From af5e4ef732faedf66c6dc1756432e9de2ac72988 Mon Sep 17 00:00:00 2001 From: Andrew Geissler Date: Fri, 16 Oct 2020 10:22:50 -0500 Subject: poky: subtree update:b23aa6b753..ad30a6d470 Armin Kuster (1): timezone: update to 2020b Bruce Ashfield (7): linux-yocto/5.4: fix kprobes build warning linux-yocto/5.4: update to v5.4.67 linux-yocto/5.8: update to v5.8.11 linux-yocto/5.4: update to v5.4.68 linux-yocto/5.8: update to v5.8.12 linux-yocto/5.4: update to v5.4.69 linux-yocto/5.8: update to v5.8.13 Fabio Berton (1): weston-init: Add environment file support for systemd unit file Jon Mason (5): armv8/tunes: Move TUNECONFLICTS armv8/tunes: reference parent's TUNE_FEATURES armv8/tunes: Add tunes for supported ARMv8a cores armv8/tunes: Add tunes for supported ARMv8.2a cores tune-cortexa32: fix cortexa32 tune Joshua Watt (2): classes/sanity: Bump minimum python version to 3.5 classes/waf: Add build and install arguments Khem Raj (3): systemd: Use ROOTPREFIX without suffixed slash in systemd.pc.in musl: Update to master strace: Fix value of IPPROTO_MAX Martin Jansa (3): base.bbclass: use os.path.normpath instead of just comparing WORKDIR and S as strings mtd-utils: don't use trailing slash in S base.bbclass: warn when there is trailing slash in S or B variables Michael Thalmeier (1): IMAGE_LOCALES_ARCHIVE: add option to prevent locale archive creation Naoki Hayama (3): uninative: Fix typo in error message local.conf.sample: Fix comment typo local.conf.sample.extended: Fix comment typo Naveen Saini (2): linux-yocto: update genericx86* SRCREV for 5.4 linux-yocto: update genericx86* SRCREV for 5.8 Nicolas Dechesne (8): bitbake: docs: ref-variables: add links to terms in glossary bitbake: docs: sphinx: replace special quotes with double quotes bitbake: docs: update README file after migrationg to Sphinx bitbake: docs: sphinx: report errors when dependencies are not met bitbake: sphinx: remove DocBook files bitbake: sphinx: rename Makefile.sphinx sphinx: remove DocBook files sphinx: rename Makefile.sphinx Peter Kjellerstedt (1): tune-cortexa65.inc: Correct TUNE_FEATURES_tune-cortexa65 Quentin Schulz (4): docs: ref-manual: ref-variables: fix one-letter pointer links in glossary docs: ref-manual: ref-variables: fix alphabetical order in glossary docs: ref-manual: ref-variables: add links to terms in glossary bitbake: docs: static: theme_overrides.css: fix responsive design on <640px screens Richard Purdie (25): glibc: do_stash_locale must not delete files from ${D} libtools-cross/shadow-sysroot: Use nopackages inherit pseudo: Ignore mismatched inodes from the db pseudo: Add support for ignoring paths from the pseudo DB pseudo: Abort on mismatch patch psuedo: Add tracking of linked files for fds pseudo: Fix xattr segfault pseudo: Add may unlink patch pseudo: Add pathfix patch base/bitbake.conf: Enable pseudo path filtering wic: Handle new PSEUDO_IGNORE_PATHS variable pseudo: Fix statx function usage bitbake.conf: Extend PSEUDO_IGNORE_PATHS to ${COREBASE}/meta docs: Fix license CC-BY-2.0-UK -> CC-BY-SA-2.0-UK abi_version,sanity: Tell users TMPDIR must be clean after pseudo changes pseudo: Update to account for patches merged on branch pseudo: Upgrade to include mkostemp64 wrapper poky.conf: Drop OELAYOUT_ABI poking bitbake: command: Ensure exceptions inheriting from BBHandledException are visible bitbake: tinfoil: When sending commands we need to process events scripts/oe-build-perf-report: Allow operation with no buildstats oe-build-perf-report: Ensure correct data is shown for multiple branch options skeleton/baremetal-helloworld: Fix trailing slash oeqa/selftest/runtime_test: Exclude gpg directory from pseudo database bitbake: process: Show command exceptions in the server log as well Ross Burton (10): bjam-native: don't do debug builds coreutils: improve coreutils-ptest RDEPENDS parted: improve ptest devtool: remove unused variable selftest: skip npm tests if nodejs-native isn't available selftest: add test for recipes with patches in overrides devtool: fix modify with patches in override directories boost: build a standalone boost.build boost: don't specify gcc version boost: consolidate and update library list Usama Arif (1): kernel-fitimage: generate openssl RSA keys for signing fitimage Victor Kamensky (2): qemu: add 34Kf-64tlb fictitious cpu type qemumips: use 34Kf-64tlb CPU emulation Yann Dirson (1): rngd: fix --debug to also filter syslog() calls Yoann Congal (1): bitbake-bblayers/create: Make the example recipe print its message Signed-off-by: Andrew Geissler Change-Id: I7139cb04b43f722a2118df5346a7a22a13c6a240 --- poky/documentation/sdk-manual/history.rst | 2 +- .../sdk-appendix-customizing-standard.rst | 2 +- .../sdk-appendix-customizing-standard.xml | 59 - .../sdk-manual/sdk-appendix-customizing.rst | 2 +- .../sdk-manual/sdk-appendix-customizing.xml | 515 ------ .../sdk-manual/sdk-appendix-obtain.rst | 2 +- .../sdk-manual/sdk-appendix-obtain.xml | 444 ----- poky/documentation/sdk-manual/sdk-extensible.rst | 2 +- poky/documentation/sdk-manual/sdk-extensible.xml | 1847 -------------------- poky/documentation/sdk-manual/sdk-intro.rst | 2 +- poky/documentation/sdk-manual/sdk-intro.xml | 353 ---- .../sdk-manual/sdk-manual-customization.xsl | 28 - poky/documentation/sdk-manual/sdk-manual.rst | 2 +- poky/documentation/sdk-manual/sdk-manual.xml | 159 -- poky/documentation/sdk-manual/sdk-style.css | 991 ----------- poky/documentation/sdk-manual/sdk-using.rst | 2 +- poky/documentation/sdk-manual/sdk-using.xml | 201 --- .../sdk-manual/sdk-working-projects.rst | 2 +- .../sdk-manual/sdk-working-projects.xml | 511 ------ 19 files changed, 9 insertions(+), 5117 deletions(-) delete mode 100644 poky/documentation/sdk-manual/sdk-appendix-customizing-standard.xml delete mode 100644 poky/documentation/sdk-manual/sdk-appendix-customizing.xml delete mode 100644 poky/documentation/sdk-manual/sdk-appendix-obtain.xml delete mode 100644 poky/documentation/sdk-manual/sdk-extensible.xml delete mode 100644 poky/documentation/sdk-manual/sdk-intro.xml delete mode 100644 poky/documentation/sdk-manual/sdk-manual-customization.xsl delete mode 100755 poky/documentation/sdk-manual/sdk-manual.xml delete mode 100644 poky/documentation/sdk-manual/sdk-style.css delete mode 100644 poky/documentation/sdk-manual/sdk-using.xml delete mode 100644 poky/documentation/sdk-manual/sdk-working-projects.xml (limited to 'poky/documentation/sdk-manual') diff --git a/poky/documentation/sdk-manual/history.rst b/poky/documentation/sdk-manual/history.rst index af027c97f..8c10f6d2e 100644 --- a/poky/documentation/sdk-manual/history.rst +++ b/poky/documentation/sdk-manual/history.rst @@ -1,4 +1,4 @@ -.. SPDX-License-Identifier: CC-BY-2.0-UK +.. SPDX-License-Identifier: CC-BY-SA-2.0-UK *********************** Manual Revision History diff --git a/poky/documentation/sdk-manual/sdk-appendix-customizing-standard.rst b/poky/documentation/sdk-manual/sdk-appendix-customizing-standard.rst index f6f2b6640..90b634529 100644 --- a/poky/documentation/sdk-manual/sdk-appendix-customizing-standard.rst +++ b/poky/documentation/sdk-manual/sdk-appendix-customizing-standard.rst @@ -1,4 +1,4 @@ -.. SPDX-License-Identifier: CC-BY-2.0-UK +.. SPDX-License-Identifier: CC-BY-SA-2.0-UK **************************** Customizing the Standard SDK diff --git a/poky/documentation/sdk-manual/sdk-appendix-customizing-standard.xml b/poky/documentation/sdk-manual/sdk-appendix-customizing-standard.xml deleted file mode 100644 index 3a6b4c8d8..000000000 --- a/poky/documentation/sdk-manual/sdk-appendix-customizing-standard.xml +++ /dev/null @@ -1,59 +0,0 @@ - %poky; ] > - - - - -Customizing the Standard SDK - - - This appendix presents customizations you can apply to the standard SDK. - - -
- Adding Individual Packages to the Standard SDK - - - When you build a standard SDK using the - bitbake -c populate_sdk, a default set of - packages is included in the resulting SDK. - The - TOOLCHAIN_HOST_TASK - and - TOOLCHAIN_TARGET_TASK - variables control the set of packages adding to the SDK. - - - - If you want to add individual packages to the toolchain that runs on - the host, simply add those packages to the - TOOLCHAIN_HOST_TASK variable. - Similarly, if you want to add packages to the default set that is - part of the toolchain that runs on the target, add the packages to the - TOOLCHAIN_TARGET_TASK variable. - -
- -
- Adding API Documentation to the Standard SDK - - - You can include API documentation as well as any other - documentation provided by recipes with the standard SDK by - adding "api-documentation" to the - DISTRO_FEATURES - variable: - - DISTRO_FEATURES_append = " api-documentation" - - Setting this variable as shown here causes the OpenEmbedded build - system to build the documentation and then include it in the standard - SDK. - -
- -
- diff --git a/poky/documentation/sdk-manual/sdk-appendix-customizing.rst b/poky/documentation/sdk-manual/sdk-appendix-customizing.rst index 7743e3c00..5a33f6385 100644 --- a/poky/documentation/sdk-manual/sdk-appendix-customizing.rst +++ b/poky/documentation/sdk-manual/sdk-appendix-customizing.rst @@ -1,4 +1,4 @@ -.. SPDX-License-Identifier: CC-BY-2.0-UK +.. SPDX-License-Identifier: CC-BY-SA-2.0-UK ****************************** Customizing the Extensible SDK diff --git a/poky/documentation/sdk-manual/sdk-appendix-customizing.xml b/poky/documentation/sdk-manual/sdk-appendix-customizing.xml deleted file mode 100644 index 08054f8b7..000000000 --- a/poky/documentation/sdk-manual/sdk-appendix-customizing.xml +++ /dev/null @@ -1,515 +0,0 @@ - %poky; ] > - - - - -Customizing the Extensible SDK - - - This appendix describes customizations you can apply to the extensible SDK. - - -
- Configuring the Extensible SDK - - - The extensible SDK primarily consists of a pre-configured copy of - the OpenEmbedded build system from which it was produced. - Thus, the SDK's configuration is derived using that build system and - the filters shown in the following list. - When these filters are present, the OpenEmbedded build system applies - them against local.conf and - auto.conf: - - - Variables whose values start with "/" are excluded since the - assumption is that those values are paths that are likely to - be specific to the - build host. - - - Variables listed in - SDK_LOCAL_CONF_BLACKLIST - are excluded. - These variables are not allowed through from the OpenEmbedded - build system configuration into the extensible SDK - configuration. - Typically, these variables are specific to the machine on - which the build system is running and could be problematic - as part of the extensible SDK configuration. - - For a list of the variables excluded by default, see the - SDK_LOCAL_CONF_BLACKLIST - in the glossary of the Yocto Project Reference Manual. - - - Variables listed in - SDK_LOCAL_CONF_WHITELIST - are included. - Including a variable in the value of - SDK_LOCAL_CONF_WHITELIST overrides either - of the previous two filters. - The default value is blank. - - - Classes inherited globally with - INHERIT - that are listed in - SDK_INHERIT_BLACKLIST - are disabled. - Using SDK_INHERIT_BLACKLIST to disable - these classes is the typical method to disable classes that - are problematic or unnecessary in the SDK context. - The default value blacklists the - buildhistory - and - icecc - classes. - - - Additionally, the contents of conf/sdk-extra.conf, - when present, are appended to the end of - conf/local.conf within the produced SDK, without - any filtering. - The sdk-extra.conf file is particularly useful - if you want to set a variable value just for the SDK and not the - OpenEmbedded build system used to create the SDK. - -
- -
- Adjusting the Extensible SDK to Suit Your Build Host's Setup - - - In most cases, the extensible SDK defaults should work with your - build host's - setup. - However, some cases exist for which you might consider making - adjustments: - - - If your SDK configuration inherits additional classes - using the - INHERIT - variable and you do not need or want those classes enabled in - the SDK, you can blacklist them by adding them to the - SDK_INHERIT_BLACKLIST - variable as described in the fourth bullet of the previous - section. - - The default value of - SDK_INHERIT_BLACKLIST is set using - the "?=" operator. - Consequently, you will need to either define the entire - list by using the "=" operator, or you will need to append - a value using either "_append" or the "+=" operator. - You can learn more about these operators in the - "Basic Syntax" - section of the BitBake User Manual. - . - - - If you have classes or recipes that add additional tasks to - the standard build flow (i.e. the tasks execute as the recipe - builds as opposed to being called explicitly), then you need - to do one of the following: - - - After ensuring the tasks are - shared state - tasks (i.e. the output of the task is saved to and - can be restored from the shared state cache) or - ensuring the tasks are able to be produced quickly from - a task that is a shared state task, add the task name - to the value of - SDK_RECRDEP_TASKS. - - - Disable the tasks if they are added by a class and - you do not need the functionality the class provides - in the extensible SDK. - To disable the tasks, add the class to the - SDK_INHERIT_BLACKLIST variable - as described in the previous section. - - - - - Generally, you want to have a shared state mirror set up so - users of the SDK can add additional items to the SDK after - installation without needing to build the items from source. - See the - "Providing Additional Installable Extensible SDK Content" - section for information. - - - If you want users of the SDK to be able to easily update the - SDK, you need to set the - SDK_UPDATE_URL - variable. - For more information, see the - "Providing Updates to the Extensible SDK After Installation" - section. - - - If you have adjusted the list of files and directories that - appear in - COREBASE - (other than layers that are enabled through - bblayers.conf), then you must list these - files in - COREBASE_FILES - so that the files are copied into the SDK. - - - If your OpenEmbedded build system setup uses a different - environment setup script other than - &OE_INIT_FILE;, - then you must set - OE_INIT_ENV_SCRIPT - to point to the environment setup script you use. - - You must also reflect this change in the value used for the - COREBASE_FILES variable as previously - described. - - - - -
- -
- Changing the Extensible SDK Installer Title - - - You can change the displayed title for the SDK installer by setting - the - SDK_TITLE - variable and then rebuilding the the SDK installer. - For information on how to build an SDK installer, see the - "Building an SDK Installer" - section. - - - - By default, this title is derived from - DISTRO_NAME - when it is set. - If the DISTRO_NAME variable is not set, the title - is derived from the - DISTRO - variable. - - - - The - populate_sdk_base - class defines the default value of the SDK_TITLE - variable as follows: - - SDK_TITLE ??= "${@d.getVar('DISTRO_NAME') or d.getVar('DISTRO')} SDK" - - - - - While several ways exist to change this variable, an efficient method - is to set the variable in your distribution's configuration file. - Doing so creates an SDK installer title that applies across your - distribution. - As an example, assume you have your own layer for your distribution - named "meta-mydistro" and you are using the same type of file - hierarchy as does the default "poky" distribution. - If so, you could update the SDK_TITLE variable - in the - ~/meta-mydistro/conf/distro/mydistro.conf file - using the following form: - - SDK_TITLE = "your_title" - - -
- -
- Providing Updates to the Extensible SDK After Installation - - - When you make changes to your configuration or to the metadata and - if you want those changes to be reflected in installed SDKs, you need - to perform additional steps. - These steps make it possible for anyone using the installed SDKs to - update the installed SDKs by using the - devtool sdk-update command: - - - Create a directory that can be shared over HTTP or HTTPS. - You can do this by setting up a web server such as an - Apache HTTP Server - or - Nginx - server in the cloud to host the directory. - This directory must contain the published SDK. - - - Set the - SDK_UPDATE_URL - variable to point to the corresponding HTTP or HTTPS URL. - Setting this variable causes any SDK built to default to that - URL and thus, the user does not have to pass the URL to the - devtool sdk-update command as described - in the - "Applying Updates to an Installed Extensible SDK" - section. - - - Build the extensible SDK normally (i.e., use the - bitbake -c populate_sdk_ext imagename - command). - - - Publish the SDK using the following command: - - $ oe-publish-sdk some_path/sdk-installer.sh path_to_shared_http_directory - - You must repeat this step each time you rebuild the SDK - with changes that you want to make available through the - update mechanism. - - - - - - Completing the above steps allows users of the existing installed - SDKs to simply run devtool sdk-update to - retrieve and apply the latest updates. - See the - "Applying Updates to an Installed Extensible SDK" - section for further information. - -
- -
- Changing the Default SDK Installation Directory - - - When you build the installer for the Extensible SDK, the default - installation directory for the SDK is based on the - DISTRO - and - SDKEXTPATH - variables from within the - populate_sdk_base - class as follows: - - SDKEXTPATH ??= "~/${@d.getVar('DISTRO')}_sdk" - - You can change this default installation directory by specifically - setting the SDKEXTPATH variable. - - - - While a number of ways exist through which you can set this variable, - the method that makes the most sense is to set the variable in your - distribution's configuration file. - Doing so creates an SDK installer default directory that applies - across your distribution. - As an example, assume you have your own layer for your distribution - named "meta-mydistro" and you are using the same type of file - hierarchy as does the default "poky" distribution. - If so, you could update the SDKEXTPATH variable - in the - ~/meta-mydistro/conf/distro/mydistro.conf file - using the following form: - - SDKEXTPATH = "some_path_for_your_installed_sdk" - - - - - After building your installer, running it prompts the user for - acceptance of the - some_path_for_your_installed_sdk directory - as the default location to install the Extensible SDK. - -
- -
- Providing Additional Installable Extensible SDK Content - - - If you want the users of an extensible SDK you build to be - able to add items to the SDK without requiring the users to build - the items from source, you need to do a number of things: - - - Ensure the additional items you want the user to be able to - install are already built: - - - Build the items explicitly. - You could use one or more "meta" recipes that depend - on lists of other recipes. - - - Build the "world" target and set - EXCLUDE_FROM_WORLD_pn-recipename - for the recipes you do not want built. - See the - EXCLUDE_FROM_WORLD - variable for additional information. - - - - - Expose the sstate-cache directory - produced by the build. - Typically, you expose this directory by making it available - through an - Apache HTTP Server - or - Nginx - server. - - - Set the appropriate configuration so that the produced SDK - knows how to find the configuration. - The variable you need to set is - SSTATE_MIRRORS: - - SSTATE_MIRRORS = "file://.* http://example.com/some_path/sstate-cache/PATH" - - You can set the SSTATE_MIRRORS variable - in two different places: - - - If the mirror value you are setting is appropriate to - be set for both the OpenEmbedded build system that is - actually building the SDK and the SDK itself (i.e. the - mirror is accessible in both places or it will fail - quickly on the OpenEmbedded build system side, and its - contents will not interfere with the build), then you - can set the variable in your - local.conf or custom distro - configuration file. - You can then "whitelist" the variable through - to the SDK by adding the following: - - SDK_LOCAL_CONF_WHITELIST = "SSTATE_MIRRORS" - - - - Alternatively, if you just want to set the - SSTATE_MIRRORS variable's value - for the SDK alone, create a - conf/sdk-extra.conf file either in - your - Build Directory - or within any layer and put your - SSTATE_MIRRORS setting within - that file. - - This second option is the safest option should - you have any doubts as to which method to use when - setting SSTATE_MIRRORS. - - - - - - -
- -
- Minimizing the Size of the Extensible SDK Installer Download - - - By default, the extensible SDK bundles the shared state artifacts for - everything needed to reconstruct the image for which the SDK was built. - This bundling can lead to an SDK installer file that is a Gigabyte or - more in size. - If the size of this file causes a problem, you can build an SDK that - has just enough in it to install and provide access to the - devtool command by setting the following in your - configuration: - - SDK_EXT_TYPE = "minimal" - - Setting - SDK_EXT_TYPE - to "minimal" produces an SDK installer that is around 35 Mbytes in - size, which downloads and installs quickly. - You need to realize, though, that the minimal installer does not - install any libraries or tools out of the box. - These libraries and tools must be installed either "on the fly" or - through actions you perform using devtool or - explicitly with the devtool sdk-install command. - - - - In most cases, when building a minimal SDK you need to also enable - bringing in the information on a wider range of packages produced by - the system. - Requiring this wider range of information is particularly true - so that devtool add is able to effectively map - dependencies it discovers in a source tree to the appropriate recipes. - Additionally, the information enables the - devtool search command to return useful results. - - - - To facilitate this wider range of information, you would need to - set the following: - - SDK_INCLUDE_PKGDATA = "1" - - See the - SDK_INCLUDE_PKGDATA - variable for additional information. - - - - Setting the SDK_INCLUDE_PKGDATA variable as - shown causes the "world" target to be built so that information - for all of the recipes included within it are available. - Having these recipes available increases build time significantly and - increases the size of the SDK installer by 30-80 Mbytes depending on - how many recipes are included in your configuration. - - - - You can use - EXCLUDE_FROM_WORLD_pn-recipename - for recipes you want to exclude. - However, it is assumed that you would need to be building the "world" - target if you want to provide additional items to the SDK. - Consequently, building for "world" should not represent undue - overhead in most cases. - - If you set SDK_EXT_TYPE to "minimal", - then providing a shared state mirror is mandatory so that items - can be installed as needed. - See the - "Providing Additional Installable Extensible SDK Content" - section for more information. - - - - - You can explicitly control whether or not to include the toolchain - when you build an SDK by setting the - SDK_INCLUDE_TOOLCHAIN - variable to "1". - In particular, it is useful to include the toolchain when you - have set SDK_EXT_TYPE to "minimal", which by - default, excludes the toolchain. - Also, it is helpful if you are building a small SDK for use with - an IDE or some - other tool where you do not want to take extra steps to install a - toolchain. - -
-
- diff --git a/poky/documentation/sdk-manual/sdk-appendix-obtain.rst b/poky/documentation/sdk-manual/sdk-appendix-obtain.rst index 97ab9169e..a51c22e39 100644 --- a/poky/documentation/sdk-manual/sdk-appendix-obtain.rst +++ b/poky/documentation/sdk-manual/sdk-appendix-obtain.rst @@ -1,4 +1,4 @@ -.. SPDX-License-Identifier: CC-BY-2.0-UK +.. SPDX-License-Identifier: CC-BY-SA-2.0-UK ***************** Obtaining the SDK diff --git a/poky/documentation/sdk-manual/sdk-appendix-obtain.xml b/poky/documentation/sdk-manual/sdk-appendix-obtain.xml deleted file mode 100644 index de7f75e2b..000000000 --- a/poky/documentation/sdk-manual/sdk-appendix-obtain.xml +++ /dev/null @@ -1,444 +0,0 @@ - %poky; ] > - - - - -Obtaining the SDK - -
- Locating Pre-Built SDK Installers - - - You can use existing, pre-built toolchains by locating and running - an SDK installer script that ships with the Yocto Project. - Using this method, you select and download an architecture-specific - SDK installer and then run the script to hand-install the - toolchain. - - - - Follow these steps to locate and hand-install the toolchain: - - - Go to the Installers Directory: - Go to - - - Open the Folder for Your Build Host: - Open the folder that matches your - build host - (i.e. i686 for 32-bit machines or - x86_64 for 64-bit machines). - - - Locate and Download the SDK Installer: - You need to find and download the installer appropriate for - your build host, target hardware, and image type. - - - The installer files (*.sh) follow - this naming convention: - - poky-glibc-host_system-core-image-type-arch-toolchain[-ext]-release.sh - - Where: - host_system is a string representing your development system: - "i686" or "x86_64" - - type is a string representing the image: - "sato" or "minimal" - - arch is a string representing the target architecture: - "aarch64", "armv5e", "core2-64", "coretexa8hf-neon", "i586", "mips32r2", - "mips64", or "ppc7400" - - release is the version of Yocto Project. - - NOTE: - The standard SDK installer does not have the "-ext" string as - part of the filename. - - - The toolchains provided by the Yocto Project are based off of - the core-image-sato and - core-image-minimal images and contain - libraries appropriate for developing against those images. - - - For example, if your build host is a 64-bit x86 system - and you need an extended SDK for a 64-bit core2 target, go - into the x86_64 folder and download the - following installer: - - poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh - - - - Run the Installer: - Be sure you have execution privileges and run the installer. - Following is an example from the Downloads - directory: - - $ ~/Downloads/poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh - - During execution of the script, you choose the root location - for the toolchain. - See the - "Installed Standard SDK Directory Structure" - section and the - "Installed Extensible SDK Directory Structure" - section for more information. - - - -
- -
- Building an SDK Installer - - - As an alternative to locating and downloading an SDK installer, - you can build the SDK installer. - Follow these steps: - - - Set Up the Build Environment: - Be sure you are set up to use BitBake in a shell. - See the - "Preparing the Build Host" - section in the Yocto Project Development Tasks Manual for - information on how to get a build host ready that is either a - native Linux machine or a machine that uses CROPS. - - - Clone the poky Repository: - You need to have a local copy of the Yocto Project - Source Directory - (i.e. a local poky repository). - See the - "Cloning the poky Repository" - and possibly the - "Checking Out by Branch in Poky" - and - "Checking Out by Tag in Poky" - sections all in the Yocto Project Development Tasks Manual for - information on how to clone the poky - repository and check out the appropriate branch for your work. - - - Initialize the Build Environment: - While in the root directory of the Source Directory (i.e. - poky), run the - &OE_INIT_FILE; - environment setup script to define the OpenEmbedded - build environment on your build host. - - $ source &OE_INIT_FILE; - - Among other things, the script creates the - Build Directory, - which is build in this case - and is located in the Source Directory. - After the script runs, your current working directory - is set to the build directory. - - - Make Sure You Are Building an Installer for the Correct Machine: - Check to be sure that your - MACHINE - variable in the local.conf file in your - Build Directory matches the architecture for which you are - building. - - - Make Sure Your SDK Machine is Correctly Set: - If you are building a toolchain designed to run on an - architecture that differs from your current development host - machine (i.e. the build host), be sure that the - SDKMACHINE - variable in the local.conf file in your - Build Directory is correctly set. - - If you are building an SDK installer for the Extensible - SDK, the SDKMACHINE value must be - set for the architecture of the machine you are using to - build the installer. - If SDKMACHINE is not set appropriately, - the build fails and provides an error message similar to - the following: - - The extensible SDK can currently only be built for the same architecture as the machine being built on - SDK_ARCH is - set to i686 (likely via setting SDKMACHINE) which is different from the architecture of the build machine (x86_64). - Unable to continue. - - - - - Build the SDK Installer: - To build the SDK installer for a standard SDK and populate - the SDK image, use the following command form. - Be sure to replace image with - an image (e.g. "core-image-sato"): - - $ bitbake image -c populate_sdk - - You can do the same for the extensible SDK using this command - form: - - $ bitbake image -c populate_sdk_ext - - These commands produce an SDK installer that contains the - sysroot that matches your target root filesystem. - - When the bitbake command completes, - the SDK installer will be in - tmp/deploy/sdk in the Build Directory. - Notes - - - By default, the previous BitBake command does not - build static binaries. - If you want to use the toolchain to build these - types of libraries, you need to be sure your SDK - has the appropriate static development libraries. - Use the - TOOLCHAIN_TARGET_TASK - variable inside your local.conf - file before building the SDK installer. - Doing so ensures that the eventual SDK installation - process installs the appropriate library packages - as part of the SDK. - Following is an example using - libc static development - libraries: - - TOOLCHAIN_TARGET_TASK_append = " libc-staticdev" - - - - - - - Run the Installer: - You can now run the SDK installer from - tmp/deploy/sdk in the Build Directory. - Following is an example: - - $ cd ~/poky/build/tmp/deploy/sdk - $ ./poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh - - During execution of the script, you choose the root location - for the toolchain. - See the - "Installed Standard SDK Directory Structure" - section and the - "Installed Extensible SDK Directory Structure" - section for more information. - - - -
- -
- Extracting the Root Filesystem - - - After installing the toolchain, for some use cases you - might need to separately extract a root filesystem: - - - You want to boot the image using NFS. - - - You want to use the root filesystem as the - target sysroot. - - - You want to develop your target application - using the root filesystem as the target sysroot. - - - - - - Follow these steps to extract the root filesystem: - - - Locate and Download the Tarball for the Pre-Built - Root Filesystem Image File: - You need to find and download the root filesystem image - file that is appropriate for your target system. - These files are kept in machine-specific folders in the - Index of Releases - in the "machines" directory. - - The machine-specific folders of the "machines" directory - contain tarballs (*.tar.bz2) for supported - machines. - These directories also contain flattened root filesystem - image files (*.ext4), which you can use - with QEMU directly. - - The pre-built root filesystem image files - follow these naming conventions: - - - core-image-profile-arch.tar.bz2 - - Where: - profile is the filesystem image's profile: - lsb, lsb-dev, lsb-sdk, minimal, minimal-dev, minimal-initramfs, - sato, sato-dev, sato-sdk, sato-sdk-ptest. For information on - these types of image profiles, see the "Images" chapter in - the Yocto Project Reference Manual. - - arch is a string representing the target architecture: - beaglebone-yocto, beaglebone-yocto-lsb, edgerouter, edgerouter-lsb, - genericx86, genericx86-64, genericx86-64-lsb, genericx86-lsb and qemu*. - - - date_time is a date and time stamp. ---> - - - The root filesystems provided by the Yocto Project are based - off of the core-image-sato and - core-image-minimal images. - - - For example, if you plan on using a BeagleBone device - as your target hardware and your image is a - core-image-sato-sdk - image, you can download the following file: - - core-image-sato-sdk-beaglebone-yocto.tar.bz2 - - - - Initialize the Cross-Development Environment: - You must source the cross-development - environment setup script to establish necessary environment - variables. - - This script is located in the top-level directory in - which you installed the toolchain (e.g. - poky_sdk). - - Following is an example based on the toolchain installed - in the - "Locating Pre-Built SDK Installers" - section: - - $ source ~/poky_sdk/environment-setup-core2-64-poky-linux - - - - Extract the Root Filesystem: - Use the runqemu-extract-sdk command - and provide the root filesystem image. - - Following is an example command that extracts the root - filesystem from a previously built root filesystem image that - was downloaded from the - Index of Releases. - This command extracts the root filesystem into the - core2-64-sato directory: - - $ runqemu-extract-sdk ~/Downloads/core-image-sato-sdk-beaglebone-yocto.tar.bz2 ~/beaglebone-sato - - You could now point to the target sysroot at - beablebone-sato. - - - -
- -
- Installed Standard SDK Directory Structure - - - The following figure shows the resulting directory structure after - you install the Standard SDK by running the *.sh - SDK installation script: - - - - - - - - The installed SDK consists of an environment setup script for the SDK, - a configuration file for the target, a version file for the target, - and the root filesystem (sysroots) needed to - develop objects for the target system. - - - - Within the figure, italicized text is used to indicate replaceable - portions of the file or directory name. - For example, - install_dir/version - is the directory where the SDK is installed. - By default, this directory is /opt/poky/. - And, version represents the specific - snapshot of the SDK (e.g. &DISTRO;). - Furthermore, target represents the target - architecture (e.g. i586) and - host represents the development system's - architecture (e.g. x86_64). - Thus, the complete names of the two directories within the - sysroots could be - i586-poky-linux and - x86_64-pokysdk-linux for the target and host, - respectively. - -
- -
- Installed Extensible SDK Directory Structure - - - The following figure shows the resulting directory structure after - you install the Extensible SDK by running the *.sh - SDK installation script: - - - - - - - - The installed directory structure for the extensible SDK is quite - different than the installed structure for the standard SDK. - The extensible SDK does not separate host and target parts in the - same manner as does the standard SDK. - The extensible SDK uses an embedded copy of the OpenEmbedded - build system, which has its own sysroots. - - - - Of note in the directory structure are an environment setup script - for the SDK, a configuration file for the target, a version file for - the target, and log files for the OpenEmbedded build system - preparation script run by the installer and BitBake. - - - - Within the figure, italicized text is used to indicate replaceable - portions of the file or directory name. - For example, - install_dir is the directory where the SDK - is installed, which is poky_sdk by default, and - target represents the target - architecture (e.g. i586). - -
- -
- diff --git a/poky/documentation/sdk-manual/sdk-extensible.rst b/poky/documentation/sdk-manual/sdk-extensible.rst index 0f92ac9f0..5ff75ada2 100644 --- a/poky/documentation/sdk-manual/sdk-extensible.rst +++ b/poky/documentation/sdk-manual/sdk-extensible.rst @@ -1,4 +1,4 @@ -.. SPDX-License-Identifier: CC-BY-2.0-UK +.. SPDX-License-Identifier: CC-BY-SA-2.0-UK ************************ Using the Extensible SDK diff --git a/poky/documentation/sdk-manual/sdk-extensible.xml b/poky/documentation/sdk-manual/sdk-extensible.xml deleted file mode 100644 index a73a07a7b..000000000 --- a/poky/documentation/sdk-manual/sdk-extensible.xml +++ /dev/null @@ -1,1847 +0,0 @@ - %poky; ] > - - - - - Using the Extensible SDK - - - This chapter describes the extensible SDK and how to install it. - Information covers the pieces of the SDK, how to install it, and - presents a look at using the devtool - functionality. - The extensible SDK makes it easy to add new applications and libraries - to an image, modify the source for an existing component, test - changes on the target hardware, and ease integration into the rest of - the - OpenEmbedded build system. - - For a side-by-side comparison of main features supported for an - extensible SDK as compared to a standard SDK, see the - "Introduction" - section. - - - - - In addition to the functionality available through - devtool, you can alternatively make use of the - toolchain directly, for example from Makefile and Autotools. - See the - "Using the SDK Toolchain Directly" - chapter for more information. - - -
- Why use the Extensible SDK and What is in It? - - - The extensible SDK provides a cross-development toolchain and - libraries tailored to the contents of a specific image. - You would use the Extensible SDK if you want a toolchain experience - supplemented with the powerful set of devtool - commands tailored for the Yocto Project environment. - - - - The installed extensible SDK consists of several files and - directories. - Basically, it contains an SDK environment setup script, some - configuration files, an internal build system, and the - devtool functionality. - -
- -
- Installing the Extensible SDK - - - The first thing you need to do is install the SDK on your - Build Host - by running the *.sh installation script. - - - - You can download a tarball installer, which includes the - pre-built toolchain, the runqemu - script, the internal build system, devtool, - and support files from the appropriate - toolchain - directory within the Index of Releases. - Toolchains are available for several 32-bit and 64-bit - architectures with the x86_64 directories, - respectively. - The toolchains the Yocto Project provides are based off the - core-image-sato and - core-image-minimal images and contain - libraries appropriate for developing against that image. - - - - The names of the tarball installer scripts are such that a - string representing the host system appears first in the - filename and then is immediately followed by a string - representing the target architecture. - An extensible SDK has the string "-ext" as part of the name. - Following is the general form: - - poky-glibc-host_system-image_type-arch-toolchain-ext-release_version.sh - - Where: - host_system is a string representing your development system: - - i686 or x86_64. - - image_type is the image for which the SDK was built: - - core-image-sato or core-image-minimal - - arch is a string representing the tuned target architecture: - - aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon - - release_version is a string representing the release number of the Yocto Project: - - &DISTRO;, &DISTRO;+snapshot - - For example, the following SDK installer is for a 64-bit - development host system and a i586-tuned target architecture - based off the SDK for core-image-sato and - using the current &DISTRO; snapshot: - - poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh - - - As an alternative to downloading an SDK, you can build the - SDK installer. - For information on building the installer, see the - "Building an SDK Installer" - section. - - - - - The SDK and toolchains are self-contained and by default are - installed into the poky_sdk folder in your - home directory. - You can choose to install the extensible SDK in any location when - you run the installer. - However, because files need to be written under that directory - during the normal course of operation, the location you choose - for installation must be writable for whichever - users need to use the SDK. - - - - The following command shows how to run the installer given a - toolchain tarball for a 64-bit x86 development host system and - a 64-bit x86 target architecture. - The example assumes the SDK installer is located in - ~/Downloads/ and has execution rights. - - If you do not have write permissions for the directory - into which you are installing the SDK, the installer - notifies you and exits. - For that case, set up the proper permissions in the directory - and run the installer again. - - - $ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh - Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5 - ========================================================================== - Enter target directory for SDK (default: ~/poky_sdk): - You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y - Extracting SDK..............done - Setting it up... - Extracting buildtools... - Preparing build system... - Parsing recipes: 100% |##################################################################| Time: 0:00:52 - Initialising tasks: 100% |###############################################################| Time: 0:00:00 - Checking sstate mirror object availability: 100% |#######################################| Time: 0:00:00 - Loading cache: 100% |####################################################################| Time: 0:00:00 - Initialising tasks: 100% |###############################################################| Time: 0:00:00 - done - SDK has been successfully set up and is ready to be used. - Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g. - $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux - - - -
- -
- Running the Extensible SDK Environment Setup Script - - - Once you have the SDK installed, you must run the SDK environment - setup script before you can actually use the SDK. - This setup script resides in the directory you chose when you - installed the SDK, which is either the default - poky_sdk directory or the directory you - chose during installation. - - - - Before running the script, be sure it is the one that matches the - architecture for which you are developing. - Environment setup scripts begin with the string - "environment-setup" and include as part of - their name the tuned target architecture. - As an example, the following commands set the working directory - to where the SDK was installed and then source the environment - setup script. - In this example, the setup script is for an IA-based - target machine using i586 tuning: - - $ cd /home/scottrif/poky_sdk - $ source environment-setup-core2-64-poky-linux - SDK environment now set up; additionally you may now run devtool to perform development tasks. - Run devtool --help for further details. - - Running the setup script defines many environment variables needed - in order to use the SDK (e.g. PATH, - CC, - LD, - and so forth). - If you want to see all the environment variables the script - exports, examine the installation file itself. - -
- -
- Using <filename>devtool</filename> in Your SDK Workflow - - - The cornerstone of the extensible SDK is a command-line tool - called devtool. - This tool provides a number of features that help - you build, test and package software within the extensible SDK, and - optionally integrate it into an image built by the OpenEmbedded - build system. - Tip - The use of devtool is not limited to - the extensible SDK. - You can use devtool to help you easily - develop any project whose build output must be part of an - image built using the build system. - - - - - The devtool command line is organized - similarly to - Git in that it - has a number of sub-commands for each function. - You can run devtool --help to see all the - commands. - - See the - "devtool Quick Reference" - in the Yocto Project Reference Manual for a - devtool quick reference. - - - - - Three devtool subcommands exist that provide - entry-points into development: - - - devtool add: - Assists in adding new software to be built. - - - devtool modify: - Sets up an environment to enable you to modify the source of - an existing component. - - - devtool upgrade: - Updates an existing recipe so that you can build it for - an updated set of source files. - - - As with the build system, "recipes" represent software packages - within devtool. - When you use devtool add, a recipe is - automatically created. - When you use devtool modify, the specified - existing recipe is used in order to determine where to get the - source code and how to patch it. - In both cases, an environment is set up so that when you build the - recipe a source tree that is under your control is used in order to - allow you to make changes to the source as desired. - By default, new recipes and the source go into a "workspace" - directory under the SDK. - - - - The remainder of this section presents the - devtool add, - devtool modify, and - devtool upgrade workflows. - - -
- Use <filename>devtool add</filename> to Add an Application - - - The devtool add command generates - a new recipe based on existing source code. - This command takes advantage of the - workspace - layer that many devtool commands - use. - The command is flexible enough to allow you to extract source - code into both the workspace or a separate local Git repository - and to use existing code that does not need to be extracted. - - - - Depending on your particular scenario, the arguments and options - you use with devtool add form different - combinations. - The following diagram shows common development flows - you would use with the devtool add - command: - - - - - - - - - Generating the New Recipe: - The top part of the flow shows three scenarios by which - you could use devtool add to - generate a recipe based on existing source code. - - In a shared development environment, it is - typical for other developers to be responsible for - various areas of source code. - As a developer, you are probably interested in using - that source code as part of your development within - the Yocto Project. - All you need is access to the code, a recipe, and a - controlled area in which to do your work. - - Within the diagram, three possible scenarios - feed into the devtool add workflow: - - - Left: - The left scenario in the figure represents a - common situation where the source code does not - exist locally and needs to be extracted. - In this situation, the source code is extracted - to the default workspace - you do not - want the files in some specific location - outside of the workspace. - Thus, everything you need will be located in - the workspace: - - $ devtool add recipe fetchuri - - With this command, devtool - extracts the upstream source files into a local - Git repository within the - sources folder. - The command then creates a recipe named - recipe and a - corresponding append file in the workspace. - If you do not provide - recipe, the command - makes an attempt to determine the recipe name. - - - Middle: - The middle scenario in the figure also - represents a situation where the source code - does not exist locally. - In this case, the code is again upstream - and needs to be extracted to some - local area - this time outside of the default - workspace. - - If required, devtool - always creates - a Git repository locally during the - extraction. - - Furthermore, the first positional argument - srctree in this - case identifies where the - devtool add command - will locate the extracted code outside of the - workspace. - You need to specify an empty directory: - - $ devtool add recipe srctree fetchuri - - In summary, the source code is pulled from - fetchuri and - extracted into the location defined by - srctree as a local - Git repository. - - Within workspace, - devtool creates a - recipe named recipe - along with an associated append file. - - - Right: - The right scenario in the figure represents a - situation where the - srctree has been - previously prepared outside of the - devtool workspace. - - The following command provides a new - recipe name and identifies the existing source - tree location: - - $ devtool add recipe srctree - - The command examines the source code and - creates a recipe named - recipe for the code - and places the recipe into the workspace. - - - Because the extracted source code already - exists, devtool does not - try to relocate the source code into the - workspace - only the new recipe is placed - in the workspace. - - Aside from a recipe folder, the command - also creates an associated append folder and - places an initial - *.bbappend file within. - - - - - Edit the Recipe: - You can use devtool edit-recipe - to open up the editor as defined by the - $EDITOR environment variable - and modify the file: - - $ devtool edit-recipe recipe - - From within the editor, you can make modifications to - the recipe that take affect when you build it later. - - - Build the Recipe or Rebuild the Image: - The next step you take depends on what you are going - to do with the new code. - - If you need to eventually move the build output - to the target hardware, use the following - devtool command: - - $ devtool build recipe - - - On the other hand, if you want an image to - contain the recipe's packages from the workspace - for immediate deployment onto a device (e.g. for - testing purposes), you can use - the devtool build-image command: - - $ devtool build-image image - - - - Deploy the Build Output: - When you use the devtool build - command to build out your recipe, you probably want to - see if the resulting build output works as expected - on the target hardware. - - This step assumes you have a previously built - image that is already either running in QEMU or - is running on actual hardware. - Also, it is assumed that for deployment of the - image to the target, SSH is installed in the image - and, if the image is running on real hardware, - you have network access to and from your - development machine. - - You can deploy your build output to that target - hardware by using the - devtool deploy-target command: - - $ devtool deploy-target recipe target - - The target is a live target - machine running as an SSH server. - - You can, of course, also deploy the image you - build to actual hardware by using the - devtool build-image command. - However, devtool does not provide - a specific command that allows you to deploy the - image to actual hardware. - - - Finish Your Work With the Recipe: - The devtool finish command creates - any patches corresponding to commits in the local - Git repository, moves the new recipe to a more permanent - layer, and then resets the recipe so that the recipe is - built normally rather than from the workspace. - - $ devtool finish recipe layer - - - Any changes you want to turn into patches must be - committed to the Git repository in the source tree. - - - As mentioned, the - devtool finish command moves the - final recipe to its permanent layer. - - - As a final process of the - devtool finish command, the state - of the standard layers and the upstream source is - restored so that you can build the recipe from those - areas rather than the workspace. - - You can use the devtool reset - command to put things back should you decide you - do not want to proceed with your work. - If you do use this command, realize that the source - tree is preserved. - - - - -
- -
- Use <filename>devtool modify</filename> to Modify the Source of an Existing Component - - - The devtool modify command prepares the - way to work on existing code that already has a local recipe in - place that is used to build the software. - The command is flexible enough to allow you to extract code - from an upstream source, specify the existing recipe, and - keep track of and gather any patch files from other developers - that are associated with the code. - - - - Depending on your particular scenario, the arguments and options - you use with devtool modify form different - combinations. - The following diagram shows common development flows for the - devtool modify command: - - - - - - - - - - Preparing to Modify the Code: - The top part of the flow shows three scenarios by which - you could use devtool modify to - prepare to work on source files. - Each scenario assumes the following: - - - The recipe exists locally in a layer external - to the devtool workspace. - - - The source files exist either upstream in an - un-extracted state or locally in a previously - extracted state. - - - The typical situation is where another developer has - created a layer for use with the Yocto Project and - their recipe already resides in that layer. - Furthermore, their source code is readily available - either upstream or locally. - - - Left: - The left scenario in the figure represents a - common situation where the source code does - not exist locally and it needs to be extracted - from an upstream source. - In this situation, the source is extracted - into the default devtool - workspace location. - The recipe, in this scenario, is in its own - layer outside the workspace - (i.e. - meta-layername). - - - The following command identifies the - recipe and, by default, extracts the source - files: - - $ devtool modify recipe - - Once devtoollocates the - recipe, devtool uses the - recipe's - SRC_URI - statements to locate the source code and any - local patch files from other developers. - - With this scenario, no - srctree argument - exists. - Consequently, the default behavior of the - devtool modify command is - to extract the source files pointed to by the - SRC_URI statements into a - local Git structure. - Furthermore, the location for the extracted - source is the default area within the - devtool workspace. - The result is that the command sets up both - the source code and an append file within the - workspace while the recipe remains in its - original location. - - Additionally, if you have any non-patch - local files (i.e. files referred to with - file:// entries in - SRC_URI statement excluding - *.patch/ or - *.diff), these files are - copied to an - oe-local-files folder - under the newly created source tree. - Copying the files here gives you a convenient - area from which you can modify the files. - Any changes or additions you make to those - files are incorporated into the build the next - time you build the software just as are other - changes you might have made to the source. - - - Middle: - The middle scenario in the figure represents a - situation where the source code also does not - exist locally. - In this case, the code is again upstream - and needs to be extracted to some - local area as a Git repository. - The recipe, in this scenario, is again local - and in its own layer outside the workspace. - - - The following command tells - devtool the recipe with - which to work and, in this case, identifies a - local area for the extracted source files that - exists outside of the default - devtool workspace: - - $ devtool modify recipe srctree - - - You cannot provide a URL for - srctree using - the devtool command. - - As with all extractions, the command uses - the recipe's SRC_URI - statements to locate the source files and any - associated patch files. - Non-patch files are copied to an - oe-local-files folder - under the newly created source tree. - - Once the files are located, the command - by default extracts them into - srctree. - - Within workspace, - devtool creates an append - file for the recipe. - The recipe remains in its original location but - the source files are extracted to the location - you provide with - srctree. - - - Right: - The right scenario in the figure represents a - situation where the source tree - (srctree) already - exists locally as a previously extracted Git - structure outside of the - devtool workspace. - In this example, the recipe also exists - elsewhere locally in its own layer. - - - The following command tells - devtool the recipe - with which to work, uses the "-n" option to - indicate source does not need to be extracted, - and uses srctree to - point to the previously extracted source files: - - $ devtool modify -n recipe srctree - - - - If an oe-local-files - subdirectory happens to exist and it contains - non-patch files, the files are used. - However, if the subdirectory does not exist and - you run the devtool finish - command, any non-patch files that might exist - next to the recipe are removed because it - appears to devtool that - you have deleted those files. - - Once the - devtool modify command - finishes, it creates only an append file for - the recipe in the devtool - workspace. - The recipe and the source code remain in their - original locations. - - - - - Edit the Source: - Once you have used the - devtool modify command, you are - free to make changes to the source files. - You can use any editor you like to make and save - your source code modifications. - - - Build the Recipe or Rebuild the Image: - The next step you take depends on what you are going - to do with the new code. - - If you need to eventually move the build output - to the target hardware, use the following - devtool command: - - $ devtool build recipe - - - On the other hand, if you want an image to - contain the recipe's packages from the workspace - for immediate deployment onto a device (e.g. for - testing purposes), you can use - the devtool build-image command: - - $ devtool build-image image - - - - Deploy the Build Output: - When you use the devtool build - command to build out your recipe, you probably want to - see if the resulting build output works as expected - on target hardware. - - This step assumes you have a previously built - image that is already either running in QEMU or - running on actual hardware. - Also, it is assumed that for deployment of the image - to the target, SSH is installed in the image and if - the image is running on real hardware that you have - network access to and from your development machine. - - You can deploy your build output to that target - hardware by using the - devtool deploy-target command: - - $ devtool deploy-target recipe target - - The target is a live target - machine running as an SSH server. - - You can, of course, use other methods to deploy - the image you built using the - devtool build-image command to - actual hardware. - devtool does not provide - a specific command to deploy the image to actual - hardware. - - - Finish Your Work With the Recipe: - The devtool finish command creates - any patches corresponding to commits in the local - Git repository, updates the recipe to point to them - (or creates a .bbappend file to do - so, depending on the specified destination layer), and - then resets the recipe so that the recipe is built - normally rather than from the workspace. - - $ devtool finish recipe layer - - - Any changes you want to turn into patches must be - staged and committed within the local Git - repository before you use the - devtool finish command. - - - Because there is no need to move the recipe, - devtool finish either updates the - original recipe in the original layer or the command - creates a .bbappend file in a - different layer as provided by - layer. - Any work you did in the - oe-local-files directory is - preserved in the original files next to the recipe - during the devtool finish - command. - - As a final process of the - devtool finish command, the state - of the standard layers and the upstream source is - restored so that you can build the recipe from those - areas rather than from the workspace. - - You can use the devtool reset - command to put things back should you decide you - do not want to proceed with your work. - If you do use this command, realize that the source - tree is preserved. - - - - -
- -
- Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software - - - The devtool upgrade command upgrades - an existing recipe to that of a more up-to-date version - found upstream. - Throughout the life of software, recipes continually undergo - version upgrades by their upstream publishers. - You can use the devtool upgrade - workflow to make sure your recipes you are using for builds - are up-to-date with their upstream counterparts. - - Several methods exist by which you can upgrade recipes - - devtool upgrade happens to be one. - You can read about all the methods by which you can - upgrade recipes in the - "Upgrading Recipes" - section of the Yocto Project Development Tasks Manual. - - - - - The devtool upgrade command is flexible - enough to allow you to specify source code revision and - versioning schemes, extract code into or out of the - devtool - workspace, - and work with any source file forms that the - fetchers - support. - - - - The following diagram shows the common development flow - used with the devtool upgrade command: - - - - - - - - - - Initiate the Upgrade: - The top part of the flow shows the typical scenario by - which you use the devtool upgrade - command. - The following conditions exist: - - - The recipe exists in a local layer external - to the devtool workspace. - - - The source files for the new release - exist in the same location pointed to by - SRC_URI - in the recipe (e.g. a tarball with the new - version number in the name, or as a different - revision in the upstream Git repository). - - - A common situation is where third-party software has - undergone a revision so that it has been upgraded. - The recipe you have access to is likely in your own - layer. - Thus, you need to upgrade the recipe to use the - newer version of the software: - - $ devtool upgrade -V version recipe - - By default, the devtool upgrade - command extracts source code into the - sources directory in the - workspace. - If you want the code extracted to any other location, - you need to provide the - srctree positional argument - with the command as follows: - - $ devtool upgrade -V version recipe srctree - - - In this example, the "-V" option specifies the new - version. - If you don't use "-V", the command upgrades the - recipe to the latest version. - - If the source files pointed to by the - SRC_URI statement in the recipe - are in a Git repository, you must provide the "-S" - option and specify a revision for the software. - - Once devtool locates the - recipe, it uses the SRC_URI - variable to locate the source code and any local patch - files from other developers. - The result is that the command sets up the source - code, the new version of the recipe, and an append file - all within the workspace. - - Additionally, if you have any non-patch - local files (i.e. files referred to with - file:// entries in - SRC_URI statement excluding - *.patch/ or - *.diff), these files are - copied to an - oe-local-files folder - under the newly created source tree. - Copying the files here gives you a convenient - area from which you can modify the files. - Any changes or additions you make to those - files are incorporated into the build the next - time you build the software just as are other - changes you might have made to the source. - - - Resolve any Conflicts created by the Upgrade: - Conflicts could exist due to the software being - upgraded to a new version. - Conflicts occur if your recipe specifies some patch - files in SRC_URI that conflict - with changes made in the new version of the software. - For such cases, you need to resolve the conflicts - by editing the source and following the normal - git rebase conflict resolution - process. - - Before moving onto the next step, be sure to - resolve any such conflicts created through use of a - newer or different version of the software. - - - Build the Recipe or Rebuild the Image: - The next step you take depends on what you are going - to do with the new code. - - If you need to eventually move the build output - to the target hardware, use the following - devtool command: - - $ devtool build recipe - - - On the other hand, if you want an image to - contain the recipe's packages from the workspace - for immediate deployment onto a device (e.g. for - testing purposes), you can use - the devtool build-image command: - - $ devtool build-image image - - - - Deploy the Build Output: - When you use the devtool build - command or bitbake to build - your recipe, you probably want to see if the resulting - build output works as expected on target hardware. - - This step assumes you have a previously built - image that is already either running in QEMU or - running on actual hardware. - Also, it is assumed that for deployment of the - image to the target, SSH is installed in the image - and if the image is running on real hardware that - you have network access to and from your - development machine. - - You can deploy your build output to that target - hardware by using the - devtool deploy-target command: - - $ devtool deploy-target recipe target - - The target is a live target - machine running as an SSH server. - - You can, of course, also deploy the image you - build using the - devtool build-image command - to actual hardware. - However, devtool does not provide - a specific command that allows you to do this. - - - Finish Your Work With the Recipe: - The devtool finish command creates - any patches corresponding to commits in the local - Git repository, moves the new recipe to a more - permanent layer, and then resets the recipe so that - the recipe is built normally rather than from the - workspace. - - Any work you did in the - oe-local-files directory is - preserved in the original files next to the recipe - during the devtool finish - command. - - - If you specify a destination layer that is the same as - the original source, then the old version of the - recipe and associated files are removed prior to - adding the new version. - - $ devtool finish recipe layer - - - Any changes you want to turn into patches must be - committed to the Git repository in the source tree. - - - As a final process of the - devtool finish command, the state - of the standard layers and the upstream source is - restored so that you can build the recipe from those - areas rather than the workspace. - - You can use the devtool reset - command to put things back should you decide you - do not want to proceed with your work. - If you do use this command, realize that the source - tree is preserved. - - - - -
-
- -
- A Closer Look at <filename>devtool add</filename> - - - The devtool add command automatically creates - a recipe based on the source tree you provide with the command. - Currently, the command has support for the following: - - - Autotools (autoconf and - automake) - - - CMake - - - Scons - - - qmake - - - Plain Makefile - - - Out-of-tree kernel module - - - Binary package (i.e. "-b" option) - - - Node.js module - - - Python modules that use setuptools - or distutils - - - - - - Apart from binary packages, the determination of how a source tree - should be treated is automatic based on the files present within - that source tree. - For example, if a CMakeLists.txt file is found, - then the source tree is assumed to be using - CMake and is treated accordingly. - - In most cases, you need to edit the automatically generated - recipe in order to make it build properly. - Typically, you would go through several edit and build cycles - until the recipe successfully builds. - Once the recipe builds, you could use possible further - iterations to test the recipe on the target device. - - - - - The remainder of this section covers specifics regarding how parts - of the recipe are generated. - - -
- Name and Version - - - If you do not specify a name and version on the command - line, devtool add uses various metadata - within the source tree in an attempt to determine - the name and version of the software being built. - Based on what the tool determines, devtool - sets the name of the created recipe file accordingly. - - - - If devtool cannot determine the name and - version, the command prints an error. - For such cases, you must re-run the command and provide - the name and version, just the name, or just the version as - part of the command line. - - - - Sometimes the name or version determined from the source tree - might be incorrect. - For such a case, you must reset the recipe: - - $ devtool reset -n recipename - - After running the devtool reset command, - you need to run devtool add again and - provide the name or the version. - -
- -
- Dependency Detection and Mapping - - - The devtool add command attempts to - detect build-time dependencies and map them to other recipes - in the system. - During this mapping, the command fills in the names of those - recipes as part of the - DEPENDS - variable within the recipe. - If a dependency cannot be mapped, devtool - places a comment in the recipe indicating such. - The inability to map a dependency can result from naming not - being recognized or because the dependency simply is not - available. - For cases where the dependency is not available, you must use - the devtool add command to add an - additional recipe that satisfies the dependency. - Once you add that recipe, you need to update the - DEPENDS variable in the original recipe - to include the new recipe. - - - - If you need to add runtime dependencies, you can do so by - adding the following to your recipe: - - RDEPENDS_${PN} += "dependency1 dependency2 ..." - - - The devtool add command often cannot - distinguish between mandatory and optional dependencies. - Consequently, some of the detected dependencies might - in fact be optional. - When in doubt, consult the documentation or the configure - script for the software the recipe is building for further - details. - In some cases, you might find you can substitute the - dependency with an option that disables the associated - functionality passed to the configure script. - - -
- -
- License Detection - - - The devtool add command attempts to - determine if the software you are adding is able to be - distributed under a common, open-source license. - If so, the command sets the - LICENSE - value accordingly. - You should double-check the value added by the command against - the documentation or source files for the software you are - building and, if necessary, update that - LICENSE value. - - - - The devtool add command also sets the - LIC_FILES_CHKSUM - value to point to all files that appear to be license-related. - Realize that license statements often appear in comments at - the top of source files or within the documentation. - In such cases, the command does not recognize those license - statements. - Consequently, you might need to amend the - LIC_FILES_CHKSUM variable to point to one - or more of those comments if present. - Setting LIC_FILES_CHKSUM is particularly - important for third-party software. - The mechanism attempts to ensure correct licensing should you - upgrade the recipe to a newer upstream version in future. - Any change in licensing is detected and you receive an error - prompting you to check the license text again. - - - - If the devtool add command cannot - determine licensing information, devtool - sets the LICENSE value to "CLOSED" and - leaves the LIC_FILES_CHKSUM value unset. - This behavior allows you to continue with development even - though the settings are unlikely to be correct in all cases. - You should check the documentation or source files for the - software you are building to determine the actual license. - -
- -
- Adding Makefile-Only Software - - - The use of Make by itself is very common in both proprietary - and open-source software. - Unfortunately, Makefiles are often not written with - cross-compilation in mind. - Thus, devtool add often cannot do very - much to ensure that these Makefiles build correctly. - It is very common, for example, to explicitly call - gcc instead of using the - CC - variable. - Usually, in a cross-compilation environment, - gcc is the compiler for the build host - and the cross-compiler is named something similar to - arm-poky-linux-gnueabi-gcc and might - require arguments (e.g. to point to the associated sysroot - for the target machine). - - - - When writing a recipe for Makefile-only software, keep the - following in mind: - - - You probably need to patch the Makefile to use - variables instead of hardcoding tools within the - toolchain such as gcc and - g++. - - - The environment in which Make runs is set up with - various standard variables for compilation (e.g. - CC, CXX, and - so forth) in a similar manner to the environment set - up by the SDK's environment setup script. - One easy way to see these variables is to run the - devtool build command on the - recipe and then look in - oe-logs/run.do_compile. - Towards the top of this file, a list of environment - variables exists that are being set. - You can take advantage of these variables within the - Makefile. - - - If the Makefile sets a default for a variable using "=", - that default overrides the value set in the environment, - which is usually not desirable. - For this case, you can either patch the Makefile - so it sets the default using the "?=" operator, or - you can alternatively force the value on the - make command line. - To force the value on the command line, add the - variable setting to - EXTRA_OEMAKE - or - PACKAGECONFIG_CONFARGS - within the recipe. - Here is an example using EXTRA_OEMAKE: - - EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'" - - In the above example, single quotes are used around the - variable settings as the values are likely to contain - spaces because required default options are passed to - the compiler. - - - Hardcoding paths inside Makefiles is often problematic - in a cross-compilation environment. - This is particularly true because those hardcoded paths - often point to locations on the build host and thus - will either be read-only or will introduce - contamination into the cross-compilation because they - are specific to the build host rather than the target. - Patching the Makefile to use prefix variables or other - path variables is usually the way to handle this - situation. - - - Sometimes a Makefile runs target-specific commands such - as ldconfig. - For such cases, you might be able to apply patches that - remove these commands from the Makefile. - - - -
- -
- Adding Native Tools - - - Often, you need to build additional tools that run on the - build host - as opposed to the target. - You should indicate this requirement by using one of the - following methods when you run - devtool add: - - - Specify the name of the recipe such that it ends - with "-native". - Specifying the name like this produces a recipe that - only builds for the build host. - - - Specify the "‐‐also-native" option with the - devtool add command. - Specifying this option creates a recipe file that still - builds for the target but also creates a variant with - a "-native" suffix that builds for the build host. - - - - If you need to add a tool that is shipped as part of a - source tree that builds code for the target, you can - typically accomplish this by building the native and target - parts separately rather than within the same compilation - process. - Realize though that with the "‐‐also-native" - option, you can add the tool using just one recipe file. - - -
- -
- Adding Node.js Modules - - - You can use the devtool add command two - different ways to add Node.js modules: 1) Through - npm and, 2) from a repository or local - source. - - - - Use the following form to add Node.js modules through - npm: - - $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1" - - The name and version parameters are mandatory. - Lockdown and shrinkwrap files are generated and pointed to by - the recipe in order to freeze the version that is fetched for - the dependencies according to the first time. - This also saves checksums that are verified on future fetches. - Together, these behaviors ensure the reproducibility and - integrity of the build. - Notes - - - You must use quotes around the URL. - The devtool add does not require - the quotes, but the shell considers ";" as a splitter - between multiple commands. - Thus, without the quotes, - devtool add does not receive the - other parts, which results in several "command not - found" errors. - - - In order to support adding Node.js modules, a - nodejs recipe must be part - of your SDK. - - - - - - - As mentioned earlier, you can also add Node.js modules - directly from a repository or local source tree. - To add modules this way, use devtool add - in the following form: - - $ devtool add https://github.com/diversario/node-ssdp - - In this example, devtool fetches the - specified Git repository, detects the code as Node.js - code, fetches dependencies using npm, and - sets - SRC_URI - accordingly. - -
-
- -
- Working With Recipes - - - When building a recipe using the - devtool build command, the typical build - progresses as follows: - - - Fetch the source - - - Unpack the source - - - Configure the source - - - Compile the source - - - Install the build output - - - Package the installed output - - - For recipes in the workspace, fetching and unpacking is disabled - as the source tree has already been prepared and is persistent. - Each of these build steps is defined as a function (task), usually - with a "do_" prefix (e.g. - do_fetch, - do_unpack, - and so forth). - These functions are typically shell scripts but can instead be - written in Python. - - - - If you look at the contents of a recipe, you will see that the - recipe does not include complete instructions for building the - software. - Instead, common functionality is encapsulated in classes inherited - with the inherit directive. - This technique leaves the recipe to describe just the things that - are specific to the software being built. - A - base - class exists that is implicitly inherited by all recipes and - provides the functionality that most recipes typically need. - - - - The remainder of this section presents information useful when - working with recipes. - - -
- Finding Logs and Work Files - - - After the first run of the devtool build - command, recipes that were previously created using the - devtool add command or whose sources were - modified using the devtool modify - command contain symbolic links created within the source tree: - - - oe-logs: - This link points to the directory in which log files - and run scripts for each build step are created. - - - oe-workdir: - This link points to the temporary work area for the - recipe. - The following locations under - oe-workdir are particularly - useful: - - - image/: - Contains all of the files installed during - the - do_install - stage. - Within a recipe, this directory is referred - to by the expression - ${D}. - - - sysroot-destdir/: - Contains a subset of files installed within - do_install that have - been put into the shared sysroot. - For more information, see the - "Sharing Files Between Recipes" - section. - - - packages-split/: - Contains subdirectories for each package - produced by the recipe. - For more information, see the - "Packaging" - section. - - - - - You can use these links to get more information on what is - happening at each build step. - -
- -
- Setting Configure Arguments - - - If the software your recipe is building uses GNU autoconf, - then a fixed set of arguments is passed to it to enable - cross-compilation plus any extras specified by - EXTRA_OECONF - or - PACKAGECONFIG_CONFARGS - set within the recipe. - If you wish to pass additional options, add them to - EXTRA_OECONF or - PACKAGECONFIG_CONFARGS. - Other supported build tools have similar variables - (e.g. - EXTRA_OECMAKE - for CMake, - EXTRA_OESCONS - for Scons, and so forth). - If you need to pass anything on the make - command line, you can use EXTRA_OEMAKE or the - PACKAGECONFIG_CONFARGS - variables to do so. - - - - You can use the devtool configure-help command - to help you set the arguments listed in the previous paragraph. - The command determines the exact options being passed, and shows - them to you along with any custom arguments specified through - EXTRA_OECONF or - PACKAGECONFIG_CONFARGS. - If applicable, the command also shows you the output of the - configure script's "‐‐help" option as a reference. - -
- -
- Sharing Files Between Recipes - - - Recipes often need to use files provided by other recipes on - the - build host. - For example, an application linking to a common library needs - access to the library itself and its associated headers. - The way this access is accomplished within the extensible SDK is - through the sysroot. - One sysroot exists per "machine" for which the SDK is being - built. - In practical terms, this means a sysroot exists for the target - machine, and a sysroot exists for the build host. - - - - Recipes should never write files directly into the sysroot. - Instead, files should be installed into standard locations - during the - do_install - task within the - ${D} - directory. - A subset of these files automatically goes into the sysroot. - The reason for this limitation is that almost all files that go - into the sysroot are cataloged in manifests in order to ensure - they can be removed later when a recipe is modified or removed. - Thus, the sysroot is able to remain free from stale files. - -
- -
- Packaging - - - Packaging is not always particularly relevant within the - extensible SDK. - However, if you examine how build output gets into the final image - on the target device, it is important to understand packaging - because the contents of the image are expressed in terms of - packages and not recipes. - - - - During the - do_package - task, files installed during the - do_install - task are split into one main package, which is almost always - named the same as the recipe, and into several other packages. - This separation exists because not all of those installed files - are useful in every image. - For example, you probably do not need any of the documentation - installed in a production image. - Consequently, for each recipe the documentation files are - separated into a -doc package. - Recipes that package software containing optional modules or - plugins might undergo additional package splitting as well. - - - - After building a recipe, you can see where files have gone by - looking in the oe-workdir/packages-split - directory, which contains a subdirectory for each package. - Apart from some advanced cases, the - PACKAGES - and - FILES - variables controls splitting. - The PACKAGES variable lists all of the - packages to be produced, while the FILES - variable specifies which files to include in each package by - using an override to specify the package. - For example, FILES_${PN} specifies the - files to go into the main package (i.e. the main package has - the same name as the recipe and - ${PN} - evaluates to the recipe name). - The order of the PACKAGES value is - significant. - For each installed file, the first package whose - FILES value matches the file is the - package into which the file goes. - Defaults exist for both the PACKAGES and - FILES variables. - Consequently, you might find you do not even need to set these - variables in your recipe unless the software the recipe is - building installs files into non-standard locations. - -
-
- -
- Restoring the Target Device to its Original State - - - If you use the devtool deploy-target - command to write a recipe's build output to the target, and - you are working on an existing component of the system, then you - might find yourself in a situation where you need to restore the - original files that existed prior to running the - devtool deploy-target command. - Because the devtool deploy-target command - backs up any files it overwrites, you can use the - devtool undeploy-target command to restore - those files and remove any other files the recipe deployed. - Consider the following example: - - $ devtool undeploy-target lighttpd root@192.168.7.2 - - If you have deployed multiple applications, you can remove them - all using the "-a" option thus restoring the target device to its - original state: - - $ devtool undeploy-target -a root@192.168.7.2 - - Information about files deployed to the target as well as any - backed up files are stored on the target itself. - This storage, of course, requires some additional space - on the target machine. - - The devtool deploy-target and - devtool undeploy-target commands do not - currently interact with any package management system on the - target device (e.g. RPM or OPKG). - Consequently, you should not intermingle - devtool deploy-target and package - manager operations on the target device. - Doing so could result in a conflicting set of files. - - -
- -
- Installing Additional Items Into the Extensible SDK - - - Out of the box the extensible SDK typically only comes with a small - number of tools and libraries. - A minimal SDK starts mostly empty and is populated on-demand. - Sometimes you must explicitly install extra items into the SDK. - If you need these extra items, you can first search for the items - using the devtool search command. - For example, suppose you need to link to libGL but you are not sure - which recipe provides libGL. - You can use the following command to find out: - - $ devtool search libGL - mesa A free implementation of the OpenGL API - - Once you know the recipe (i.e. mesa in this - example), you can install it: - - $ devtool sdk-install mesa - - By default, the devtool sdk-install command - assumes the item is available in pre-built form from your SDK - provider. - If the item is not available and it is acceptable to build the item - from source, you can add the "-s" option as follows: - - $ devtool sdk-install -s mesa - - It is important to remember that building the item from source - takes significantly longer than installing the pre-built artifact. - Also, if no recipe exists for the item you want to add to the SDK, - you must instead add the item using the - devtool add command. - -
- -
- Applying Updates to an Installed Extensible SDK - - - If you are working with an installed extensible SDK that gets - occasionally updated (e.g. a third-party SDK), then you will need - to manually "pull down" the updates into the installed SDK. - - - - To update your installed SDK, use devtool as - follows: - - $ devtool sdk-update - - The previous command assumes your SDK provider has set the default - update URL for you through the - SDK_UPDATE_URL - variable as described in the - "Providing Updates to the Extensible SDK After Installation" - section. - If the SDK provider has not set that default URL, you need to - specify it yourself in the command as follows: - - $ devtool sdk-update path_to_update_directory - - - The URL needs to point specifically to a published SDK and - not to an SDK installer that you would download and install. - - -
- -
- Creating a Derivative SDK With Additional Components - - - You might need to produce an SDK that contains your own custom - libraries. - A good example would be if you were a vendor with customers that - use your SDK to build their own platform-specific software and - those customers need an SDK that has custom libraries. - In such a case, you can produce a derivative SDK based on the - currently installed SDK fairly easily by following these steps: - - - If necessary, install an extensible SDK that - you want to use as a base for your derivative SDK. - - - Source the environment script for the SDK. - - - Add the extra libraries or other components you want by - using the devtool add command. - - - Run the devtool build-sdk command. - - - The previous steps take the recipes added to the workspace and - construct a new SDK installer that contains those recipes and the - resulting binary artifacts. - The recipes go into their own separate layer in the constructed - derivative SDK, which leaves the workspace clean and ready for - users to add their own recipes. - -
-
- diff --git a/poky/documentation/sdk-manual/sdk-intro.rst b/poky/documentation/sdk-manual/sdk-intro.rst index 82b7bcf3c..5a346fa6e 100644 --- a/poky/documentation/sdk-manual/sdk-intro.rst +++ b/poky/documentation/sdk-manual/sdk-intro.rst @@ -1,4 +1,4 @@ -.. SPDX-License-Identifier: CC-BY-2.0-UK +.. SPDX-License-Identifier: CC-BY-SA-2.0-UK ************ Introduction diff --git a/poky/documentation/sdk-manual/sdk-intro.xml b/poky/documentation/sdk-manual/sdk-intro.xml deleted file mode 100644 index f42670ea6..000000000 --- a/poky/documentation/sdk-manual/sdk-intro.xml +++ /dev/null @@ -1,353 +0,0 @@ - %poky; ] > - - - -Introduction - -
- Introduction - - - Welcome to the Yocto Project Application Development and the - Extensible Software Development Kit (eSDK) manual. - This manual provides information that explains how to use both the - Yocto Project extensible and standard SDKs to develop - applications and images. - - Prior to the 2.0 Release of the Yocto Project, application - development was primarily accomplished through the use of the - Application Development Toolkit (ADT) and the availability - of stand-alone cross-development toolchains and other tools. - With the 2.1 Release of the Yocto Project, application development - has transitioned to within a tool-rich extensible SDK and the more - traditional standard SDK. - - - - - All SDKs consist of the following: - - - Cross-Development Toolchain: - This toolchain contains a compiler, debugger, and various - miscellaneous tools. - - - Libraries, Headers, and Symbols: - The libraries, headers, and symbols are specific to the image - (i.e. they match the image). - - - Environment Setup Script: - This *.sh file, once run, sets up the - cross-development environment by defining variables and - preparing for SDK use. - - - - - - Additionally, an extensible SDK has tools that allow you to easily add - new applications and libraries to an image, modify the source of an - existing component, test changes on the target hardware, and easily - integrate an application into the - OpenEmbedded build system. - - - - You can use an SDK to independently develop and test code - that is destined to run on some target machine. - SDKs are completely self-contained. - The binaries are linked against their own copy of - libc, which results in no dependencies - on the target system. - To achieve this, the pointer to the dynamic loader is - configured at install time since that path cannot be dynamically - altered. - This is the reason for a wrapper around the - populate_sdk and - populate_sdk_ext archives. - - - - Another feature for the SDKs is that only one set of cross-compiler - toolchain binaries are produced for any given architecture. - This feature takes advantage of the fact that the target hardware can - be passed to gcc as a set of compiler options. - Those options are set up by the environment script and contained in - variables such as - CC - and - LD. - This reduces the space needed for the tools. - Understand, however, that every target still needs a sysroot because - those binaries are target-specific. - - - - The SDK development environment consists of the following: - - - The self-contained SDK, which is an - architecture-specific cross-toolchain and - matching sysroots (target and native) all built by the - OpenEmbedded build system (e.g. the SDK). - The toolchain and sysroots are based on a - Metadata - configuration and extensions, - which allows you to cross-develop on the host machine for the - target hardware. - Additionally, the extensible SDK contains the - devtool functionality. - - - The Quick EMUlator (QEMU), which lets you simulate - target hardware. - QEMU is not literally part of the SDK. - You must build and include this emulator separately. - However, QEMU plays an important role in the development - process that revolves around use of the SDK. - - - - - - In summary, the extensible and standard SDK share many features. - However, the extensible SDK has powerful development tools to help you - more quickly develop applications. - Following is a table that summarizes the primary differences between - the standard and extensible SDK types when considering which to - build: - - - - - - - - Feature - Standard SDK - Extensible SDK - - - - - Toolchain - Yes - Yes* - - - Debugger - Yes - Yes* - - - Size - 100+ MBytes - 1+ GBytes (or 300+ MBytes for minimal w/toolchain) - - - devtool - No - Yes - - - Build Images - No - Yes - - - Updateable - No - Yes - - - Managed Sysroot** - No - Yes - - - Installed Packages - No*** - Yes**** - - - Construction - Packages - Shared State - - - - - - * Extensible SDK contains the toolchain and debugger if SDK_EXT_TYPE is "full" or SDK_INCLUDE_TOOLCHAIN is "1", which is the default. - - ** Sysroot is managed through the use of devtool. Thus, it is less likely that you will corrupt your SDK sysroot when you try to add additional libraries. - - *** You can add runtime package management to the standard SDK but it is not supported by default. - - **** You must build and make the shared state available to extensible SDK users for "packages" you want to enable users to install. - - - -
- The Cross-Development Toolchain - - - The - Cross-Development Toolchain - consists of a cross-compiler, cross-linker, and cross-debugger - that are used to develop user-space applications for targeted - hardware. - Additionally, for an extensible SDK, the toolchain also has - built-in devtool functionality. - This toolchain is created by running a SDK installer script - or through a - Build Directory - that is based on your metadata configuration or extension for - your targeted device. - The cross-toolchain works with a matching target sysroot. - -
- -
- Sysroots - - - The native and target sysroots contain needed headers and libraries - for generating binaries that run on the target architecture. - The target sysroot is based on the target root filesystem image - that is built by the OpenEmbedded build system and uses the same - metadata configuration used to build the cross-toolchain. - -
- -
- The QEMU Emulator - - - The QEMU emulator allows you to simulate your hardware while - running your application or image. - QEMU is not part of the SDK but is made available a number of - different ways: - - - If you have cloned the poky Git - repository to create a - Source Directory - and you have sourced the environment setup script, QEMU is - installed and automatically available. - - - If you have downloaded a Yocto Project release and unpacked - it to create a Source Directory and you have sourced the - environment setup script, QEMU is installed and - automatically available. - - - If you have installed the cross-toolchain tarball and you - have sourced the toolchain's setup environment script, QEMU - is also installed and automatically available. - - - -
-
- -
- SDK Development Model - - - Fundamentally, the SDK fits into the development process as follows: - - The SDK is installed on any machine and can be used to develop - applications, images, and kernels. - An SDK can even be used by a QA Engineer or Release Engineer. - The fundamental concept is that the machine that has the SDK installed - does not have to be associated with the machine that has the - Yocto Project installed. - A developer can independently compile and test an object on their - machine and then, when the object is ready for integration into an - image, they can simply make it available to the machine that has the - Yocto Project. - Once the object is available, the image can be rebuilt using the - Yocto Project to produce the modified image. - - - - You just need to follow these general steps: - - - Install the SDK for your target hardware: - For information on how to install the SDK, see the - "Installing the SDK" - section. - - - Download or Build the Target Image: - The Yocto Project supports several target architectures - and has many pre-built kernel images and root filesystem - images. - - If you are going to develop your application on - hardware, go to the - machines - download area and choose a target machine area - from which to download the kernel image and root filesystem. - This download area could have several files in it that - support development using actual hardware. - For example, the area might contain - .hddimg files that combine the - kernel image with the filesystem, boot loaders, and - so forth. - Be sure to get the files you need for your particular - development process. - - If you are going to develop your application and - then run and test it using the QEMU emulator, go to the - machines/qemu - download area. - From this area, go down into the directory for your - target architecture (e.g. qemux86_64 - for an Intel-based - 64-bit architecture). - Download the kernel, root filesystem, and any other files you - need for your process. - - To use the root filesystem in QEMU, you need to extract it. - See the - "Extracting the Root Filesystem" - section for information on how to extract the root - filesystem. - - - - Develop and Test your Application: - At this point, you have the tools to develop your application. - If you need to separately install and use the QEMU emulator, - you can go to - QEMU Home Page - to download and learn about the emulator. - See the - "Using the Quick EMUlator (QEMU)" - chapter in the Yocto Project Development Tasks Manual - for information on using QEMU within the Yocto - Project. - - - - - - The remainder of this manual describes how to use the extensible - and standard SDKs. - Information also exists in appendix form that describes how you can - build, install, and modify an SDK. - -
- -
- diff --git a/poky/documentation/sdk-manual/sdk-manual-customization.xsl b/poky/documentation/sdk-manual/sdk-manual-customization.xsl deleted file mode 100644 index 4f8816f95..000000000 --- a/poky/documentation/sdk-manual/sdk-manual-customization.xsl +++ /dev/null @@ -1,28 +0,0 @@ - - - - - - - - - - - - - - - - - - A - - - - - diff --git a/poky/documentation/sdk-manual/sdk-manual.rst b/poky/documentation/sdk-manual/sdk-manual.rst index d7776b7c4..177826edf 100644 --- a/poky/documentation/sdk-manual/sdk-manual.rst +++ b/poky/documentation/sdk-manual/sdk-manual.rst @@ -1,4 +1,4 @@ -.. SPDX-License-Identifier: CC-BY-2.0-UK +.. SPDX-License-Identifier: CC-BY-SA-2.0-UK ======================================================================================== Yocto Project Application Development and the Extensible Software Development Kit (eSDK) diff --git a/poky/documentation/sdk-manual/sdk-manual.xml b/poky/documentation/sdk-manual/sdk-manual.xml deleted file mode 100755 index 6344478fb..000000000 --- a/poky/documentation/sdk-manual/sdk-manual.xml +++ /dev/null @@ -1,159 +0,0 @@ - %poky; ] > - - - - - - - - - - - - - Yocto Project Application Development and the Extensible Software Development Kit (eSDK) - - - - - - &ORGNAME; - - &ORGEMAIL; - - - - - - 2.1 - April 2016 - The initial document released with the Yocto Project 2.1 Release. - - - 2.2 - October 2016 - Released with the Yocto Project 2.2 Release. - - - 2.3 - May 2017 - Released with the Yocto Project 2.3 Release. - - - 2.4 - October 2017 - Released with the Yocto Project 2.4 Release. - - - 2.5 - May 2018 - Released with the Yocto Project 2.5 Release. - - - 2.6 - November 2018 - Released with the Yocto Project 2.6 Release. - - - 2.7 - May 2019 - Released with the Yocto Project 2.7 Release. - - - 3.0 - October 2019 - Released with the Yocto Project 3.0 Release. - - - 3.1 - &REL_MONTH_YEAR; - Released with the Yocto Project 3.1 Release. - - - - - ©RIGHT_YEAR; - Linux Foundation - - - - - Permission is granted to copy, distribute and/or modify this document under - the terms of the Creative Commons Attribution-Share Alike 2.0 UK: England & Wales as published by Creative Commons. - - Manual Notes - - - This version of the - Yocto Project Application Development and the Extensible Software Development Kit (eSDK) - manual is for the &YOCTO_DOC_VERSION; release of the - Yocto Project. - To be sure you have the latest version of the manual - for this release, go to the - Yocto Project documentation page - and select the manual from that site. - Manuals from the site are more up-to-date than manuals - derived from the Yocto Project released TAR files. - - - If you located this manual through a web search, the - version of the manual might not be the one you want - (e.g. the search might have returned a manual much - older than the Yocto Project version with which you - are working). - You can see all Yocto Project major releases by - visiting the - Releases - page. - If you need a version of this manual for a different - Yocto Project release, visit the - Yocto Project documentation page - and select the manual set by using the - "ACTIVE RELEASES DOCUMENTATION" or "DOCUMENTS ARCHIVE" - pull-down menus. - - - - To report any inaccuracies or problems with this - (or any other Yocto Project) manual, send an email to - the Yocto Project documentation mailing list at - docs@lists.yoctoproject.org or - log into the freenode #yocto channel. - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/poky/documentation/sdk-manual/sdk-style.css b/poky/documentation/sdk-manual/sdk-style.css deleted file mode 100644 index e0c4416a1..000000000 --- a/poky/documentation/sdk-manual/sdk-style.css +++ /dev/null @@ -1,991 +0,0 @@ -/* - - SPDX-License-Identifier: CC-BY-2.0-UK - - Generic XHTML / DocBook XHTML CSS Stylesheet. - - Browser wrangling and typographic design by - Oyvind Kolas / pippin@gimp.org - - Customised for Poky by - Matthew Allum / mallum@o-hand.com - - Thanks to: - Liam R. 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-} - -div.footing, div.navfooter { - width:expression(document.body.clientWidth + "px"); - margin-left:expression("-5em"); -} -body { - padding:expression("4em 5em 0em 5em"); -} -*/ - - /**************************************** / - / mozilla vendor specific css extensions / -/ ****************************************/ -/* -div.navfooter, div.footing{ - -moz-opacity: 0.8em; -} - -div.figure, -div.table, -div.informalfigure, -div.informaltable, -div.informalexample, -div.example, -.tip, -.warning, -.caution, -.note { - -moz-border-radius: 0.5em; -} - -b.keycap, -.keycap { - -moz-border-radius: 0.3em; -} -*/ - -table tr td table tr td { - display: none; -} - - -hr { - display: none; -} - -table { - border: 0em; -} - - .photo { - float: right; - margin-left: 1.5em; - margin-bottom: 1.5em; - margin-top: 0em; - max-width: 17em; - border: 1px solid gray; - padding: 3px; - background: white; -} - .seperator { - padding-top: 2em; - clear: both; - } - - #validators { - margin-top: 5em; - text-align: right; - color: #777; - } - @media print { - body { - font-size: 8pt; - } - .noprint { - display: none; - } - } - - -.tip, -.note { - background: #f0f0f2; - color: #333; - padding: 20px; - margin: 20px; -} - -.tip h3, -.note h3 { - padding: 0em; - margin: 0em; - font-size: 2em; - font-weight: bold; - color: #333; -} - -.tip a, -.note a { - color: #333; - text-decoration: underline; -} - -.footnote { - font-size: small; - color: #333; -} - -/* Changes the announcement text */ -.tip h3, -.warning h3, -.caution h3, -.note h3 { - font-size:large; - color: #00557D; -} diff --git a/poky/documentation/sdk-manual/sdk-using.rst b/poky/documentation/sdk-manual/sdk-using.rst index 09a194cab..4b151e45c 100644 --- a/poky/documentation/sdk-manual/sdk-using.rst +++ b/poky/documentation/sdk-manual/sdk-using.rst @@ -1,4 +1,4 @@ -.. SPDX-License-Identifier: CC-BY-2.0-UK +.. SPDX-License-Identifier: CC-BY-SA-2.0-UK ********************** Using the Standard SDK diff --git a/poky/documentation/sdk-manual/sdk-using.xml b/poky/documentation/sdk-manual/sdk-using.xml deleted file mode 100644 index 28ee50d0b..000000000 --- a/poky/documentation/sdk-manual/sdk-using.xml +++ /dev/null @@ -1,201 +0,0 @@ - %poky; ] > - - - - Using the Standard SDK - - - This chapter describes the standard SDK and how to install it. - Information includes unique installation and setup aspects for the - standard SDK. - - For a side-by-side comparison of main features supported for a - standard SDK as compared to an extensible SDK, see the - "Introduction" - section. - - - - - You can use a standard SDK to work on Makefile and Autotools-based - projects. - See the - "Using the SDK Toolchain Directly" - chapter for more information. - - -
- Why use the Standard SDK and What is in It? - - - The Standard SDK provides a cross-development toolchain and - libraries tailored to the contents of a specific image. - You would use the Standard SDK if you want a more traditional - toolchain experience as compared to the extensible SDK, which - provides an internal build system and the - devtool functionality. - - - - The installed Standard SDK consists of several files and - directories. - Basically, it contains an SDK environment setup script, some - configuration files, and host and target root filesystems to - support usage. - You can see the directory structure in the - "Installed Standard SDK Directory Structure" - section. - -
- -
- Installing the SDK - - - The first thing you need to do is install the SDK on your - Build Host - by running the *.sh installation script. - - - - You can download a tarball installer, which includes the - pre-built toolchain, the runqemu - script, and support files from the appropriate - toolchain - directory within the Index of Releases. - Toolchains are available for several 32-bit and 64-bit - architectures with the x86_64 directories, - respectively. - The toolchains the Yocto Project provides are based off the - core-image-sato and - core-image-minimal images and contain - libraries appropriate for developing against that image. - - - - The names of the tarball installer scripts are such that a - string representing the host system appears first in the - filename and then is immediately followed by a string - representing the target architecture. - - poky-glibc-host_system-image_type-arch-toolchain-release_version.sh - - Where: - host_system is a string representing your development system: - - i686 or x86_64. - - image_type is the image for which the SDK was built: - - core-image-minimal or core-image-sato. - - arch is a string representing the tuned target architecture: - - aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon. - - release_version is a string representing the release number of the Yocto Project: - - &DISTRO;, &DISTRO;+snapshot - - For example, the following SDK installer is for a 64-bit - development host system and a i586-tuned target architecture - based off the SDK for core-image-sato and - using the current &DISTRO; snapshot: - - poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh - - - As an alternative to downloading an SDK, you can build the - SDK installer. - For information on building the installer, see the - "Building an SDK Installer" - section. - - - - - The SDK and toolchains are self-contained and by default are - installed into the poky_sdk folder in your - home directory. - You can choose to install the extensible SDK in any location when - you run the installer. - However, because files need to be written under that directory - during the normal course of operation, the location you choose - for installation must be writable for whichever - users need to use the SDK. - - - - The following command shows how to run the installer given a - toolchain tarball for a 64-bit x86 development host system and - a 64-bit x86 target architecture. - The example assumes the SDK installer is located in - ~/Downloads/ and has execution rights. - - If you do not have write permissions for the directory - into which you are installing the SDK, the installer - notifies you and exits. - For that case, set up the proper permissions in the directory - and run the installer again. - - - $ ./Downloads/poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh - Poky (Yocto Project Reference Distro) SDK installer version &DISTRO; - =============================================================== - Enter target directory for SDK (default: /opt/poky/&DISTRO;): - You are about to install the SDK to "/opt/poky/&DISTRO;". Proceed [Y/n]? Y - Extracting SDK........................................ ..............................done - Setting it up...done - SDK has been successfully set up and is ready to be used. - Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g. - $ . /opt/poky/&DISTRO;/environment-setup-i586-poky-linux - - - - - Again, reference the - "Installed Standard SDK Directory Structure" - section for more details on the resulting directory structure of - the installed SDK. - -
- -
- Running the SDK Environment Setup Script - - - Once you have the SDK installed, you must run the SDK environment - setup script before you can actually use the SDK. - This setup script resides in the directory you chose when you - installed the SDK, which is either the default - /opt/poky/&DISTRO; directory or the directory - you chose during installation. - - - - Before running the script, be sure it is the one that matches the - architecture for which you are developing. - Environment setup scripts begin with the string - "environment-setup" and include as part of - their name the tuned target architecture. - As an example, the following commands set the working directory - to where the SDK was installed and then source the environment - setup script. - In this example, the setup script is for an IA-based - target machine using i586 tuning: - - $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux - - When you run the setup script, the same environment variables are - defined as are when you run the setup script for an extensible SDK. - See the - "Running the Extensible SDK Environment Setup Script" - section for more information. - -
-
- diff --git a/poky/documentation/sdk-manual/sdk-working-projects.rst b/poky/documentation/sdk-manual/sdk-working-projects.rst index 2c20a1ec5..5c828fd58 100644 --- a/poky/documentation/sdk-manual/sdk-working-projects.rst +++ b/poky/documentation/sdk-manual/sdk-working-projects.rst @@ -1,4 +1,4 @@ -.. SPDX-License-Identifier: CC-BY-2.0-UK +.. SPDX-License-Identifier: CC-BY-SA-2.0-UK ******************************** Using the SDK Toolchain Directly diff --git a/poky/documentation/sdk-manual/sdk-working-projects.xml b/poky/documentation/sdk-manual/sdk-working-projects.xml deleted file mode 100644 index 070d903c7..000000000 --- a/poky/documentation/sdk-manual/sdk-working-projects.xml +++ /dev/null @@ -1,511 +0,0 @@ - %poky; ] > - - - - - Using the SDK Toolchain Directly - - - You can use the SDK toolchain directly with Makefile and - Autotools-based projects. - - -
- Autotools-Based Projects - - - Once you have a suitable - cross-development toolchain - installed, it is very easy to develop a project using the - GNU Autotools-based - workflow, which is outside of the - OpenEmbedded build system. - - - - The following figure presents a simple Autotools workflow. - - - - - Follow these steps to create a simple Autotools-based - "Hello World" project: - - For more information on the GNU Autotools workflow, - see the same example on the - GNOME Developer - site. - - - - Create a Working Directory and Populate It: - Create a clean directory for your project and then make - that directory your working location. - - $ mkdir $HOME/helloworld - $ cd $HOME/helloworld - - After setting up the directory, populate it with files - needed for the flow. - You need a project source file, a file to help with - configuration, and a file to help create the Makefile, - and a README file: - hello.c, - configure.ac, - Makefile.am, and - README, respectively. - - Use the following command to create an empty README - file, which is required by GNU Coding Standards: - - $ touch README - - Create the remaining three files as follows: - - - hello.c: - - #include <stdio.h> - - main() - { - printf("Hello World!\n"); - } - - - - configure.ac: - - AC_INIT(hello,0.1) - AM_INIT_AUTOMAKE([foreign]) - AC_PROG_CC - AC_CONFIG_FILES(Makefile) - AC_OUTPUT - - - - Makefile.am: - - bin_PROGRAMS = hello - hello_SOURCES = hello.c - - - - - - Source the Cross-Toolchain - Environment Setup File: - As described earlier in the manual, installing the - cross-toolchain creates a cross-toolchain - environment setup script in the directory that the SDK - was installed. - Before you can use the tools to develop your project, - you must source this setup script. - The script begins with the string "environment-setup" - and contains the machine architecture, which is - followed by the string "poky-linux". - For this example, the command sources a script from the - default SDK installation directory that uses the - 32-bit Intel x86 Architecture and the - &DISTRO_NAME; Yocto Project release: - - $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux - - - - Create the configure Script: - Use the autoreconf command to - generate the configure script. - - $ autoreconf - - The autoreconf tool takes care - of running the other Autotools such as - aclocal, - autoconf, and - automake. - - If you get errors from - configure.ac, which - autoreconf runs, that indicate - missing files, you can use the "-i" option, which - ensures missing auxiliary files are copied to the build - host. - - - - Cross-Compile the Project: - This command compiles the project using the - cross-compiler. - The - CONFIGURE_FLAGS - environment variable provides the minimal arguments for - GNU configure: - - $ ./configure ${CONFIGURE_FLAGS} - - For an Autotools-based project, you can use the - cross-toolchain by just passing the appropriate host - option to configure.sh. - The host option you use is derived from the name of the - environment setup script found in the directory in which - you installed the cross-toolchain. - For example, the host option for an ARM-based target that - uses the GNU EABI is - armv5te-poky-linux-gnueabi. - You will notice that the name of the script is - environment-setup-armv5te-poky-linux-gnueabi. - Thus, the following command works to update your project - and rebuild it using the appropriate cross-toolchain tools: - - $ ./configure --host=armv5te-poky-linux-gnueabi --with-libtool-sysroot=sysroot_dir - - - - Make and Install the Project: - These two commands generate and install the project - into the destination directory: - - $ make - $ make install DESTDIR=./tmp - - - To learn about environment variables established - when you run the cross-toolchain environment setup - script and how they are used or overridden when - the Makefile, see the - "Makefile-Based Projects" - section. - - This next command is a simple way to verify the - installation of your project. - Running the command prints the architecture on which - the binary file can run. - This architecture should be the same architecture that - the installed cross-toolchain supports. - - $ file ./tmp/usr/local/bin/hello - - - - Execute Your Project: - To execute the project, you would need to run it on your - target hardware. - If your target hardware happens to be your build host, - you could run the project as follows: - - $ ./tmp/usr/local/bin/hello - - As expected, the project displays the "Hello World!" - message. - - - -
- -
- Makefile-Based Projects - - - Simple Makefile-based projects use and interact with the - cross-toolchain environment variables established when you run - the cross-toolchain environment setup script. - The environment variables are subject to general - make rules. - - - - This section presents a simple Makefile development flow and - provides an example that lets you see how you can use - cross-toolchain environment variables and Makefile variables - during development. - - - - - The main point of this section is to explain the following three - cases regarding variable behavior: - - - Case 1 - No Variables Set in the - Makefile Map to Equivalent - Environment Variables Set in the SDK Setup Script: - Because matching variables are not specifically set in the - Makefile, the variables retain their - values based on the environment setup script. - - - Case 2 - Variables Are Set in the Makefile that - Map to Equivalent Environment Variables from the SDK - Setup Script: - Specifically setting matching variables in the - Makefile during the build results in - the environment settings of the variables being - overwritten. - In this case, the variables you set in the - Makefile are used. - - - Case 3 - Variables Are Set Using the Command Line - that Map to Equivalent Environment Variables from the - SDK Setup Script: - Executing the Makefile from the - command line results in the environment variables being - overwritten. - In this case, the command-line content is used. - - - - Regardless of how you set your variables, if you use - the "-e" option with make, the - variables from the SDK setup script take precedence: - - $ make -e target - - - - - - The remainder of this section presents a simple Makefile example - that demonstrates these variable behaviors. - - - - In a new shell environment variables are not established for the - SDK until you run the setup script. - For example, the following commands show a null value for the - compiler variable (i.e. - CC). - - $ echo ${CC} - - $ - - Running the SDK setup script for a 64-bit build host and an - i586-tuned target architecture for a - core-image-sato image using the current - &DISTRO; Yocto Project release and then echoing that variable - shows the value established through the script: - - $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux - $ echo ${CC} - i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux - - - - - To illustrate variable use, work through this simple "Hello World!" - example: - - - Create a Working Directory and Populate It: - Create a clean directory for your project and then make - that directory your working location. - - $ mkdir $HOME/helloworld - $ cd $HOME/helloworld - - After setting up the directory, populate it with files - needed for the flow. - You need a main.c file from which you - call your function, a module.h file - to contain headers, and a module.c - that defines your function. - - - Create the three files as follows: - - - main.c: - - #include "module.h" - void sample_func(); - int main() - { - sample_func(); - return 0; - } - - - - module.h: - - #include <stdio.h> - void sample_func(); - - - - module.c: - - #include "module.h" - void sample_func() - { - printf("Hello World!"); - printf("\n"); - } - - - - - - Source the Cross-Toolchain Environment Setup File: - As described earlier in the manual, installing the - cross-toolchain creates a cross-toolchain environment setup - script in the directory that the SDK was installed. - Before you can use the tools to develop your project, - you must source this setup script. - The script begins with the string "environment-setup" - and contains the machine architecture, which is - followed by the string "poky-linux". - For this example, the command sources a script from the - default SDK installation directory that uses the - 32-bit Intel x86 Architecture and the - &DISTRO_NAME; Yocto Project release: - - $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux - - - - Create the Makefile: - For this example, the Makefile contains two lines that - can be used to set the CC variable. - One line is identical to the value that is set when you - run the SDK environment setup script, and the other line - sets CC to "gcc", the default GNU - compiler on the build host: - - # CC=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux - # CC="gcc" - all: main.o module.o - ${CC} main.o module.o -o target_bin - main.o: main.c module.h - ${CC} -I . -c main.c - module.o: module.c module.h - ${CC} -I . -c module.c - clean: - rm -rf *.o - rm target_bin - - - - Make the Project: - Use the make command to create the - binary output file. - Because variables are commented out in the Makefile, - the value used for CC is the value - set when the SDK environment setup file was run: - - $ make - i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c - i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c - i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin - - From the results of the previous command, you can see that - the compiler used was the compiler established through - the CC variable defined in the - setup script. - - You can override the CC - environment variable with the same variable as set from - the Makefile by uncommenting the line in the Makefile - and running make again. - - $ make clean - rm -rf *.o - rm target_bin - # - # Edit the Makefile by uncommenting the line that sets CC to "gcc" - # - $ make - gcc -I . -c main.c - gcc -I . -c module.c - gcc main.o module.o -o target_bin - - As shown in the previous example, the cross-toolchain - compiler is not used. - Rather, the default compiler is used. - - This next case shows how to override a variable - by providing the variable as part of the command line. - Go into the Makefile and re-insert the comment character - so that running make uses - the established SDK compiler. - However, when you run make, use a - command-line argument to set CC - to "gcc": - - $ make clean - rm -rf *.o - rm target_bin - # - # Edit the Makefile to comment out the line setting CC to "gcc" - # - $ make - i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c - i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c - i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin - $ make clean - rm -rf *.o - rm target_bin - $ make CC="gcc" - gcc -I . -c main.c - gcc -I . -c module.c - gcc main.o module.o -o target_bin - - In the previous case, the command-line argument overrides - the SDK environment variable. - - In this last case, edit Makefile again to use the - "gcc" compiler but then use the "-e" option on the - make command line: - - $ make clean - rm -rf *.o - rm target_bin - # - # Edit the Makefile to use "gcc" - # - $ make - gcc -I . -c main.c - gcc -I . -c module.c - gcc main.o module.o -o target_bin - $ make clean - rm -rf *.o - rm target_bin - $ make -e - i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c - i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c - i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin - - In the previous case, the "-e" option forces - make to use the SDK environment - variables regardless of the values in the Makefile. - - - Execute Your Project: - To execute the project (i.e. - target_bin), use the following - command: - - $ ./target_bin - Hello World! - - - If you used the cross-toolchain compiler to build - target_bin and your build host - differs in architecture from that of the target - machine, you need to run your project on the target - device. - - As expected, the project displays the "Hello World!" - message. - - - -
-
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