BSP, you should follow a standard layout.
- This layout is described in the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-filelayout'>Example Filesystem Layout</ulink>"
- section of the Board Support Package (BSP) Development Guide.
- In the standard layout, you will notice a suggested structure for recipes and
- configuration information.
- You can see the standard layout for a BSP by examining
- any supported BSP found in the <filename>meta-intel</filename> layer inside
- the Source Directory.</para></listitem>
- <listitem><para><emphasis>Make configuration changes to your new BSP
- layer</emphasis>: The standard BSP layer structure organizes the files you need
- to edit in <filename>conf</filename> and several <filename>recipes-*</filename>
- directories within the BSP layer.
- Configuration changes identify where your new layer is on the local system
- and identify which kernel you are going to use.
- When you run the <filename>yocto-bsp</filename> script, you are able to interactively
- configure many things for the BSP (e.g. keyboard, touchscreen, and so forth).
- </para></listitem>
- <listitem><para><emphasis>Make recipe changes to your new BSP layer</emphasis>: Recipe
- changes include altering recipes (<filename>.bb</filename> files), removing
- recipes you do not use, and adding new recipes or append files
- (<filename>.bbappend</filename>) that you need to support your hardware.
- </para></listitem>
- <listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
- changes to your BSP layer, there remains a few things
- you need to do for the OpenEmbedded build system in order for it to create your image.
- You need to get the build environment ready by sourcing an environment setup script
- (i.e. <filename>oe-init-build-env</filename> or
- <filename>oe-init-build-env-memres</filename>)
- and you need to be sure two key configuration files are configured appropriately:
- the <filename>conf/local.conf</filename> and the
- <filename>conf/bblayers.conf</filename> file.
- You must make the OpenEmbedded build system aware of your new layer.
- See the
- "<link linkend='enabling-your-layer'>Enabling Your Layer</link>" section
- for information on how to let the build system know about your new layer.</para>
- <para>The entire process for building an image is overviewed in the section
- "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>" section
- of the Yocto Project Quick Start.
- You might want to reference this information.</para></listitem>
- <listitem><para><emphasis>Build the image</emphasis>: The OpenEmbedded build system
- uses the BitBake tool to build images based on the type of image you want to create.
- You can find more information about BitBake in the
- <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
- </para>
- <para>The build process supports several types of images to satisfy different needs.
- See the
- "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter
- in the Yocto Project Reference Manual for information on
- supported images.</para></listitem>
- </orderedlist>
- </para>
-
- <para>
- You can view a video presentation on "Building Custom Embedded Images with Yocto"
- at <ulink url='http://free-electrons.com/blog/elc-2011-videos'>Free Electrons</ulink>.
- After going to the page, just search for "Embedded".
- You can also find supplemental information in the
- <ulink url='&YOCTO_DOCS_BSP_URL;'>
- Yocto Project Board Support Package (BSP) Developer's Guide</ulink>.
- Finally, there is helpful material and links on this
- <ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>wiki page</ulink>.
- Although a bit dated, you might find the information on the wiki
- helpful.
- </para>
- </section>
-
- <section id='modifying-the-kernel'>
- <title><anchor id='kernel-spot' />Modifying the Kernel</title>
-
- <para>
- Kernel modification involves changing the Yocto Project kernel, which could involve changing
- configuration options as well as adding new kernel recipes.
- Configuration changes can be added in the form of configuration fragments, while recipe
- modification comes through the kernel's <filename>recipes-kernel</filename> area
- in a kernel layer you create.
- </para>
-
- <para>
- The remainder of this section presents a high-level overview of the Yocto Project
- kernel architecture and the steps to modify the kernel.
- You can reference the
- "<link linkend='patching-the-kernel'>Patching the Kernel</link>" section
- for an example that changes the source code of the kernel.
- For information on how to configure the kernel, see the
- "<link linkend='configuring-the-kernel'>Configuring the Kernel</link>" section.
- For more information on the kernel and on modifying the kernel, see the
- <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
- </para>
-
- <section id='kernel-overview'>
- <title>Kernel Overview</title>
-
- <para>
- Traditionally, when one thinks of a patched kernel, they think of a base kernel
- source tree and a fixed structure that contains kernel patches.
- The Yocto Project, however, employs mechanisms that, in a sense, result in a kernel source
- generator.
- By the end of this section, this analogy will become clearer.
- </para>
-
- <para>
- You can find a web interface to the Yocto Project kernel source repositories at
- <ulink url='&YOCTO_GIT_URL;'></ulink>.
- If you look at the interface, you will see to the left a grouping of
- Git repositories titled "Yocto Linux Kernel."
- Within this group, you will find several kernels supported by
- the Yocto Project:
- <itemizedlist>
- <listitem><para><emphasis>
- <filename>linux-yocto-3.14</filename></emphasis> - The
- stable Yocto Project kernel to use with the Yocto
- Project Releases 1.6 and 1.7.
- This kernel is based on the Linux 3.14 released kernel.
- </para></listitem>
- <listitem><para><emphasis>
- <filename>linux-yocto-3.17</filename></emphasis> - An
- additional, unsupported Yocto Project kernel used with
- the Yocto Project Release 1.7.
- This kernel is based on the Linux 3.17 released kernel.
- </para></listitem>
- <listitem><para><emphasis>
- <filename>linux-yocto-3.19</filename></emphasis> - The
- stable Yocto Project kernel to use with the Yocto
- Project Release 1.8.
- This kernel is based on the Linux 3.19 released kernel.
- </para></listitem>
- <listitem><para><emphasis>
- <filename>linux-yocto-4.1</filename></emphasis> - The
- stable Yocto Project kernel to use with the Yocto
- Project Release 2.0.
- This kernel is based on the Linux 4.1 released kernel.
- </para></listitem>
- <listitem><para><emphasis>
- <filename>linux-yocto-4.4</filename></emphasis> - The
- stable Yocto Project kernel to use with the Yocto
- Project Release 2.1.
- This kernel is based on the Linux 4.4 released kernel.
- </para></listitem>
- <listitem><para><emphasis>
- <filename>linux-yocto-dev</filename></emphasis> - A
- development kernel based on the latest upstream release
- candidate available.
- </para></listitem>
- </itemizedlist>
- <note>
- Long Term Support Initiative (LTSI) for Yocto Project kernels
- is as follows:
- <itemizedlist>
- <listitem><para>For Yocto Project releases 1.7, 1.8, and 2.0,
- the LTSI kernel is <filename>linux-yocto-3.14</filename>.
- </para></listitem>
- <listitem><para>For Yocto Project release 2.1, the
- LTSI kernel is <filename>linux-yocto-4.1</filename>.
- </para></listitem>
- </itemizedlist>
- </note>
- </para>
-
- <para>
- The kernels are maintained using the Git revision control system
- that structures them using the familiar "tree", "branch", and "leaf" scheme.
- Branches represent diversions from general code to more specific code, while leaves
- represent the end-points for a complete and unique kernel whose source files,
- when gathered from the root of the tree to the leaf, accumulate to create the files
- necessary for a specific piece of hardware and its features.
- The following figure displays this concept:
- <para>
- <imagedata fileref="figures/kernel-overview-1.png"
- width="6in" depth="6in" align="center" scale="100" />
- </para>
-
- <para>
- Within the figure, the "Kernel.org Branch Point" represents the point in the tree
- where a supported base kernel is modified from the Linux kernel.
- For example, this could be the branch point for the <filename>linux-yocto-3.19</filename>
- kernel.
- Thus, everything further to the right in the structure is based on the
- <filename>linux-yocto-3.19</filename> kernel.
- Branch points to the right in the figure represent where the
- <filename>linux-yocto-3.19</filename> kernel is modified for specific hardware
- or types of kernels, such as real-time kernels.
- Each leaf thus represents the end-point for a kernel designed to run on a specific
- targeted device.
- </para>
-
- <para>
- The overall result is a Git-maintained repository from which all the supported
- kernel types can be derived for all the supported devices.
- A big advantage to this scheme is the sharing of common features by keeping them in
- "larger" branches within the tree.
- This practice eliminates redundant storage of similar features shared among kernels.
- </para>
-
- <note>
- Keep in mind the figure does not take into account all the supported Yocto
- Project kernel types, but rather shows a single generic kernel just for conceptual purposes.
- Also keep in mind that this structure represents the Yocto Project source repositories
- that are either pulled from during the build or established on the host development system
- prior to the build by either cloning a particular kernel's Git repository or by
- downloading and unpacking a tarball.
- </note>
-
- <para>
- Upstream storage of all the available kernel source code is one thing, while
- representing and using the code on your host development system is another.
- Conceptually, you can think of the kernel source repositories as all the
- source files necessary for all the supported kernels.
- As a developer, you are just interested in the source files for the kernel on
- which you are working.
- And, furthermore, you need them available on your host system.
- </para>
-
- <para>
- Kernel source code is available on your host system a couple of different
- ways.
- If you are working in the kernel all the time, you probably would want
- to set up your own local Git repository of the kernel tree.
- If you just need to make some patches to the kernel, you can access
- temporary kernel source files that were extracted and used
- during a build.
- We will just talk about working with the temporary source code.
- For more information on how to get kernel source code onto your
- host system, see the
- "<link linkend='local-kernel-files'>Yocto Project Kernel</link>"
- bulleted item earlier in the manual.
- </para>
-
- <para>
- What happens during the build?
- When you build the kernel on your development system, all files needed for the build
- are taken from the source repositories pointed to by the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> variable
- and gathered in a temporary work area
- where they are subsequently used to create the unique kernel.
- Thus, in a sense, the process constructs a local source tree specific to your
- kernel to generate the new kernel image - a source generator if you will.
- </para>
- The following figure shows the temporary file structure
- created on your host system when the build occurs.
- This
- <link linkend='build-directory'>Build Directory</link> contains all the
- source files used during the build.
- </para>
-
- <para>
- <imagedata fileref="figures/kernel-overview-2-generic.png"
- width="6in" depth="5in" align="center" scale="100" />
- </para>
-
- <para>
- Again, for additional information on the Yocto Project kernel's
- architecture and its branching strategy, see the
- <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
- You can also reference the
- "<link linkend='patching-the-kernel'>Patching the Kernel</link>"
- section for a detailed example that modifies the kernel.
- </para>
- </section>
-
- <section id='kernel-modification-workflow'>
- <title>Kernel Modification Workflow</title>
-
- <para>
- This illustration and the following list summarizes the kernel modification general workflow.
- </para>
-
- <para>
- <imagedata fileref="figures/kernel-dev-flow.png"
- width="6in" depth="5in" align="center" scalefit="1" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para><emphasis>Set up your host development system to support
- development using the Yocto Project</emphasis>: See
- "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distribution</ulink>" and
- "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Build Host Packages</ulink>" sections both
- in the Yocto Project Quick Start for requirements.</para></listitem>
- <listitem><para><emphasis>Establish a local copy of project files on your
- system</emphasis>: Having the <link linkend='source-directory'>Source
- Directory</link> on your system gives you access to the build process and tools
- you need.
- For information on how to get these files, see the bulleted item
- "<link linkend='local-yp-release'>Yocto Project Release</link>" earlier in this manual.
- </para></listitem>
- <listitem><para><emphasis>Establish the temporary kernel source files</emphasis>:
- Temporary kernel source files are kept in the
- <link linkend='build-directory'>Build Directory</link>
- created by the
- OpenEmbedded build system when you run BitBake.
- If you have never built the kernel in which you are
- interested, you need to run an initial build to
- establish local kernel source files.</para>
- <para>If you are building an image for the first time, you need to get the build
- environment ready by sourcing an environment setup script
- (i.e. <filename>oe-init-build-env</filename> or
- <filename>oe-init-build-env-memres</filename>).
- You also need to be sure two key configuration files
- (<filename>local.conf</filename> and <filename>bblayers.conf</filename>)
- are configured appropriately.</para>
- <para>The entire process for building an image is overviewed in the
- "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
- section of the Yocto Project Quick Start.
- You might want to reference this information.
- You can find more information on BitBake in the
- <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
- </para>
- <para>The build process supports several types of images to satisfy different needs.
- See the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter in
- the Yocto Project Reference Manual for information on supported images.
- </para></listitem>
- <listitem><para><emphasis>Make changes to the kernel source code if
- applicable</emphasis>: Modifying the kernel does not always mean directly
- changing source files.
- However, if you have to do this, you make the changes to the files in the
- Build Directory.</para></listitem>
- <listitem><para><emphasis>Make kernel configuration changes if applicable</emphasis>:
- If your situation calls for changing the kernel's
- configuration, you can use
- <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;#generating-configuration-files'><filename>menuconfig</filename></ulink>,
- which allows you to interactively develop and test the
- configuration changes you are making to the kernel.
- Saving changes you make with
- <filename>menuconfig</filename> updates
- the kernel's <filename>.config</filename> file.
- <note><title>Warning</title>
- Try to resist the temptation to directly edit an
- existing <filename>.config</filename> file, which is
- found in the Build Directory at
- <filename>tmp/sysroots/<replaceable>machine-name</replaceable>/kernel</filename>.
- Doing so, can produce unexpected results when the
- OpenEmbedded build system regenerates the configuration
- file.
- </note>
- Once you are satisfied with the configuration
- changes made using <filename>menuconfig</filename>
- and you have saved them, you can directly compare the
- resulting <filename>.config</filename> file against an
- existing original and gather those changes into a
- <link linkend='creating-config-fragments'>configuration fragment file</link>
- to be referenced from within the kernel's
- <filename>.bbappend</filename> file.</para>
-
- <para>Additionally, if you are working in a BSP layer
- and need to modify the BSP's kernel's configuration,
- you can use the
- <ulink url='&YOCTO_DOCS_BSP_URL;#managing-kernel-patches-and-config-items-with-yocto-kernel'><filename>yocto-kernel</filename></ulink>
- script as well as <filename>menuconfig</filename>.
- The <filename>yocto-kernel</filename> script lets
- you interactively set up kernel configurations.
- </para></listitem>
- <listitem><para><emphasis>Rebuild the kernel image with your changes</emphasis>:
- Rebuilding the kernel image applies your changes.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
- </section>
-</section>
-
-<section id='application-development-workflow-using-an-sdk'>
- <title>Application Development Workflow Using an SDK</title>
-
- <para>
- Standard and extensible Software Development Kits (SDK) make it easy
- to develop applications inside or outside of the Yocto Project
- development environment.
- Tools exist to help the application developer during any phase
- of development.
- For information on how to install and use an SDK, see the
- <ulink url='&YOCTO_DOCS_SDK_URL;#sdk-intro'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>.
- </para>
-</section>
-
-<section id="dev-modifying-source-code">
- <title>Modifying Source Code</title>
-
- <para>
- A common development workflow consists of modifying project source
- files that are external to the Yocto Project and then integrating
- that project's build output into an image built using the
- OpenEmbedded build system.
- Given this scenario, development engineers typically want to stick
- to their familiar project development tools and methods, which allows
- them to just focus on the project.
- </para>
-
- <para>
- Several workflows exist that allow you to develop, build, and test
- code that is going to be integrated into an image built using the
- OpenEmbedded build system.
- This section describes two:
- <itemizedlist>
- <listitem><para><emphasis><filename>devtool</filename>:</emphasis>
- A set of tools to aid in working on the source code built by
- the OpenEmbedded build system.
- Section
- "<link linkend='using-devtool-in-your-workflow'>Using <filename>devtool</filename> in Your Workflow</link>"
- describes this workflow.
- If you want more information that showcases the workflow, click
- <ulink url='https://drive.google.com/a/linaro.org/file/d/0B3KGzY5fW7laTDVxUXo3UDRvd2s/view'>here</ulink>
- for a presentation by Trevor Woerner that, while somewhat dated,
- provides detailed background information and a complete
- working tutorial.
- </para></listitem>
- <listitem><para><emphasis><ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>:</emphasis>
- A powerful tool that allows you to capture source
- code changes without having a clean source tree.
- While Quilt is not the preferred workflow of the two, this
- section includes it for users that are committed to using
- the tool.
- See the
- "<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>"
- section for more information.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <section id='using-devtool-in-your-workflow'>
- <title>Using <filename>devtool</filename> in Your Workflow</title>
-
- <para>
- As mentioned earlier, <filename>devtool</filename> helps
- you easily develop projects whose build output must be part of
- an image built using the OpenEmbedded build system.
- </para>
-
- <para>
- Three entry points exist that allow you to develop using
- <filename>devtool</filename>:
- <itemizedlist>
- <listitem><para><emphasis><filename>devtool add</filename></emphasis>
- </para></listitem>
- <listitem><para><emphasis><filename>devtool modify</filename></emphasis>
- </para></listitem>
- <listitem><para><emphasis><filename>devtool upgrade</filename></emphasis>
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- The remainder of this section presents these workflows.
- </para>
-
- <section id='use-devtool-to-integrate-new-code'>
- <title>Use <filename>devtool add</filename> to Integrate New Code</title>
-
- <para>
- The <filename>devtool add</filename> command generates
- a new recipe based on existing source code.
- This command takes advantage of the
- <link linkend='devtool-the-workspace-layer-structure'>workspace</link>
- layer that many <filename>devtool</filename> commands
- use.
- The command is flexible enough to allow you to extract source
- code into both the workspace or a separate local Git repository
- and to use existing code that does not need to be extracted.
- </para>
-
- <para>
- Depending on your particular scenario, the arguments and options
- you use with <filename>devtool add</filename> form different
- combinations.
- The following diagram shows common development flows
- you would use with the <filename>devtool add</filename>
- command:
- </para>
-
- <para>
- <imagedata fileref="figures/devtool-add-flow.png" align="center" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para><emphasis>Generating the New Recipe</emphasis>:
- The top part of the flow shows three scenarios by which
- you could use <filename>devtool add</filename> to
- generate a recipe based on existing source code.</para>
-
- <para>In a shared development environment, it is
- typical where other developers are responsible for
- various areas of source code.
- As a developer, you are probably interested in using
- that source code as part of your development using
- the Yocto Project.
- All you need is access to the code, a recipe, and a
- controlled area in which to do your work.</para>
-
- <para>Within the diagram, three possible scenarios
- feed into the <filename>devtool add</filename> workflow:
- <itemizedlist>
- <listitem><para><emphasis>Left</emphasis>:
- The left scenario represents a common situation
- where the source code does not exist locally
- and needs to be extracted.
- In this situation, you just let it get
- extracted to the default workspace - you do not
- want it in some specific location outside of the
- workspace.
- Thus, everything you need will be located in the
- workspace:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe fetchuri</replaceable>
- </literallayout>
- With this command, <filename>devtool</filename>
- creates a recipe and an append file in the
- workspace as well as extracts the upstream
- source files into a local Git repository also
- within the <filename>sources</filename> folder.
- </para></listitem>
- <listitem><para><emphasis>Middle</emphasis>:
- The middle scenario also represents a situation where
- the source code does not exist locally.
- In this case, the code is again upstream
- and needs to be extracted to some
- local area - this time outside of the default
- workspace.
- As always, if required <filename>devtool</filename> creates
- a Git repository locally during the extraction.
- Furthermore, the first positional argument
- <replaceable>srctree</replaceable> in this case
- identifies where the
- <filename>devtool add</filename> command
- will locate the extracted code outside of the
- workspace:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe srctree fetchuri</replaceable>
- </literallayout>
- In summary, the source code is pulled from
- <replaceable>fetchuri</replaceable> and extracted
- into the location defined by
- <replaceable>srctree</replaceable> as a local
- Git repository.</para>
-
- <para>Within workspace, <filename>devtool</filename>
- creates both the recipe and an append file
- for the recipe.
- </para></listitem>
- <listitem><para><emphasis>Right</emphasis>:
- The right scenario represents a situation
- where the source tree (srctree) has been
- previously prepared outside of the
- <filename>devtool</filename> workspace.
- </para>
-
- <para>The following command names the recipe
- and identifies where the existing source tree
- is located:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe srctree</replaceable>
- </literallayout>
- The command examines the source code and creates
- a recipe for it placing the recipe into the
- workspace.</para>
-
- <para>Because the extracted source code already exists,
- <filename>devtool</filename> does not try to
- relocate it into the workspace - just the new
- the recipe is placed in the workspace.</para>
-
- <para>Aside from a recipe folder, the command
- also creates an append folder and places an initial
- <filename>*.bbappend</filename> within.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para><emphasis>Edit the Recipe</emphasis>:
- At this point, you can use <filename>devtool edit-recipe</filename>
- to open up the editor as defined by the
- <filename>$EDITOR</filename> environment variable
- and modify the file:
- <literallayout class='monospaced'>
- $ devtool edit-recipe <replaceable>recipe</replaceable>
- </literallayout>
- From within the editor, you can make modifications to the
- recipe that take affect when you build it later.
- </para></listitem>
- <listitem><para><emphasis>Build the Recipe or Rebuild the Image</emphasis>:
- At this point in the flow, the next step you
- take depends on what you are going to do with
- the new code.</para>
- <para>If you need to take the build output and eventually
- move it to the target hardware, you would use
- <filename>devtool build</filename>:
- <note>
- You could use <filename>bitbake</filename> to build
- the recipe as well.
- </note>
- <literallayout class='monospaced'>
- $ devtool build <replaceable>recipe</replaceable>
- </literallayout></para>
- <para>On the other hand, if you want an image to
- contain the recipe's packages for immediate deployment
- onto a device (e.g. for testing purposes), you can use
- the <filename>devtool build-image</filename> command:
- <literallayout class='monospaced'>
- $ devtool build-image <replaceable>image</replaceable>
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command to build out your recipe, you probably want to
- see if the resulting build output works as expected on target
- hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- running on actual hardware.
- Also, it is assumed that for deployment of the image
- to the target, SSH is installed in the image and if
- the image is running on real hardware that you have
- network access to and from your development machine.
- </note>
- You can deploy your build output to that target hardware by
- using the <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target machine
- running as an SSH server.</para>
-
- <para>You can, of course, also deploy the image you build
- using the <filename>devtool build-image</filename> command
- to actual hardware.
- However, <filename>devtool</filename> does not provide a
- specific command that allows you to do this.
- </para></listitem>
- <listitem><para><emphasis>Optionally Update the Recipe With Patch Files</emphasis>:
- Once you are satisfied with the recipe, if you have made
- any changes to the source tree that you want to have
- applied by the recipe, you need to generate patches
- from those changes.
- You do this before moving the recipe
- to its final layer and cleaning up the workspace area
- <filename>devtool</filename> uses.
- This optional step is especially relevant if you are
- using or adding third-party software.</para>
- <para>To convert commits created using Git to patch files,
- use the <filename>devtool update-recipe</filename> command.
- <note>
- Any changes you want to turn into patches must be
- committed to the Git repository in the source tree.
- </note>
- <literallayout class='monospaced'>
- $ devtool update-recipe <replaceable>recipe</replaceable>
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Move the Recipe to its Permanent Layer</emphasis>:
- Before cleaning up the workspace, you need to move the
- final recipe to its permanent layer.
- You must do this before using the
- <filename>devtool reset</filename> command if you want to
- retain the recipe.
- </para></listitem>
- <listitem><para><emphasis>Reset the Recipe</emphasis>:
- As a final step, you can restore the state such that
- standard layers and the upstream source is used to build
- the recipe rather than data in the workspace.
- To reset the recipe, use the <filename>devtool reset</filename>
- command:
- <literallayout class='monospaced'>
- $ devtool reset <replaceable>recipe</replaceable>
- </literallayout>
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='devtool-use-devtool-modify-to-enable-work-on-code-associated-with-an-existing-recipe'>
- <title>Use <filename>devtool modify</filename> to Enable Work on Code Associated with an Existing Recipe</title>
-
- <para>
- The <filename>devtool modify</filename> command prepares the
- way to work on existing code that already has a recipe in
- place.
- The command is flexible enough to allow you to extract code,
- specify the existing recipe, and keep track of and gather any
- patch files from other developers that are
- associated with the code.
- </para>
-
- <para>
- Depending on your particular scenario, the arguments and options
- you use with <filename>devtool modify</filename> form different
- combinations.
- The following diagram shows common development flows
- you would use with the <filename>devtool modify</filename>
- command:
- </para>
-
- <para>
- <imagedata fileref="figures/devtool-modify-flow.png" align="center" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para><emphasis>Preparing to Modify the Code</emphasis>:
- The top part of the flow shows three scenarios by which
- you could use <filename>devtool modify</filename> to
- prepare to work on source files.
- Each scenario assumes the following:
- <itemizedlist>
- <listitem><para>The recipe exists in some layer external
- to the <filename>devtool</filename> workspace.
- </para></listitem>
- <listitem><para>The source files exist upstream in an
- un-extracted state or locally in a previously
- extracted state.
- </para></listitem>
- </itemizedlist>
- The typical situation is where another developer has
- created some layer for use with the Yocto Project and
- their recipe already resides in that layer.
- Furthermore, their source code is readily available
- either upstream or locally.
- <itemizedlist>
- <listitem><para><emphasis>Left</emphasis>:
- The left scenario represents a common situation
- where the source code does not exist locally
- and needs to be extracted.
- In this situation, the source is extracted
- into the default workspace location.
- The recipe, in this scenario, is in its own
- layer outside the workspace
- (i.e.
- <filename>meta-</filename><replaceable>layername</replaceable>).
- </para>
-
- <para>The following command identifies the recipe
- and by default extracts the source files:
- <literallayout class='monospaced'>
- $ devtool modify <replaceable>recipe</replaceable>
- </literallayout>
- Once <filename>devtool</filename>locates the recipe,
- it uses the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- variable to locate the source code and
- any local patch files from other developers are
- located.
- <note>
- You cannot provide an URL for
- <replaceable>srctree</replaceable> when using the
- <filename>devtool modify</filename> command.
- </note>
- With this scenario, however, since no
- <replaceable>srctree</replaceable> argument exists, the
- <filename>devtool modify</filename> command by default
- extracts the source files to a Git structure.
- Furthermore, the location for the extracted source is the
- default area within the workspace.
- The result is that the command sets up both the source
- code and an append file within the workspace with the
- recipe remaining in its original location.
- </para></listitem>
- <listitem><para><emphasis>Middle</emphasis>:
- The middle scenario represents a situation where
- the source code also does not exist locally.
- In this case, the code is again upstream
- and needs to be extracted to some
- local area as a Git repository.
- The recipe, in this scenario, is again in its own
- layer outside the workspace.</para>
-
- <para>The following command tells
- <filename>devtool</filename> what recipe with
- which to work and, in this case, identifies a local
- area for the extracted source files that is outside
- of the default workspace:
- <literallayout class='monospaced'>
- $ devtool modify <replaceable>recipe srctree</replaceable>
- </literallayout>
- As with all extractions, the command uses
- the recipe's <filename>SRC_URI</filename> to locate the
- source files.
- Once the files are located, the command by default
- extracts them.
- Providing the <replaceable>srctree</replaceable>
- argument instructs <filename>devtool</filename> where
- place the extracted source.</para>
-
- <para>Within workspace, <filename>devtool</filename>
- creates an append file for the recipe.
- The recipe remains in its original location but
- the source files are extracted to the location you
- provided with <replaceable>srctree</replaceable>.
- </para></listitem>
- <listitem><para><emphasis>Right</emphasis>:
- The right scenario represents a situation
- where the source tree
- (<replaceable>srctree</replaceable>) exists as a
- previously extracted Git structure outside of
- the <filename>devtool</filename> workspace.
- In this example, the recipe also exists
- elsewhere in its own layer.
- </para>
-
- <para>The following command tells
- <filename>devtool</filename> the recipe
- with which to work, uses the "-n" option to indicate
- source does not need to be extracted, and uses
- <replaceable>srctree</replaceable> to point to the
- previously extracted source files:
- <literallayout class='monospaced'>
- $ devtool modify -n <replaceable>recipe srctree</replaceable>
- </literallayout>
- </para>
-
- <para>Once the command finishes, it creates only
- an append file for the recipe in the workspace.
- The recipe and the source code remain in their
- original locations.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para><emphasis>Edit the Source</emphasis>:
- Once you have used the <filename>devtool modify</filename>
- command, you are free to make changes to the source
- files.
- You can use any editor you like to make and save
- your source code modifications.
- </para></listitem>
- <listitem><para><emphasis>Build the Recipe</emphasis>:
- Once you have updated the source files, you can build
- the recipe.
- You can either use <filename>devtool build</filename> or
- <filename>bitbake</filename>.
- Either method produces build output that is stored
- in
- <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>.
- </para></listitem>
- <listitem><para><emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command or <filename>bitbake</filename> to build out your
- recipe, you probably want to see if the resulting build
- output works as expected on target hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- running on actual hardware.
- Also, it is assumed that for deployment of the image
- to the target, SSH is installed in the image and if
- the image is running on real hardware that you have
- network access to and from your development machine.
- </note>
- You can deploy your build output to that target hardware by
- using the <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target machine
- running as an SSH server.</para>
-
- <para>You can, of course, also deploy the image you build
- using the <filename>devtool build-image</filename> command
- to actual hardware.
- However, <filename>devtool</filename> does not provide a
- specific command that allows you to do this.
- </para></listitem>
- <listitem><para><emphasis>Optionally Create Patch Files for Your Changes</emphasis>:
- After you have debugged your changes, you can
- use <filename>devtool update-recipe</filename> to
- generate patch files for all the commits you have
- made.
- <note>
- Patch files are generated only for changes
- you have committed.
- </note>
- <literallayout class='monospaced'>
- $ devtool update-recipe <replaceable>recipe</replaceable>
- </literallayout>
- By default, the
- <filename>devtool update-recipe</filename> command
- creates the patch files in a folder named the same
- as the recipe beneath the folder in which the recipe
- resides, and updates the recipe's
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- statement to point to the generated patch files.
- <note>
- You can use the
- "--append <replaceable>LAYERDIR</replaceable>"
- option to cause the command to create append files
- in a specific layer rather than the default
- recipe layer.
- </note>
- </para></listitem>
- <listitem><para><emphasis>Restore the Workspace</emphasis>:
- The <filename>devtool reset</filename> restores the
- state so that standard layers and upstream sources are
- used to build the recipe rather than what is in the
- workspace.
- <literallayout class='monospaced'>
- $ devtool reset <replaceable>recipe</replaceable>
- </literallayout>
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software'>
- <title>Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software</title>
-
- <para>
- The <filename>devtool upgrade</filename> command updates
- an existing recipe so that you can build it for an updated
- set of source files.
- The command is flexible enough to allow you to specify
- source code revision and versioning schemes, extract code into
- or out of the <filename>devtool</filename> workspace, and
- work with any source file forms that the fetchers support.
- </para>
-
- <para>
- Depending on your particular scenario, the arguments and options
- you use with <filename>devtool upgrade</filename> form different
- combinations.
- The following diagram shows a common development flow
- you would use with the <filename>devtool modify</filename>
- command:
- </para>
-
- <para>
- <imagedata fileref="figures/devtool-upgrade-flow.png" align="center" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para><emphasis>Initiate the Upgrade</emphasis>:
- The top part of the flow shows a typical scenario by which
- you could use <filename>devtool upgrade</filename>.
- The following conditions exist:
- <itemizedlist>
- <listitem><para>The recipe exists in some layer external
- to the <filename>devtool</filename> workspace.
- </para></listitem>
- <listitem><para>The source files for the new release
- exist adjacent to the same location pointed to by
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- in the recipe (e.g. a tarball with the new version
- number in the name, or as a different revision in
- the upstream Git repository).
- </para></listitem>
- </itemizedlist>
- A common situation is where third-party software has
- undergone a revision so that it has been upgraded.
- The recipe you have access to is likely in your own layer.
- Thus, you need to upgrade the recipe to use the
- newer version of the software:
- <literallayout class='monospaced'>
- $ devtool upgrade -V <replaceable>version recipe</replaceable>
- </literallayout>
- By default, the <filename>devtool upgrade</filename> command
- extracts source code into the <filename>sources</filename>
- directory in the workspace.
- If you want the code extracted to any other location, you
- need to provide the <replaceable>srctree</replaceable>
- positional argument with the command as follows:
- <literallayout class='monospaced'>
- $ devtool upgrade -V <replaceable>version recipe srctree</replaceable>
- </literallayout>
- Also, in this example, the "-V" option is used to specify
- the new version.
- If the source files pointed to by the
- <filename>SRC_URI</filename> statement in the recipe are
- in a Git repository, you must provide the "-S" option and
- specify a revision for the software.</para>
-
- <para>Once <filename>devtool</filename> locates the recipe,
- it uses the <filename>SRC_URI</filename> variable to locate
- the source code and any local patch files from other
- developers are located.
- The result is that the command sets up the source
- code, the new version of the recipe, and an append file
- all within the workspace.
- </para></listitem>
- <listitem><para><emphasis>Resolve any Conflicts created by the Upgrade</emphasis>:
- At this point, there could be some conflicts due to the
- software being upgraded to a new version.
- This would occur if your recipe specifies some patch files in
- <filename>SRC_URI</filename> that conflict with changes
- made in the new version of the software.
- If this is the case, you need to resolve the conflicts
- by editing the source and following the normal
- <filename>git rebase</filename> conflict resolution
- process.</para>
-
- <para>Before moving onto the next step, be sure to resolve any
- such conflicts created through use of a newer or different
- version of the software.
- </para></listitem>
- <listitem><para><emphasis>Build the Recipe</emphasis>:
- Once you have your recipe in order, you can build it.
- You can either use <filename>devtool build</filename> or
- <filename>bitbake</filename>.
- Either method produces build output that is stored
- in
- <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>.
- </para></listitem>
- <listitem><para><emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command or <filename>bitbake</filename> to build out your
- recipe, you probably want to see if the resulting build
- output works as expected on target hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- running on actual hardware.
- Also, it is assumed that for deployment of the image
- to the target, SSH is installed in the image and if
- the image is running on real hardware that you have
- network access to and from your development machine.
- </note>
- You can deploy your build output to that target hardware by
- using the <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target machine
- running as an SSH server.</para>
-
- <para>You can, of course, also deploy the image you build
- using the <filename>devtool build-image</filename> command
- to actual hardware.
- However, <filename>devtool</filename> does not provide a
- specific command that allows you to do this.
- </para></listitem>
- <listitem><para><emphasis>Optionally Create Patch Files for Your Changes</emphasis>:
- After you have debugged your changes, you can
- use <filename>devtool update-recipe</filename> to
- generate patch files for all the commits you have
- made.
- <note>
- Patch files are generated only for changes
- you have committed.
- </note>
- <literallayout class='monospaced'>
- $ devtool update-recipe <replaceable>recipe</replaceable>
- </literallayout>
- By default, the
- <filename>devtool update-recipe</filename> command
- creates the patch files in a folder named the same
- as the recipe beneath the folder in which the recipe
- resides, and updates the recipe's
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- statement to point to the generated patch files.
- </para></listitem>
- <listitem><para><emphasis>Move the Recipe to its Permanent Layer</emphasis>:
- Before cleaning up the workspace, you need to move the
- final recipe to its permanent layer.
- You can either overwrite the original recipe or you can
- overlay the upgraded recipe into a separate layer.
- You must do this before using the
- <filename>devtool reset</filename> command if you want to
- retain the upgraded recipe.
- </para></listitem>
- <listitem><para><emphasis>Restore the Workspace</emphasis>:
- The <filename>devtool reset</filename> restores the
- state so that standard layers and upstream sources are
- used to build the recipe rather than what is in the
- workspace.
- <literallayout class='monospaced'>
- $ devtool reset <replaceable>recipe</replaceable>
- </literallayout>
- </para></listitem>
- </orderedlist>
- </para>
- </section>
- </section>
-
- <section id='devtool-quick-reference'>
- <title><filename>devtool</filename> Quick Reference</title>
-
- <para>
- <filename>devtool</filename> has more functionality than simply
- adding a new recipe and the supporting Metadata to a temporary
- workspace layer.
- This section provides a short reference on
- <filename>devtool</filename> and its commands.
- </para>
-
- <section id='devtool-getting-help'>
- <title>Getting Help</title>
-
- <para>
- The easiest way to get help with the
- <filename>devtool</filename> command is using the
- <filename>--help</filename> option:
- <literallayout class='monospaced'>
- usage: devtool [--basepath BASEPATH] [--bbpath BBPATH] [-d] [-q]
- [--color COLOR] [-h]
- &lt;subcommand&gt; ...
-
- OpenEmbedded development tool
-
- optional arguments:
- --basepath BASEPATH Base directory of SDK / build directory
- --bbpath BBPATH Explicitly specify the BBPATH, rather than getting it
- from the metadata
- -d, --debug Enable debug output
- -q, --quiet Print only errors
- --color COLOR Colorize output (where COLOR is auto, always, never)
- -h, --help show this help message and exit
-
- subcommands:
- Beginning work on a recipe:
- add Add a new recipe
- modify Modify the source for an existing recipe
- upgrade Upgrade an existing recipe
- Getting information:
- status Show workspace status
- search Search available recipes
- Working on a recipe in the workspace:
- build Build a recipe
- edit-recipe Edit a recipe file in your workspace
- configure-help Get help on configure script options
- update-recipe Apply changes from external source tree to recipe
- reset Remove a recipe from your workspace
- Testing changes on target:
- deploy-target Deploy recipe output files to live target machine
- undeploy-target Undeploy recipe output files in live target machine
- build-image Build image including workspace recipe packages
- Advanced:
- create-workspace Set up workspace in an alternative location
- extract Extract the source for an existing recipe
- sync Synchronize the source tree for an existing recipe
- Use devtool &lt;subcommand&gt; --help to get help on a specific command
- </literallayout>
- </para>
-
- <para>
- As directed in the general help output, you can get more
- syntax on a specific command by providing the command
- name and using <filename>--help</filename>:
- <literallayout class='monospaced'>
- $ devtool add --help
- usage: devtool add [-h] [--same-dir | --no-same-dir] [--fetch URI]
- [--version VERSION] [--no-git] [--binary] [--also-native]
- [--src-subdir SUBDIR]
- [recipename] [srctree] [fetchuri]
-
- Adds a new recipe to the workspace to build a specified source tree. Can
- optionally fetch a remote URI and unpack it to create the source tree.
-
- positional arguments:
- recipename Name for new recipe to add (just name - no version,
- path or extension). If not specified, will attempt to
- auto-detect it.
- srctree Path to external source tree. If not specified, a
- subdirectory of
- /home/scottrif/poky/build/workspace/sources will be
- used.
- fetchuri Fetch the specified URI and extract it to create the
- source tree
-
- optional arguments:
- -h, --help show this help message and exit
- --same-dir, -s Build in same directory as source
- --no-same-dir Force build in a separate build directory
- --fetch URI, -f URI Fetch the specified URI and extract it to create the
- source tree (deprecated - pass as positional argument
- instead)
- --version VERSION, -V VERSION
- Version to use within recipe (PV)
- --no-git, -g If fetching source, do not set up source tree as a git
- repository
- --binary, -b Treat the source tree as something that should be
- installed verbatim (no compilation, same directory
- structure). Useful with binary packages e.g. RPMs.
- --also-native Also add native variant (i.e. support building recipe
- for the build host as well as the target machine)
- --src-subdir SUBDIR Specify subdirectory within source tree to use
- </literallayout>
- </para>
- </section>
-
- <section id='devtool-the-workspace-layer-structure'>
- <title>The Workspace Layer Structure</title>
-
- <para>
- <filename>devtool</filename> uses a "Workspace" layer
- in which to accomplish builds.
- This layer is not specific to any single
- <filename>devtool</filename> command but is rather a common
- working area used across the tool.
- </para>
-
- <para>
- The following figure shows the workspace structure:
- </para>
-
- <para>
- <imagedata fileref="figures/build-workspace-directory.png"
- width="6in" depth="5in" align="left" scale="70" />
- </para>
-
- <para>
- <literallayout class='monospaced'>
- attic - A directory created if devtool believes it preserve
- anything when you run "devtool reset". For example, if you
- run "devtool add", make changes to the recipe, and then
- run "devtool reset", devtool takes notice that the file has
- been changed and moves it into the attic should you still
- want the recipe.
-
- README - Provides information on what is in workspace layer and how to
- manage it.
-
- .devtool_md5 - A checksum file used by devtool.
-
- appends - A directory that contains *.bbappend files, which point to
- external source.
-
- conf - A configuration directory that contains the layer.conf file.
-
- recipes - A directory containing recipes. This directory contains a
- folder for each directory added whose name matches that of the
- added recipe. devtool places the <replaceable>recipe</replaceable>.bb file
- within that sub-directory.
-
- sources - A directory containing a working copy of the source files used
- when building the recipe. This is the default directory used
- as the location of the source tree when you do not provide a
- source tree path. This directory contains a folder for each
- set of source files matched to a corresponding recipe.
- </literallayout>
- </para>
- </section>
-
- <section id='devtool-adding-a-new-recipe-to-the-workspace'>
- <title>Adding a New Recipe to the Workspace Layer</title>
-
- <para>
- Use the <filename>devtool add</filename> command to add a new recipe
- to the workspace layer.
- The recipe you add should not exist -
- <filename>devtool</filename> creates it for you.
- The source files the recipe uses should exist in an external
- area.
- </para>
-
- <para>
- The following example creates and adds a new recipe named
- <filename>jackson</filename> to a workspace layer the tool creates.
- The source code built by the recipes resides in
- <filename>/home/scottrif/sources/jackson</filename>:
- <literallayout class='monospaced'>
- $ devtool add jackson /home/scottrif/sources/jackson
- </literallayout>
- </para>
-
- <para>
- If you add a recipe and the workspace layer does not exist,
- the command creates the layer and populates it as
- described in
- "<link linkend='devtool-the-workspace-layer-structure'>The Workspace Layer Structure</link>"
- section.
- </para>
-
- <para>
- Running <filename>devtool add</filename> when the
- workspace layer exists causes the tool to add the recipe,
- append files, and source files into the existing workspace layer.
- The <filename>.bbappend</filename> file is created to point
- to the external source tree.
- </para>
- </section>
-
- <section id='devtool-extracting-the-source-for-an-existing-recipe'>
- <title>Extracting the Source for an Existing Recipe</title>
-
- <para>
- Use the <filename>devtool extract</filename> command to
- extract the source for an existing recipe.
- When you use this command, you must supply the root name
- of the recipe (i.e. no version, paths, or extensions), and
- you must supply the directory to which you want the source
- extracted.
- </para>
-
- <para>
- Additional command options let you control the name of a
- development branch into which you can checkout the source
- and whether or not to keep a temporary directory, which is
- useful for debugging.
- </para>
- </section>
-
- <section id='devtool-synchronizing-a-recipes-extracted-source-tree'>
- <title>Synchronizing a Recipe's Extracted Source Tree</title>
-
- <para>
- Use the <filename>devtool sync</filename> command to
- synchronize a previously extracted source tree for an
- existing recipe.
- When you use this command, you must supply the root name
- of the recipe (i.e. no version, paths, or extensions), and
- you must supply the directory to which you want the source
- extracted.
- </para>
-
- <para>
- Additional command options let you control the name of a
- development branch into which you can checkout the source
- and whether or not to keep a temporary directory, which is
- useful for debugging.
- </para>
- </section>
-
- <section id='devtool-modifying-a-recipe'>
- <title>Modifying an Existing Recipe</title>
-
- <para>
- Use the <filename>devtool modify</filename> command to begin
- modifying the source of an existing recipe.
- This command is very similar to the
- <link linkend='devtool-adding-a-new-recipe-to-the-workspace'><filename>add</filename></link>
- command except that it does not physically create the
- recipe in the workspace layer because the recipe already
- exists in an another layer.
- </para>
-
- <para>
- The <filename>devtool modify</filename> command extracts the
- source for a recipe, sets it up as a Git repository if the
- source had not already been fetched from Git, checks out a
- branch for development, and applies any patches from the recipe
- as commits on top.
- You can use the following command to checkout the source
- files:
- <literallayout class='monospaced'>
- $ devtool modify <replaceable>recipe</replaceable>
- </literallayout>
- Using the above command form, <filename>devtool</filename> uses
- the existing recipe's
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- statement to locate the upstream source, extracts the source
- into the default sources location in the workspace.
- The default development branch used is "devtool".
- </para>
- </section>
-
- <section id='devtool-edit-an-existing-recipe'>
- <title>Edit an Existing Recipe</title>
-
- <para>
- Use the <filename>devtool edit-recipe</filename> command
- to run the default editor, which is identified using the
- <filename>EDITOR</filename> variable, on the specified recipe.
- </para>
-
- <para>
- When you use the <filename>devtool edit-recipe</filename>
- command, you must supply the root name of the recipe
- (i.e. no version, paths, or extensions).
- Also, the recipe file itself must reside in the workspace
- as a result of the <filename>devtool add</filename> or
- <filename>devtool upgrade</filename> commands.
- However, you can override that requirement by using the
- "-a" or "--any-recipe" option.
- Using either of these options allows you to edit any recipe
- regardless of its location.
- </para>
- </section>
-
- <section id='devtool-updating-a-recipe'>
- <title>Updating a Recipe</title>
-
- <para>
- Use the <filename>devtool update-recipe</filename> command to
- update your recipe with patches that reflect changes you make
- to the source files.
- For example, if you know you are going to work on some
- code, you could first use the
- <link linkend='devtool-modifying-a-recipe'><filename>devtool modify</filename></link>
- command to extract the code and set up the workspace.
- After which, you could modify, compile, and test the code.
- </para>
-
- <para>
- When you are satisfied with the results and you have committed
- your changes to the Git repository, you can then
- run the <filename>devtool update-recipe</filename> to create the
- patches and update the recipe:
- <literallayout class='monospaced'>
- $ devtool update-recipe <replaceable>recipe</replaceable>
- </literallayout>
- If you run the <filename>devtool update-recipe</filename>
- without committing your changes, the command ignores the
- changes.
- </para>
-
- <para>
- Often, you might want to apply customizations made to your
- software in your own layer rather than apply them to the
- original recipe.
- If so, you can use the
- <filename>-a</filename> or <filename>--append</filename>
- option with the <filename>devtool update-recipe</filename>
- command.
- These options allow you to specify the layer into which to
- write an append file:
- <literallayout class='monospaced'>
- $ devtool update-recipe <replaceable>recipe</replaceable> -a <replaceable>base-layer-directory</replaceable>
- </literallayout>
- The <filename>*.bbappend</filename> file is created at the
- appropriate path within the specified layer directory, which
- may or may not be in your <filename>bblayers.conf</filename>
- file.
- If an append file already exists, the command updates it
- appropriately.
- </para>
- </section>
-
- <section id='devtool-upgrading-a-recipe'>
- <title>Upgrading a Recipe</title>
-
- <para>
- Use the <filename>devtool upgrade</filename> command
- to upgrade an existing recipe to a new upstream version.
- The command puts the upgraded recipe file into the
- workspace along with any associated files, and extracts
- the source tree to a specified location should patches
- need rebased or added to as a result of the upgrade.
- </para>
-
- <para>
- When you use the <filename>devtool upgrade</filename> command,
- you must supply the root name of the recipe (i.e. no version,
- paths, or extensions), and you must supply the directory
- to which you want the source extracted.
- Additional command options let you control things such as
- the version number to which you want to upgrade (i.e. the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>),
- the source revision to which you want to upgrade (i.e. the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRCREV'><filename>SRCREV</filename></ulink>,
- whether or not to apply patches, and so forth.
- </para>
- </section>
-
- <section id='devtool-resetting-a-recipe'>
- <title>Resetting a Recipe</title>
-
- <para>
- Use the <filename>devtool reset</filename> command to remove a
- recipe and its configuration (e.g. the corresponding
- <filename>.bbappend</filename> file) from the workspace layer.
- Realize that this command deletes the recipe and the
- append file.
- The command does not physically move them for you.
- Consequently, you must be sure to physically relocate your
- updated recipe and the append file outside of the workspace
- layer before running the <filename>devtool reset</filename>
- command.
- </para>
-
- <para>
- If the <filename>devtool reset</filename> command detects that
- the recipe or the append files have been modified, the
- command preserves the modified files in a separate "attic"
- subdirectory under the workspace layer.
- </para>
-
- <para>
- Here is an example that resets the workspace directory that
- contains the <filename>mtr</filename> recipe:
- <literallayout class='monospaced'>
- $ devtool reset mtr
- NOTE: Cleaning sysroot for recipe mtr...
- NOTE: Leaving source tree /home/scottrif/poky/build/workspace/sources/mtr as-is; if you no
- longer need it then please delete it manually
- $
- </literallayout>
- </para>
- </section>
-
- <section id='devtool-building-your-recipe'>
- <title>Building Your Recipe</title>
-
- <para>
- Use the <filename>devtool build</filename> command to cause the
- OpenEmbedded build system to build your recipe.
- The <filename>devtool build</filename> command is equivalent to
- <filename>bitbake -c populate_sysroot</filename>.
- </para>
-
- <para>
- When you use the <filename>devtool build</filename> command,
- you must supply the root name of the recipe (i.e. no version,
- paths, or extensions).
- You can use either the "-s" or the "--disable-parallel-make"
- option to disable parallel makes during the build.
- Here is an example:
- <literallayout class='monospaced'>
- $ devtool build <replaceable>recipe</replaceable>
- </literallayout>
- </para>
- </section>
-
- <section id='devtool-building-your-image'>
- <title>Building Your Image</title>
-
- <para>
- Use the <filename>devtool build-image</filename> command
- to build an image, extending it to include packages from
- recipes in the workspace.
- Using this command is useful when you want an image that
- ready for immediate deployment onto a device for testing.
- For proper integration into a final image, you need to
- edit your custom image recipe appropriately.
- </para>
-
- <para>
- When you use the <filename>devtool build-image</filename>
- command, you must supply the name of the image.
- This command has no command line options:
- <literallayout class='monospaced'>
- $ devtool build-image <replaceable>image</replaceable>
- </literallayout>
- </para>
- </section>
-
- <section id='devtool-deploying-your-software-on-the-target-machine'>
- <title>Deploying Your Software on the Target Machine</title>
-
- <para>
- Use the <filename>devtool deploy-target</filename> command to
- deploy the recipe's build output to the live target machine:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe</replaceable>&nbsp;<replaceable>target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is the address of the
- target machine, which must be running an SSH server (i.e.
- <filename>user@hostname[:destdir]</filename>).
- </para>
-
- <para>
- This command deploys all files installed during the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
- task.
- Furthermore, you do not need to have package management enabled
- within the target machine.
- If you do, the package manager is bypassed.
- <note><title>Notes</title>
- <para>
- The <filename>deploy-target</filename>
- functionality is for development only.
- You should never use it to update an image that will be
- used in production.
- </para>
- </note>
- </para>
- </section>
-
- <section id='devtool-removing-your-software-from-the-target-machine'>
- <title>Removing Your Software from the Target Machine</title>
-
- <para>
- Use the <filename>devtool undeploy-target</filename> command to
- remove deployed build output from the target machine.
- For the <filename>devtool undeploy-target</filename> command to
- work, you must have previously used the
- <link linkend='devtool-deploying-your-software-on-the-target-machine'><filename>devtool deploy-target</filename></link>
- command.
- <literallayout class='monospaced'>
- $ devtool undeploy-target <replaceable>recipe</replaceable>&nbsp;<replaceable>target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is the address of the
- target machine, which must be running an SSH server (i.e.
- <filename>user@hostname</filename>).
- </para>
- </section>
-
- <section id='devtool-creating-the-workspace'>
- <title>Creating the Workspace Layer in an Alternative Location</title>
-
- <para>
- Use the <filename>devtool create-workspace</filename> command to
- create a new workspace layer in your
- <link linkend='build-directory'>Build Directory</link>.
- When you create a new workspace layer, it is populated with the
- <filename>README</filename> file and the
- <filename>conf</filename> directory only.
- </para>
-
- <para>
- The following example creates a new workspace layer in your
- current working and by default names the workspace layer
- "workspace":
- <literallayout class='monospaced'>
- $ devtool create-workspace
- </literallayout>
- </para>
-
- <para>
- You can create a workspace layer anywhere by supplying
- a pathname with the command.
- The following command creates a new workspace layer named
- "new-workspace":
- <literallayout class='monospaced'>
- $ devtool create-workspace /home/scottrif/new-workspace
- </literallayout>
- </para>
- </section>
-
- <section id='devtool-get-the-status-of-the-recipes-in-your-workspace'>
- <title>Get the Status of the Recipes in Your Workspace</title>
-
- <para>
- Use the <filename>devtool status</filename> command to
- list the recipes currently in your workspace.
- Information includes the paths to their respective
- external source trees.
- </para>
-
- <para>
- The <filename>devtool status</filename> command has no
- command-line options:
- <literallayout class='monospaced'>
- devtool status
- </literallayout>
- Following is sample output after using
- <link linkend='devtool-adding-a-new-recipe-to-the-workspace'><filename>devtool add</filename></link>
- to create and add the <filename>mtr_0.86.bb</filename> recipe
- to the <filename>workspace</filename> directory:
- <literallayout class='monospaced'>
- $ devtool status
- mtr: /home/scottrif/poky/build/workspace/sources/mtr (/home/scottrif/poky/build/workspace/recipes/mtr/mtr_0.86.bb)
- $
- </literallayout>
- </para>
- </section>
-
- <section id='devtool-search-for-available-target-recipes'>
- <title>Search for Available Target Recipes</title>
-
- <para>
- Use the <filename>devtool search</filename> command to
- search for available target recipes.
- The command matches the recipe name, package name,
- description, and installed files.
- The command displays the recipe name as a result of a
- match.
- </para>
-
- <para>
- When you use the <filename>devtool search</filename> command,
- you must supply a <replaceable>keyword</replaceable>.
- The command uses the <replaceable>keyword</replaceable> when
- searching for a match.
- </para>
- </section>
- </section>
-
- <section id="using-a-quilt-workflow">
- <title>Using Quilt in Your Workflow</title>
-
- <para>
- <ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>
- is a powerful tool that allows you to capture source code changes
- without having a clean source tree.
- This section outlines the typical workflow you can use to modify
- source code, test changes, and then preserve the changes in the
- form of a patch all using Quilt.
- <note><title>Tip</title>
- With regard to preserving changes to source files if you
- clean a recipe or have <filename>rm_work</filename> enabled,
- the workflow described in the
- "<link linkend='using-devtool-in-your-workflow'>Using <filename>devtool</filename> in Your Workflow</link>"
- section is a safer development flow than than the flow that
- uses Quilt.
- </note>
- </para>
-
- <para>
- Follow these general steps:
- <orderedlist>
- <listitem><para><emphasis>Find the Source Code:</emphasis>
- Temporary source code used by the OpenEmbedded build system
- is kept in the
- <link linkend='build-directory'>Build Directory</link>.
- See the
- "<link linkend='finding-the-temporary-source-code'>Finding Temporary Source Code</link>"
- section to learn how to locate the directory that has the
- temporary source code for a particular package.
- </para></listitem>
- <listitem><para><emphasis>Change Your Working Directory:</emphasis>
- You need to be in the directory that has the temporary source code.
- That directory is defined by the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
- variable.</para></listitem>
- <listitem><para><emphasis>Create a New Patch:</emphasis>
- Before modifying source code, you need to create a new patch.
- To create a new patch file, use <filename>quilt new</filename> as below:
- <literallayout class='monospaced'>
- $ quilt new my_changes.patch
- </literallayout></para></listitem>
- <listitem><para><emphasis>Notify Quilt and Add Files:</emphasis>
- After creating the patch, you need to notify Quilt about the files
- you plan to edit.
- You notify Quilt by adding the files to the patch you just created:
- <literallayout class='monospaced'>
- $ quilt add file1.c file2.c file3.c
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Edit the Files:</emphasis>
- Make your changes in the source code to the files you added
- to the patch.
- </para></listitem>
- <listitem><para><emphasis>Test Your Changes:</emphasis>
- Once you have modified the source code, the easiest way to
- your changes is by calling the
- <filename>do_compile</filename> task as shown in the
- following example:
- <literallayout class='monospaced'>
- $ bitbake -c compile -f <replaceable>package</replaceable>
- </literallayout>
- The <filename>-f</filename> or <filename>--force</filename>
- option forces the specified task to execute.
- If you find problems with your code, you can just keep editing and
- re-testing iteratively until things work as expected.
- <note>All the modifications you make to the temporary source code
- disappear once you run the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-clean'><filename>do_clean</filename></ulink>
- or
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-cleanall'><filename>do_cleanall</filename></ulink>
- tasks using BitBake (i.e.
- <filename>bitbake -c clean <replaceable>package</replaceable></filename>
- and
- <filename>bitbake -c cleanall <replaceable>package</replaceable></filename>).
- Modifications will also disappear if you use the <filename>rm_work</filename>
- feature as described in the
- "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
- section of the Yocto Project Quick Start.
- </note></para></listitem>
- <listitem><para><emphasis>Generate the Patch:</emphasis>
- Once your changes work as expected, you need to use Quilt to generate the final patch that
- contains all your modifications.
- <literallayout class='monospaced'>
- $ quilt refresh
- </literallayout>
- At this point, the <filename>my_changes.patch</filename> file has all your edits made
- to the <filename>file1.c</filename>, <filename>file2.c</filename>, and
- <filename>file3.c</filename> files.</para>
- <para>You can find the resulting patch file in the <filename>patches/</filename>
- subdirectory of the source (<filename>S</filename>) directory.</para></listitem>
- <listitem><para><emphasis>Copy the Patch File:</emphasis>
- For simplicity, copy the patch file into a directory named <filename>files</filename>,
- which you can create in the same directory that holds the recipe
- (<filename>.bb</filename>) file or the
- append (<filename>.bbappend</filename>) file.
- Placing the patch here guarantees that the OpenEmbedded build system will find
- the patch.
- Next, add the patch into the
- <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
- of the recipe.
- Here is an example:
- <literallayout class='monospaced'>
- SRC_URI += "file://my_changes.patch"
- </literallayout></para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='finding-the-temporary-source-code'>
- <title>Finding Temporary Source Code</title>
-
- <para>
- You might find it helpful during development to modify the
- temporary source code used by recipes to build packages.
- For example, suppose you are developing a patch and you need to
- experiment a bit to figure out your solution.
- After you have initially built the package, you can iteratively
- tweak the source code, which is located in the
- <link linkend='build-directory'>Build Directory</link>, and then
- you can force a re-compile and quickly test your altered code.
- Once you settle on a solution, you can then preserve your changes
- in the form of patches.
- If you are using Quilt for development, see the
- "<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>"
- section for more information.
- </para>
-
- <para>
- During a build, the unpacked temporary source code used by recipes
- to build packages is available in the Build Directory as
- defined by the
- <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'>S</ulink></filename> variable.
- Below is the default value for the <filename>S</filename> variable as defined in the
- <filename>meta/conf/bitbake.conf</filename> configuration file in the
- <link linkend='source-directory'>Source Directory</link>:
- <literallayout class='monospaced'>
- S = "${WORKDIR}/${BP}"
- </literallayout>
- You should be aware that many recipes override the <filename>S</filename> variable.
- For example, recipes that fetch their source from Git usually set
- <filename>S</filename> to <filename>${WORKDIR}/git</filename>.
- <note>
- The
- <ulink url='&YOCTO_DOCS_REF_URL;#var-BP'><filename>BP</filename></ulink>
- represents the base recipe name, which consists of the name and version:
- <literallayout class='monospaced'>
- BP = "${BPN}-${PV}"
- </literallayout>
- </note>
- </para>
-
- <para>
- The path to the work directory for the recipe
- (<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>)
- is defined as follows:
- <literallayout class='monospaced'>
- ${TMPDIR}/work/${MULTIMACH_TARGET_SYS}/${PN}/${EXTENDPE}${PV}-${PR}
- </literallayout>
- The actual directory depends on several things:
- <itemizedlist>
- <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>:
- The top-level build output directory</listitem>
- <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-MULTIMACH_TARGET_SYS'><filename>MULTIMACH_TARGET_SYS</filename></ulink>:
- The target system identifier</listitem>
- <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink>:
- The recipe name</listitem>
- <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-EXTENDPE'><filename>EXTENDPE</filename></ulink>:
- The epoch - (if
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PE'><filename>PE</filename></ulink>
- is not specified, which is usually the case for most
- recipes, then <filename>EXTENDPE</filename> is blank)</listitem>
- <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>:
- The recipe version</listitem>
- <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>:
- The recipe revision</listitem>
- </itemizedlist>
- </para>
-
- <para>
- As an example, assume a Source Directory top-level folder
- named <filename>poky</filename>, a default Build Directory at
- <filename>poky/build</filename>, and a
- <filename>qemux86-poky-linux</filename> machine target
- system.
- Furthermore, suppose your recipe is named
- <filename>foo_1.3.0.bb</filename>.
- In this case, the work directory the build system uses to
- build the package would be as follows:
- <literallayout class='monospaced'>
- poky/build/tmp/work/qemux86-poky-linux/foo/1.3.0-r0
- </literallayout>
- </para>
-
- <para>
- Now that you know where to locate the directory that has the
- temporary source code, you can use a Quilt as described in section
- "<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>"
- to make your edits, test the changes, and preserve the changes in
- the form of patches.
- </para>
- </section>
-</section>
-
-<section id='image-development-using-toaster'>
- <title>Image Development Using Toaster</title>
-
- <para>
- Toaster is a web interface to the Yocto Project's OpenEmbedded build
- system.
- You can initiate builds using Toaster as well as examine the results
- and statistics of builds.
- See the
- <ulink url='&YOCTO_DOCS_TOAST_URL;#toaster-manual-intro'>Toaster User Manual</ulink>
- for information on how to set up and use Toaster to build images.
- </para>
-</section>
-
-<section id="platdev-appdev-devshell">
- <title>Using a Development Shell</title>
-
- <para>
- When debugging certain commands or even when just editing packages,
- <filename>devshell</filename> can be a useful tool.
- When you invoke <filename>devshell</filename>, all tasks up to and
- including
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink>
- are run for the specified target.
- Then, a new terminal is opened and you are placed in
- <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink><filename>}</filename>,
- the source directory.
- In the new terminal, all the OpenEmbedded build-related environment variables are
- still defined so you can use commands such as <filename>configure</filename> and
- <filename>make</filename>.
- The commands execute just as if the OpenEmbedded build system were executing them.
- Consequently, working this way can be helpful when debugging a build or preparing
- software to be used with the OpenEmbedded build system.
- </para>
-
- <para>
- Following is an example that uses <filename>devshell</filename> on a target named
- <filename>matchbox-desktop</filename>:
- <literallayout class='monospaced'>
- $ bitbake matchbox-desktop -c devshell
- </literallayout>
- </para>
-
- <para>
- This command spawns a terminal with a shell prompt within the OpenEmbedded build environment.
- The <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_TERMINAL'><filename>OE_TERMINAL</filename></ulink>
- variable controls what type of shell is opened.
- </para>
-
- <para>
- For spawned terminals, the following occurs:
- <itemizedlist>
- <listitem><para>The <filename>PATH</filename> variable includes the
- cross-toolchain.</para></listitem>
- <listitem><para>The <filename>pkgconfig</filename> variables find the correct
- <filename>.pc</filename> files.</para></listitem>
- <listitem><para>The <filename>configure</filename> command finds the
- Yocto Project site files as well as any other necessary files.</para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- Within this environment, you can run configure or compile
- commands as if they were being run by
- the OpenEmbedded build system itself.
- As noted earlier, the working directory also automatically changes to the
- Source Directory (<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>).
- </para>
-
- <para>
- To manually run a specific task using <filename>devshell</filename>,
- run the corresponding <filename>run.*</filename> script in
- the
- <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink><filename>}/temp</filename>
- directory (e.g.,
- <filename>run.do_configure.</filename><replaceable>pid</replaceable>).
- If a task's script does not exist, which would be the case if the task was
- skipped by way of the sstate cache, you can create the task by first running
- it outside of the <filename>devshell</filename>:
- <literallayout class='monospaced'>
- $ bitbake -c <replaceable>task</replaceable>
- </literallayout>
- <note><title>Notes</title>
- <itemizedlist>
- <listitem><para>Execution of a task's <filename>run.*</filename>
- script and BitBake's execution of a task are identical.
- In other words, running the script re-runs the task
- just as it would be run using the
- <filename>bitbake -c</filename> command.
- </para></listitem>
- <listitem><para>Any <filename>run.*</filename> file that does not
- have a <filename>.pid</filename> extension is a
- symbolic link (symlink) to the most recent version of that
- file.
- </para></listitem>
- </itemizedlist>
- </note>
- </para>
-
- <para>
- Remember, that the <filename>devshell</filename> is a mechanism that allows
- you to get into the BitBake task execution environment.
- And as such, all commands must be called just as BitBake would call them.
- That means you need to provide the appropriate options for
- cross-compilation and so forth as applicable.
- </para>
-
- <para>
- When you are finished using <filename>devshell</filename>, exit the shell
- or close the terminal window.
- </para>
-
- <note><title>Notes</title>
- <itemizedlist>
- <listitem><para>
- It is worth remembering that when using <filename>devshell</filename>
- you need to use the full compiler name such as <filename>arm-poky-linux-gnueabi-gcc</filename>
- instead of just using <filename>gcc</filename>.
- The same applies to other applications such as <filename>binutils</filename>,
- <filename>libtool</filename> and so forth.
- BitBake sets up environment variables such as <filename>CC</filename>
- to assist applications, such as <filename>make</filename> to find the correct tools.
- </para></listitem>
- <listitem><para>
- It is also worth noting that <filename>devshell</filename> still works over
- X11 forwarding and similar situations.
- </para></listitem>
- </itemizedlist>
- </note>
-</section>
-
-</chapter>