From af5e4ef732faedf66c6dc1756432e9de2ac72988 Mon Sep 17 00:00:00 2001 From: Andrew Geissler Date: Fri, 16 Oct 2020 10:22:50 -0500 Subject: poky: subtree update:b23aa6b753..ad30a6d470 Armin Kuster (1): timezone: update to 2020b Bruce Ashfield (7): linux-yocto/5.4: fix kprobes build warning linux-yocto/5.4: update to v5.4.67 linux-yocto/5.8: update to v5.8.11 linux-yocto/5.4: update to v5.4.68 linux-yocto/5.8: update to v5.8.12 linux-yocto/5.4: update to v5.4.69 linux-yocto/5.8: update to v5.8.13 Fabio Berton (1): weston-init: Add environment file support for systemd unit file Jon Mason (5): armv8/tunes: Move TUNECONFLICTS armv8/tunes: reference parent's TUNE_FEATURES armv8/tunes: Add tunes for supported ARMv8a cores armv8/tunes: Add tunes for supported ARMv8.2a cores tune-cortexa32: fix cortexa32 tune Joshua Watt (2): classes/sanity: Bump minimum python version to 3.5 classes/waf: Add build and install arguments Khem Raj (3): systemd: Use ROOTPREFIX without suffixed slash in systemd.pc.in musl: Update to master strace: Fix value of IPPROTO_MAX Martin Jansa (3): base.bbclass: use os.path.normpath instead of just comparing WORKDIR and S as strings mtd-utils: don't use trailing slash in S base.bbclass: warn when there is trailing slash in S or B variables Michael Thalmeier (1): IMAGE_LOCALES_ARCHIVE: add option to prevent locale archive creation Naoki Hayama (3): uninative: Fix typo in error message local.conf.sample: Fix comment typo local.conf.sample.extended: Fix comment typo Naveen Saini (2): linux-yocto: update genericx86* SRCREV for 5.4 linux-yocto: update genericx86* SRCREV for 5.8 Nicolas Dechesne (8): bitbake: docs: ref-variables: add links to terms in glossary bitbake: docs: sphinx: replace special quotes with double quotes bitbake: docs: update README file after migrationg to Sphinx bitbake: docs: sphinx: report errors when dependencies are not met bitbake: sphinx: remove DocBook files bitbake: sphinx: rename Makefile.sphinx sphinx: remove DocBook files sphinx: rename Makefile.sphinx Peter Kjellerstedt (1): tune-cortexa65.inc: Correct TUNE_FEATURES_tune-cortexa65 Quentin Schulz (4): docs: ref-manual: ref-variables: fix one-letter pointer links in glossary docs: ref-manual: ref-variables: fix alphabetical order in glossary docs: ref-manual: ref-variables: add links to terms in glossary bitbake: docs: static: theme_overrides.css: fix responsive design on <640px screens Richard Purdie (25): glibc: do_stash_locale must not delete files from ${D} libtools-cross/shadow-sysroot: Use nopackages inherit pseudo: Ignore mismatched inodes from the db pseudo: Add support for ignoring paths from the pseudo DB pseudo: Abort on mismatch patch psuedo: Add tracking of linked files for fds pseudo: Fix xattr segfault pseudo: Add may unlink patch pseudo: Add pathfix patch base/bitbake.conf: Enable pseudo path filtering wic: Handle new PSEUDO_IGNORE_PATHS variable pseudo: Fix statx function usage bitbake.conf: Extend PSEUDO_IGNORE_PATHS to ${COREBASE}/meta docs: Fix license CC-BY-2.0-UK -> CC-BY-SA-2.0-UK abi_version,sanity: Tell users TMPDIR must be clean after pseudo changes pseudo: Update to account for patches merged on branch pseudo: Upgrade to include mkostemp64 wrapper poky.conf: Drop OELAYOUT_ABI poking bitbake: command: Ensure exceptions inheriting from BBHandledException are visible bitbake: tinfoil: When sending commands we need to process events scripts/oe-build-perf-report: Allow operation with no buildstats oe-build-perf-report: Ensure correct data is shown for multiple branch options skeleton/baremetal-helloworld: Fix trailing slash oeqa/selftest/runtime_test: Exclude gpg directory from pseudo database bitbake: process: Show command exceptions in the server log as well Ross Burton (10): bjam-native: don't do debug builds coreutils: improve coreutils-ptest RDEPENDS parted: improve ptest devtool: remove unused variable selftest: skip npm tests if nodejs-native isn't available selftest: add test for recipes with patches in overrides devtool: fix modify with patches in override directories boost: build a standalone boost.build boost: don't specify gcc version boost: consolidate and update library list Usama Arif (1): kernel-fitimage: generate openssl RSA keys for signing fitimage Victor Kamensky (2): qemu: add 34Kf-64tlb fictitious cpu type qemumips: use 34Kf-64tlb CPU emulation Yann Dirson (1): rngd: fix --debug to also filter syslog() calls Yoann Congal (1): bitbake-bblayers/create: Make the example recipe print its message Signed-off-by: Andrew Geissler Change-Id: I7139cb04b43f722a2118df5346a7a22a13c6a240 --- poky/documentation/sdk-manual/sdk-extensible.xml | 1847 ---------------------- 1 file changed, 1847 deletions(-) delete mode 100644 poky/documentation/sdk-manual/sdk-extensible.xml (limited to 'poky/documentation/sdk-manual/sdk-extensible.xml') diff --git a/poky/documentation/sdk-manual/sdk-extensible.xml b/poky/documentation/sdk-manual/sdk-extensible.xml deleted file mode 100644 index a73a07a7b..000000000 --- a/poky/documentation/sdk-manual/sdk-extensible.xml +++ /dev/null @@ -1,1847 +0,0 @@ - %poky; ] > - - - - - Using the Extensible SDK - - - This chapter describes the extensible SDK and how to install it. - Information covers the pieces of the SDK, how to install it, and - presents a look at using the devtool - functionality. - The extensible SDK makes it easy to add new applications and libraries - to an image, modify the source for an existing component, test - changes on the target hardware, and ease integration into the rest of - the - OpenEmbedded build system. - - For a side-by-side comparison of main features supported for an - extensible SDK as compared to a standard SDK, see the - "Introduction" - section. - - - - - In addition to the functionality available through - devtool, you can alternatively make use of the - toolchain directly, for example from Makefile and Autotools. - See the - "Using the SDK Toolchain Directly" - chapter for more information. - - -
- Why use the Extensible SDK and What is in It? - - - The extensible SDK provides a cross-development toolchain and - libraries tailored to the contents of a specific image. - You would use the Extensible SDK if you want a toolchain experience - supplemented with the powerful set of devtool - commands tailored for the Yocto Project environment. - - - - The installed extensible SDK consists of several files and - directories. - Basically, it contains an SDK environment setup script, some - configuration files, an internal build system, and the - devtool functionality. - -
- -
- Installing the Extensible SDK - - - The first thing you need to do is install the SDK on your - Build Host - by running the *.sh installation script. - - - - You can download a tarball installer, which includes the - pre-built toolchain, the runqemu - script, the internal build system, devtool, - and support files from the appropriate - toolchain - directory within the Index of Releases. - Toolchains are available for several 32-bit and 64-bit - architectures with the x86_64 directories, - respectively. - The toolchains the Yocto Project provides are based off the - core-image-sato and - core-image-minimal images and contain - libraries appropriate for developing against that image. - - - - The names of the tarball installer scripts are such that a - string representing the host system appears first in the - filename and then is immediately followed by a string - representing the target architecture. - An extensible SDK has the string "-ext" as part of the name. - Following is the general form: - - poky-glibc-host_system-image_type-arch-toolchain-ext-release_version.sh - - Where: - host_system is a string representing your development system: - - i686 or x86_64. - - image_type is the image for which the SDK was built: - - core-image-sato or core-image-minimal - - arch is a string representing the tuned target architecture: - - aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon - - release_version is a string representing the release number of the Yocto Project: - - &DISTRO;, &DISTRO;+snapshot - - For example, the following SDK installer is for a 64-bit - development host system and a i586-tuned target architecture - based off the SDK for core-image-sato and - using the current &DISTRO; snapshot: - - poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh - - - As an alternative to downloading an SDK, you can build the - SDK installer. - For information on building the installer, see the - "Building an SDK Installer" - section. - - - - - The SDK and toolchains are self-contained and by default are - installed into the poky_sdk folder in your - home directory. - You can choose to install the extensible SDK in any location when - you run the installer. - However, because files need to be written under that directory - during the normal course of operation, the location you choose - for installation must be writable for whichever - users need to use the SDK. - - - - The following command shows how to run the installer given a - toolchain tarball for a 64-bit x86 development host system and - a 64-bit x86 target architecture. - The example assumes the SDK installer is located in - ~/Downloads/ and has execution rights. - - If you do not have write permissions for the directory - into which you are installing the SDK, the installer - notifies you and exits. - For that case, set up the proper permissions in the directory - and run the installer again. - - - $ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh - Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5 - ========================================================================== - Enter target directory for SDK (default: ~/poky_sdk): - You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y - Extracting SDK..............done - Setting it up... - Extracting buildtools... - Preparing build system... - Parsing recipes: 100% |##################################################################| Time: 0:00:52 - Initialising tasks: 100% |###############################################################| Time: 0:00:00 - Checking sstate mirror object availability: 100% |#######################################| Time: 0:00:00 - Loading cache: 100% |####################################################################| Time: 0:00:00 - Initialising tasks: 100% |###############################################################| Time: 0:00:00 - done - SDK has been successfully set up and is ready to be used. - Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g. - $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux - - - -
- -
- Running the Extensible SDK Environment Setup Script - - - Once you have the SDK installed, you must run the SDK environment - setup script before you can actually use the SDK. - This setup script resides in the directory you chose when you - installed the SDK, which is either the default - poky_sdk directory or the directory you - chose during installation. - - - - Before running the script, be sure it is the one that matches the - architecture for which you are developing. - Environment setup scripts begin with the string - "environment-setup" and include as part of - their name the tuned target architecture. - As an example, the following commands set the working directory - to where the SDK was installed and then source the environment - setup script. - In this example, the setup script is for an IA-based - target machine using i586 tuning: - - $ cd /home/scottrif/poky_sdk - $ source environment-setup-core2-64-poky-linux - SDK environment now set up; additionally you may now run devtool to perform development tasks. - Run devtool --help for further details. - - Running the setup script defines many environment variables needed - in order to use the SDK (e.g. PATH, - CC, - LD, - and so forth). - If you want to see all the environment variables the script - exports, examine the installation file itself. - -
- -
- Using <filename>devtool</filename> in Your SDK Workflow - - - The cornerstone of the extensible SDK is a command-line tool - called devtool. - This tool provides a number of features that help - you build, test and package software within the extensible SDK, and - optionally integrate it into an image built by the OpenEmbedded - build system. - Tip - The use of devtool is not limited to - the extensible SDK. - You can use devtool to help you easily - develop any project whose build output must be part of an - image built using the build system. - - - - - The devtool command line is organized - similarly to - Git in that it - has a number of sub-commands for each function. - You can run devtool --help to see all the - commands. - - See the - "devtool Quick Reference" - in the Yocto Project Reference Manual for a - devtool quick reference. - - - - - Three devtool subcommands exist that provide - entry-points into development: - - - devtool add: - Assists in adding new software to be built. - - - devtool modify: - Sets up an environment to enable you to modify the source of - an existing component. - - - devtool upgrade: - Updates an existing recipe so that you can build it for - an updated set of source files. - - - As with the build system, "recipes" represent software packages - within devtool. - When you use devtool add, a recipe is - automatically created. - When you use devtool modify, the specified - existing recipe is used in order to determine where to get the - source code and how to patch it. - In both cases, an environment is set up so that when you build the - recipe a source tree that is under your control is used in order to - allow you to make changes to the source as desired. - By default, new recipes and the source go into a "workspace" - directory under the SDK. - - - - The remainder of this section presents the - devtool add, - devtool modify, and - devtool upgrade workflows. - - -
- Use <filename>devtool add</filename> to Add an Application - - - The devtool add command generates - a new recipe based on existing source code. - This command takes advantage of the - workspace - layer that many devtool commands - use. - The command is flexible enough to allow you to extract source - code into both the workspace or a separate local Git repository - and to use existing code that does not need to be extracted. - - - - Depending on your particular scenario, the arguments and options - you use with devtool add form different - combinations. - The following diagram shows common development flows - you would use with the devtool add - command: - - - - - - - - - Generating the New Recipe: - The top part of the flow shows three scenarios by which - you could use devtool add to - generate a recipe based on existing source code. - - In a shared development environment, it is - typical for other developers to be responsible for - various areas of source code. - As a developer, you are probably interested in using - that source code as part of your development within - the Yocto Project. - All you need is access to the code, a recipe, and a - controlled area in which to do your work. - - Within the diagram, three possible scenarios - feed into the devtool add workflow: - - - Left: - The left scenario in the figure represents a - common situation where the source code does not - exist locally and needs to be extracted. - In this situation, the source code is extracted - to the default workspace - you do not - want the files in some specific location - outside of the workspace. - Thus, everything you need will be located in - the workspace: - - $ devtool add recipe fetchuri - - With this command, devtool - extracts the upstream source files into a local - Git repository within the - sources folder. - The command then creates a recipe named - recipe and a - corresponding append file in the workspace. - If you do not provide - recipe, the command - makes an attempt to determine the recipe name. - - - Middle: - The middle scenario in the figure also - represents a situation where the source code - does not exist locally. - In this case, the code is again upstream - and needs to be extracted to some - local area - this time outside of the default - workspace. - - If required, devtool - always creates - a Git repository locally during the - extraction. - - Furthermore, the first positional argument - srctree in this - case identifies where the - devtool add command - will locate the extracted code outside of the - workspace. - You need to specify an empty directory: - - $ devtool add recipe srctree fetchuri - - In summary, the source code is pulled from - fetchuri and - extracted into the location defined by - srctree as a local - Git repository. - - Within workspace, - devtool creates a - recipe named recipe - along with an associated append file. - - - Right: - The right scenario in the figure represents a - situation where the - srctree has been - previously prepared outside of the - devtool workspace. - - The following command provides a new - recipe name and identifies the existing source - tree location: - - $ devtool add recipe srctree - - The command examines the source code and - creates a recipe named - recipe for the code - and places the recipe into the workspace. - - - Because the extracted source code already - exists, devtool does not - try to relocate the source code into the - workspace - only the new recipe is placed - in the workspace. - - Aside from a recipe folder, the command - also creates an associated append folder and - places an initial - *.bbappend file within. - - - - - Edit the Recipe: - You can use devtool edit-recipe - to open up the editor as defined by the - $EDITOR environment variable - and modify the file: - - $ devtool edit-recipe recipe - - From within the editor, you can make modifications to - the recipe that take affect when you build it later. - - - Build the Recipe or Rebuild the Image: - The next step you take depends on what you are going - to do with the new code. - - If you need to eventually move the build output - to the target hardware, use the following - devtool command: - - $ devtool build recipe - - - On the other hand, if you want an image to - contain the recipe's packages from the workspace - for immediate deployment onto a device (e.g. for - testing purposes), you can use - the devtool build-image command: - - $ devtool build-image image - - - - Deploy the Build Output: - When you use the devtool build - command to build out your recipe, you probably want to - see if the resulting build output works as expected - on the target hardware. - - This step assumes you have a previously built - image that is already either running in QEMU or - is running on actual hardware. - Also, it is assumed that for deployment of the - image to the target, SSH is installed in the image - and, if the image is running on real hardware, - you have network access to and from your - development machine. - - You can deploy your build output to that target - hardware by using the - devtool deploy-target command: - - $ devtool deploy-target recipe target - - The target is a live target - machine running as an SSH server. - - You can, of course, also deploy the image you - build to actual hardware by using the - devtool build-image command. - However, devtool does not provide - a specific command that allows you to deploy the - image to actual hardware. - - - Finish Your Work With the Recipe: - The devtool finish command creates - any patches corresponding to commits in the local - Git repository, moves the new recipe to a more permanent - layer, and then resets the recipe so that the recipe is - built normally rather than from the workspace. - - $ devtool finish recipe layer - - - Any changes you want to turn into patches must be - committed to the Git repository in the source tree. - - - As mentioned, the - devtool finish command moves the - final recipe to its permanent layer. - - - As a final process of the - devtool finish command, the state - of the standard layers and the upstream source is - restored so that you can build the recipe from those - areas rather than the workspace. - - You can use the devtool reset - command to put things back should you decide you - do not want to proceed with your work. - If you do use this command, realize that the source - tree is preserved. - - - - -
- -
- Use <filename>devtool modify</filename> to Modify the Source of an Existing Component - - - The devtool modify command prepares the - way to work on existing code that already has a local recipe in - place that is used to build the software. - The command is flexible enough to allow you to extract code - from an upstream source, specify the existing recipe, and - keep track of and gather any patch files from other developers - that are associated with the code. - - - - Depending on your particular scenario, the arguments and options - you use with devtool modify form different - combinations. - The following diagram shows common development flows for the - devtool modify command: - - - - - - - - - - Preparing to Modify the Code: - The top part of the flow shows three scenarios by which - you could use devtool modify to - prepare to work on source files. - Each scenario assumes the following: - - - The recipe exists locally in a layer external - to the devtool workspace. - - - The source files exist either upstream in an - un-extracted state or locally in a previously - extracted state. - - - The typical situation is where another developer has - created a layer for use with the Yocto Project and - their recipe already resides in that layer. - Furthermore, their source code is readily available - either upstream or locally. - - - Left: - The left scenario in the figure represents a - common situation where the source code does - not exist locally and it needs to be extracted - from an upstream source. - In this situation, the source is extracted - into the default devtool - workspace location. - The recipe, in this scenario, is in its own - layer outside the workspace - (i.e. - meta-layername). - - - The following command identifies the - recipe and, by default, extracts the source - files: - - $ devtool modify recipe - - Once devtoollocates the - recipe, devtool uses the - recipe's - SRC_URI - statements to locate the source code and any - local patch files from other developers. - - With this scenario, no - srctree argument - exists. - Consequently, the default behavior of the - devtool modify command is - to extract the source files pointed to by the - SRC_URI statements into a - local Git structure. - Furthermore, the location for the extracted - source is the default area within the - devtool workspace. - The result is that the command sets up both - the source code and an append file within the - workspace while the recipe remains in its - original location. - - Additionally, if you have any non-patch - local files (i.e. files referred to with - file:// entries in - SRC_URI statement excluding - *.patch/ or - *.diff), these files are - copied to an - oe-local-files folder - under the newly created source tree. - Copying the files here gives you a convenient - area from which you can modify the files. - Any changes or additions you make to those - files are incorporated into the build the next - time you build the software just as are other - changes you might have made to the source. - - - Middle: - The middle scenario in the figure represents a - situation where the source code also does not - exist locally. - In this case, the code is again upstream - and needs to be extracted to some - local area as a Git repository. - The recipe, in this scenario, is again local - and in its own layer outside the workspace. - - - The following command tells - devtool the recipe with - which to work and, in this case, identifies a - local area for the extracted source files that - exists outside of the default - devtool workspace: - - $ devtool modify recipe srctree - - - You cannot provide a URL for - srctree using - the devtool command. - - As with all extractions, the command uses - the recipe's SRC_URI - statements to locate the source files and any - associated patch files. - Non-patch files are copied to an - oe-local-files folder - under the newly created source tree. - - Once the files are located, the command - by default extracts them into - srctree. - - Within workspace, - devtool creates an append - file for the recipe. - The recipe remains in its original location but - the source files are extracted to the location - you provide with - srctree. - - - Right: - The right scenario in the figure represents a - situation where the source tree - (srctree) already - exists locally as a previously extracted Git - structure outside of the - devtool workspace. - In this example, the recipe also exists - elsewhere locally in its own layer. - - - The following command tells - devtool the recipe - with which to work, uses the "-n" option to - indicate source does not need to be extracted, - and uses srctree to - point to the previously extracted source files: - - $ devtool modify -n recipe srctree - - - - If an oe-local-files - subdirectory happens to exist and it contains - non-patch files, the files are used. - However, if the subdirectory does not exist and - you run the devtool finish - command, any non-patch files that might exist - next to the recipe are removed because it - appears to devtool that - you have deleted those files. - - Once the - devtool modify command - finishes, it creates only an append file for - the recipe in the devtool - workspace. - The recipe and the source code remain in their - original locations. - - - - - Edit the Source: - Once you have used the - devtool modify command, you are - free to make changes to the source files. - You can use any editor you like to make and save - your source code modifications. - - - Build the Recipe or Rebuild the Image: - The next step you take depends on what you are going - to do with the new code. - - If you need to eventually move the build output - to the target hardware, use the following - devtool command: - - $ devtool build recipe - - - On the other hand, if you want an image to - contain the recipe's packages from the workspace - for immediate deployment onto a device (e.g. for - testing purposes), you can use - the devtool build-image command: - - $ devtool build-image image - - - - Deploy the Build Output: - When you use the devtool build - command to build out your recipe, you probably want to - see if the resulting build output works as expected - on target hardware. - - This step assumes you have a previously built - image that is already either running in QEMU or - running on actual hardware. - Also, it is assumed that for deployment of the image - to the target, SSH is installed in the image and if - the image is running on real hardware that you have - network access to and from your development machine. - - You can deploy your build output to that target - hardware by using the - devtool deploy-target command: - - $ devtool deploy-target recipe target - - The target is a live target - machine running as an SSH server. - - You can, of course, use other methods to deploy - the image you built using the - devtool build-image command to - actual hardware. - devtool does not provide - a specific command to deploy the image to actual - hardware. - - - Finish Your Work With the Recipe: - The devtool finish command creates - any patches corresponding to commits in the local - Git repository, updates the recipe to point to them - (or creates a .bbappend file to do - so, depending on the specified destination layer), and - then resets the recipe so that the recipe is built - normally rather than from the workspace. - - $ devtool finish recipe layer - - - Any changes you want to turn into patches must be - staged and committed within the local Git - repository before you use the - devtool finish command. - - - Because there is no need to move the recipe, - devtool finish either updates the - original recipe in the original layer or the command - creates a .bbappend file in a - different layer as provided by - layer. - Any work you did in the - oe-local-files directory is - preserved in the original files next to the recipe - during the devtool finish - command. - - As a final process of the - devtool finish command, the state - of the standard layers and the upstream source is - restored so that you can build the recipe from those - areas rather than from the workspace. - - You can use the devtool reset - command to put things back should you decide you - do not want to proceed with your work. - If you do use this command, realize that the source - tree is preserved. - - - - -
- -
- Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software - - - The devtool upgrade command upgrades - an existing recipe to that of a more up-to-date version - found upstream. - Throughout the life of software, recipes continually undergo - version upgrades by their upstream publishers. - You can use the devtool upgrade - workflow to make sure your recipes you are using for builds - are up-to-date with their upstream counterparts. - - Several methods exist by which you can upgrade recipes - - devtool upgrade happens to be one. - You can read about all the methods by which you can - upgrade recipes in the - "Upgrading Recipes" - section of the Yocto Project Development Tasks Manual. - - - - - The devtool upgrade command is flexible - enough to allow you to specify source code revision and - versioning schemes, extract code into or out of the - devtool - workspace, - and work with any source file forms that the - fetchers - support. - - - - The following diagram shows the common development flow - used with the devtool upgrade command: - - - - - - - - - - Initiate the Upgrade: - The top part of the flow shows the typical scenario by - which you use the devtool upgrade - command. - The following conditions exist: - - - The recipe exists in a local layer external - to the devtool workspace. - - - The source files for the new release - exist in the same location pointed to by - SRC_URI - in the recipe (e.g. a tarball with the new - version number in the name, or as a different - revision in the upstream Git repository). - - - A common situation is where third-party software has - undergone a revision so that it has been upgraded. - The recipe you have access to is likely in your own - layer. - Thus, you need to upgrade the recipe to use the - newer version of the software: - - $ devtool upgrade -V version recipe - - By default, the devtool upgrade - command extracts source code into the - sources directory in the - workspace. - If you want the code extracted to any other location, - you need to provide the - srctree positional argument - with the command as follows: - - $ devtool upgrade -V version recipe srctree - - - In this example, the "-V" option specifies the new - version. - If you don't use "-V", the command upgrades the - recipe to the latest version. - - If the source files pointed to by the - SRC_URI statement in the recipe - are in a Git repository, you must provide the "-S" - option and specify a revision for the software. - - Once devtool locates the - recipe, it uses the SRC_URI - variable to locate the source code and any local patch - files from other developers. - The result is that the command sets up the source - code, the new version of the recipe, and an append file - all within the workspace. - - Additionally, if you have any non-patch - local files (i.e. files referred to with - file:// entries in - SRC_URI statement excluding - *.patch/ or - *.diff), these files are - copied to an - oe-local-files folder - under the newly created source tree. - Copying the files here gives you a convenient - area from which you can modify the files. - Any changes or additions you make to those - files are incorporated into the build the next - time you build the software just as are other - changes you might have made to the source. - - - Resolve any Conflicts created by the Upgrade: - Conflicts could exist due to the software being - upgraded to a new version. - Conflicts occur if your recipe specifies some patch - files in SRC_URI that conflict - with changes made in the new version of the software. - For such cases, you need to resolve the conflicts - by editing the source and following the normal - git rebase conflict resolution - process. - - Before moving onto the next step, be sure to - resolve any such conflicts created through use of a - newer or different version of the software. - - - Build the Recipe or Rebuild the Image: - The next step you take depends on what you are going - to do with the new code. - - If you need to eventually move the build output - to the target hardware, use the following - devtool command: - - $ devtool build recipe - - - On the other hand, if you want an image to - contain the recipe's packages from the workspace - for immediate deployment onto a device (e.g. for - testing purposes), you can use - the devtool build-image command: - - $ devtool build-image image - - - - Deploy the Build Output: - When you use the devtool build - command or bitbake to build - your recipe, you probably want to see if the resulting - build output works as expected on target hardware. - - This step assumes you have a previously built - image that is already either running in QEMU or - running on actual hardware. - Also, it is assumed that for deployment of the - image to the target, SSH is installed in the image - and if the image is running on real hardware that - you have network access to and from your - development machine. - - You can deploy your build output to that target - hardware by using the - devtool deploy-target command: - - $ devtool deploy-target recipe target - - The target is a live target - machine running as an SSH server. - - You can, of course, also deploy the image you - build using the - devtool build-image command - to actual hardware. - However, devtool does not provide - a specific command that allows you to do this. - - - Finish Your Work With the Recipe: - The devtool finish command creates - any patches corresponding to commits in the local - Git repository, moves the new recipe to a more - permanent layer, and then resets the recipe so that - the recipe is built normally rather than from the - workspace. - - Any work you did in the - oe-local-files directory is - preserved in the original files next to the recipe - during the devtool finish - command. - - - If you specify a destination layer that is the same as - the original source, then the old version of the - recipe and associated files are removed prior to - adding the new version. - - $ devtool finish recipe layer - - - Any changes you want to turn into patches must be - committed to the Git repository in the source tree. - - - As a final process of the - devtool finish command, the state - of the standard layers and the upstream source is - restored so that you can build the recipe from those - areas rather than the workspace. - - You can use the devtool reset - command to put things back should you decide you - do not want to proceed with your work. - If you do use this command, realize that the source - tree is preserved. - - - - -
-
- -
- A Closer Look at <filename>devtool add</filename> - - - The devtool add command automatically creates - a recipe based on the source tree you provide with the command. - Currently, the command has support for the following: - - - Autotools (autoconf and - automake) - - - CMake - - - Scons - - - qmake - - - Plain Makefile - - - Out-of-tree kernel module - - - Binary package (i.e. "-b" option) - - - Node.js module - - - Python modules that use setuptools - or distutils - - - - - - Apart from binary packages, the determination of how a source tree - should be treated is automatic based on the files present within - that source tree. - For example, if a CMakeLists.txt file is found, - then the source tree is assumed to be using - CMake and is treated accordingly. - - In most cases, you need to edit the automatically generated - recipe in order to make it build properly. - Typically, you would go through several edit and build cycles - until the recipe successfully builds. - Once the recipe builds, you could use possible further - iterations to test the recipe on the target device. - - - - - The remainder of this section covers specifics regarding how parts - of the recipe are generated. - - -
- Name and Version - - - If you do not specify a name and version on the command - line, devtool add uses various metadata - within the source tree in an attempt to determine - the name and version of the software being built. - Based on what the tool determines, devtool - sets the name of the created recipe file accordingly. - - - - If devtool cannot determine the name and - version, the command prints an error. - For such cases, you must re-run the command and provide - the name and version, just the name, or just the version as - part of the command line. - - - - Sometimes the name or version determined from the source tree - might be incorrect. - For such a case, you must reset the recipe: - - $ devtool reset -n recipename - - After running the devtool reset command, - you need to run devtool add again and - provide the name or the version. - -
- -
- Dependency Detection and Mapping - - - The devtool add command attempts to - detect build-time dependencies and map them to other recipes - in the system. - During this mapping, the command fills in the names of those - recipes as part of the - DEPENDS - variable within the recipe. - If a dependency cannot be mapped, devtool - places a comment in the recipe indicating such. - The inability to map a dependency can result from naming not - being recognized or because the dependency simply is not - available. - For cases where the dependency is not available, you must use - the devtool add command to add an - additional recipe that satisfies the dependency. - Once you add that recipe, you need to update the - DEPENDS variable in the original recipe - to include the new recipe. - - - - If you need to add runtime dependencies, you can do so by - adding the following to your recipe: - - RDEPENDS_${PN} += "dependency1 dependency2 ..." - - - The devtool add command often cannot - distinguish between mandatory and optional dependencies. - Consequently, some of the detected dependencies might - in fact be optional. - When in doubt, consult the documentation or the configure - script for the software the recipe is building for further - details. - In some cases, you might find you can substitute the - dependency with an option that disables the associated - functionality passed to the configure script. - - -
- -
- License Detection - - - The devtool add command attempts to - determine if the software you are adding is able to be - distributed under a common, open-source license. - If so, the command sets the - LICENSE - value accordingly. - You should double-check the value added by the command against - the documentation or source files for the software you are - building and, if necessary, update that - LICENSE value. - - - - The devtool add command also sets the - LIC_FILES_CHKSUM - value to point to all files that appear to be license-related. - Realize that license statements often appear in comments at - the top of source files or within the documentation. - In such cases, the command does not recognize those license - statements. - Consequently, you might need to amend the - LIC_FILES_CHKSUM variable to point to one - or more of those comments if present. - Setting LIC_FILES_CHKSUM is particularly - important for third-party software. - The mechanism attempts to ensure correct licensing should you - upgrade the recipe to a newer upstream version in future. - Any change in licensing is detected and you receive an error - prompting you to check the license text again. - - - - If the devtool add command cannot - determine licensing information, devtool - sets the LICENSE value to "CLOSED" and - leaves the LIC_FILES_CHKSUM value unset. - This behavior allows you to continue with development even - though the settings are unlikely to be correct in all cases. - You should check the documentation or source files for the - software you are building to determine the actual license. - -
- -
- Adding Makefile-Only Software - - - The use of Make by itself is very common in both proprietary - and open-source software. - Unfortunately, Makefiles are often not written with - cross-compilation in mind. - Thus, devtool add often cannot do very - much to ensure that these Makefiles build correctly. - It is very common, for example, to explicitly call - gcc instead of using the - CC - variable. - Usually, in a cross-compilation environment, - gcc is the compiler for the build host - and the cross-compiler is named something similar to - arm-poky-linux-gnueabi-gcc and might - require arguments (e.g. to point to the associated sysroot - for the target machine). - - - - When writing a recipe for Makefile-only software, keep the - following in mind: - - - You probably need to patch the Makefile to use - variables instead of hardcoding tools within the - toolchain such as gcc and - g++. - - - The environment in which Make runs is set up with - various standard variables for compilation (e.g. - CC, CXX, and - so forth) in a similar manner to the environment set - up by the SDK's environment setup script. - One easy way to see these variables is to run the - devtool build command on the - recipe and then look in - oe-logs/run.do_compile. - Towards the top of this file, a list of environment - variables exists that are being set. - You can take advantage of these variables within the - Makefile. - - - If the Makefile sets a default for a variable using "=", - that default overrides the value set in the environment, - which is usually not desirable. - For this case, you can either patch the Makefile - so it sets the default using the "?=" operator, or - you can alternatively force the value on the - make command line. - To force the value on the command line, add the - variable setting to - EXTRA_OEMAKE - or - PACKAGECONFIG_CONFARGS - within the recipe. - Here is an example using EXTRA_OEMAKE: - - EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'" - - In the above example, single quotes are used around the - variable settings as the values are likely to contain - spaces because required default options are passed to - the compiler. - - - Hardcoding paths inside Makefiles is often problematic - in a cross-compilation environment. - This is particularly true because those hardcoded paths - often point to locations on the build host and thus - will either be read-only or will introduce - contamination into the cross-compilation because they - are specific to the build host rather than the target. - Patching the Makefile to use prefix variables or other - path variables is usually the way to handle this - situation. - - - Sometimes a Makefile runs target-specific commands such - as ldconfig. - For such cases, you might be able to apply patches that - remove these commands from the Makefile. - - - -
- -
- Adding Native Tools - - - Often, you need to build additional tools that run on the - build host - as opposed to the target. - You should indicate this requirement by using one of the - following methods when you run - devtool add: - - - Specify the name of the recipe such that it ends - with "-native". - Specifying the name like this produces a recipe that - only builds for the build host. - - - Specify the "‐‐also-native" option with the - devtool add command. - Specifying this option creates a recipe file that still - builds for the target but also creates a variant with - a "-native" suffix that builds for the build host. - - - - If you need to add a tool that is shipped as part of a - source tree that builds code for the target, you can - typically accomplish this by building the native and target - parts separately rather than within the same compilation - process. - Realize though that with the "‐‐also-native" - option, you can add the tool using just one recipe file. - - -
- -
- Adding Node.js Modules - - - You can use the devtool add command two - different ways to add Node.js modules: 1) Through - npm and, 2) from a repository or local - source. - - - - Use the following form to add Node.js modules through - npm: - - $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1" - - The name and version parameters are mandatory. - Lockdown and shrinkwrap files are generated and pointed to by - the recipe in order to freeze the version that is fetched for - the dependencies according to the first time. - This also saves checksums that are verified on future fetches. - Together, these behaviors ensure the reproducibility and - integrity of the build. - Notes - - - You must use quotes around the URL. - The devtool add does not require - the quotes, but the shell considers ";" as a splitter - between multiple commands. - Thus, without the quotes, - devtool add does not receive the - other parts, which results in several "command not - found" errors. - - - In order to support adding Node.js modules, a - nodejs recipe must be part - of your SDK. - - - - - - - As mentioned earlier, you can also add Node.js modules - directly from a repository or local source tree. - To add modules this way, use devtool add - in the following form: - - $ devtool add https://github.com/diversario/node-ssdp - - In this example, devtool fetches the - specified Git repository, detects the code as Node.js - code, fetches dependencies using npm, and - sets - SRC_URI - accordingly. - -
-
- -
- Working With Recipes - - - When building a recipe using the - devtool build command, the typical build - progresses as follows: - - - Fetch the source - - - Unpack the source - - - Configure the source - - - Compile the source - - - Install the build output - - - Package the installed output - - - For recipes in the workspace, fetching and unpacking is disabled - as the source tree has already been prepared and is persistent. - Each of these build steps is defined as a function (task), usually - with a "do_" prefix (e.g. - do_fetch, - do_unpack, - and so forth). - These functions are typically shell scripts but can instead be - written in Python. - - - - If you look at the contents of a recipe, you will see that the - recipe does not include complete instructions for building the - software. - Instead, common functionality is encapsulated in classes inherited - with the inherit directive. - This technique leaves the recipe to describe just the things that - are specific to the software being built. - A - base - class exists that is implicitly inherited by all recipes and - provides the functionality that most recipes typically need. - - - - The remainder of this section presents information useful when - working with recipes. - - -
- Finding Logs and Work Files - - - After the first run of the devtool build - command, recipes that were previously created using the - devtool add command or whose sources were - modified using the devtool modify - command contain symbolic links created within the source tree: - - - oe-logs: - This link points to the directory in which log files - and run scripts for each build step are created. - - - oe-workdir: - This link points to the temporary work area for the - recipe. - The following locations under - oe-workdir are particularly - useful: - - - image/: - Contains all of the files installed during - the - do_install - stage. - Within a recipe, this directory is referred - to by the expression - ${D}. - - - sysroot-destdir/: - Contains a subset of files installed within - do_install that have - been put into the shared sysroot. - For more information, see the - "Sharing Files Between Recipes" - section. - - - packages-split/: - Contains subdirectories for each package - produced by the recipe. - For more information, see the - "Packaging" - section. - - - - - You can use these links to get more information on what is - happening at each build step. - -
- -
- Setting Configure Arguments - - - If the software your recipe is building uses GNU autoconf, - then a fixed set of arguments is passed to it to enable - cross-compilation plus any extras specified by - EXTRA_OECONF - or - PACKAGECONFIG_CONFARGS - set within the recipe. - If you wish to pass additional options, add them to - EXTRA_OECONF or - PACKAGECONFIG_CONFARGS. - Other supported build tools have similar variables - (e.g. - EXTRA_OECMAKE - for CMake, - EXTRA_OESCONS - for Scons, and so forth). - If you need to pass anything on the make - command line, you can use EXTRA_OEMAKE or the - PACKAGECONFIG_CONFARGS - variables to do so. - - - - You can use the devtool configure-help command - to help you set the arguments listed in the previous paragraph. - The command determines the exact options being passed, and shows - them to you along with any custom arguments specified through - EXTRA_OECONF or - PACKAGECONFIG_CONFARGS. - If applicable, the command also shows you the output of the - configure script's "‐‐help" option as a reference. - -
- -
- Sharing Files Between Recipes - - - Recipes often need to use files provided by other recipes on - the - build host. - For example, an application linking to a common library needs - access to the library itself and its associated headers. - The way this access is accomplished within the extensible SDK is - through the sysroot. - One sysroot exists per "machine" for which the SDK is being - built. - In practical terms, this means a sysroot exists for the target - machine, and a sysroot exists for the build host. - - - - Recipes should never write files directly into the sysroot. - Instead, files should be installed into standard locations - during the - do_install - task within the - ${D} - directory. - A subset of these files automatically goes into the sysroot. - The reason for this limitation is that almost all files that go - into the sysroot are cataloged in manifests in order to ensure - they can be removed later when a recipe is modified or removed. - Thus, the sysroot is able to remain free from stale files. - -
- -
- Packaging - - - Packaging is not always particularly relevant within the - extensible SDK. - However, if you examine how build output gets into the final image - on the target device, it is important to understand packaging - because the contents of the image are expressed in terms of - packages and not recipes. - - - - During the - do_package - task, files installed during the - do_install - task are split into one main package, which is almost always - named the same as the recipe, and into several other packages. - This separation exists because not all of those installed files - are useful in every image. - For example, you probably do not need any of the documentation - installed in a production image. - Consequently, for each recipe the documentation files are - separated into a -doc package. - Recipes that package software containing optional modules or - plugins might undergo additional package splitting as well. - - - - After building a recipe, you can see where files have gone by - looking in the oe-workdir/packages-split - directory, which contains a subdirectory for each package. - Apart from some advanced cases, the - PACKAGES - and - FILES - variables controls splitting. - The PACKAGES variable lists all of the - packages to be produced, while the FILES - variable specifies which files to include in each package by - using an override to specify the package. - For example, FILES_${PN} specifies the - files to go into the main package (i.e. the main package has - the same name as the recipe and - ${PN} - evaluates to the recipe name). - The order of the PACKAGES value is - significant. - For each installed file, the first package whose - FILES value matches the file is the - package into which the file goes. - Defaults exist for both the PACKAGES and - FILES variables. - Consequently, you might find you do not even need to set these - variables in your recipe unless the software the recipe is - building installs files into non-standard locations. - -
-
- -
- Restoring the Target Device to its Original State - - - If you use the devtool deploy-target - command to write a recipe's build output to the target, and - you are working on an existing component of the system, then you - might find yourself in a situation where you need to restore the - original files that existed prior to running the - devtool deploy-target command. - Because the devtool deploy-target command - backs up any files it overwrites, you can use the - devtool undeploy-target command to restore - those files and remove any other files the recipe deployed. - Consider the following example: - - $ devtool undeploy-target lighttpd root@192.168.7.2 - - If you have deployed multiple applications, you can remove them - all using the "-a" option thus restoring the target device to its - original state: - - $ devtool undeploy-target -a root@192.168.7.2 - - Information about files deployed to the target as well as any - backed up files are stored on the target itself. - This storage, of course, requires some additional space - on the target machine. - - The devtool deploy-target and - devtool undeploy-target commands do not - currently interact with any package management system on the - target device (e.g. RPM or OPKG). - Consequently, you should not intermingle - devtool deploy-target and package - manager operations on the target device. - Doing so could result in a conflicting set of files. - - -
- -
- Installing Additional Items Into the Extensible SDK - - - Out of the box the extensible SDK typically only comes with a small - number of tools and libraries. - A minimal SDK starts mostly empty and is populated on-demand. - Sometimes you must explicitly install extra items into the SDK. - If you need these extra items, you can first search for the items - using the devtool search command. - For example, suppose you need to link to libGL but you are not sure - which recipe provides libGL. - You can use the following command to find out: - - $ devtool search libGL - mesa A free implementation of the OpenGL API - - Once you know the recipe (i.e. mesa in this - example), you can install it: - - $ devtool sdk-install mesa - - By default, the devtool sdk-install command - assumes the item is available in pre-built form from your SDK - provider. - If the item is not available and it is acceptable to build the item - from source, you can add the "-s" option as follows: - - $ devtool sdk-install -s mesa - - It is important to remember that building the item from source - takes significantly longer than installing the pre-built artifact. - Also, if no recipe exists for the item you want to add to the SDK, - you must instead add the item using the - devtool add command. - -
- -
- Applying Updates to an Installed Extensible SDK - - - If you are working with an installed extensible SDK that gets - occasionally updated (e.g. a third-party SDK), then you will need - to manually "pull down" the updates into the installed SDK. - - - - To update your installed SDK, use devtool as - follows: - - $ devtool sdk-update - - The previous command assumes your SDK provider has set the default - update URL for you through the - SDK_UPDATE_URL - variable as described in the - "Providing Updates to the Extensible SDK After Installation" - section. - If the SDK provider has not set that default URL, you need to - specify it yourself in the command as follows: - - $ devtool sdk-update path_to_update_directory - - - The URL needs to point specifically to a published SDK and - not to an SDK installer that you would download and install. - - -
- -
- Creating a Derivative SDK With Additional Components - - - You might need to produce an SDK that contains your own custom - libraries. - A good example would be if you were a vendor with customers that - use your SDK to build their own platform-specific software and - those customers need an SDK that has custom libraries. - In such a case, you can produce a derivative SDK based on the - currently installed SDK fairly easily by following these steps: - - - If necessary, install an extensible SDK that - you want to use as a base for your derivative SDK. - - - Source the environment script for the SDK. - - - Add the extra libraries or other components you want by - using the devtool add command. - - - Run the devtool build-sdk command. - - - The previous steps take the recipes added to the workspace and - construct a new SDK installer that contains those recipes and the - resulting binary artifacts. - The recipes go into their own separate layer in the constructed - derivative SDK, which leaves the workspace clean and ready for - users to add their own recipes. - -
-
- -- cgit v1.2.3