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author | Dave Cobbley <david.j.cobbley@linux.intel.com> | 2018-08-14 20:05:37 +0300 |
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committer | Brad Bishop <bradleyb@fuzziesquirrel.com> | 2018-08-23 04:26:31 +0300 |
commit | eb8dc40360f0cfef56fb6947cc817a547d6d9bc6 (patch) | |
tree | de291a73dc37168da6370e2cf16c347d1eba9df8 /poky/documentation/overview-manual | |
parent | 9c3cf826d853102535ead04cebc2d6023eff3032 (diff) | |
download | openbmc-eb8dc40360f0cfef56fb6947cc817a547d6d9bc6.tar.xz |
[Subtree] Removing import-layers directory
As part of the move to subtrees, need to bring all the import layers
content to the top level.
Change-Id: I4a163d10898cbc6e11c27f776f60e1a470049d8f
Signed-off-by: Dave Cobbley <david.j.cobbley@linux.intel.com>
Signed-off-by: Brad Bishop <bradleyb@fuzziesquirrel.com>
Diffstat (limited to 'poky/documentation/overview-manual')
29 files changed, 6829 insertions, 0 deletions
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go beyond the surface of "how-to" information and reference (or + look-up) material. + Concepts such as components, the + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink> + workflow, cross-development toolchains, shared state cache, and so + forth are explained. + </para> + + <section id='yocto-project-components'> + <title>Yocto Project Components</title> + + <para> + The + <ulink url='&YOCTO_DOCS_REF_URL;#bitbake-term'>BitBake</ulink> + task executor together with various types of configuration files + form the + <ulink url='&YOCTO_DOCS_REF_URL;#oe-core'>OpenEmbedded-Core</ulink>. + This section overviews these components by describing their use and + how they interact. + </para> + + <para> + BitBake handles the parsing and execution of the data files. + The data itself is of various types: + <itemizedlist> + <listitem><para> + <emphasis>Recipes:</emphasis> + Provides details about particular pieces of software. + </para></listitem> + <listitem><para> + <emphasis>Class Data:</emphasis> + Abstracts common build information (e.g. how to build a + Linux kernel). + </para></listitem> + <listitem><para> + <emphasis>Configuration Data:</emphasis> + Defines machine-specific settings, policy decisions, and + so forth. + Configuration data acts as the glue to bind everything + together. + </para></listitem> + </itemizedlist> + </para> + + <para> + BitBake knows how to combine multiple data sources together and + refers to each data source as a layer. + For information on layers, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>" + section of the Yocto Project Development Tasks Manual. + </para> + + <para> + Following are some brief details on these core components. + For additional information on how these components interact during + a build, see the + "<link linkend='openembedded-build-system-build-concepts'>OpenEmbedded Build System Concepts</link>" + section. + </para> + + <section id='usingpoky-components-bitbake'> + <title>BitBake</title> + + <para> + BitBake is the tool at the heart of the + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink> + and is responsible for parsing the + <ulink url='&YOCTO_DOCS_REF_URL;#metadata'>Metadata</ulink>, + generating a list of tasks from it, and then executing those + tasks. + </para> + + <para> + This section briefly introduces BitBake. + If you want more information on BitBake, see the + <ulink url='&YOCTO_DOCS_BB_URL;#bitbake-user-manual'>BitBake User Manual</ulink>. + </para> + + <para> + To see a list of the options BitBake supports, use either of + the following commands: + <literallayout class='monospaced'> + $ bitbake -h + $ bitbake --help + </literallayout> + </para> + + <para> + The most common usage for BitBake is + <filename>bitbake <replaceable>packagename</replaceable></filename>, + where <filename>packagename</filename> is the name of the + package you want to build (referred to as the "target"). + The target often equates to the first part of a recipe's + filename (e.g. "foo" for a recipe named + <filename>foo_1.3.0-r0.bb</filename>). + So, to process the + <filename>matchbox-desktop_1.2.3.bb</filename> recipe file, you + might type the following: + <literallayout class='monospaced'> + $ bitbake matchbox-desktop + </literallayout> + Several different versions of + <filename>matchbox-desktop</filename> might exist. + BitBake chooses the one selected by the distribution + configuration. + You can get more details about how BitBake chooses between + different target versions and providers in the + "<ulink url='&YOCTO_DOCS_BB_URL;#bb-bitbake-preferences'>Preferences</ulink>" + section of the BitBake User Manual. + </para> + + <para> + BitBake also tries to execute any dependent tasks first. + So for example, before building + <filename>matchbox-desktop</filename>, BitBake would build a + cross compiler and <filename>glibc</filename> if they had not + already been built. + </para> + + <para> + A useful BitBake option to consider is the + <filename>-k</filename> or <filename>--continue</filename> + option. + This option instructs BitBake to try and continue processing + the job as long as possible even after encountering an error. + When an error occurs, the target that failed and those that + depend on it cannot be remade. + However, when you use this option other dependencies can + still be processed. + </para> + </section> + + <section id='overview-components-recipes'> + <title>Recipes</title> + + <para> + Files that have the <filename>.bb</filename> suffix are + "recipes" files. + In general, a recipe contains information about a single piece + of software. + This information includes the location from which to download + the unaltered source, any source patches to be applied to that + source (if needed), which special configuration options to + apply, how to compile the source files, and how to package the + compiled output. + </para> + + <para> + The term "package" is sometimes used to refer to recipes. + However, since the word "package" is used for the packaged + output from the OpenEmbedded build system (i.e. + <filename>.ipk</filename> or <filename>.deb</filename> files), + this document avoids using the term "package" when referring + to recipes. + </para> + </section> + + <section id='overview-components-classes'> + <title>Classes</title> + + <para> + Class files (<filename>.bbclass</filename>) contain information + that is useful to share between recipes files. + An example is the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-autotools'><filename>autotools</filename></ulink> + class, which contains common settings for any application that + Autotools uses. + The + "<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes'>Classes</ulink>" + chapter in the Yocto Project Reference Manual provides + details about classes and how to use them. + </para> + </section> + + <section id='overview-components-configurations'> + <title>Configurations</title> + + <para> + The configuration files (<filename>.conf</filename>) define + various configuration variables that govern the OpenEmbedded + build process. + These files fall into several areas that define machine + configuration options, distribution configuration options, + compiler tuning options, general common configuration options, + and user configuration options in + <filename>conf/local.conf</filename>, which is found in the + <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>. + </para> + </section> + </section> + + <section id='overview-layers'> + <title>Layers</title> + + <para> + Layers are repositories that contain related metadata (i.e. + sets of instructions) that tell the OpenEmbedded build system how + to build a target. + Yocto Project's + <link linkend='the-yocto-project-layer-model'>layer model</link> + facilitates collaboration, sharing, customization, and reuse + within the Yocto Project development environment. + Layers logically separate information for your project. + For example, you can use a layer to hold all the configurations + for a particular piece of hardware. + Isolating hardware-specific configurations allows you to share + other metadata by using a different layer where that metadata + might be common across several pieces of hardware. + </para> + + <para> + Many layers exist that work in the Yocto Project development + environment. + The + <ulink url='https://caffelli-staging.yoctoproject.org/software-overview/layers/'>Yocto Project Curated Layer Index</ulink> + and + <ulink url='http://layers.openembedded.org/layerindex/branch/master/layers/'>OpenEmbedded Layer Index</ulink> + both contain layers from which you can use or leverage. + </para> + + <para> + By convention, layers in the Yocto Project follow a specific form. + Conforming to a known structure allows BitBake to make assumptions + during builds on where to find types of metadata. + You can find procedures and learn about tools (i.e. + <filename>bitbake-layers</filename>) for creating layers suitable + for the Yocto Project in the + "<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>" + section of the Yocto Project Development Tasks Manual. + </para> + </section> + + <section id="openembedded-build-system-build-concepts"> + <title>OpenEmbedded Build System Concepts</title> + + <para> + This section takes a more detailed look inside the build + process used by the + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>, + which is the build system specific to the Yocto Project. + At the heart of the build system is BitBake, the task executor. + </para> + + <para> + The following diagram represents the high-level workflow of a + build. + The remainder of this section expands on the fundamental input, + output, process, and metadata logical blocks that make up the + workflow. + </para> + + <para id='general-workflow-figure'> + <imagedata fileref="figures/YP-flow-diagram.png" format="PNG" align='center' width="8in"/> + </para> + + <para> + In general, the build's workflow consists of several functional + areas: + <itemizedlist> + <listitem><para> + <emphasis>User Configuration:</emphasis> + metadata you can use to control the build process. + </para></listitem> + <listitem><para> + <emphasis>Metadata Layers:</emphasis> + Various layers that provide software, machine, and + distro metadata. + </para></listitem> + <listitem><para> + <emphasis>Source Files:</emphasis> + Upstream releases, local projects, and SCMs. + </para></listitem> + <listitem><para> + <emphasis>Build System:</emphasis> + Processes under the control of + <ulink url='&YOCTO_DOCS_REF_URL;#bitbake-term'>BitBake</ulink>. + This block expands on how BitBake fetches source, applies + patches, completes compilation, analyzes output for package + generation, creates and tests packages, generates images, + and generates cross-development tools. + </para></listitem> + <listitem><para> + <emphasis>Package Feeds:</emphasis> + Directories containing output packages (RPM, DEB or IPK), + which are subsequently used in the construction of an + image or Software Development Kit (SDK), produced by the + build system. + These feeds can also be copied and shared using a web + server or other means to facilitate extending or updating + existing images on devices at runtime if runtime package + management is enabled. + </para></listitem> + <listitem><para> + <emphasis>Images:</emphasis> + Images produced by the workflow. + </para></listitem> + <listitem><para> + <emphasis>Application Development SDK:</emphasis> + Cross-development tools that are produced along with + an image or separately with BitBake. + </para></listitem> + </itemizedlist> + </para> + + <section id="user-configuration"> + <title>User Configuration</title> + + <para> + User configuration helps define the build. + Through user configuration, you can tell BitBake the + target architecture for which you are building the image, + where to store downloaded source, and other build properties. + </para> + + <para> + The following figure shows an expanded representation of the + "User Configuration" box of the + <link linkend='general-workflow-figure'>general workflow figure</link>: + </para> + + <para> + <imagedata fileref="figures/user-configuration.png" align="center" width="8in" depth="4.5in" /> + </para> + + <para> + BitBake needs some basic configuration files in order to + complete a build. + These files are <filename>*.conf</filename> files. + The minimally necessary ones reside as example files in the + <filename>build/conf</filename> directory of the + <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>. + For simplicity, this section refers to the Source Directory as + the "Poky Directory." + </para> + + <para> + When you clone the + <ulink url='&YOCTO_DOCS_REF_URL;#poky'>Poky</ulink> + Git repository or you download and unpack a Yocto Project + release, you can set up the Source Directory to be named + anything you want. + For this discussion, the cloned repository uses the default + name <filename>poky</filename>. + <note> + The Poky repository is primarily an aggregation of existing + repositories. + It is not a canonical upstream source. + </note> + </para> + + <para> + The <filename>meta-poky</filename> layer inside Poky contains + a <filename>conf</filename> directory that has example + configuration files. + These example files are used as a basis for creating actual + configuration files when you source + <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>, + which is the build environment script. + </para> + + <para> + Sourcing the build environment script creates a + <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink> + if one does not already exist. + BitBake uses the Build Directory for all its work during + builds. + The Build Directory has a <filename>conf</filename> directory + that contains default versions of your + <filename>local.conf</filename> and + <filename>bblayers.conf</filename> configuration files. + These default configuration files are created only if versions + do not already exist in the Build Directory at the time you + source the build environment setup script. + </para> + + <para> + Because the Poky repository is fundamentally an aggregation of + existing repositories, some users might be familiar with + running the <filename>&OE_INIT_FILE;</filename> script + in the context of separate + <ulink url='&YOCTO_DOCS_REF_URL;#oe-core'>OpenEmbedded-Core</ulink> + and BitBake repositories rather than a single Poky repository. + This discussion assumes the script is executed from + within a cloned or unpacked version of Poky. + </para> + + <para> + Depending on where the script is sourced, different + sub-scripts are called to set up the Build Directory + (Yocto or OpenEmbedded). + Specifically, the script + <filename>scripts/oe-setup-builddir</filename> inside the + poky directory sets up the Build Directory and seeds the + directory (if necessary) with configuration files appropriate + for the Yocto Project development environment. + <note> + The <filename>scripts/oe-setup-builddir</filename> script + uses the <filename>$TEMPLATECONF</filename> variable to + determine which sample configuration files to locate. + </note> + </para> + + <para> + The <filename>local.conf</filename> file provides many + basic variables that define a build environment. + Here is a list of a few. + To see the default configurations in a + <filename>local.conf</filename> file created by the build + environment script, see the + <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/poky/tree/meta-poky/conf/local.conf.sample'><filename>local.conf.sample</filename></ulink> + in the <filename>meta-poky</filename> layer: + <itemizedlist> + <listitem><para> + <emphasis>Target Machine Selection:</emphasis> + Controlled by the + <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink> + variable. + </para></listitem> + <listitem><para> + <emphasis>Download Directory:</emphasis> + Controlled by the + <ulink url='&YOCTO_DOCS_REF_URL;#var-DL_DIR'><filename>DL_DIR</filename></ulink> + variable. + </para></listitem> + <listitem><para> + <emphasis>Shared State Directory:</emphasis> + Controlled by the + <ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_DIR'><filename>SSTATE_DIR</filename></ulink> + variable. + </para></listitem> + <listitem><para> + <emphasis>Build Output:</emphasis> + Controlled by the + <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink> + variable. + </para></listitem> + <listitem><para> + <emphasis>Distribution Policy:</emphasis> + Controlled by the + <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO'><filename>DISTRO</filename></ulink> + variable. + </para></listitem> + <listitem><para> + <emphasis>Packaging Format:</emphasis> + Controlled by the + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_CLASSES'><filename>PACKAGE_CLASSES</filename></ulink> + variable. + </para></listitem> + <listitem><para> + <emphasis>SDK Target Architecture:</emphasis> + Controlled by the + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink> + variable. + </para></listitem> + <listitem><para> + <emphasis>Extra Image Packages:</emphasis> + Controlled by the + <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_IMAGE_FEATURES'><filename>EXTRA_IMAGE_FEATURES</filename></ulink> + variable. + </para></listitem> + </itemizedlist> + <note> + Configurations set in the + <filename>conf/local.conf</filename> file can also be set + in the <filename>conf/site.conf</filename> and + <filename>conf/auto.conf</filename> configuration files. + </note> + </para> + + <para> + The <filename>bblayers.conf</filename> file tells BitBake what + layers you want considered during the build. + By default, the layers listed in this file include layers + minimally needed by the build system. + However, you must manually add any custom layers you have + created. + You can find more information on working with the + <filename>bblayers.conf</filename> file in the + "<ulink url='&YOCTO_DOCS_DEV_URL;#enabling-your-layer'>Enabling Your Layer</ulink>" + section in the Yocto Project Development Tasks Manual. + </para> + + <para> + The files <filename>site.conf</filename> and + <filename>auto.conf</filename> are not created by the + environment initialization script. + If you want the <filename>site.conf</filename> file, you + need to create that yourself. + The <filename>auto.conf</filename> file is typically created by + an autobuilder: + <itemizedlist> + <listitem><para> + <emphasis><filename>site.conf</filename>:</emphasis> + You can use the <filename>conf/site.conf</filename> + configuration file to configure multiple + build directories. + For example, suppose you had several build environments + and they shared some common features. + You can set these default build properties here. + A good example is perhaps the packaging format to use + through the + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_CLASSES'><filename>PACKAGE_CLASSES</filename></ulink> + variable.</para> + + <para>One useful scenario for using the + <filename>conf/site.conf</filename> file is to extend + your + <ulink url='&YOCTO_DOCS_REF_URL;#var-BBPATH'><filename>BBPATH</filename></ulink> + variable to include the path to a + <filename>conf/site.conf</filename>. + Then, when BitBake looks for Metadata using + <filename>BBPATH</filename>, it finds the + <filename>conf/site.conf</filename> file and applies + your common configurations found in the file. + To override configurations in a particular build + directory, alter the similar configurations within + that build directory's + <filename>conf/local.conf</filename> file. + </para></listitem> + <listitem><para> + <emphasis><filename>auto.conf</filename>:</emphasis> + The file is usually created and written to by + an autobuilder. + The settings put into the file are typically the + same as you would find in the + <filename>conf/local.conf</filename> or the + <filename>conf/site.conf</filename> files. + </para></listitem> + </itemizedlist> + </para> + + <para> + You can edit all configuration files to further define + any particular build environment. + This process is represented by the "User Configuration Edits" + box in the figure. + </para> + + <para> + When you launch your build with the + <filename>bitbake <replaceable>target</replaceable></filename> + command, BitBake sorts out the configurations to ultimately + define your build environment. + It is important to understand that the + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink> + reads the configuration files in a specific order: + <filename>site.conf</filename>, <filename>auto.conf</filename>, + and <filename>local.conf</filename>. + And, the build system applies the normal assignment statement + rules as described in the + "<ulink url='&YOCTO_DOCS_BB_URL;#bitbake-user-manual-metadata'>Syntax and Operators</ulink>" + chapter of the BitBake User Manual. + Because the files are parsed in a specific order, variable + assignments for the same variable could be affected. + For example, if the <filename>auto.conf</filename> file and + the <filename>local.conf</filename> set + <replaceable>variable1</replaceable> to different values, + because the build system parses <filename>local.conf</filename> + after <filename>auto.conf</filename>, + <replaceable>variable1</replaceable> is assigned the value from + the <filename>local.conf</filename> file. + </para> + </section> + + <section id="metadata-machine-configuration-and-policy-configuration"> + <title>Metadata, Machine Configuration, and Policy Configuration</title> + + <para> + The previous section described the user configurations that + define BitBake's global behavior. + This section takes a closer look at the layers the build system + uses to further control the build. + These layers provide Metadata for the software, machine, and + policies. + </para> + + <para> + In general, three types of layer input exists. + You can see them below the "User Configuration" box in the + <link linkend='general-workflow-figure'>general workflow figure</link>: + <itemizedlist> + <listitem><para> + <emphasis>Metadata (<filename>.bb</filename> + Patches):</emphasis> + Software layers containing user-supplied recipe files, + patches, and append files. + A good example of a software layer might be the + <ulink url='https://github.com/meta-qt5/meta-qt5'><filename>meta-qt5</filename></ulink> + layer from the + <ulink url='http://layers.openembedded.org/layerindex/branch/master/layers/'>OpenEmbedded Layer Index</ulink>. + This layer is for version 5.0 of the popular + <ulink url='https://wiki.qt.io/About_Qt'>Qt</ulink> + cross-platform application development framework for + desktop, embedded and mobile. + </para></listitem> + <listitem><para> + <emphasis>Machine BSP Configuration:</emphasis> + Board Support Package (BSP) layers (i.e. "BSP Layer" + in the following figure) providing machine-specific + configurations. + This type of information is specific to a particular + target architecture. + A good example of a BSP layer from the + <link linkend='gs-reference-distribution-poky'>Poky Reference Distribution</link> + is the + <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/poky/tree/meta-yocto-bsp'><filename>meta-yocto-bsp</filename></ulink> + layer. + </para></listitem> + <listitem><para> + <emphasis>Policy Configuration:</emphasis> + Distribution Layers (i.e. "Distro Layer" in the + following figure) providing top-level or general + policies for the images or SDKs being built for a + particular distribution. + For example, in the Poky Reference Distribution the + distro layer is the + <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/poky/tree/meta-poky'><filename>meta-poky</filename></ulink> + layer. + Within the distro layer is a + <filename>conf/distro</filename> directory that + contains distro configuration files (e.g. + <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/poky/tree/meta-poky/conf/distro/poky.conf'><filename>poky.conf</filename></ulink> + that contain many policy configurations for the + Poky distribution. + </para></listitem> + </itemizedlist> + </para> + + <para> + The following figure shows an expanded representation of + these three layers from the + <link linkend='general-workflow-figure'>general workflow figure</link>: + </para> + + <para> + <imagedata fileref="figures/layer-input.png" align="center" width="8in" depth="8in" /> + </para> + + <para> + In general, all layers have a similar structure. + They all contain a licensing file + (e.g. <filename>COPYING.MIT</filename>) if the layer is to be + distributed, a <filename>README</filename> file as good + practice and especially if the layer is to be distributed, a + configuration directory, and recipe directories. + You can learn about the general structure for layers used with + the Yocto Project in the + "<ulink url='&YOCTO_DOCS_DEV_URL;#creating-your-own-layer'>Creating Your Own Layer</ulink>" + section in the Yocto Project Development Tasks Manual. + For a general discussion on layers and the many layers from + which you can draw, see the + "<link linkend='overview-layers'>Layers</link>" and + "<link linkend='the-yocto-project-layer-model'>The Yocto Project Layer Model</link>" + sections both earlier in this manual. + </para> + + <para> + If you explored the previous links, you discovered some + areas where many layers that work with the Yocto Project + exist. + The + <ulink url="http://git.yoctoproject.org/">Source Repositories</ulink> + also shows layers categorized under "Yocto Metadata Layers." + <note> + Layers exist in the Yocto Project Source Repositories that + cannot be found in the OpenEmbedded Layer Index. + These layers are either deprecated or experimental + in nature. + </note> + </para> + + <para> + BitBake uses the <filename>conf/bblayers.conf</filename> file, + which is part of the user configuration, to find what layers it + should be using as part of the build. + </para> + + <section id="distro-layer"> + <title>Distro Layer</title> + + <para> + The distribution layer provides policy configurations for + your distribution. + Best practices dictate that you isolate these types of + configurations into their own layer. + Settings you provide in + <filename>conf/distro/<replaceable>distro</replaceable>.conf</filename> override + similar settings that BitBake finds in your + <filename>conf/local.conf</filename> file in the Build + Directory. + </para> + + <para> + The following list provides some explanation and references + for what you typically find in the distribution layer: + <itemizedlist> + <listitem><para> + <emphasis>classes:</emphasis> + Class files (<filename>.bbclass</filename>) hold + common functionality that can be shared among + recipes in the distribution. + When your recipes inherit a class, they take on the + settings and functions for that class. + You can read more about class files in the + "<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes'>Classes</ulink>" + chapter of the Yocto Reference Manual. + </para></listitem> + <listitem><para> + <emphasis>conf:</emphasis> + This area holds configuration files for the + layer (<filename>conf/layer.conf</filename>), + the distribution + (<filename>conf/distro/<replaceable>distro</replaceable>.conf</filename>), + and any distribution-wide include files. + </para></listitem> + <listitem><para> + <emphasis>recipes-*:</emphasis> + Recipes and append files that affect common + functionality across the distribution. + This area could include recipes and append files + to add distribution-specific configuration, + initialization scripts, custom image recipes, + and so forth. + Examples of <filename>recipes-*</filename> + directories are <filename>recipes-core</filename> + and <filename>recipes-extra</filename>. + Hierarchy and contents within a + <filename>recipes-*</filename> directory can vary. + Generally, these directories contain recipe files + (<filename>*.bb</filename>), recipe append files + (<filename>*.bbappend</filename>), directories + that are distro-specific for configuration files, + and so forth. + </para></listitem> + </itemizedlist> + </para> + </section> + + <section id="bsp-layer"> + <title>BSP Layer</title> + + <para> + The BSP Layer provides machine configurations that + target specific hardware. + Everything in this layer is specific to the machine for + which you are building the image or the SDK. + A common structure or form is defined for BSP layers. + You can learn more about this structure in the + <ulink url='&YOCTO_DOCS_BSP_URL;'>Yocto Project Board Support Package (BSP) Developer's Guide</ulink>. + <note> + In order for a BSP layer to be considered compliant + with the Yocto Project, it must meet some structural + requirements. + </note> + </para> + + <para> + The BSP Layer's configuration directory contains + configuration files for the machine + (<filename>conf/machine/<replaceable>machine</replaceable>.conf</filename>) + and, of course, the layer + (<filename>conf/layer.conf</filename>). + </para> + + <para> + The remainder of the layer is dedicated to specific recipes + by function: <filename>recipes-bsp</filename>, + <filename>recipes-core</filename>, + <filename>recipes-graphics</filename>, + <filename>recipes-kernel</filename>, and so forth. + Metadata can exist for multiple formfactors, graphics + support systems, and so forth. + <note> + While the figure shows several + <filename>recipes-*</filename> directories, not all + these directories appear in all BSP layers. + </note> + </para> + </section> + + <section id="software-layer"> + <title>Software Layer</title> + + <para> + The software layer provides the Metadata for additional + software packages used during the build. + This layer does not include Metadata that is specific to + the distribution or the machine, which are found in their + respective layers. + </para> + + <para> + This layer contains any recipes, append files, and + patches, that your project needs. + </para> + </section> + </section> + + <section id="sources-dev-environment"> + <title>Sources</title> + + <para> + In order for the OpenEmbedded build system to create an + image or any target, it must be able to access source files. + The + <link linkend='general-workflow-figure'>general workflow figure</link> + represents source files using the "Upstream Project Releases", + "Local Projects", and "SCMs (optional)" boxes. + The figure represents mirrors, which also play a role in + locating source files, with the "Source Materials" box. + </para> + + <para> + The method by which source files are ultimately organized is + a function of the project. + For example, for released software, projects tend to use + tarballs or other archived files that can capture the + state of a release guaranteeing that it is statically + represented. + On the other hand, for a project that is more dynamic or + experimental in nature, a project might keep source files in a + repository controlled by a Source Control Manager (SCM) such as + Git. + Pulling source from a repository allows you to control + the point in the repository (the revision) from which you + want to build software. + Finally, a combination of the two might exist, which would + give the consumer a choice when deciding where to get + source files. + </para> + + <para> + BitBake uses the + <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> + variable to point to source files regardless of their location. + Each recipe must have a <filename>SRC_URI</filename> variable + that points to the source. + </para> + + <para> + Another area that plays a significant role in where source + files come from is pointed to by the + <ulink url='&YOCTO_DOCS_REF_URL;#var-DL_DIR'><filename>DL_DIR</filename></ulink> + variable. + This area is a cache that can hold previously downloaded + source. + You can also instruct the OpenEmbedded build system to create + tarballs from Git repositories, which is not the default + behavior, and store them in the <filename>DL_DIR</filename> + by using the + <ulink url='&YOCTO_DOCS_REF_URL;#var-BB_GENERATE_MIRROR_TARBALLS'><filename>BB_GENERATE_MIRROR_TARBALLS</filename></ulink> + variable. + </para> + + <para> + Judicious use of a <filename>DL_DIR</filename> directory can + save the build system a trip across the Internet when looking + for files. + A good method for using a download directory is to have + <filename>DL_DIR</filename> point to an area outside of your + Build Directory. + Doing so allows you to safely delete the Build Directory + if needed without fear of removing any downloaded source file. + </para> + + <para> + The remainder of this section provides a deeper look into the + source files and the mirrors. + Here is a more detailed look at the source file area of the + <link linkend='general-workflow-figure'>general workflow figure</link>: + </para> + + <para> + <imagedata fileref="figures/source-input.png" width="6in" depth="6in" align="center" /> + </para> + + <section id='upstream-project-releases'> + <title>Upstream Project Releases</title> + + <para> + Upstream project releases exist anywhere in the form of an + archived file (e.g. tarball or zip file). + These files correspond to individual recipes. + For example, the figure uses specific releases each for + BusyBox, Qt, and Dbus. + An archive file can be for any released product that can be + built using a recipe. + </para> + </section> + + <section id='local-projects'> + <title>Local Projects</title> + + <para> + Local projects are custom bits of software the user + provides. + These bits reside somewhere local to a project - perhaps + a directory into which the user checks in items (e.g. + a local directory containing a development source tree + used by the group). + </para> + + <para> + The canonical method through which to include a local + project is to use the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-externalsrc'><filename>externalsrc</filename></ulink> + class to include that local project. + You use either the <filename>local.conf</filename> or a + recipe's append file to override or set the + recipe to point to the local directory on your disk to pull + in the whole source tree. + </para> + </section> + + <section id='scms'> + <title>Source Control Managers (Optional)</title> + + <para> + Another place the build system can get source files from is + through an SCM such as Git or Subversion. + In this case, a repository is cloned or checked out. + The + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-fetch'><filename>do_fetch</filename></ulink> + task inside BitBake uses + the <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> + variable and the argument's prefix to determine the correct + fetcher module. + <note> + For information on how to have the OpenEmbedded build + system generate tarballs for Git repositories and place + them in the + <ulink url='&YOCTO_DOCS_REF_URL;#var-DL_DIR'><filename>DL_DIR</filename></ulink> + directory, see the + <ulink url='&YOCTO_DOCS_REF_URL;#var-BB_GENERATE_MIRROR_TARBALLS'><filename>BB_GENERATE_MIRROR_TARBALLS</filename></ulink> + variable. + </note> + </para> + + <para> + When fetching a repository, BitBake uses the + <ulink url='&YOCTO_DOCS_REF_URL;#var-SRCREV'><filename>SRCREV</filename></ulink> + variable to determine the specific revision from which to + build. + </para> + </section> + + <section id='source-mirrors'> + <title>Source Mirror(s)</title> + + <para> + Two kinds of mirrors exist: pre-mirrors and regular + mirrors. + The + <ulink url='&YOCTO_DOCS_REF_URL;#var-PREMIRRORS'><filename>PREMIRRORS</filename></ulink> + and + <ulink url='&YOCTO_DOCS_REF_URL;#var-MIRRORS'><filename>MIRRORS</filename></ulink> + variables point to these, respectively. + BitBake checks pre-mirrors before looking upstream for any + source files. + Pre-mirrors are appropriate when you have a shared + directory that is not a directory defined by the + <ulink url='&YOCTO_DOCS_REF_URL;#var-DL_DIR'><filename>DL_DIR</filename></ulink> + variable. + A Pre-mirror typically points to a shared directory that is + local to your organization. + </para> + + <para> + Regular mirrors can be any site across the Internet + that is used as an alternative location for source + code should the primary site not be functioning for + some reason or another. + </para> + </section> + </section> + + <section id="package-feeds-dev-environment"> + <title>Package Feeds</title> + + <para> + When the OpenEmbedded build system generates an image or an + SDK, it gets the packages from a package feed area located + in the + <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>. + The + <link linkend='general-workflow-figure'>general workflow figure</link> + shows this package feeds area in the upper-right corner. + </para> + + <para> + This section looks a little closer into the package feeds + area used by the build system. + Here is a more detailed look at the area: + <imagedata fileref="figures/package-feeds.png" align="center" width="7in" depth="6in" /> + </para> + + <para> + Package feeds are an intermediary step in the build process. + The OpenEmbedded build system provides classes to generate + different package types, and you specify which classes to + enable through the + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_CLASSES'><filename>PACKAGE_CLASSES</filename></ulink> + variable. + Before placing the packages into package feeds, + the build process validates them with generated output quality + assurance checks through the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-insane'><filename>insane</filename></ulink> + class. + </para> + + <para> + The package feed area resides in the Build Directory. + The directory the build system uses to temporarily store + packages is determined by a combination of variables and the + particular package manager in use. + See the "Package Feeds" box in the illustration and note the + information to the right of that area. + In particular, the following defines where package files are + kept: + <itemizedlist> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPLOY_DIR'><filename>DEPLOY_DIR</filename></ulink>: + Defined as <filename>tmp/deploy</filename> in the Build + Directory. + </para></listitem> + <listitem><para> + <filename>DEPLOY_DIR_*</filename>: + Depending on the package manager used, the package type + sub-folder. + Given RPM, IPK, or DEB packaging and tarball creation, + the + <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPLOY_DIR_RPM'><filename>DEPLOY_DIR_RPM</filename></ulink>, + <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPLOY_DIR_IPK'><filename>DEPLOY_DIR_IPK</filename></ulink>, + <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPLOY_DIR_DEB'><filename>DEPLOY_DIR_DEB</filename></ulink>, + or + <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPLOY_DIR_TAR'><filename>DEPLOY_DIR_TAR</filename></ulink>, + variables are used, respectively. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></ulink>: + Defines architecture-specific sub-folders. + For example, packages could exist for the i586 or + qemux86 architectures. + </para></listitem> + </itemizedlist> + </para> + + <para> + BitBake uses the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package_write_deb'><filename>do_package_write_*</filename></ulink> + tasks to generate packages and place them into the package + holding area (e.g. <filename>do_package_write_ipk</filename> + for IPK packages). + See the + "<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package_write_deb'><filename>do_package_write_deb</filename></ulink>", + "<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package_write_ipk'><filename>do_package_write_ipk</filename></ulink>", + "<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package_write_rpm'><filename>do_package_write_rpm</filename></ulink>", + and + "<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package_write_tar'><filename>do_package_write_tar</filename></ulink>" + sections in the Yocto Project Reference Manual + for additional information. + As an example, consider a scenario where an IPK packaging + manager is being used and package architecture support for + both i586 and qemux86 exist. + Packages for the i586 architecture are placed in + <filename>build/tmp/deploy/ipk/i586</filename>, while packages + for the qemux86 architecture are placed in + <filename>build/tmp/deploy/ipk/qemux86</filename>. + </para> + </section> + + <section id='bitbake-dev-environment'> + <title>BitBake</title> + + <para> + The OpenEmbedded build system uses + <ulink url='&YOCTO_DOCS_REF_URL;#bitbake-term'>BitBake</ulink> + to produce images and Software Development Kits (SDKs). + You can see from the + <link linkend='general-workflow-figure'>general workflow figure</link>, + the BitBake area consists of several functional areas. + This section takes a closer look at each of those areas. + <note> + Separate documentation exists for the BitBake tool. + See the + <ulink url='&YOCTO_DOCS_BB_URL;#bitbake-user-manual'>BitBake User Manual</ulink> + for reference material on BitBake. + </note> + </para> + + <section id='source-fetching-dev-environment'> + <title>Source Fetching</title> + + <para> + The first stages of building a recipe are to fetch and + unpack the source code: + <imagedata fileref="figures/source-fetching.png" align="center" width="6.5in" depth="5in" /> + </para> + + <para> + The + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-fetch'><filename>do_fetch</filename></ulink> + and + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-unpack'><filename>do_unpack</filename></ulink> + tasks fetch the source files and unpack them into the + <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>. + <note> + For every local file (e.g. <filename>file://</filename>) + that is part of a recipe's + <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> + statement, the OpenEmbedded build system takes a + checksum of the file for the recipe and inserts the + checksum into the signature for the + <filename>do_fetch</filename> task. + If any local file has been modified, the + <filename>do_fetch</filename> task and all tasks that + depend on it are re-executed. + </note> + By default, everything is accomplished in the Build + Directory, which has a defined structure. + For additional general information on the Build Directory, + see the + "<ulink url='&YOCTO_DOCS_REF_URL;#structure-core-build'><filename>build/</filename></ulink>" + section in the Yocto Project Reference Manual. + </para> + + <para> + Each recipe has an area in the Build Directory where the + unpacked source code resides. + The + <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink> + variable points to this area for a recipe's unpacked source + code. + The name of that directory for any given recipe is defined + from several different variables. + The preceding figure and the following list describe + the Build Directory's hierarchy: + <itemizedlist> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>: + The base directory where the OpenEmbedded build + system performs all its work during the build. + The default base directory is the + <filename>tmp</filename> directory. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></ulink>: + The architecture of the built package or packages. + Depending on the eventual destination of the + package or packages (i.e. machine architecture, + <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host</ulink>, + SDK, or specific machine), + <filename>PACKAGE_ARCH</filename> varies. + See the variable's description for details. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-TARGET_OS'><filename>TARGET_OS</filename></ulink>: + The operating system of the target device. + A typical value would be "linux" (e.g. + "qemux86-poky-linux"). + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink>: + The name of the recipe used to build the package. + This variable can have multiple meanings. + However, when used in the context of input files, + <filename>PN</filename> represents the the name + of the recipe. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>: + The location where the OpenEmbedded build system + builds a recipe (i.e. does the work to create the + package). + <itemizedlist> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>: + The version of the recipe used to build the + package. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>: + The revision of the recipe used to build the + package. + </para></listitem> + </itemizedlist> + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>: + Contains the unpacked source files for a given + recipe. + <itemizedlist> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-BPN'><filename>BPN</filename></ulink>: + The name of the recipe used to build the + package. + The <filename>BPN</filename> variable is + a version of the <filename>PN</filename> + variable but with common prefixes and + suffixes removed. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>: + The version of the recipe used to build the + package. + </para></listitem> + </itemizedlist> + </para></listitem> + </itemizedlist> + <note> + In the previous figure, notice that two sample + hierarchies exist: one based on package architecture (i.e. + <filename>PACKAGE_ARCH</filename>) and one based on a + machine (i.e. <filename>MACHINE</filename>). + The underlying structures are identical. + The differentiator being what the OpenEmbedded build + system is using as a build target (e.g. general + architecture, a build host, an SDK, or a specific + machine). + </note> + </para> + </section> + + <section id='patching-dev-environment'> + <title>Patching</title> + + <para> + Once source code is fetched and unpacked, BitBake locates + patch files and applies them to the source files: + <imagedata fileref="figures/patching.png" align="center" width="7in" depth="6in" /> + </para> + + <para> + The + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink> + task uses a recipe's + <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> + statements and the + <ulink url='&YOCTO_DOCS_REF_URL;#var-FILESPATH'><filename>FILESPATH</filename></ulink> + variable to locate applicable patch files. + </para> + + <para> + Default processing for patch files assumes the files have + either <filename>*.patch</filename> or + <filename>*.diff</filename> file types. + You can use <filename>SRC_URI</filename> parameters to + change the way the build system recognizes patch files. + See the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink> + task for more information. + </para> + + <para> + BitBake finds and applies multiple patches for a single + recipe in the order in which it locates the patches. + The <filename>FILESPATH</filename> variable defines the + default set of directories that the build system uses to + search for patch files. + Once found, patches are applied to the recipe's source + files, which are located in the + <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink> + directory. + </para> + + <para> + For more information on how the source directories are + created, see the + "<link linkend='source-fetching-dev-environment'>Source Fetching</link>" + section. + For more information on how to create patches and how the + build system processes patches, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#new-recipe-patching-code'>Patching Code</ulink>" + section in the Yocto Project Development Tasks Manual. + You can also see the + "<ulink url='&YOCTO_DOCS_SDK_URL;#sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</ulink>" + section in the Yocto Project Application Development and + the Extensible Software Development Kit (SDK) manual and + the + "<ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;#using-traditional-kernel-development-to-patch-the-kernel'>Using Traditional Kernel Development to Patch the Kernel</ulink>" + section in the Yocto Project Linux Kernel Development + Manual. + </para> + </section> + + <section id='configuration-compilation-and-staging-dev-environment'> + <title>Configuration, Compilation, and Staging</title> + + <para> + After source code is patched, BitBake executes tasks that + configure and compile the source code. + Once compilation occurs, the files are copied to a holding + area (staged) in preparation for packaging: + <imagedata fileref="figures/configuration-compile-autoreconf.png" align="center" width="7in" depth="5in" /> + </para> + + <para> + This step in the build process consists of the following + tasks: + <itemizedlist> + <listitem><para> + <emphasis><ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-prepare_recipe_sysroot'><filename>do_prepare_recipe_sysroot</filename></ulink></emphasis>: + This task sets up the two sysroots in + <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink><filename>}</filename> + (i.e. <filename>recipe-sysroot</filename> and + <filename>recipe-sysroot-native</filename>) so that + during the packaging phase the sysroots can contain + the contents of the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-populate_sysroot'><filename>do_populate_sysroot</filename></ulink> + tasks of the recipes on which the recipe + containing the tasks depends. + A sysroot exists for both the target and for the + native binaries, which run on the host system. + </para></listitem> + <listitem><para> + <emphasis><filename>do_configure</filename></emphasis>: + This task configures the source by enabling and + disabling any build-time and configuration options + for the software being built. + Configurations can come from the recipe itself as + well as from an inherited class. + Additionally, the software itself might configure + itself depending on the target for which it is + being built.</para> + + <para>The configurations handled by the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-configure'><filename>do_configure</filename></ulink> + task are specific to configurations for the source + code being built by the recipe.</para> + + <para>If you are using the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-autotools'><filename>autotools</filename></ulink> + class, you can add additional configuration options + by using the + <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></ulink> + or + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink> + variables. + For information on how this variable works within + that class, see the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-autotools'><filename>autotools</filename></ulink> + class + <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/poky/tree/meta/classes/autotools.bbclass'>here</ulink>. + </para></listitem> + <listitem><para> + <emphasis><filename>do_compile</filename></emphasis>: + Once a configuration task has been satisfied, + BitBake compiles the source using the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-compile'><filename>do_compile</filename></ulink> + task. + Compilation occurs in the directory pointed to by + the + <ulink url='&YOCTO_DOCS_REF_URL;#var-B'><filename>B</filename></ulink> + variable. + Realize that the <filename>B</filename> directory + is, by default, the same as the + <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink> + directory. + </para></listitem> + <listitem><para> + <emphasis><filename>do_install</filename></emphasis>: + After compilation completes, BitBake executes the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink> + task. + This task copies files from the + <filename>B</filename> directory and places them + in a holding area pointed to by the + <ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink> + variable. + Packaging occurs later using files from this + holding directory. + </para></listitem> + </itemizedlist> + </para> + </section> + + <section id='package-splitting-dev-environment'> + <title>Package Splitting</title> + + <para> + After source code is configured, compiled, and staged, the + build system analyzes the results and splits the output + into packages: + <imagedata fileref="figures/analysis-for-package-splitting.png" align="center" width="7in" depth="7in" /> + </para> + + <para> + The + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink> + and + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-packagedata'><filename>do_packagedata</filename></ulink> + tasks combine to analyze the files found in the + <ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink> + directory and split them into subsets based on available + packages and files. + Analysis involves the following as well as other items: + splitting out debugging symbols, looking at shared library + dependencies between packages, and looking at package + relationships. + </para> + + <para> + The <filename>do_packagedata</filename> task creates + package metadata based on the analysis such that the + build system can generate the final packages. + The + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-populate_sysroot'><filename>do_populate_sysroot</filename></ulink> + task stages (copies) a subset of the files installed by + the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink> + task into the appropriate sysroot. + Working, staged, and intermediate results of the analysis + and package splitting process use several areas: + <itemizedlist> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-PKGD'><filename>PKGD</filename></ulink>: + The destination directory + (i.e. <filename>package</filename>) for packages + before they are split into individual packages. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-PKGDESTWORK'><filename>PKGDESTWORK</filename></ulink>: + A temporary work area (i.e. + <filename>pkgdata</filename>) used by the + <filename>do_package</filename> task to save + package metadata. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-PKGDEST'><filename>PKGDEST</filename></ulink>: + The parent directory (i.e. + <filename>packages-split</filename>) for packages + after they have been split. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-PKGDATA_DIR'><filename>PKGDATA_DIR</filename></ulink>: + A shared, global-state directory that holds + packaging metadata generated during the packaging + process. + The packaging process copies metadata from + <filename>PKGDESTWORK</filename> to the + <filename>PKGDATA_DIR</filename> area where it + becomes globally available. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-STAGING_DIR_HOST'><filename>STAGING_DIR_HOST</filename></ulink>: + The path for the sysroot for the system on which + a component is built to run (i.e. + <filename>recipe-sysroot</filename>). + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-STAGING_DIR_NATIVE'><filename>STAGING_DIR_NATIVE</filename></ulink>: + The path for the sysroot used when building + components for the build host (i.e. + <filename>recipe-sysroot-native</filename>). + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-STAGING_DIR_TARGET'><filename>STAGING_DIR_TARGET</filename></ulink>: + The path for the sysroot used when a component that + is built to execute on a system and it generates + code for yet another machine (e.g. cross-canadian + recipes). + </para></listitem> + </itemizedlist> + The + <ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink> + variable defines the files that go into each package in + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink>. + If you want details on how this is accomplished, you can + look at + <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/poky/tree/meta/classes/package.bbclass'><filename>package.bbclass</filename></ulink>. + </para> + + <para> + Depending on the type of packages being created (RPM, DEB, + or IPK), the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package_write_deb'><filename>do_package_write_*</filename></ulink> + task creates the actual packages and places them in the + Package Feed area, which is + <filename>${TMPDIR}/deploy</filename>. + You can see the + "<link linkend='package-feeds-dev-environment'>Package Feeds</link>" + section for more detail on that part of the build process. + <note> + Support for creating feeds directly from the + <filename>deploy/*</filename> directories does not + exist. + Creating such feeds usually requires some kind of feed + maintenance mechanism that would upload the new + packages into an official package feed (e.g. the + Ångström distribution). + This functionality is highly distribution-specific + and thus is not provided out of the box. + </note> + </para> + </section> + + <section id='image-generation-dev-environment'> + <title>Image Generation</title> + + <para> + Once packages are split and stored in the Package Feeds + area, the build system uses BitBake to generate the root + filesystem image: + <imagedata fileref="figures/image-generation.png" align="center" width="7.5in" depth="7.5in" /> + </para> + + <para> + The image generation process consists of several stages and + depends on several tasks and variables. + The + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-rootfs'><filename>do_rootfs</filename></ulink> + task creates the root filesystem (file and directory + structure) for an image. + This task uses several key variables to help create the + list of packages to actually install: + <itemizedlist> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_INSTALL'><filename>IMAGE_INSTALL</filename></ulink>: + Lists out the base set of packages from which to + install from the Package Feeds area. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_EXCLUDE'><filename>PACKAGE_EXCLUDE</filename></ulink>: + Specifies packages that should not be installed + into the image. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_FEATURES'><filename>IMAGE_FEATURES</filename></ulink>: + Specifies features to include in the image. + Most of these features map to additional packages + for installation. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_CLASSES'><filename>PACKAGE_CLASSES</filename></ulink>: + Specifies the package backend (e.g. RPM, DEB, or + IPK) to use and consequently helps determine where + to locate packages within the Package Feeds area. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_LINGUAS'><filename>IMAGE_LINGUAS</filename></ulink>: + Determines the language(s) for which additional + language support packages are installed. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_INSTALL'><filename>PACKAGE_INSTALL</filename></ulink>: + The final list of packages passed to the package + manager for installation into the image. + </para></listitem> + </itemizedlist> + </para> + + <para> + With + <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_ROOTFS'><filename>IMAGE_ROOTFS</filename></ulink> + pointing to the location of the filesystem under + construction and the <filename>PACKAGE_INSTALL</filename> + variable providing the final list of packages to install, + the root file system is created. + </para> + + <para> + Package installation is under control of the package + manager (e.g. dnf/rpm, opkg, or apt/dpkg) regardless of + whether or not package management is enabled for the + target. + At the end of the process, if package management is not + enabled for the target, the package manager's data files + are deleted from the root filesystem. + As part of the final stage of package installation, + post installation scripts that are part of the packages + are run. + Any scripts that fail to run on the build host are run on + the target when the target system is first booted. + If you are using a + <ulink url='&YOCTO_DOCS_DEV_URL;#creating-a-read-only-root-filesystem'>read-only root filesystem</ulink>, + all the post installation scripts must succeed on the + build host during the package installation phase since the + root filesystem on the target is read-only. + </para> + + <para> + The final stages of the <filename>do_rootfs</filename> task + handle post processing. + Post processing includes creation of a manifest file and + optimizations. + </para> + + <para> + The manifest file (<filename>.manifest</filename>) resides + in the same directory as the root filesystem image. + This file lists out, line-by-line, the installed packages. + The manifest file is useful for the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-testimage*'><filename>testimage</filename></ulink> + class, for example, to determine whether or not to run + specific tests. + See the + <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_MANIFEST'><filename>IMAGE_MANIFEST</filename></ulink> + variable for additional information. + </para> + + <para> + Optimizing processes that are run across the image include + <filename>mklibs</filename>, <filename>prelink</filename>, + and any other post-processing commands as defined by the + <ulink url='&YOCTO_DOCS_REF_URL;#var-ROOTFS_POSTPROCESS_COMMAND'><filename>ROOTFS_POSTPROCESS_COMMAND</filename></ulink> + variable. + The <filename>mklibs</filename> process optimizes the size + of the libraries, while the <filename>prelink</filename> + process optimizes the dynamic linking of shared libraries + to reduce start up time of executables. + </para> + + <para> + After the root filesystem is built, processing begins on + the image through the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-image'><filename>do_image</filename></ulink> + task. + The build system runs any pre-processing commands as + defined by the + <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_PREPROCESS_COMMAND'><filename>IMAGE_PREPROCESS_COMMAND</filename></ulink> + variable. + This variable specifies a list of functions to call before + the build system creates the final image output files. + </para> + + <para> + The build system dynamically creates + <filename>do_image_*</filename> tasks as needed, based + on the image types specified in the + <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_FSTYPES'><filename>IMAGE_FSTYPES</filename></ulink> + variable. + The process turns everything into an image file or a set of + image files and can compress the root filesystem image to + reduce the overall size of the image. + The formats used for the root filesystem depend on the + <filename>IMAGE_FSTYPES</filename> variable. + Compression depends on whether the formats support + compression. + </para> + + <para> + As an example, a dynamically created task when creating a + particular image <replaceable>type</replaceable> would + take the following form: + <literallayout class='monospaced'> + do_image_<replaceable>type</replaceable> + </literallayout> + So, if the <replaceable>type</replaceable> as specified by + the <filename>IMAGE_FSTYPES</filename> were + <filename>ext4</filename>, the dynamically generated task + would be as follows: + <literallayout class='monospaced'> + do_image_ext4 + </literallayout> + </para> + + <para> + The final task involved in image creation is the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-image-complete'><filename>do_image_complete</filename></ulink> + task. + This task completes the image by applying any image + post processing as defined through the + <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_POSTPROCESS_COMMAND'><filename>IMAGE_POSTPROCESS_COMMAND</filename></ulink> + variable. + The variable specifies a list of functions to call once the + build system has created the final image output files. + <note> + The entire image generation process is run under + <link linkend='fakeroot-and-pseudo'>Pseudo</link>. + Running under Pseudo ensures that the files in the + root filesystem have correct ownership. + </note> + </para> + </section> + + <section id='sdk-generation-dev-environment'> + <title>SDK Generation</title> + + <para> + The OpenEmbedded build system uses BitBake to generate the + Software Development Kit (SDK) installer scripts for both + the standard SDK and the extensible SDK (eSDK): + </para> + + <para> + <imagedata fileref="figures/sdk-generation.png" width="9in" align="center" /> + <note> + For more information on the cross-development toolchain + generation, see the + "<link linkend='cross-development-toolchain-generation'>Cross-Development Toolchain Generation</link>" + section. + For information on advantages gained when building a + cross-development toolchain using the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-populate_sdk'><filename>do_populate_sdk</filename></ulink> + task, see the + "<ulink url='&YOCTO_DOCS_SDK_URL;#sdk-building-an-sdk-installer'>Building an SDK Installer</ulink>" + section in the Yocto Project Application Development + and the Extensible Software Development Kit (eSDK) + manual. + </note> + </para> + + <para> + Like image generation, the SDK script process consists of + several stages and depends on many variables. + The + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-populate_sdk'><filename>do_populate_sdk</filename></ulink> + and + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-populate_sdk_ext'><filename>do_populate_sdk_ext</filename></ulink> + tasks use these key variables to help create the list of + packages to actually install. + For information on the variables listed in the figure, + see the + "<link linkend='sdk-dev-environment'>Application Development SDK</link>" + section. + </para> + + <para> + The <filename>do_populate_sdk</filename> task helps create + the standard SDK and handles two parts: a target part and a + host part. + The target part is the part built for the target hardware + and includes libraries and headers. + The host part is the part of the SDK that runs on the + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink>. + </para> + + <para> + The <filename>do_populate_sdk_ext</filename> task helps + create the extensible SDK and handles host and target parts + differently than its counter part does for the standard SDK. + For the extensible SDK, the task encapsulates the build + system, which includes everything needed (host and target) + for the SDK. + </para> + + <para> + Regardless of the type of SDK being constructed, the + tasks perform some cleanup after which a cross-development + environment setup script and any needed configuration files + are created. + The final output is the Cross-development + toolchain installation script (<filename>.sh</filename> + file), which includes the environment setup script. + </para> + </section> + + <section id='stamp-files-and-the-rerunning-of-tasks'> + <title>Stamp Files and the Rerunning of Tasks</title> + + <para> + For each task that completes successfully, BitBake writes a + stamp file into the + <ulink url='&YOCTO_DOCS_REF_URL;#var-STAMPS_DIR'><filename>STAMPS_DIR</filename></ulink> + directory. + The beginning of the stamp file's filename is determined + by the + <ulink url='&YOCTO_DOCS_REF_URL;#var-STAMP'><filename>STAMP</filename></ulink> + variable, and the end of the name consists of the task's + name and current + <link linkend='overview-checksums'>input checksum</link>. + <note> + This naming scheme assumes that + <ulink url='&YOCTO_DOCS_BB_URL;#var-BB_SIGNATURE_HANDLER'><filename>BB_SIGNATURE_HANDLER</filename></ulink> + is "OEBasicHash", which is almost always the case in + current OpenEmbedded. + </note> + To determine if a task needs to be rerun, BitBake checks + if a stamp file with a matching input checksum exists + for the task. + If such a stamp file exists, the task's output is + assumed to exist and still be valid. + If the file does not exist, the task is rerun. + <note> + <para>The stamp mechanism is more general than the + shared state (sstate) cache mechanism described in the + "<link linkend='setscene-tasks-and-shared-state'>Setscene Tasks and Shared State</link>" + section. + BitBake avoids rerunning any task that has a valid + stamp file, not just tasks that can be accelerated + through the sstate cache.</para> + + <para>However, you should realize that stamp files only + serve as a marker that some work has been done and that + these files do not record task output. + The actual task output would usually be somewhere in + <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink> + (e.g. in some recipe's + <ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>.) + What the sstate cache mechanism adds is a way to cache + task output that can then be shared between build + machines.</para> + </note> + Since <filename>STAMPS_DIR</filename> is usually a + subdirectory of <filename>TMPDIR</filename>, removing + <filename>TMPDIR</filename> will also remove + <filename>STAMPS_DIR</filename>, which means tasks will + properly be rerun to repopulate + <filename>TMPDIR</filename>. + </para> + + <para> + If you want some task to always be considered "out of + date", you can mark it with the + <ulink url='&YOCTO_DOCS_BB_URL;#variable-flags'><filename>nostamp</filename></ulink> + varflag. + If some other task depends on such a task, then that + task will also always be considered out of date, which + might not be what you want. + </para> + + <para> + For details on how to view information about a task's + signature, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-viewing-task-variable-dependencies'>Viewing Task Variable Dependencies</ulink>" + section in the Yocto Project Development Tasks Manual. + </para> + </section> + + <section id='setscene-tasks-and-shared-state'> + <title>Setscene Tasks and Shared State</title> + + <para> + The description of tasks so far assumes that BitBake needs + to build everything and no available prebuilt objects + exist. + BitBake does support skipping tasks if prebuilt objects are + available. + These objects are usually made available in the form of a + shared state (sstate) cache. + <note> + For information on variables affecting sstate, see the + <ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_DIR'><filename>SSTATE_DIR</filename></ulink> + and + <ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_MIRRORS'><filename>SSTATE_MIRRORS</filename></ulink> + variables. + </note> + </para> + + <para> + The idea of a setscene task (i.e + <filename>do_</filename><replaceable>taskname</replaceable><filename>_setscene</filename>) + is a version of the task where + instead of building something, BitBake can skip to the end + result and simply place a set of files into specific + locations as needed. + In some cases, it makes sense to have a setscene task + variant (e.g. generating package files in the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package_write_deb'><filename>do_package_write_*</filename></ulink> + task). + In other cases, it does not make sense (e.g. a + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink> + task or a + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-unpack'><filename>do_unpack</filename></ulink> + task) since the work involved would be equal to or greater + than the underlying task. + </para> + + <para> + In the build system, the common tasks that have setscene + variants are + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>, + <filename>do_package_write_*</filename>, + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-deploy'><filename>do_deploy</filename></ulink>, + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-packagedata'><filename>do_packagedata</filename></ulink>, + and + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-populate_sysroot'><filename>do_populate_sysroot</filename></ulink>. + Notice that these tasks represent most of the tasks whose + output is an end result. + </para> + + <para> + The build system has knowledge of the relationship between + these tasks and other preceding tasks. + For example, if BitBake runs + <filename>do_populate_sysroot_setscene</filename> for + something, it does not make sense to run any of the + <filename>do_fetch</filename>, + <filename>do_unpack</filename>, + <filename>do_patch</filename>, + <filename>do_configure</filename>, + <filename>do_compile</filename>, and + <filename>do_install</filename> tasks. + However, if <filename>do_package</filename> needs to be + run, BitBake needs to run those other tasks. + </para> + + <para> + It becomes more complicated if everything can come + from an sstate cache because some objects are simply + not required at all. + For example, you do not need a compiler or native tools, + such as quilt, if nothing exists to compile or patch. + If the <filename>do_package_write_*</filename> packages + are available from sstate, BitBake does not need the + <filename>do_package</filename> task data. + </para> + + <para> + To handle all these complexities, BitBake runs in two + phases. + The first is the "setscene" stage. + During this stage, BitBake first checks the sstate cache + for any targets it is planning to build. + BitBake does a fast check to see if the object exists + rather than a complete download. + If nothing exists, the second phase, which is the setscene + stage, completes and the main build proceeds. + </para> + + <para> + If objects are found in the sstate cache, the build system + works backwards from the end targets specified by the user. + For example, if an image is being built, the build system + first looks for the packages needed for that image and the + tools needed to construct an image. + If those are available, the compiler is not needed. + Thus, the compiler is not even downloaded. + If something was found to be unavailable, or the + download or setscene task fails, the build system then + tries to install dependencies, such as the compiler, from + the cache. + </para> + + <para> + The availability of objects in the sstate cache is + handled by the function specified by the + <ulink url='&YOCTO_DOCS_BB_URL;#var-BB_HASHCHECK_FUNCTION'><filename>BB_HASHCHECK_FUNCTION</filename></ulink> + variable and returns a list of available objects. + The function specified by the + <ulink url='&YOCTO_DOCS_BB_URL;#var-BB_SETSCENE_DEPVALID'><filename>BB_SETSCENE_DEPVALID</filename></ulink> + variable is the function that determines whether a given + dependency needs to be followed, and whether for any given + relationship the function needs to be passed. + The function returns a True or False value. + </para> + </section> + </section> + + <section id='images-dev-environment'> + <title>Images</title> + + <para> + The images produced by the build system are compressed forms + of the root filesystem and are ready to boot on a target + device. + You can see from the + <link linkend='general-workflow-figure'>general workflow figure</link> + that BitBake output, in part, consists of images. + This section takes a closer look at this output: + <imagedata fileref="figures/images.png" align="center" width="5.5in" depth="5.5in" /> + </para> + + <note> + For a list of example images that the Yocto Project provides, + see the + "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" + chapter in the Yocto Project Reference Manual. + </note> + + <para> + The build process writes images out to the + <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink> + inside the + <filename>tmp/deploy/images/<replaceable>machine</replaceable>/</filename> + folder as shown in the figure. + This folder contains any files expected to be loaded on the + target device. + The + <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPLOY_DIR'><filename>DEPLOY_DIR</filename></ulink> + variable points to the <filename>deploy</filename> directory, + while the + <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPLOY_DIR_IMAGE'><filename>DEPLOY_DIR_IMAGE</filename></ulink> + variable points to the appropriate directory containing images + for the current configuration. + <itemizedlist> + <listitem><para> + <replaceable>kernel-image</replaceable>: + A kernel binary file. + The + <ulink url='&YOCTO_DOCS_REF_URL;#var-KERNEL_IMAGETYPE'><filename>KERNEL_IMAGETYPE</filename></ulink> + variable determines the naming scheme for the + kernel image file. + Depending on this variable, the file could begin with + a variety of naming strings. + The + <filename>deploy/images/</filename><replaceable>machine</replaceable> + directory can contain multiple image files for the + machine. + </para></listitem> + <listitem><para> + <replaceable>root-filesystem-image</replaceable>: + Root filesystems for the target device (e.g. + <filename>*.ext3</filename> or + <filename>*.bz2</filename> files). + The + <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_FSTYPES'><filename>IMAGE_FSTYPES</filename></ulink> + variable determines the root filesystem image type. + The + <filename>deploy/images/</filename><replaceable>machine</replaceable> + directory can contain multiple root filesystems for the + machine. + </para></listitem> + <listitem><para> + <replaceable>kernel-modules</replaceable>: + Tarballs that contain all the modules built for the + kernel. + Kernel module tarballs exist for legacy purposes and + can be suppressed by setting the + <ulink url='&YOCTO_DOCS_REF_URL;#var-MODULE_TARBALL_DEPLOY'><filename>MODULE_TARBALL_DEPLOY</filename></ulink> + variable to "0". + The + <filename>deploy/images/</filename><replaceable>machine</replaceable> + directory can contain multiple kernel module tarballs + for the machine. + </para></listitem> + <listitem><para> + <replaceable>bootloaders</replaceable>: + If applicable to the target machine, bootloaders + supporting the image. + The <filename>deploy/images/</filename><replaceable>machine</replaceable> + directory can contain multiple bootloaders for the + machine. + </para></listitem> + <listitem><para> + <replaceable>symlinks</replaceable>: + The + <filename>deploy/images/</filename><replaceable>machine</replaceable> + folder contains a symbolic link that points to the + most recently built file for each machine. + These links might be useful for external scripts that + need to obtain the latest version of each file. + </para></listitem> + </itemizedlist> + </para> + </section> + + <section id='sdk-dev-environment'> + <title>Application Development SDK</title> + + <para> + In the + <link linkend='general-workflow-figure'>general workflow figure</link>, + the output labeled "Application Development SDK" represents an + SDK. + The SDK generation process differs depending on whether you + build an extensible SDK (e.g. + <filename>bitbake -c populate_sdk_ext</filename> <replaceable>imagename</replaceable>) + or a standard SDK (e.g. + <filename>bitbake -c populate_sdk</filename> <replaceable>imagename</replaceable>). + This section takes a closer look at this output: + <imagedata fileref="figures/sdk.png" align="center" width="9in" depth="7.25in" /> + </para> + + <para> + The specific form of this output is a set of files that + includes a self-extracting SDK installer + (<filename>*.sh</filename>), host and target manifest files, + and files used for SDK testing. + When the SDK installer file is run, it installs the SDK. + The SDK consists of a cross-development toolchain, a set of + libraries and headers, and an SDK environment setup script. + Running this installer essentially sets up your + cross-development environment. + You can think of the cross-toolchain as the "host" + part because it runs on the SDK machine. + You can think of the libraries and headers as the "target" + part because they are built for the target hardware. + The environment setup script is added so that you can + initialize the environment before using the tools. + </para> + + <note><title>Notes</title> + <itemizedlist> + <listitem><para> + The Yocto Project supports several methods by which + you can set up this cross-development environment. + These methods include downloading pre-built SDK + installers or building and installing your own SDK + installer. + </para></listitem> + <listitem><para> + For background information on cross-development + toolchains in the Yocto Project development + environment, see the + "<link linkend='cross-development-toolchain-generation'>Cross-Development Toolchain Generation</link>" + section. + </para></listitem> + <listitem><para> + For information on setting up a cross-development + environment, see the + <ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</ulink> + manual. + </para></listitem> + </itemizedlist> + </note> + + <para> + All the output files for an SDK are written to the + <filename>deploy/sdk</filename> folder inside the + <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink> + as shown in the previous figure. + Depending on the type of SDK, several variables exist that help + configure these files. + The following list shows the variables associated with an + extensible SDK: + <itemizedlist> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPLOY_DIR'><filename>DEPLOY_DIR</filename></ulink>: + Points to the <filename>deploy</filename> directory. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_EXT_TYPE'><filename>SDK_EXT_TYPE</filename></ulink>: + Controls whether or not shared state artifacts are + copied into the extensible SDK. + By default, all required shared state artifacts are + copied into the SDK. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INCLUDE_PKGDATA'><filename>SDK_INCLUDE_PKGDATA</filename></ulink>: + Specifies whether or not packagedata is included in the + extensible SDK for all recipes in the "world" target. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INCLUDE_TOOLCHAIN'><filename>SDK_INCLUDE_TOOLCHAIN</filename></ulink>: + Specifies whether or not the toolchain is included + when building the extensible SDK. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_LOCAL_CONF_WHITELIST'><filename>SDK_LOCAL_CONF_WHITELIST</filename></ulink>: + A list of variables allowed through from the build + system configuration into the extensible SDK + configuration. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_LOCAL_CONF_BLACKLIST'><filename>SDK_LOCAL_CONF_BLACKLIST</filename></ulink>: + A list of variables not allowed through from the build + system configuration into the extensible SDK + configuration. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INHERIT_BLACKLIST'><filename>SDK_INHERIT_BLACKLIST</filename></ulink>: + A list of classes to remove from the + <ulink url='&YOCTO_DOCS_REF_URL;#var-INHERIT'><filename>INHERIT</filename></ulink> + value globally within the extensible SDK configuration. + </para></listitem> + </itemizedlist> + This next list, shows the variables associated with a standard + SDK: + <itemizedlist> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPLOY_DIR'><filename>DEPLOY_DIR</filename></ulink>: + Points to the <filename>deploy</filename> directory. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink>: + Specifies the architecture of the machine on which the + cross-development tools are run to create packages for + the target hardware. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKIMAGE_FEATURES'><filename>SDKIMAGE_FEATURES</filename></ulink>: + Lists the features to include in the "target" part + of the SDK. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-TOOLCHAIN_HOST_TASK'><filename>TOOLCHAIN_HOST_TASK</filename></ulink>: + Lists packages that make up the host part of the SDK + (i.e. the part that runs on the + <filename>SDKMACHINE</filename>). + When you use + <filename>bitbake -c populate_sdk <replaceable>imagename</replaceable></filename> + to create the SDK, a set of default packages apply. + This variable allows you to add more packages. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-TOOLCHAIN_TARGET_TASK'><filename>TOOLCHAIN_TARGET_TASK</filename></ulink>: + Lists packages that make up the target part of the SDK + (i.e. the part built for the target hardware). + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKPATH'><filename>SDKPATH</filename></ulink>: + Defines the default SDK installation path offered by + the installation script. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_HOST_MANIFEST'><filename>SDK_HOST_MANIFEST</filename></ulink>: + Lists all the installed packages that make up the host + part of the SDK. + This variable also plays a minor role for extensible + SDK development as well. + However, it is mainly used for the standard SDK. + </para></listitem> + <listitem><para> + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_TARGET_MANIFEST'><filename>SDK_TARGET_MANIFEST</filename></ulink>: + Lists all the installed packages that make up the + target part of the SDK. + This variable also plays a minor role for extensible + SDK development as well. + However, it is mainly used for the standard SDK. + </para></listitem> + </itemizedlist> + </para> + </section> + </section> + + <section id="cross-development-toolchain-generation"> + <title>Cross-Development Toolchain Generation</title> + + <para> + The Yocto Project does most of the work for you when it comes to + creating + <ulink url='&YOCTO_DOCS_REF_URL;#cross-development-toolchain'>cross-development toolchains</ulink>. + This section provides some technical background on how + cross-development toolchains are created and used. + For more information on toolchains, you can also see the + <ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</ulink> + manual. + </para> + + <para> + In the Yocto Project development environment, cross-development + toolchains are used to build images and applications that run + on the target hardware. + With just a few commands, the OpenEmbedded build system creates + these necessary toolchains for you. + </para> + + <para> + The following figure shows a high-level build environment regarding + toolchain construction and use. + </para> + + <para> + <imagedata fileref="figures/cross-development-toolchains.png" width="8in" depth="6in" align="center" /> + </para> + + <para> + Most of the work occurs on the Build Host. + This is the machine used to build images and generally work within + the the Yocto Project environment. + When you run + <ulink url='&YOCTO_DOCS_REF_URL;#bitbake-term'>BitBake</ulink> + to create an image, the OpenEmbedded build system + uses the host <filename>gcc</filename> compiler to bootstrap a + cross-compiler named <filename>gcc-cross</filename>. + The <filename>gcc-cross</filename> compiler is what BitBake uses to + compile source files when creating the target image. + You can think of <filename>gcc-cross</filename> simply as an + automatically generated cross-compiler that is used internally + within BitBake only. + <note> + The extensible SDK does not use + <filename>gcc-cross-canadian</filename> since this SDK + ships a copy of the OpenEmbedded build system and the sysroot + within it contains <filename>gcc-cross</filename>. + </note> + </para> + + <para> + The chain of events that occurs when <filename>gcc-cross</filename> is + bootstrapped is as follows: + <literallayout class='monospaced'> + gcc -> binutils-cross -> gcc-cross-initial -> linux-libc-headers -> glibc-initial -> glibc -> gcc-cross -> gcc-runtime + </literallayout> + <itemizedlist> + <listitem><para> + <filename>gcc</filename>: + The build host's GNU Compiler Collection (GCC). + </para></listitem> + <listitem><para> + <filename>binutils-cross</filename>: + The bare minimum binary utilities needed in order to run + the <filename>gcc-cross-initial</filename> phase of the + bootstrap operation. + </para></listitem> + <listitem><para> + <filename>gcc-cross-initial</filename>: + An early stage of the bootstrap process for creating + the cross-compiler. + This stage builds enough of the <filename>gcc-cross</filename>, + the C library, and other pieces needed to finish building the + final cross-compiler in later stages. + This tool is a "native" package (i.e. it is designed to run on + the build host). + </para></listitem> + <listitem><para> + <filename>linux-libc-headers</filename>: + Headers needed for the cross-compiler. + </para></listitem> + <listitem><para> + <filename>glibc-initial</filename>: + An initial version of the Embedded GNU C Library + (GLIBC) needed to bootstrap <filename>glibc</filename>. + </para></listitem> + <listitem><para> + <filename>glibc</filename>: + The GNU C Library. + </para></listitem> + <listitem><para> + <filename>gcc-cross</filename>: + The final stage of the bootstrap process for the + cross-compiler. + This stage results in the actual cross-compiler that + BitBake uses when it builds an image for a targeted + device. + <note> + If you are replacing this cross compiler toolchain + with a custom version, you must replace + <filename>gcc-cross</filename>. + </note> + This tool is also a "native" package (i.e. it is + designed to run on the build host). + </para></listitem> + <listitem><para> + <filename>gcc-runtime</filename>: + Runtime libraries resulting from the toolchain bootstrapping + process. + This tool produces a binary that consists of the + runtime libraries need for the targeted device. + </para></listitem> + </itemizedlist> + </para> + + <para> + You can use the OpenEmbedded build system to build an installer for + the relocatable SDK used to develop applications. + When you run the installer, it installs the toolchain, which + contains the development tools (e.g., + <filename>gcc-cross-canadian</filename>, + <filename>binutils-cross-canadian</filename>, and other + <filename>nativesdk-*</filename> tools), + which are tools native to the SDK (i.e. native to + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_ARCH'><filename>SDK_ARCH</filename></ulink>), + you need to cross-compile and test your software. + The figure shows the commands you use to easily build out this + toolchain. + This cross-development toolchain is built to execute on the + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink>, + which might or might not be the same + machine as the Build Host. + <note> + If your target architecture is supported by the Yocto Project, + you can take advantage of pre-built images that ship with the + Yocto Project and already contain cross-development toolchain + installers. + </note> + </para> + + <para> + Here is the bootstrap process for the relocatable toolchain: + <literallayout class='monospaced'> + gcc -> binutils-crosssdk -> gcc-crosssdk-initial -> linux-libc-headers -> + glibc-initial -> nativesdk-glibc -> gcc-crosssdk -> gcc-cross-canadian + </literallayout> + <itemizedlist> + <listitem><para> + <filename>gcc</filename>: + The build host's GNU Compiler Collection (GCC). + </para></listitem> + <listitem><para> + <filename>binutils-crosssdk</filename>: + The bare minimum binary utilities needed in order to run + the <filename>gcc-crosssdk-initial</filename> phase of the + bootstrap operation. + </para></listitem> + <listitem><para> + <filename>gcc-crosssdk-initial</filename>: + An early stage of the bootstrap process for creating + the cross-compiler. + This stage builds enough of the + <filename>gcc-crosssdk</filename> and supporting pieces so that + the final stage of the bootstrap process can produce the + finished cross-compiler. + This tool is a "native" binary that runs on the build host. + </para></listitem> + <listitem><para> + <filename>linux-libc-headers</filename>: + Headers needed for the cross-compiler. + </para></listitem> + <listitem><para> + <filename>glibc-initial</filename>: + An initial version of the Embedded GLIBC needed to bootstrap + <filename>nativesdk-glibc</filename>. + </para></listitem> + <listitem><para> + <filename>nativesdk-glibc</filename>: + The Embedded GLIBC needed to bootstrap the + <filename>gcc-crosssdk</filename>. + </para></listitem> + <listitem><para> + <filename>gcc-crosssdk</filename>: + The final stage of the bootstrap process for the + relocatable cross-compiler. + The <filename>gcc-crosssdk</filename> is a transitory + compiler and never leaves the build host. + Its purpose is to help in the bootstrap process to create + the eventual <filename>gcc-cross-canadian</filename> + compiler, which is relocatable. + This tool is also a "native" package (i.e. it is + designed to run on the build host). + </para></listitem> + <listitem><para> + <filename>gcc-cross-canadian</filename>: + The final relocatable cross-compiler. + When run on the + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink>, + this tool + produces executable code that runs on the target device. + Only one cross-canadian compiler is produced per architecture + since they can be targeted at different processor optimizations + using configurations passed to the compiler through the + compile commands. + This circumvents the need for multiple compilers and thus + reduces the size of the toolchains. + </para></listitem> + </itemizedlist> + </para> + + <note> + For information on advantages gained when building a + cross-development toolchain installer, see the + "<ulink url='&YOCTO_DOCS_SDK_URL;#sdk-building-an-sdk-installer'>Building an SDK Installer</ulink>" + appendix in the Yocto Project Application Development and the + Extensible Software Development Kit (eSDK) manual. + </note> + </section> + + <section id="shared-state-cache"> + <title>Shared State Cache</title> + + <para> + By design, the OpenEmbedded build system builds everything from + scratch unless + <ulink url='&YOCTO_DOCS_REF_URL;#bitbake-term'>BitBake</ulink> + can determine that parts do not need to be rebuilt. + Fundamentally, building from scratch is attractive as it means all + parts are built fresh and no possibility of stale data exists that + can cause problems. + When developers hit problems, they typically default back to + building from scratch so they have a know state from the + start. + </para> + + <para> + Building an image from scratch is both an advantage and a + disadvantage to the process. + As mentioned in the previous paragraph, building from scratch + ensures that everything is current and starts from a known state. + However, building from scratch also takes much longer as it + generally means rebuilding things that do not necessarily need + to be rebuilt. + </para> + + <para> + The Yocto Project implements shared state code that supports + incremental builds. + The implementation of the shared state code answers the following + questions that were fundamental roadblocks within the OpenEmbedded + incremental build support system: + <itemizedlist> + <listitem><para> + What pieces of the system have changed and what pieces have + not changed? + </para></listitem> + <listitem><para> + How are changed pieces of software removed and replaced? + </para></listitem> + <listitem><para> + How are pre-built components that do not need to be rebuilt + from scratch used when they are available? + </para></listitem> + </itemizedlist> + </para> + + <para> + For the first question, the build system detects changes in the + "inputs" to a given task by creating a checksum (or signature) of + the task's inputs. + If the checksum changes, the system assumes the inputs have changed + and the task needs to be rerun. + For the second question, the shared state (sstate) code tracks + which tasks add which output to the build process. + This means the output from a given task can be removed, upgraded + or otherwise manipulated. + The third question is partly addressed by the solution for the + second question assuming the build system can fetch the sstate + objects from remote locations and install them if they are deemed + to be valid. + <note><title>Notes</title> + <itemizedlist> + <listitem><para> + The build system does not maintain + <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink> + information as part of the shared state packages. + Consequently, considerations exist that affect + maintaining shared state feeds. + For information on how the build system works with + packages and can track incrementing + <filename>PR</filename> information, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#automatically-incrementing-a-binary-package-revision-number'>Automatically Incrementing a Binary Package Revision Number</ulink>" + section in the Yocto Project Development Tasks Manual. + </para></listitem> + <listitem><para> + The code in the build system that supports incremental + builds is not simple code. + For techniques that help you work around issues related + to shared state code, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-viewing-metadata-used-to-create-the-input-signature-of-a-shared-state-task'>Viewing Metadata Used to Create the Input Signature of a Shared State Task</ulink>" + and + "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-invalidating-shared-state-to-force-a-task-to-run'>Invalidating Shared State to Force a Task to Run</ulink>" + sections both in the Yocto Project Development Tasks + Manual. + </para></listitem> + </itemizedlist> + </note> + </para> + + <para> + The rest of this section goes into detail about the overall + incremental build architecture, the checksums (signatures), and + shared state. + </para> + + <section id='concepts-overall-architecture'> + <title>Overall Architecture</title> + + <para> + When determining what parts of the system need to be built, + BitBake works on a per-task basis rather than a per-recipe + basis. + You might wonder why using a per-task basis is preferred over + a per-recipe basis. + To help explain, consider having the IPK packaging backend + enabled and then switching to DEB. + In this case, the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink> + and + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink> + task outputs are still valid. + However, with a per-recipe approach, the build would not + include the <filename>.deb</filename> files. + Consequently, you would have to invalidate the whole build and + rerun it. + Rerunning everything is not the best solution. + Also, in this case, the core must be "taught" much about + specific tasks. + This methodology does not scale well and does not allow users + to easily add new tasks in layers or as external recipes + without touching the packaged-staging core. + </para> + </section> + + <section id='overview-checksums'> + <title>Checksums (Signatures)</title> + + <para> + The shared state code uses a checksum, which is a unique + signature of a task's inputs, to determine if a task needs to + be run again. + Because it is a change in a task's inputs that triggers a + rerun, the process needs to detect all the inputs to a given + task. + For shell tasks, this turns out to be fairly easy because + the build process generates a "run" shell script for each task + and it is possible to create a checksum that gives you a good + idea of when the task's data changes. + </para> + + <para> + To complicate the problem, there are things that should not be + included in the checksum. + First, there is the actual specific build path of a given + task - the + <ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>. + It does not matter if the work directory changes because it + should not affect the output for target packages. + Also, the build process has the objective of making native + or cross packages relocatable. + <note> + Both native and cross packages run on the + <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host</ulink>. + However, cross packages generate output for the target + architecture. + </note> + The checksum therefore needs to exclude + <filename>WORKDIR</filename>. + The simplistic approach for excluding the work directory is to + set <filename>WORKDIR</filename> to some fixed value and + create the checksum for the "run" script. + </para> + + <para> + Another problem results from the "run" scripts containing + functions that might or might not get called. + The incremental build solution contains code that figures out + dependencies between shell functions. + This code is used to prune the "run" scripts down to the + minimum set, thereby alleviating this problem and making the + "run" scripts much more readable as a bonus. + </para> + + <para> + So far, solutions for shell scripts exist. + What about Python tasks? + The same approach applies even though these tasks are more + difficult. + The process needs to figure out what variables a Python + function accesses and what functions it calls. + Again, the incremental build solution contains code that first + figures out the variable and function dependencies, and then + creates a checksum for the data used as the input to the task. + </para> + + <para> + Like the <filename>WORKDIR</filename> case, situations exist + where dependencies should be ignored. + For these situations, you can instruct the build process to + ignore a dependency by using a line like the following: + <literallayout class='monospaced'> + PACKAGE_ARCHS[vardepsexclude] = "MACHINE" + </literallayout> + This example ensures that the + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_ARCHS'><filename>PACKAGE_ARCHS</filename></ulink> + variable does not depend on the value of + <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>, + even if it does reference it. + </para> + + <para> + Equally, there are cases where you need to add dependencies + BitBake is not able to find. + You can accomplish this by using a line like the following: + <literallayout class='monospaced'> + PACKAGE_ARCHS[vardeps] = "MACHINE" + </literallayout> + This example explicitly adds the <filename>MACHINE</filename> + variable as a dependency for + <filename>PACKAGE_ARCHS</filename>. + </para> + + <para> + As an example, consider a case with in-line Python where + BitBake is not able to figure out dependencies. + When running in debug mode (i.e. using + <filename>-DDD</filename>), BitBake produces output when it + discovers something for which it cannot figure out dependencies. + The Yocto Project team has currently not managed to cover + those dependencies in detail and is aware of the need to fix + this situation. + </para> + + <para> + Thus far, this section has limited discussion to the direct + inputs into a task. + Information based on direct inputs is referred to as the + "basehash" in the code. + However, the question of a task's indirect inputs still + exits - items already built and present in the + <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>. + The checksum (or signature) for a particular task needs to add + the hashes of all the tasks on which the particular task + depends. + Choosing which dependencies to add is a policy decision. + However, the effect is to generate a master checksum that + combines the basehash and the hashes of the task's + dependencies. + </para> + + <para> + At the code level, a variety of ways exist by which both the + basehash and the dependent task hashes can be influenced. + Within the BitBake configuration file, you can give BitBake + some extra information to help it construct the basehash. + The following statement effectively results in a list of + global variable dependency excludes (i.e. variables never + included in any checksum): + <literallayout class='monospaced'> + BB_HASHBASE_WHITELIST ?= "TMPDIR FILE PATH PWD BB_TASKHASH BBPATH DL_DIR \ + SSTATE_DIR THISDIR FILESEXTRAPATHS FILE_DIRNAME HOME LOGNAME SHELL TERM \ + USER FILESPATH STAGING_DIR_HOST STAGING_DIR_TARGET COREBASE PRSERV_HOST \ + PRSERV_DUMPDIR PRSERV_DUMPFILE PRSERV_LOCKDOWN PARALLEL_MAKE \ + CCACHE_DIR EXTERNAL_TOOLCHAIN CCACHE CCACHE_DISABLE LICENSE_PATH SDKPKGSUFFIX" + </literallayout> + The previous example excludes + <ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink> + since that variable is actually constructed as a path within + <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>, + which is on the whitelist. + </para> + + <para> + The rules for deciding which hashes of dependent tasks to + include through dependency chains are more complex and are + generally accomplished with a Python function. + The code in <filename>meta/lib/oe/sstatesig.py</filename> shows + two examples of this and also illustrates how you can insert + your own policy into the system if so desired. + This file defines the two basic signature generators + <ulink url='&YOCTO_DOCS_REF_URL;#oe-core'>OE-Core</ulink> + uses: "OEBasic" and "OEBasicHash". + By default, a dummy "noop" signature handler is enabled + in BitBake. + This means that behavior is unchanged from previous versions. + OE-Core uses the "OEBasicHash" signature handler by default + through this setting in the <filename>bitbake.conf</filename> + file: + <literallayout class='monospaced'> + BB_SIGNATURE_HANDLER ?= "OEBasicHash" + </literallayout> + The "OEBasicHash" <filename>BB_SIGNATURE_HANDLER</filename> + is the same as the "OEBasic" version but adds the task hash to + the + <link linkend='stamp-files-and-the-rerunning-of-tasks'>stamp files</link>. + This results in any metadata change that changes the task hash, + automatically causing the task to be run again. + This removes the need to bump + <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink> + values, and changes to metadata automatically ripple across + the build. + </para> + + <para> + It is also worth noting that the end result of these + signature generators is to make some dependency and hash + information available to the build. + This information includes: + <itemizedlist> + <listitem><para> + <filename>BB_BASEHASH_task-</filename><replaceable>taskname</replaceable>: + The base hashes for each task in the recipe. + </para></listitem> + <listitem><para> + <filename>BB_BASEHASH_</filename><replaceable>filename</replaceable><filename>:</filename><replaceable>taskname</replaceable>: + The base hashes for each dependent task. + </para></listitem> + <listitem><para> + <filename>BBHASHDEPS_</filename><replaceable>filename</replaceable><filename>:</filename><replaceable>taskname</replaceable>: + The task dependencies for each task. + </para></listitem> + <listitem><para> + <filename>BB_TASKHASH</filename>: + The hash of the currently running task. + </para></listitem> + </itemizedlist> + </para> + </section> + + <section id='shared-state'> + <title>Shared State</title> + + <para> + Checksums and dependencies, as discussed in the previous + section, solve half the problem of supporting a shared state. + The other half of the problem is being able to use checksum + information during the build and being able to reuse or rebuild + specific components. + </para> + + <para> + The + <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-sstate'><filename>sstate</filename></ulink> + class is a relatively generic implementation of how to + "capture" a snapshot of a given task. + The idea is that the build process does not care about the + source of a task's output. + Output could be freshly built or it could be downloaded and + unpacked from somewhere. + In other words, the build process does not need to worry about + its origin. + </para> + + <para> + Two types of output exist. + One type is just about creating a directory in + <ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>. + A good example is the output of either + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink> + or + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>. + The other type of output occurs when a set of data is merged + into a shared directory tree such as the sysroot. + </para> + + <para> + The Yocto Project team has tried to keep the details of the + implementation hidden in <filename>sstate</filename> class. + From a user's perspective, adding shared state wrapping to a + task is as simple as this + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-deploy'><filename>do_deploy</filename></ulink> + example taken from the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-deploy'><filename>deploy</filename></ulink> + class: + <literallayout class='monospaced'> + DEPLOYDIR = "${WORKDIR}/deploy-${PN}" + SSTATETASKS += "do_deploy" + do_deploy[sstate-inputdirs] = "${DEPLOYDIR}" + do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}" + + python do_deploy_setscene () { + sstate_setscene(d) + } + addtask do_deploy_setscene + do_deploy[dirs] = "${DEPLOYDIR} ${B}" + do_deploy[stamp-extra-info] = "${MACHINE_ARCH}" + </literallayout> + The following list explains the previous example: + <itemizedlist> + <listitem><para> + Adding "do_deploy" to <filename>SSTATETASKS</filename> + adds some required sstate-related processing, which is + implemented in the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-sstate'><filename>sstate</filename></ulink> + class, to before and after the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-deploy'><filename>do_deploy</filename></ulink> + task. + </para></listitem> + <listitem><para> + The + <filename>do_deploy[sstate-inputdirs] = "${DEPLOYDIR}"</filename> + declares that <filename>do_deploy</filename> places its + output in <filename>${DEPLOYDIR}</filename> when run + normally (i.e. when not using the sstate cache). + This output becomes the input to the shared state cache. + </para></listitem> + <listitem><para> + The + <filename>do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}"</filename> + line causes the contents of the shared state cache to be + copied to <filename>${DEPLOY_DIR_IMAGE}</filename>. + <note> + If <filename>do_deploy</filename> is not already in + the shared state cache or if its input checksum + (signature) has changed from when the output was + cached, the task runs to populate the shared + state cache, after which the contents of the shared + state cache is copied to + <filename>${DEPLOY_DIR_IMAGE}</filename>. + If <filename>do_deploy</filename> is in the shared + state cache and its signature indicates that the + cached output is still valid (i.e. if no + relevant task inputs have changed), then the + contents of the shared state cache copies + directly to + <filename>${DEPLOY_DIR_IMAGE}</filename> by the + <filename>do_deploy_setscene</filename> task + instead, skipping the + <filename>do_deploy</filename> task. + </note> + </para></listitem> + <listitem><para> + The following task definition is glue logic needed to + make the previous settings effective: + <literallayout class='monospaced'> + python do_deploy_setscene () { + sstate_setscene(d) + } + addtask do_deploy_setscene + </literallayout> + <filename>sstate_setscene()</filename> takes the flags + above as input and accelerates the + <filename>do_deploy</filename> task through the + shared state cache if possible. + If the task was accelerated, + <filename>sstate_setscene()</filename> returns True. + Otherwise, it returns False, and the normal + <filename>do_deploy</filename> task runs. + For more information, see the + "<ulink url='&YOCTO_DOCS_BB_URL;#setscene'>setscene</ulink>" + section in the BitBake User Manual. + </para></listitem> + <listitem><para> + The <filename>do_deploy[dirs] = "${DEPLOYDIR} ${B}"</filename> + line creates <filename>${DEPLOYDIR}</filename> and + <filename>${B}</filename> before the + <filename>do_deploy</filename> task runs, and also sets + the current working directory of + <filename>do_deploy</filename> to + <filename>${B}</filename>. + For more information, see the + "<ulink url='&YOCTO_DOCS_BB_URL;#variable-flags'>Variable Flags</ulink>" + section in the BitBake User Manual. + <note> + In cases where + <filename>sstate-inputdirs</filename> and + <filename>sstate-outputdirs</filename> would be the + same, you can use + <filename>sstate-plaindirs</filename>. + For example, to preserve the + <filename>${PKGD}</filename> and + <filename>${PKGDEST}</filename> output from the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink> + task, use the following: + <literallayout class='monospaced'> + do_package[sstate-plaindirs] = "${PKGD} ${PKGDEST}" + </literallayout> + </note> + </para></listitem> + <listitem><para> + The <filename>do_deploy[stamp-extra-info] = "${MACHINE_ARCH}"</filename> + line appends extra metadata to the + <link linkend='stamp-files-and-the-rerunning-of-tasks'>stamp file</link>. + In this case, the metadata makes the task specific + to a machine's architecture. + See + "<ulink url='&YOCTO_DOCS_BB_URL;#ref-bitbake-tasklist'>The Task List</ulink>" + section in the BitBake User Manual for more + information on the <filename>stamp-extra-info</filename> + flag. + </para></listitem> + <listitem><para> + <filename>sstate-inputdirs</filename> and + <filename>sstate-outputdirs</filename> can also be used + with multiple directories. + For example, the following declares + <filename>PKGDESTWORK</filename> and + <filename>SHLIBWORK</filename> as shared state + input directories, which populates the shared state + cache, and <filename>PKGDATA_DIR</filename> and + <filename>SHLIBSDIR</filename> as the corresponding + shared state output directories: + <literallayout class='monospaced'> + do_package[sstate-inputdirs] = "${PKGDESTWORK} ${SHLIBSWORKDIR}" + do_package[sstate-outputdirs] = "${PKGDATA_DIR} ${SHLIBSDIR}" + </literallayout> + </para></listitem> + <listitem><para> + These methods also include the ability to take a + lockfile when manipulating shared state directory + structures, for cases where file additions or removals + are sensitive: + <literallayout class='monospaced'> + do_package[sstate-lockfile] = "${PACKAGELOCK}" + </literallayout> + </para></listitem> + </itemizedlist> + </para> + + <para> + Behind the scenes, the shared state code works by looking in + <ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_DIR'><filename>SSTATE_DIR</filename></ulink> + and + <ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_MIRRORS'><filename>SSTATE_MIRRORS</filename></ulink> + for shared state files. + Here is an example: + <literallayout class='monospaced'> + SSTATE_MIRRORS ?= "\ + file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \ + file://.* file:///some/local/dir/sstate/PATH" + </literallayout> + <note> + The shared state directory + (<filename>SSTATE_DIR</filename>) is organized into + two-character subdirectories, where the subdirectory + names are based on the first two characters of the hash. + If the shared state directory structure for a mirror has the + same structure as <filename>SSTATE_DIR</filename>, you must + specify "PATH" as part of the URI to enable the build system + to map to the appropriate subdirectory. + </note> + </para> + + <para> + The shared state package validity can be detected just by + looking at the filename since the filename contains the task + checksum (or signature) as described earlier in this section. + If a valid shared state package is found, the build process + downloads it and uses it to accelerate the task. + </para> + + <para> + The build processes use the <filename>*_setscene</filename> + tasks for the task acceleration phase. + BitBake goes through this phase before the main execution + code and tries to accelerate any tasks for which it can find + shared state packages. + If a shared state package for a task is available, the + shared state package is used. + This means the task and any tasks on which it is dependent + are not executed. + </para> + + <para> + As a real world example, the aim is when building an IPK-based + image, only the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package_write_ipk'><filename>do_package_write_ipk</filename></ulink> + tasks would have their shared state packages fetched and + extracted. + Since the sysroot is not used, it would never get extracted. + This is another reason why a task-based approach is preferred + over a recipe-based approach, which would have to install the + output from every task. + </para> + </section> + </section> + + <section id='automatically-added-runtime-dependencies'> + <title>Automatically Added Runtime Dependencies</title> + + <para> + The OpenEmbedded build system automatically adds common types of + runtime dependencies between packages, which means that you do not + need to explicitly declare the packages using + <ulink url='&YOCTO_DOCS_REF_URL;#var-RDEPENDS'><filename>RDEPENDS</filename></ulink>. + Three automatic mechanisms exist (<filename>shlibdeps</filename>, + <filename>pcdeps</filename>, and <filename>depchains</filename>) + that handle shared libraries, package configuration (pkg-config) + modules, and <filename>-dev</filename> and + <filename>-dbg</filename> packages, respectively. + For other types of runtime dependencies, you must manually declare + the dependencies. + <itemizedlist> + <listitem><para> + <filename>shlibdeps</filename>: + During the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink> + task of each recipe, all shared libraries installed by the + recipe are located. + For each shared library, the package that contains the + shared library is registered as providing the shared + library. + More specifically, the package is registered as providing + the + <ulink url='https://en.wikipedia.org/wiki/Soname'>soname</ulink> + of the library. + The resulting shared-library-to-package mapping + is saved globally in + <ulink url='&YOCTO_DOCS_REF_URL;#var-PKGDATA_DIR'><filename>PKGDATA_DIR</filename></ulink> + by the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-packagedata'><filename>do_packagedata</filename></ulink> + task.</para> + + <para>Simultaneously, all executables and shared libraries + installed by the recipe are inspected to see what shared + libraries they link against. + For each shared library dependency that is found, + <filename>PKGDATA_DIR</filename> is queried to + see if some package (likely from a different recipe) + contains the shared library. + If such a package is found, a runtime dependency is added + from the package that depends on the shared library to the + package that contains the library.</para> + + <para>The automatically added runtime dependency also + includes a version restriction. + This version restriction specifies that at least the + current version of the package that provides the shared + library must be used, as if + "<replaceable>package</replaceable> (>= <replaceable>version</replaceable>)" + had been added to <filename>RDEPENDS</filename>. + This forces an upgrade of the package containing the shared + library when installing the package that depends on the + library, if needed.</para> + + <para>If you want to avoid a package being registered as + providing a particular shared library (e.g. because the library + is for internal use only), then add the library to + <ulink url='&YOCTO_DOCS_REF_URL;#var-PRIVATE_LIBS'><filename>PRIVATE_LIBS</filename></ulink> + inside the package's recipe. + </para></listitem> + <listitem><para> + <filename>pcdeps</filename>: + During the <filename>do_package</filename> task of each + recipe, all pkg-config modules + (<filename>*.pc</filename> files) installed by the recipe + are located. + For each module, the package that contains the module is + registered as providing the module. + The resulting module-to-package mapping is saved globally in + <filename>PKGDATA_DIR</filename> by the + <filename>do_packagedata</filename> task.</para> + + <para>Simultaneously, all pkg-config modules installed by + the recipe are inspected to see what other pkg-config + modules they depend on. + A module is seen as depending on another module if it + contains a "Requires:" line that specifies the other module. + For each module dependency, + <filename>PKGDATA_DIR</filename> is queried to see if some + package contains the module. + If such a package is found, a runtime dependency is added + from the package that depends on the module to the package + that contains the module. + <note> + The <filename>pcdeps</filename> mechanism most often + infers dependencies between <filename>-dev</filename> + packages. + </note> + </para></listitem> + <listitem><para> + <filename>depchains</filename>: + If a package <filename>foo</filename> depends on a package + <filename>bar</filename>, then <filename>foo-dev</filename> + and <filename>foo-dbg</filename> are also made to depend on + <filename>bar-dev</filename> and + <filename>bar-dbg</filename>, respectively. + Taking the <filename>-dev</filename> packages as an + example, the <filename>bar-dev</filename> package might + provide headers and shared library symlinks needed by + <filename>foo-dev</filename>, which shows the need + for a dependency between the packages.</para> + + <para>The dependencies added by + <filename>depchains</filename> are in the form of + <ulink url='&YOCTO_DOCS_REF_URL;#var-RRECOMMENDS'><filename>RRECOMMENDS</filename></ulink>. + <note> + By default, <filename>foo-dev</filename> also has an + <filename>RDEPENDS</filename>-style dependency on + <filename>foo</filename>, because the default value of + <filename>RDEPENDS_${PN}-dev</filename> (set in + <filename>bitbake.conf</filename>) includes + "${PN}". + </note></para> + + <para>To ensure that the dependency chain is never broken, + <filename>-dev</filename> and <filename>-dbg</filename> + packages are always generated by default, even if the + packages turn out to be empty. + See the + <ulink url='&YOCTO_DOCS_REF_URL;#var-ALLOW_EMPTY'><filename>ALLOW_EMPTY</filename></ulink> + variable for more information. + </para></listitem> + </itemizedlist> + </para> + + <para> + The <filename>do_package</filename> task depends on the + <filename>do_packagedata</filename> task of each recipe in + <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink> + through use of a + <filename>[</filename><ulink url='&YOCTO_DOCS_BB_URL;#variable-flags'><filename>deptask</filename></ulink><filename>]</filename> + declaration, which guarantees that the required + shared-library/module-to-package mapping information will be available + when needed as long as <filename>DEPENDS</filename> has been + correctly set. + </para> + </section> + + <section id='fakeroot-and-pseudo'> + <title>Fakeroot and Pseudo</title> + + <para> + Some tasks are easier to implement when allowed to perform certain + operations that are normally reserved for the root user (e.g. + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>, + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package_write_deb'><filename>do_package_write*</filename></ulink>, + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-rootfs'><filename>do_rootfs</filename></ulink>, + and + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-image'><filename>do_image*</filename></ulink>). + For example, the <filename>do_install</filename> task benefits + from being able to set the UID and GID of installed files to + arbitrary values. + </para> + + <para> + One approach to allowing tasks to perform root-only operations + would be to require + <ulink url='&YOCTO_DOCS_REF_URL;#bitbake-term'>BitBake</ulink> + to run as root. + However, this method is cumbersome and has security issues. + The approach that is actually used is to run tasks that benefit + from root privileges in a "fake" root environment. + Within this environment, the task and its child processes believe + that they are running as the root user, and see an internally + consistent view of the filesystem. + As long as generating the final output (e.g. a package or an image) + does not require root privileges, the fact that some earlier + steps ran in a fake root environment does not cause problems. + </para> + + <para> + The capability to run tasks in a fake root environment is known as + "<ulink url='http://man.he.net/man1/fakeroot'>fakeroot</ulink>", + which is derived from the BitBake keyword/variable + flag that requests a fake root environment for a task. + </para> + + <para> + In the + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>, + the program that implements fakeroot is known as Pseudo. + Pseudo overrides system calls by using the environment variable + <filename>LD_PRELOAD</filename>, which results in the illusion + of running as root. + To keep track of "fake" file ownership and permissions resulting + from operations that require root permissions, Pseudo uses + an SQLite 3 database. + This database is stored in + <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink><filename>}/pseudo/files.db</filename> + for individual recipes. + Storing the database in a file as opposed to in memory + gives persistence between tasks and builds, which is not + accomplished using fakeroot. + <note><title>Caution</title> + If you add your own task that manipulates the same files or + directories as a fakeroot task, then that task also needs to + run under fakeroot. + Otherwise, the task cannot run root-only operations, and + cannot see the fake file ownership and permissions set by the + other task. + You need to also add a dependency on + <filename>virtual/fakeroot-native:do_populate_sysroot</filename>, + giving the following: + <literallayout class='monospaced'> + fakeroot do_mytask () { + ... + } + do_mytask[depends] += "virtual/fakeroot-native:do_populate_sysroot" + </literallayout> + </note> + For more information, see the + <ulink url='&YOCTO_DOCS_BB_URL;#var-FAKEROOT'><filename>FAKEROOT*</filename></ulink> + variables in the BitBake User Manual. + You can also reference the + "<ulink url='http://www.ibm.com/developerworks/opensource/library/os-aapseudo1/index.html'>Pseudo</ulink>" + and + "<ulink url='https://github.com/wrpseudo/pseudo/wiki/WhyNotFakeroot'>Why Not Fakeroot?</ulink>" + articles for background information on Pseudo. + </para> + </section> +</chapter> +<!-- +vim: expandtab tw=80 ts=4 +--> diff --git a/poky/documentation/overview-manual/overview-manual-customization.xsl 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href="../template/formal.object.heading.xsl"/> + + <xsl:param name="html.stylesheet" select="'overview-manual-style.css'" /> + <xsl:param name="chapter.autolabel" select="1" /> + <xsl:param name="appendix.autolabel" select="A" /> + <xsl:param name="section.autolabel" select="1" /> + <xsl:param name="section.label.includes.component.label" select="1" /> + <xsl:param name="generate.id.attributes" select="1" /> + +</xsl:stylesheet> diff --git a/poky/documentation/overview-manual/overview-manual-development-environment.xml b/poky/documentation/overview-manual/overview-manual-development-environment.xml new file mode 100644 index 0000000000..bba93ccefa --- /dev/null +++ b/poky/documentation/overview-manual/overview-manual-development-environment.xml @@ -0,0 +1,970 @@ +<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN" +"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd" +[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] > + +<chapter id='overview-development-environment'> +<title>The Yocto Project Development Environment</title> + +<para> + This chapter takes a look at the Yocto Project development + environment. + The chapter provides Yocto Project Development environment concepts that + help you understand how work is accomplished in an open source environment, + which is very different as compared to work accomplished in a closed, + proprietary environment. +</para> + +<para> + Specifically, this chapter addresses open source philosophy, source + repositories, workflows, Git, and licensing. +</para> + +<section id='open-source-philosophy'> + <title>Open Source Philosophy</title> + + <para> + Open source philosophy is characterized by software development + directed by peer production and collaboration through an active + community of developers. + Contrast this to the more standard centralized development models + used by commercial software companies where a finite set of developers + produces a product for sale using a defined set of procedures that + ultimately result in an end product whose architecture and source + material are closed to the public. + </para> + + <para> + Open source projects conceptually have differing concurrent agendas, + approaches, and production. + These facets of the development process can come from anyone in the + public (community) who has a stake in the software project. + The open source environment contains new copyright, licensing, domain, + and consumer issues that differ from the more traditional development + environment. + In an open source environment, the end product, source material, + and documentation are all available to the public at no cost. + </para> + + <para> + A benchmark example of an open source project is the Linux kernel, + which was initially conceived and created by Finnish computer science + student Linus Torvalds in 1991. + Conversely, a good example of a non-open source project is the + <trademark class='registered'>Windows</trademark> family of operating + systems developed by + <trademark class='registered'>Microsoft</trademark> Corporation. + </para> + + <para> + Wikipedia has a good historical description of the Open Source + Philosophy + <ulink url='http://en.wikipedia.org/wiki/Open_source'>here</ulink>. + You can also find helpful information on how to participate in the + Linux Community + <ulink url='http://ldn.linuxfoundation.org/book/how-participate-linux-community'>here</ulink>. + </para> +</section> + +<section id='gs-the-development-host'> + <title>The Development Host</title> + + <para> + A development host or + <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host</ulink> + is key to using the Yocto Project. + Because the goal of the Yocto Project is to develop images or + applications that run on embedded hardware, development of those + images and applications generally takes place on a system not + intended to run the software - the development host. + </para> + + <para> + You need to set up a development host in order to use it with the + Yocto Project. + Most find that it is best to have a native Linux machine function as + the development host. + However, it is possible to use a system that does not run Linux + as its operating system as your development host. + When you have a Mac or Windows-based system, you can set it up + as the development host by using + <ulink url='https://git.yoctoproject.org/cgit/cgit.cgi/crops/about/'>CROPS</ulink>, + which leverages + <ulink url='https://www.docker.com/'>Docker Containers</ulink>. + Once you take the steps to set up a CROPS machine, you effectively + have access to a shell environment that is similar to what you see + when using a Linux-based development host. + For the steps needed to set up a system using CROPS, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#setting-up-to-use-crops'>Setting Up to Use CROss PlatformS (CROPS)</ulink>" + section in the Yocto Project Development Tasks Manual. + </para> + + <para> + If your development host is going to be a system that runs a Linux + distribution, steps still exist that you must take to prepare the + system for use with the Yocto Project. + You need to be sure that the Linux distribution on the system is + one that supports the Yocto Project. + You also need to be sure that the correct set of host packages are + installed that allow development using the Yocto Project. + For the steps needed to set up a development host that runs Linux, + see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#setting-up-a-native-linux-host'>Setting Up a Native Linux Host</ulink>" + section in the Yocto Project Development Tasks Manual. + </para> + + <para> + Once your development host is set up to use the Yocto Project, + several methods exist for you to do work in the Yocto Project + environment: + <itemizedlist> + <listitem><para> + <emphasis>Command Lines, BitBake, and Shells:</emphasis> + Traditional development in the Yocto Project involves using the + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>, + which uses BitBake, in a command-line environment from a shell + on your development host. + You can accomplish this from a host that is a native Linux + machine or from a host that has been set up with CROPS. + Either way, you create, modify, and build images and + applications all within a shell-based environment using + components and tools available through your Linux distribution + and the Yocto Project.</para> + + <para>For a general flow of the build procedures, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-building-a-simple-image'>Building a Simple Image</ulink>" + section in the Yocto Project Development Tasks Manual. + </para></listitem> + <listitem><para> + <emphasis>Board Support Package (BSP) Development:</emphasis> + Development of BSPs involves using the Yocto Project to + create and test layers that allow easy development of + images and applications targeted for specific hardware. + To development BSPs, you need to take some additional steps + beyond what was described in setting up a development host. + </para> + + <para>The + <ulink url='&YOCTO_DOCS_BSP_URL;'>Yocto Project Board Support Package (BSP) Developer's Guide</ulink> + provides BSP-related development information. + For specifics on development host preparation, see the + "<ulink url='&YOCTO_DOCS_BSP_URL;#preparing-your-build-host-to-work-with-bsp-layers'>Preparing Your Build Host to Work With BSP Layers</ulink>" + section in the Yocto Project Board Support Package (BSP) + Developer's Guide. + </para></listitem> + <listitem><para> + <emphasis>Kernel Development:</emphasis> + If you are going to be developing kernels using the Yocto + Project you likely will be using <filename>devtool</filename>. + A workflow using <filename>devtool</filename> makes kernel + development quicker by reducing iteration cycle times.</para> + + <para>The + <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink> + provides kernel-related development information. + For specifics on development host preparation, see the + "<ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;#preparing-the-build-host-to-work-on-the-kernel'>Preparing the Build Host to Work on the Kernel</ulink>" + section in the Yocto Project Linux Kernel Development Manual. + </para></listitem> + <listitem><para> + <emphasis>Using the <trademark class='trade'>Eclipse</trademark> IDE:</emphasis> + One of two Yocto Project development methods that involves an + interface that effectively puts the Yocto Project into the + background is the popular Eclipse IDE. + This method of development is advantageous if you are already + familiar with working within Eclipse. + Development is supported through a plugin that you install + onto your development host.</para> + + <para>For steps that show you how to set up your development + host to use the Eclipse Yocto Project plugin, see the + "<ulink url='&YOCTO_DOCS_SDK_URL;#sdk-eclipse-project'>Developing Applications Using <trademark class='trade'>Eclipse</trademark></ulink>" + Chapter in the Yocto Project Application Development and the + Extensible Software Development Kit (eSDK) manual. + </para></listitem> + <listitem><para> + <emphasis>Using Toaster:</emphasis> + The other Yocto Project development method that involves an + interface that effectively puts the Yocto Project into the + background is Toaster. + Toaster provides an interface to the OpenEmbedded build system. + The interface enables you to configure and run your builds. + Information about builds is collected and stored in a database. + You can use Toaster to configure and start builds on multiple + remote build servers.</para> + + <para>For steps that show you how to set up your development + host to use Toaster and on how to use Toaster in general, + see the + <ulink url='&YOCTO_DOCS_TOAST_URL;'>Toaster User Manual</ulink>. + </para></listitem> + </itemizedlist> + </para> +</section> + +<section id='yocto-project-repositories'> + <title>Yocto Project Source Repositories</title> + + <para> + The Yocto Project team maintains complete source repositories for all + Yocto Project files at + <ulink url='&YOCTO_GIT_URL;'></ulink>. + This web-based source code browser is organized into categories by + function such as IDE Plugins, Matchbox, Poky, Yocto Linux Kernel, and + so forth. + From the interface, you can click on any particular item in the "Name" + column and see the URL at the bottom of the page that you need to clone + a Git repository for that particular item. + Having a local Git repository of the + <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>, + which is usually named "poky", allows + you to make changes, contribute to the history, and ultimately enhance + the Yocto Project's tools, Board Support Packages, and so forth. + </para> + + <para> + For any supported release of Yocto Project, you can also go to the + <ulink url='&YOCTO_HOME_URL;'>Yocto Project Website</ulink> and + select the "DOWNLOADS" item from the "SOFTWARE" menu and get a + released tarball of the <filename>poky</filename> repository, any + supported BSP tarball, or Yocto Project tools. + Unpacking these tarballs gives you a snapshot of the released + files. + <note><title>Notes</title> + <itemizedlist> + <listitem><para> + The recommended method for setting up the Yocto Project + <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink> + and the files for supported BSPs + (e.g., <filename>meta-intel</filename>) is to use + <link linkend='git'>Git</link> to create a local copy of + the upstream repositories. + </para></listitem> + <listitem><para> + Be sure to always work in matching branches for both + the selected BSP repository and the Source Directory + (i.e. <filename>poky</filename>) repository. + For example, if you have checked out the "master" branch + of <filename>poky</filename> and you are going to use + <filename>meta-intel</filename>, be sure to checkout the + "master" branch of <filename>meta-intel</filename>. + </para></listitem> + </itemizedlist> + </note> + </para> + + <para> + In summary, here is where you can get the project files needed for + development: + <itemizedlist> + <listitem><para id='source-repositories'> + <emphasis> + <ulink url='&YOCTO_GIT_URL;'>Source Repositories:</ulink> + </emphasis> + This area contains IDE Plugins, Matchbox, Poky, Poky Support, + Tools, Yocto Linux Kernel, and Yocto Metadata Layers. + You can create local copies of Git repositories for each of + these areas.</para> + + <para> + <imagedata fileref="figures/source-repos.png" align="center" width="6in" depth="4in" /> + For steps on how to view and access these upstream Git + repositories, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#accessing-source-repositories'>Accessing Source Repositories</ulink>" + Section in the Yocto Project Development Tasks Manual. + </para></listitem> + <listitem><para><anchor id='index-downloads' /> + <emphasis> + <ulink url='&YOCTO_DL_URL;/releases/'>Index of /releases:</ulink> + </emphasis> + This is an index of releases such as + the <trademark class='trade'>Eclipse</trademark> + Yocto Plug-in, miscellaneous support, Poky, Pseudo, installers + for cross-development toolchains, and all released versions of + Yocto Project in the form of images or tarballs. + Downloading and extracting these files does not produce a local + copy of the Git repository but rather a snapshot of a + particular release or image.</para> + + <para> + <imagedata fileref="figures/index-downloads.png" align="center" width="6in" depth="3.5in" /> + For steps on how to view and access these files, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#accessing-index-of-releases'>Accessing Index of Releases</ulink>" + section in the Yocto Project Development Tasks Manual. + </para></listitem> + <listitem><para id='downloads-page'> + <emphasis>"DOWNLOADS" page for the + <ulink url='&YOCTO_HOME_URL;'>Yocto Project Website</ulink>: + </emphasis></para> + + <para>The Yocto Project website includes a "DOWNLOADS" page + accessible through the "SOFTWARE" menu that allows you to + download any Yocto Project release, tool, and Board Support + Package (BSP) in tarball form. + The tarballs are similar to those found in the + <ulink url='&YOCTO_DL_URL;/releases/'>Index of /releases:</ulink> + area.</para> + + <para> + <imagedata fileref="figures/yp-download.png" align="center" width="6in" depth="4in" /> + For steps on how to use the "DOWNLOADS" page, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#using-the-downloads-page'>Using the Downloads Page</ulink>" + section in the Yocto Project Development Tasks Manual. + </para></listitem> + </itemizedlist> + </para> +</section> + +<section id='gs-git-workflows-and-the-yocto-project'> + <title>Git Workflows and the Yocto Project</title> + + <para> + Developing using the Yocto Project likely requires the use of + <link linkend='git'>Git</link>. + Git is a free, open source distributed version control system + used as part of many collaborative design environments. + This section provides workflow concepts using the Yocto Project and + Git. + In particular, the information covers basic practices that describe + roles and actions in a collaborative development environment. + <note> + If you are familiar with this type of development environment, you + might not want to read this section. + </note> + </para> + + <para> + The Yocto Project files are maintained using Git in "branches" + whose Git histories track every change and whose structures + provide branches for all diverging functionality. + Although there is no need to use Git, many open source projects do so. + <para> + + </para> + For the Yocto Project, a key individual called the "maintainer" is + responsible for the integrity of the "master" branch of a given Git + repository. + The "master" branch is the “upstream” repository from which final or + most recent builds of a project occur. + The maintainer is responsible for accepting changes from other + developers and for organizing the underlying branch structure to + reflect release strategies and so forth. + <note> + For information on finding out who is responsible for (maintains) + a particular area of code in the Yocto Project, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#how-to-submit-a-change'>Submitting a Change to the Yocto Project</ulink>" + section of the Yocto Project Development Tasks Manual. + </note> + </para> + + <para> + The Yocto Project <filename>poky</filename> Git repository also has an + upstream contribution Git repository named + <filename>poky-contrib</filename>. + You can see all the branches in this repository using the web interface + of the + <ulink url='&YOCTO_GIT_URL;'>Source Repositories</ulink> organized + within the "Poky Support" area. + These branches hold changes (commits) to the project that have been + submitted or committed by the Yocto Project development team and by + community members who contribute to the project. + The maintainer determines if the changes are qualified to be moved + from the "contrib" branches into the "master" branch of the Git + repository. + </para> + + <para> + Developers (including contributing community members) create and + maintain cloned repositories of upstream branches. + The cloned repositories are local to their development platforms and + are used to develop changes. + When a developer is satisfied with a particular feature or change, + they "push" the change to the appropriate "contrib" repository. + </para> + + <para> + Developers are responsible for keeping their local repository + up-to-date with whatever upstream branch they are working against. + They are also responsible for straightening out any conflicts that + might arise within files that are being worked on simultaneously by + more than one person. + All this work is done locally on the development host before + anything is pushed to a "contrib" area and examined at the maintainer’s + level. + </para> + + <para> + A somewhat formal method exists by which developers commit changes + and push them into the "contrib" area and subsequently request that + the maintainer include them into an upstream branch. + This process is called “submitting a patch” or "submitting a change." + For information on submitting patches and changes, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#how-to-submit-a-change'>Submitting a Change to the Yocto Project</ulink>" + section in the Yocto Project Development Tasks Manual. + </para> + + <para> + In summary, a single point of entry + exists for changes into a "master" or development branch of the + Git repository, which is controlled by the project’s maintainer. + And, a set of developers exist who independently develop, test, and + submit changes to "contrib" areas for the maintainer to examine. + The maintainer then chooses which changes are going to become a + permanent part of the project. + </para> + + <para> + <imagedata fileref="figures/git-workflow.png" width="6in" depth="3in" align="left" scalefit="1" /> + </para> + + <para> + While each development environment is unique, there are some best + practices or methods that help development run smoothly. + The following list describes some of these practices. + For more information about Git workflows, see the workflow topics in + the + <ulink url='http://book.git-scm.com'>Git Community Book</ulink>. + <itemizedlist> + <listitem><para> + <emphasis>Make Small Changes:</emphasis> + It is best to keep the changes you commit small as compared to + bundling many disparate changes into a single commit. + This practice not only keeps things manageable but also allows + the maintainer to more easily include or refuse changes. + </para></listitem> + <listitem><para> + <emphasis>Make Complete Changes:</emphasis> + It is also good practice to leave the repository in a + state that allows you to still successfully build your project. + In other words, do not commit half of a feature, + then add the other half as a separate, later commit. + Each commit should take you from one buildable project state + to another buildable state. + </para></listitem> + <listitem><para> + <emphasis>Use Branches Liberally:</emphasis> + It is very easy to create, use, and delete local branches in + your working Git repository on the development host. + You can name these branches anything you like. + It is helpful to give them names associated with the particular + feature or change on which you are working. + Once you are done with a feature or change and have merged it + into your local master branch, simply discard the temporary + branch. + </para></listitem> + <listitem><para> + <emphasis>Merge Changes:</emphasis> + The <filename>git merge</filename> command allows you to take + the changes from one branch and fold them into another branch. + This process is especially helpful when more than a single + developer might be working on different parts of the same + feature. + Merging changes also automatically identifies any collisions + or "conflicts" that might happen as a result of the same lines + of code being altered by two different developers. + </para></listitem> + <listitem><para> + <emphasis>Manage Branches:</emphasis> + Because branches are easy to use, you should use a system + where branches indicate varying levels of code readiness. + For example, you can have a "work" branch to develop in, a + "test" branch where the code or change is tested, a "stage" + branch where changes are ready to be committed, and so forth. + As your project develops, you can merge code across the + branches to reflect ever-increasing stable states of the + development. + </para></listitem> + <listitem><para> + <emphasis>Use Push and Pull:</emphasis> + The push-pull workflow is based on the concept of developers + "pushing" local commits to a remote repository, which is + usually a contribution repository. + This workflow is also based on developers "pulling" known + states of the project down into their local development + repositories. + The workflow easily allows you to pull changes submitted by + other developers from the upstream repository into your + work area ensuring that you have the most recent software + on which to develop. + The Yocto Project has two scripts named + <filename>create-pull-request</filename> and + <filename>send-pull-request</filename> that ship with the + release to facilitate this workflow. + You can find these scripts in the <filename>scripts</filename> + folder of the + <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>. + For information on how to use these scripts, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#pushing-a-change-upstream'>Using Scripts to Push a Change Upstream and Request a Pull</ulink>" + section in the Yocto Project Development Tasks Manual. + </para></listitem> + <listitem><para> + <emphasis>Patch Workflow:</emphasis> + This workflow allows you to notify the maintainer through an + email that you have a change (or patch) you would like + considered for the "master" branch of the Git repository. + To send this type of change, you format the patch and then + send the email using the Git commands + <filename>git format-patch</filename> and + <filename>git send-email</filename>. + For information on how to use these scripts, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#how-to-submit-a-change'>Submitting a Change to the Yocto Project</ulink>" + section in the Yocto Project Development Tasks Manual. + </para></listitem> + </itemizedlist> + </para> +</section> + +<section id='git'> + <title>Git</title> + + <para> + The Yocto Project makes extensive use of Git, which is a + free, open source distributed version control system. + Git supports distributed development, non-linear development, + and can handle large projects. + It is best that you have some fundamental understanding + of how Git tracks projects and how to work with Git if + you are going to use the Yocto Project for development. + This section provides a quick overview of how Git works and + provides you with a summary of some essential Git commands. + <note><title>Notes</title> + <itemizedlist> + <listitem><para> + For more information on Git, see + <ulink url='http://git-scm.com/documentation'></ulink>. + </para></listitem> + <listitem><para> + If you need to download Git, it is recommended that you add + Git to your system through your distribution's "software + store" (e.g. for Ubuntu, use the Ubuntu Software feature). + For the Git download page, see + <ulink url='http://git-scm.com/download'></ulink>. + </para></listitem> + <listitem><para> + For information beyond the introductory nature in this + section, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#locating-yocto-project-source-files'>Locating Yocto Project Source Files</ulink>" + section in the Yocto Project Development Tasks Manual. + </para></listitem> + </itemizedlist> + </note> + </para> + + <section id='repositories-tags-and-branches'> + <title>Repositories, Tags, and Branches</title> + + <para> + As mentioned briefly in the previous section and also in the + "<link linkend='gs-git-workflows-and-the-yocto-project'>Git Workflows and the Yocto Project</link>" + section, the Yocto Project maintains source repositories at + <ulink url='&YOCTO_GIT_URL;'></ulink>. + If you look at this web-interface of the repositories, each item + is a separate Git repository. + </para> + + <para> + Git repositories use branching techniques that track content + change (not files) within a project (e.g. a new feature or updated + documentation). + Creating a tree-like structure based on project divergence allows + for excellent historical information over the life of a project. + This methodology also allows for an environment from which you can + do lots of local experimentation on projects as you develop + changes or new features. + </para> + + <para> + A Git repository represents all development efforts for a given + project. + For example, the Git repository <filename>poky</filename> contains + all changes and developments for that repository over the course + of its entire life. + That means that all changes that make up all releases are captured. + The repository maintains a complete history of changes. + </para> + + <para> + You can create a local copy of any repository by "cloning" it + with the <filename>git clone</filename> command. + When you clone a Git repository, you end up with an identical + copy of the repository on your development system. + Once you have a local copy of a repository, you can take steps to + develop locally. + For examples on how to clone Git repositories, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#locating-yocto-project-source-files'>Locating Yocto Project Source Files</ulink>" + section in the Yocto Project Development Tasks Manual. + </para> + + <para> + It is important to understand that Git tracks content change and + not files. + Git uses "branches" to organize different development efforts. + For example, the <filename>poky</filename> repository has + several branches that include the current "&DISTRO_NAME_NO_CAP;" + branch, the "master" branch, and many branches for past + Yocto Project releases. + You can see all the branches by going to + <ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/'></ulink> and + clicking on the + <filename><ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/refs/heads'>[...]</ulink></filename> + link beneath the "Branch" heading. + </para> + + <para> + Each of these branches represents a specific area of development. + The "master" branch represents the current or most recent + development. + All other branches represent offshoots of the "master" branch. + </para> + + <para> + When you create a local copy of a Git repository, the copy has + the same set of branches as the original. + This means you can use Git to create a local working area + (also called a branch) that tracks a specific development branch + from the upstream source Git repository. + in other words, you can define your local Git environment to + work on any development branch in the repository. + To help illustrate, consider the following example Git commands: + <literallayout class='monospaced'> + $ cd ~ + $ git clone git://git.yoctoproject.org/poky + $ cd poky + $ git checkout -b &DISTRO_NAME_NO_CAP; origin/&DISTRO_NAME_NO_CAP; + </literallayout> + In the previous example after moving to the home directory, the + <filename>git clone</filename> command creates a + local copy of the upstream <filename>poky</filename> Git repository. + By default, Git checks out the "master" branch for your work. + After changing the working directory to the new local repository + (i.e. <filename>poky</filename>), the + <filename>git checkout</filename> command creates + and checks out a local branch named "&DISTRO_NAME_NO_CAP;", which + tracks the upstream "origin/&DISTRO_NAME_NO_CAP;" branch. + Changes you make while in this branch would ultimately affect + the upstream "&DISTRO_NAME_NO_CAP;" branch of the + <filename>poky</filename> repository. + </para> + + <para> + It is important to understand that when you create and checkout a + local working branch based on a branch name, + your local environment matches the "tip" of that particular + development branch at the time you created your local branch, + which could be different from the files in the "master" branch + of the upstream repository. + In other words, creating and checking out a local branch based on + the "&DISTRO_NAME_NO_CAP;" branch name is not the same as + checking out the "master" branch in the repository. + Keep reading to see how you create a local snapshot of a Yocto + Project Release. + </para> + + <para> + Git uses "tags" to mark specific changes in a repository branch + structure. + Typically, a tag is used to mark a special point such as the final + change (or commit) before a project is released. + You can see the tags used with the <filename>poky</filename> Git + repository by going to + <ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/'></ulink> and + clicking on the + <filename><ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/refs/tags'>[...]</ulink></filename> + link beneath the "Tag" heading. + </para> + + <para> + Some key tags for the <filename>poky</filename> repository are + <filename>jethro-14.0.3</filename>, + <filename>morty-16.0.1</filename>, + <filename>pyro-17.0.0</filename>, and + <filename>&DISTRO_NAME_NO_CAP;-&POKYVERSION;</filename>. + These tags represent Yocto Project releases. + </para> + + <para> + When you create a local copy of the Git repository, you also + have access to all the tags in the upstream repository. + Similar to branches, you can create and checkout a local working + Git branch based on a tag name. + When you do this, you get a snapshot of the Git repository that + reflects the state of the files when the change was made associated + with that tag. + The most common use is to checkout a working branch that matches + a specific Yocto Project release. + Here is an example: + <literallayout class='monospaced'> + $ cd ~ + $ git clone git://git.yoctoproject.org/poky + $ cd poky + $ git fetch --tags + $ git checkout tags/rocko-18.0.0 -b my_rocko-18.0.0 + </literallayout> + In this example, the name of the top-level directory of your + local Yocto Project repository is <filename>poky</filename>. + After moving to the <filename>poky</filename> directory, the + <filename>git fetch</filename> command makes all the upstream + tags available locally in your repository. + Finally, the <filename>git checkout</filename> command + creates and checks out a branch named "my-rocko-18.0.0" that is + based on the upstream branch whose "HEAD" matches the + commit in the repository associated with the "rocko-18.0.0" tag. + The files in your repository now exactly match that particular + Yocto Project release as it is tagged in the upstream Git + repository. + It is important to understand that when you create and + checkout a local working branch based on a tag, your environment + matches a specific point in time and not the entire development + branch (i.e. from the "tip" of the branch backwards). + </para> + </section> + + <section id='basic-commands'> + <title>Basic Commands</title> + + <para> + Git has an extensive set of commands that lets you manage changes + and perform collaboration over the life of a project. + Conveniently though, you can manage with a small set of basic + operations and workflows once you understand the basic + philosophy behind Git. + You do not have to be an expert in Git to be functional. + A good place to look for instruction on a minimal set of Git + commands is + <ulink url='http://git-scm.com/documentation'>here</ulink>. + </para> + + <para> + The following list of Git commands briefly describes some basic + Git operations as a way to get started. + As with any set of commands, this list (in most cases) simply shows + the base command and omits the many arguments it supports. + See the Git documentation for complete descriptions and strategies + on how to use these commands: + <itemizedlist> + <listitem><para> + <emphasis><filename>git init</filename>:</emphasis> + Initializes an empty Git repository. + You cannot use Git commands unless you have a + <filename>.git</filename> repository. + </para></listitem> + <listitem><para id='git-commands-clone'> + <emphasis><filename>git clone</filename>:</emphasis> + Creates a local clone of a Git repository that is on + equal footing with a fellow developer’s Git repository + or an upstream repository. + </para></listitem> + <listitem><para> + <emphasis><filename>git add</filename>:</emphasis> + Locally stages updated file contents to the index that + Git uses to track changes. + You must stage all files that have changed before you + can commit them. + </para></listitem> + <listitem><para> + <emphasis><filename>git commit</filename>:</emphasis> + Creates a local "commit" that documents the changes you + made. + Only changes that have been staged can be committed. + Commits are used for historical purposes, for determining + if a maintainer of a project will allow the change, + and for ultimately pushing the change from your local + Git repository into the project’s upstream repository. + </para></listitem> + <listitem><para> + <emphasis><filename>git status</filename>:</emphasis> + Reports any modified files that possibly need to be + staged and gives you a status of where you stand regarding + local commits as compared to the upstream repository. + </para></listitem> + <listitem><para> + <emphasis><filename>git checkout</filename> <replaceable>branch-name</replaceable>:</emphasis> + Changes your local working branch and in this form + assumes the local branch already exists. + This command is analogous to "cd". + </para></listitem> + <listitem><para> + <emphasis><filename>git checkout –b</filename> <replaceable>working-branch</replaceable> <replaceable>upstream-branch</replaceable>:</emphasis> + Creates and checks out a working branch on your local + machine. + The local branch tracks the upstream branch. + You can use your local branch to isolate your work. + It is a good idea to use local branches when adding + specific features or changes. + Using isolated branches facilitates easy removal of + changes if they do not work out. + </para></listitem> + <listitem><para><emphasis><filename>git branch</filename>:</emphasis> + Displays the existing local branches associated with your + local repository. + The branch that you have currently checked out is noted + with an asterisk character. + </para></listitem> + <listitem><para> + <emphasis><filename>git branch -D</filename> <replaceable>branch-name</replaceable>:</emphasis> + Deletes an existing local branch. + You need to be in a local branch other than the one you + are deleting in order to delete + <replaceable>branch-name</replaceable>. + </para></listitem> + <listitem><para> + <emphasis><filename>git pull --rebase</filename>:</emphasis> + Retrieves information from an upstream Git repository + and places it in your local Git repository. + You use this command to make sure you are synchronized with + the repository from which you are basing changes + (.e.g. the "master" branch). + The "--rebase" option ensures that any local commits you + have in your branch are preserved at the top of your + local branch. + </para></listitem> + <listitem><para> + <emphasis><filename>git push</filename> <replaceable>repo-name</replaceable> <replaceable>local-branch</replaceable><filename>:</filename><replaceable>upstream-branch</replaceable>:</emphasis> + Sends all your committed local changes to the upstream Git + repository that your local repository is tracking + (e.g. a contribution repository). + The maintainer of the project draws from these repositories + to merge changes (commits) into the appropriate branch + of project's upstream repository. + </para></listitem> + <listitem><para> + <emphasis><filename>git merge</filename>:</emphasis> + Combines or adds changes from one + local branch of your repository with another branch. + When you create a local Git repository, the default branch + is named "master". + A typical workflow is to create a temporary branch that is + based off "master" that you would use for isolated work. + You would make your changes in that isolated branch, + stage and commit them locally, switch to the "master" + branch, and then use the <filename>git merge</filename> + command to apply the changes from your isolated branch + into the currently checked out branch (e.g. "master"). + After the merge is complete and if you are done with + working in that isolated branch, you can safely delete + the isolated branch. + </para></listitem> + <listitem><para> + <emphasis><filename>git cherry-pick</filename> <replaceable>commits</replaceable>:</emphasis> + Choose and apply specific commits from one branch + into another branch. + There are times when you might not be able to merge + all the changes in one branch with + another but need to pick out certain ones. + </para></listitem> + <listitem><para> + <emphasis><filename>gitk</filename>:</emphasis> + Provides a GUI view of the branches and changes in your + local Git repository. + This command is a good way to graphically see where things + have diverged in your local repository. + <note> + You need to install the <filename>gitk</filename> + package on your development system to use this + command. + </note> + </para></listitem> + <listitem><para> + <emphasis><filename>git log</filename>:</emphasis> + Reports a history of your commits to the repository. + This report lists all commits regardless of whether you + have pushed them upstream or not. + </para></listitem> + <listitem><para> + <emphasis><filename>git diff</filename>:</emphasis> + Displays line-by-line differences between a local + working file and the same file as understood by Git. + This command is useful to see what you have changed + in any given file. + </para></listitem> + </itemizedlist> + </para> + </section> +</section> + +<section id='licensing'> + <title>Licensing</title> + + <para> + Because open source projects are open to the public, they have + different licensing structures in place. + License evolution for both Open Source and Free Software has an + interesting history. + If you are interested in this history, you can find basic information + here: + <itemizedlist> + <listitem><para> + <ulink url='http://en.wikipedia.org/wiki/Open-source_license'>Open source license history</ulink> + </para></listitem> + <listitem><para> + <ulink url='http://en.wikipedia.org/wiki/Free_software_license'>Free software license history</ulink> + </para></listitem> + </itemizedlist> + </para> + + <para> + In general, the Yocto Project is broadly licensed under the + Massachusetts Institute of Technology (MIT) License. + MIT licensing permits the reuse of software within proprietary + software as long as the license is distributed with that software. + MIT is also compatible with the GNU General Public License (GPL). + Patches to the Yocto Project follow the upstream licensing scheme. + You can find information on the MIT license + <ulink url='http://www.opensource.org/licenses/mit-license.php'>here</ulink>. + You can find information on the GNU GPL + <ulink url='http://www.opensource.org/licenses/LGPL-3.0'>here</ulink>. + </para> + + <para> + When you build an image using the Yocto Project, the build process + uses a known list of licenses to ensure compliance. + You can find this list in the + <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink> + at <filename>meta/files/common-licenses</filename>. + Once the build completes, the list of all licenses found and used + during that build are kept in the + <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink> + at <filename>tmp/deploy/licenses</filename>. + </para> + + <para> + If a module requires a license that is not in the base list, the + build process generates a warning during the build. + These tools make it easier for a developer to be certain of the + licenses with which their shipped products must comply. + However, even with these tools it is still up to the developer to + resolve potential licensing issues. + </para> + + <para> + The base list of licenses used by the build process is a combination + of the Software Package Data Exchange (SPDX) list and the Open + Source Initiative (OSI) projects. + <ulink url='http://spdx.org'>SPDX Group</ulink> is a working group of + the Linux Foundation that maintains a specification for a standard + format for communicating the components, licenses, and copyrights + associated with a software package. + <ulink url='http://opensource.org'>OSI</ulink> is a corporation + dedicated to the Open Source Definition and the effort for reviewing + and approving licenses that conform to the Open Source Definition + (OSD). + </para> + + <para> + You can find a list of the combined SPDX and OSI licenses that the + Yocto Project uses in the + <filename>meta/files/common-licenses</filename> directory in your + <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>. + </para> + + <para> + For information that can help you maintain compliance with various + open source licensing during the lifecycle of a product created using + the Yocto Project, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#maintaining-open-source-license-compliance-during-your-products-lifecycle'>Maintaining Open Source License Compliance During Your Product's Lifecycle</ulink>" + section in the Yocto Project Development Tasks Manual. + </para> +</section> +</chapter> +<!-- +vim: expandtab tw=80 ts=4 +--> diff --git a/poky/documentation/overview-manual/overview-manual-eclipse-customization.xsl b/poky/documentation/overview-manual/overview-manual-eclipse-customization.xsl new file mode 100644 index 0000000000..aaf99ea1ba --- /dev/null +++ b/poky/documentation/overview-manual/overview-manual-eclipse-customization.xsl @@ -0,0 +1,35 @@ +<?xml version='1.0'?> +<xsl:stylesheet + xmlns:xsl="http://www.w3.org/1999/XSL/Transform" + xmlns="http://www.w3.org/1999/xhtml" + xmlns:fo="http://www.w3.org/1999/XSL/Format" + version="1.0"> + + <xsl:import href="http://downloads.yoctoproject.org/mirror/docbook-mirror/docbook-xsl-1.76.1/eclipse/eclipse3.xsl" /> + +<!-- + + <xsl:import href="../template/1.76.1/docbook-xsl-1.76.1/eclipse/eclipse3.xsl" /> + + <xsl:import + href="http://docbook.sourceforge.net/release/xsl/1.76.1/eclipse/eclipse3.xsl" /> + +--> + + <xsl:param name="chunker.output.indent" select="'yes'"/> + <xsl:param name="chunk.quietly" select="1"/> + <xsl:param name="chunk.first.sections" select="1"/> + <xsl:param name="chunk.section.depth" select="10"/> + <xsl:param name="use.id.as.filename" select="1"/> + <xsl:param name="ulink.target" select="'_self'" /> + <xsl:param name="base.dir" select="'html/overview-manual/'"/> + <xsl:param name="html.stylesheet" select="'../book.css'"/> + <xsl:param name="eclipse.manifest" select="0"/> + <xsl:param name="create.plugin.xml" select="0"/> + <xsl:param name="suppress.navigation" select="1"/> + <xsl:param name="generate.index" select="0"/> + <xsl:param name="chapter.autolabel" select="1" /> + <xsl:param name="appendix.autolabel" select="1" /> + <xsl:param name="section.autolabel" select="1" /> + <xsl:param name="section.label.includes.component.label" select="1" /> +</xsl:stylesheet> diff --git a/poky/documentation/overview-manual/overview-manual-intro.xml b/poky/documentation/overview-manual/overview-manual-intro.xml new file mode 100644 index 0000000000..39433aa41b --- /dev/null +++ b/poky/documentation/overview-manual/overview-manual-intro.xml @@ -0,0 +1,112 @@ +<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN" +"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd" +[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] > + +<chapter id='overview-manual-intro'> + +<title>The Yocto Project Overview and Concepts Manual</title> + <section id='overview-manual-welcome'> + <title>Welcome</title> + + <para> + Welcome to the Yocto Project Overview and Concepts Manual! + This manual introduces the Yocto Project by providing concepts, + software overviews, best-known-methods (BKMs), and any other + high-level introductory information suitable for a new Yocto + Project user. + </para> + + <para> + The following list describes what you can get from this manual: + <itemizedlist> + <listitem><para> + <emphasis><link linkend='overview-yp'>Introducing the Yocto Project</link>:</emphasis> + This chapter provides an introduction to the Yocto + Project. + You will learn about features and challenges of the + Yocto Project, the layer model, components and tools, + development methods, the + <ulink url='&YOCTO_DOCS_REF_URL;#poky'>Poky</ulink> + reference distribution, the OpenEmbedded build system + workflow, and some basic Yocto terms. + </para></listitem> + <listitem><para> + <emphasis><link linkend='overview-development-environment'>The Yocto Project Development Environment</link>:</emphasis> + This chapter helps you get started understanding the + Yocto Project development environment. + You will learn about open source, development hosts, + Yocto Project source repositories, workflows using Git + and the Yocto Project, a Git primer, and information + about licensing. + </para></listitem> + <listitem><para> + <emphasis><link linkend='overview-manual-concepts'>Yocto Project Concepts</link>:</emphasis> + This chapter presents various concepts regarding the + Yocto Project. + You can find conceptual information about components, + development, cross-toolchains, and so forth. + </para></listitem> + </itemizedlist> + </para> + + <para> + This manual does not give you the following: + <itemizedlist> + <listitem><para> + <emphasis>Step-by-step Instructions for Development Tasks:</emphasis> + Instructional procedures reside in other manuals within + the Yocto Project documentation set. + For example, the + <ulink url='&YOCTO_DOCS_DEV_URL;'>Yocto Project Development Tasks Manual</ulink> + provides examples on how to perform various development + tasks. + As another example, the + <ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</ulink> + manual contains detailed instructions on how to install an + SDK, which is used to develop applications for target + hardware. + </para></listitem> + <listitem><para> + <emphasis>Reference Material:</emphasis> + This type of material resides in an appropriate reference + manual. + For example, system variables are documented in the + <ulink url='&YOCTO_DOCS_REF_URL;'>Yocto Project Reference Manual</ulink>. + As another example, the + <ulink url='&YOCTO_DOCS_BSP_URL;'>Yocto Project Board Support Package (BSP) Developer's Guide</ulink> + contains reference information on BSPs. + </para></listitem> + <listitem><para> + <emphasis>Detailed Public Information Not Specific to the + Yocto Project:</emphasis> + For example, exhaustive information on how to use the + Source Control Manager Git is better covered with Internet + searches and official Git Documentation than through the + Yocto Project documentation. + </para></listitem> + </itemizedlist> + </para> + </section> + + <section id='overview-manual-other-information'> + <title>Other Information</title> + + <para> + Because this manual presents information for many different + topics, supplemental information is recommended for full + comprehension. + For additional introductory information on the Yocto Project, see + the <ulink url='&YOCTO_HOME_URL;'>Yocto Project Website</ulink>. + If you want to build an image with no knowledge of Yocto Project + as a way of quickly testing it out, see the + <ulink url='&YOCTO_DOCS_BRIEF_URL;'>Yocto Project Quick Build</ulink> + document. + For a comprehensive list of links and other documentation, see the + "<ulink url='&YOCTO_DOCS_REF_URL;#resources-links-and-related-documentation'>Links and Related Documentation</ulink>" + section in the Yocto Project Reference Manual. + </para> + </section> +</chapter> +<!-- +vim: expandtab tw=80 ts=4 +--> diff --git a/poky/documentation/overview-manual/overview-manual-style.css b/poky/documentation/overview-manual/overview-manual-style.css new file mode 100644 index 0000000000..97a364b125 --- /dev/null +++ b/poky/documentation/overview-manual/overview-manual-style.css @@ -0,0 +1,988 @@ +/* + Generic XHTML / DocBook XHTML CSS Stylesheet. + + Browser wrangling and typographic design by + Oyvind Kolas / pippin@gimp.org + + Customised for Poky by + Matthew Allum / mallum@o-hand.com + + Thanks to: + Liam R. 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b/poky/documentation/overview-manual/overview-manual-yp-intro.xml new file mode 100644 index 0000000000..ccf5e274a7 --- /dev/null +++ b/poky/documentation/overview-manual/overview-manual-yp-intro.xml @@ -0,0 +1,1357 @@ +<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN" +"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd" +[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] > + +<chapter id='overview-yp'> + <title>Introducing the Yocto Project</title> + + <section id='what-is-the-yocto-project'> + <title>What is the Yocto Project?</title> + + <para> + The Yocto Project is an open source collaboration project + that helps developers create custom Linux-based systems that are + designed for embedded products regardless of the product's hardware + architecture. + Yocto Project provides a flexible toolset and a development + environment that allows embedded device developers across the + world to collaborate through shared technologies, software stacks, + configurations, and best practices used to create these tailored + Linux images. + </para> + + <para> + Thousands of developers worldwide have discovered that Yocto + Project provides advantages in both systems and applications + development, archival and management benefits, and customizations + used for speed, footprint, and memory utilization. + The project is a standard when it comes to delivering embedded + software stacks. + The project allows software customizations and build interchange + for multiple hardware platforms as well as software stacks that + can be maintained and scaled. + </para> + + <para id='yp-key-dev-elements'> + <imagedata fileref="figures/key-dev-elements.png" format="PNG" align='center' width="8in"/> + </para> + + <para> + For further introductory information on the Yocto Project, you + might be interested in this + <ulink url='https://www.embedded.com/electronics-blogs/say-what-/4458600/Why-the-Yocto-Project-for-my-IoT-Project-'>article</ulink> + by Drew Moseley and in this short introductory + <ulink url='https://www.youtube.com/watch?v=utZpKM7i5Z4'>video</ulink>. + </para> + + <para> + The remainder of this section overviews advantages and challenges + tied to the Yocto Project. + </para> + + <section id='gs-features'> + <title>Features</title> + + <para> + The following list describes features and advantages of the + Yocto Project: + <itemizedlist> + <listitem><para> + <emphasis>Widely Adopted Across the Industry:</emphasis> + Semiconductor, operating system, software, and + service vendors exist whose products and services + adopt and support the Yocto Project. + For a look at the Yocto Project community and + the companies involved with the Yocto + Project, see the "COMMUNITY" and "ECOSYSTEM" tabs + on the + <ulink url='&YOCTO_HOME_URL;'>Yocto Project</ulink> + home page. + </para></listitem> + <listitem><para> + <emphasis>Architecture Agnostic:</emphasis> + Yocto Project supports Intel, ARM, MIPS, AMD, PPC + and other architectures. + Most ODMs, OSVs, and chip vendors create and supply + BSPs that support their hardware. + If you have custom silicon, you can create a BSP + that supports that architecture.</para> + + <para>Aside from lots of architecture support, the + Yocto Project fully supports a wide range of device + emulation through the Quick EMUlator (QEMU). + </para></listitem> + <listitem><para> + <emphasis>Images and Code Transfer Easily:</emphasis> + Yocto Project output can easily move between + architectures without moving to new development + environments. + Additionally, if you have used the Yocto Project to + create an image or application and you find yourself + not able to support it, commercial Linux vendors such + as Wind River, Mentor Graphics, Timesys, and ENEA could + take it and provide ongoing support. + These vendors have offerings that are built using + the Yocto Project. + </para></listitem> + <listitem><para> + <emphasis>Flexibility:</emphasis> + Corporations use the Yocto Project many different ways. + One example is to create an internal Linux distribution + as a code base the corporation can use across multiple + product groups. + Through customization and layering, a project group + can leverage the base Linux distribution to create + a distribution that works for their product needs. + </para></listitem> + <listitem><para> + <emphasis>Ideal for Constrained Embedded and IoT devices:</emphasis> + Unlike a full Linux distribution, you can use the + Yocto Project to create exactly what you need for + embedded devices. + You only add the feature support or packages that you + absolutely need for the device. + For devices that have display hardware, you can use + available system components such as X11, GTK+, Qt, + Clutter, and SDL (among others) to create a rich user + experience. + For devices that do not have a display or where you + want to use alternative UI frameworks, you can choose + to not install these components. + </para></listitem> + <listitem><para> + <emphasis>Comprehensive Toolchain Capabilities:</emphasis> + Toolchains for supported architectures satisfy most + use cases. + However, if your hardware supports features that are + not part of a standard toolchain, you can easily + customize that toolchain through specification of + platform-specific tuning parameters. + And, should you need to use a third-party toolchain, + mechanisms built into the Yocto Project allow for that. + </para></listitem> + <listitem><para> + <emphasis>Mechanism Rules Over Policy:</emphasis> + Focusing on mechanism rather than policy ensures that + you are free to set policies based on the needs of your + design instead of adopting decisions enforced by some + system software provider. + </para></listitem> + <listitem><para> + <emphasis>Uses a Layer Model:</emphasis> + The Yocto Project + <link linkend='the-yocto-project-layer-model'>layer infrastructure</link> + groups related functionality into separate bundles. + You can incrementally add these grouped functionalities + to your project as needed. + Using layers to isolate and group functionality + reduces project complexity and redundancy, allows you + to easily extend the system, make customizations, + and keep functionality organized. + </para></listitem> + <listitem><para> + <emphasis>Supports Partial Builds:</emphasis> + You can build and rebuild individual packages as + needed. + Yocto Project accomplishes this through its + <link linkend='shared-state-cache'>shared-state cache</link> + (sstate) scheme. + Being able to build and debug components individually + eases project development. + </para></listitem> + <listitem><para> + <emphasis>Releases According to a Strict Schedule:</emphasis> + Major releases occur on a + <ulink url='&YOCTO_DOCS_REF_URL;#ref-release-process'>six-month cycle</ulink> + predictably in October and April. + The most recent two releases support point releases + to address common vulnerabilities and exposures. + This predictability is crucial for projects based on + the Yocto Project and allows development teams to + plan activities. + </para></listitem> + <listitem><para> + <emphasis>Rich Ecosystem of Individuals and Organizations:</emphasis> + For open source projects, the value of community is + very important. + Support forums, expertise, and active developers who + continue to push the Yocto Project forward are readily + available. + </para></listitem> + <listitem><para> + <emphasis>Binary Reproducibility:</emphasis> + The Yocto Project allows you to be very specific about + dependencies and achieves very high percentages of + binary reproducibility (e.g. 99.8% for + <filename>core-image-minimal</filename>). + When distributions are not specific about which + packages are pulled in and in what order to support + dependencies, other build systems can arbitrarily + include packages. + </para></listitem> + <listitem><para> + <emphasis>License Manifest:</emphasis> + The Yocto Project provides a + <ulink url='&YOCTO_DOCS_DEV_URL;#maintaining-open-source-license-compliance-during-your-products-lifecycle'>license manifest</ulink> + for review by people who need to track the use of open + source licenses (e.g.legal teams). + </para></listitem> + </itemizedlist> + </para> + </section> + + <section id='gs-challenges'> + <title>Challenges</title> + + <para> + The following list presents challenges you might encounter + when developing using the Yocto Project: + <itemizedlist> + <listitem><para> + <emphasis>Steep Learning Curve:</emphasis> + The Yocto Project has a steep learning curve and has + many different ways to accomplish similar tasks. + It can be difficult to choose how to proceed when + varying methods exist by which to accomplish a given + task. + </para></listitem> + <listitem><para> + <emphasis>Understanding What Changes You Need to Make + For Your Design Requires Some Research:</emphasis> + Beyond the simple tutorial stage, understanding what + changes need to be made for your particular design + can require a significant amount of research and + investigation. + For information that helps you transition from + trying out the Yocto Project to using it for your + project, see the + "<ulink url='&YOCTO_HOME_URL;/docs/what-i-wish-id-known/'>What I wish I'd Known</ulink>" + and + "<ulink url='&YOCTO_HOME_URL;/docs/transitioning-to-a-custom-environment/'>Transitioning to a Custom Environment for Systems Development</ulink>" + documents on the Yocto Project website. + </para></listitem> + <listitem><para> + <emphasis>Project Workflow Could Be Confusing:</emphasis> + The + <link linkend='overview-development-environment'>Yocto Project workflow</link> + could be confusing if you are used to traditional + desktop and server software development. + In a desktop development environment, mechanisms exist + to easily pull and install new packages, which are + typically pre-compiled binaries from servers accessible + over the Internet. + Using the Yocto Project, you must modify your + configuration and rebuild to add additional packages. + </para></listitem> + <listitem><para> + <emphasis>Working in a Cross-Build Environment Can + Feel Unfamiliar:</emphasis> + When developing code to run on a target, compilation, + execution, and testing done on the actual target + can be faster than running a BitBake build on a + development host and then deploying binaries to the + target for test. + While the Yocto Project does support development tools + on the target, the additional step of integrating your + changes back into the Yocto Project build environment + would be required. + Yocto Project supports an intermediate approach that + involves making changes on the development system + within the BitBake environment and then deploying only + the updated packages to the target.</para> + + <para>The Yocto Project + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink> + produces packages in standard formats (i.e. RPM, + DEB, IPK, and TAR). + You can deploy these packages into the running system + on the target by using utilities on the target such + as <filename>rpm</filename> or + <filename>ipk</filename>. + </para></listitem> + <listitem><para> + <emphasis>Initial Build Times Can be Significant:</emphasis> + Long initial build times are unfortunately unavoidable + due to the large number of packages initially built + from scratch for a fully functioning Linux system. + Once that initial build is completed, however, the + shared-state (sstate) cache mechanism Yocto Project + uses keeps the system from rebuilding packages that + have not been "touched" since the last build. + The sstate mechanism significantly reduces times + for successive builds. + </para></listitem> + </itemizedlist> + </para> + </section> + </section> + + <section id='the-yocto-project-layer-model'> + <title>The Yocto Project Layer Model</title> + + <para> + The Yocto Project's "Layer Model" is a development model for + embedded and IoT Linux creation that distinguishes the + Yocto Project from other simple build systems. + The Layer Model simultaneously supports collaboration and + customization. + Layers are repositories that contain related sets of instructions + that tell the + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink> + what to do. + You can collaborate, share, and reuse layers. + </para> + + <para> + Layers can contain changes to previous instructions or settings + at any time. + This powerful override capability is what allows you to customize + previously supplied collaborative or community layers to suit your + product requirements. + </para> + + <para> + You use different layers to logically separate information in your + build. + As an example, you could have BSP, GUI, distro configuration, + middleware, or application layers. + Putting your entire build into one layer limits and complicates + future customization and reuse. + Isolating information into layers, on the other hand, helps + simplify future customizations and reuse. + You might find it tempting to keep everything in one layer when + working on a single project. + However, the more modular your Metadata, the easier + it is to cope with future changes. + <note><title>Notes</title> + <itemizedlist> + <listitem><para> + Use Board Support Package (BSP) layers from silicon + vendors when possible. + </para></listitem> + <listitem><para> + Familiarize yourself with the + <ulink url='https://caffelli-staging.yoctoproject.org/software-overview/layers/'>Yocto Project curated layer index</ulink> + or the + <ulink url='http://layers.openembedded.org/layerindex/branch/master/layers/'>OpenEmbedded layer index</ulink>. + The latter contains more layers but they are less + universally validated. + </para></listitem> + <listitem><para> + Layers support the inclusion of technologies, hardware + components, and software components. + The + <ulink url='&YOCTO_DOCS_DEV_URL;#making-sure-your-layer-is-compatible-with-yocto-project'>Yocto Project Compatible</ulink> + designation provides a minimum level of standardization + that contributes to a strong ecosystem. + "YP Compatible" is applied to appropriate products and + software components such as BSPs, other OE-compatible + layers, and related open-source projects, allowing the + producer to use Yocto Project badges and branding + assets. + </para></listitem> + </itemizedlist> + </note> + </para> + + <para> + To illustrate how layers are used to keep things modular, consider + machine customizations. + These types of customizations typically reside in a special layer, + rather than a general layer, called a BSP Layer. + Furthermore, the machine customizations should be isolated from + recipes and Metadata that support a new GUI environment, + for example. + This situation gives you a couple of layers: one for the machine + configurations, and one for the GUI environment. + It is important to understand, however, that the BSP layer can + still make machine-specific additions to recipes within the GUI + environment layer without polluting the GUI layer itself + with those machine-specific changes. + You can accomplish this through a recipe that is a BitBake append + (<filename>.bbappend</filename>) file, which is described later + in this section. + <note> + For general information on BSP layer structure, see the + <ulink url='&YOCTO_DOCS_BSP_URL;'>Yocto Project Board Support Packages (BSP) Developer's Guide</ulink>. + </note> + </para> + + <para> + The + <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink> + contains both general layers and BSP layers right out of the box. + You can easily identify layers that ship with a Yocto Project + release in the Source Directory by their names. + Layers typically have names that begin with the string + <filename>meta-</filename>. + <note> + It is not a requirement that a layer name begin with the + prefix <filename>meta-</filename>, but it is a commonly + accepted standard in the Yocto Project community. + </note> + For example, if you were to examine the + <ulink url='https://git.yoctoproject.org/cgit/cgit.cgi/poky/tree/'>tree view</ulink> + of the <filename>poky</filename> repository, you will see several + layers: <filename>meta</filename>, + <filename>meta-skeleton</filename>, + <filename>meta-selftest</filename>, + <filename>meta-poky</filename>, and + <filename>meta-yocto-bsp</filename>. + Each of these repositories represents a distinct layer. + </para> + + <para> + For procedures on how to create layers, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>" + section in the Yocto Project Development Tasks Manual. + </para> + </section> + + <section id='components-and-tools'> + <title>Components and Tools</title> + + <para> + The Yocto Project employs a collection of components and + tools used by the project itself, by project developers, + and by those using the Yocto Project. + These components and tools are open source projects and + metadata that are separate from the reference distribution + (<ulink url='&YOCTO_DOCS_REF_URL;#poky'>Poky</ulink>) + and the + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>. + Most of the components and tools are downloaded separately. + </para> + + <para> + This section provides brief overviews of the components and + tools associated with the Yocto Project. + </para> + + <section id='gs-development-tools'> + <title>Development Tools</title> + + <para> + The following list consists of tools that help you develop + images and applications using the Yocto Project: + <itemizedlist> + <listitem><para id='gs-crops-overview'> + <emphasis>CROPS:</emphasis> + <ulink url='https://git.yoctoproject.org/cgit/cgit.cgi/crops/about/'>CROPS</ulink> + is an open source, cross-platform development framework + that leverages + <ulink url='https://www.docker.com/'>Docker Containers</ulink>. + CROPS provides an easily managed, extensible environment + that allows you to build binaries for a variety of + architectures on Windows, Linux and Mac OS X hosts. + </para></listitem> + <listitem><para> + <emphasis><filename>devtool</filename>:</emphasis> + This command-line tool is available as part of the + extensible SDK (eSDK) and is its cornerstone. + You can use <filename>devtool</filename> to help build, + test, and package software within the eSDK. + You can use the tool to optionally integrate what you + build into an image built by the OpenEmbedded build + system.</para> + + <para>The <filename>devtool</filename> command employs + a number of sub-commands that allow you to add, modify, + and upgrade recipes. + As with the OpenEmbedded build system, “recipes” + represent software packages within + <filename>devtool</filename>. + When you use <filename>devtool add</filename>, a recipe + is automatically created. + When you use <filename>devtool modify</filename>, the + specified existing recipe is used in order to determine + where to get the source code and how to patch it. + In both cases, an environment is set up so that when + you build the recipe a source tree that is under your + control is used in order to allow you to make changes + to the source as desired. + By default, both new recipes and the source go into + a “workspace” directory under the eSDK. + The <filename>devtool upgrade</filename> command + updates an existing recipe so that you can build it + for an updated set of source files.</para> + + <para>You can read about the + <filename>devtool</filename> workflow in the Yocto + Project Application Development and Extensible + Software Development Kit (eSDK) Manual in the + "<ulink url='&YOCTO_DOCS_SDK_URL;#using-devtool-in-your-sdk-workflow'>Using <filename>devtool</filename> in Your SDK Workflow'</ulink>" + section. + </para></listitem> + <listitem><para> + <emphasis>Extensible Software Development Kit (eSDK):</emphasis> + The eSDK provides a cross-development toolchain and + libraries tailored to the contents of a specific image. + The eSDK makes it easy to add new applications and + libraries to an image, modify the source for an + existing component, test changes on the target + hardware, and integrate into the rest of the + OpenEmbedded build system. + The eSDK gives you a toolchain experience supplemented + with the powerful set of <filename>devtool</filename> + commands tailored for the Yocto Project environment. + </para> + + <para>For information on the eSDK, see the + <ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</ulink> + Manual. + </para></listitem> + <listitem><para> + <emphasis><trademark class='trade'>Eclipse</trademark> IDE Plug-in:</emphasis> + This plug-in enables you to use the popular Eclipse + Integrated Development Environment (IDE), which allows + for development using the Yocto Project all within the + Eclipse IDE. + You can work within Eclipse to cross-compile, deploy, + and execute your output into a QEMU emulation session + as well as onto actual target hardware.</para> + + <para>The environment also supports performance + enhancing tools that allow you to perform remote + profiling, tracing, collection of power data, + collection of latency data, and collection of + performance data.</para> + + <para>Once you enable the plug-in, standard Eclipse + functions automatically use the cross-toolchain + and target system libraries. + You can build applications using any of these + libraries.</para> + + <para>For more information on the Eclipse plug-in, + see the + "<ulink url='&YOCTO_DOCS_SDK_URL;#adt-eclipse'>Working Within Eclipse</ulink>" + section in the Yocto Project Application Development + and the Extensible Software Development Kit (eSDK) + manual. + </para></listitem> + <listitem><para> + <emphasis>Toaster:</emphasis> + Toaster is a web interface to the Yocto Project + OpenEmbedded build system. + Toaster allows you to configure, run, and view + information about builds. + For information on Toaster, see the + <ulink url='&YOCTO_DOCS_TOAST_URL;'>Toaster User Manual</ulink>. + </para></listitem> + </itemizedlist> + </para> + </section> + + <section id='gs-production-tools'> + <title>Production Tools</title> + + <para> + The following list consists of tools that help production + related activities using the Yocto Project: + <itemizedlist> + <listitem><para> + <emphasis>Auto Upgrade Helper:</emphasis> + This utility when used in conjunction with the + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink> + (BitBake and OE-Core) automatically generates upgrades + for recipes that are based on new versions of the + recipes published upstream. + </para></listitem> + <listitem><para> + <emphasis>Recipe Reporting System:</emphasis> + The Recipe Reporting System tracks recipe versions + available for Yocto Project. + The main purpose of the system is to help you + manage the recipes you maintain and to offer a dynamic + overview of the project. + The Recipe Reporting System is built on top of the + <ulink url="http://layers.openembedded.org/layerindex/layers/">OpenEmbedded Layer Index</ulink>, + which is a website that indexes OpenEmbedded-Core + layers. + </para></listitem> + <listitem><para> + <emphasis>Patchwork:</emphasis> + <ulink url='http://jk.ozlabs.org/projects/patchwork/'>Patchwork</ulink> + is a fork of a project originally started by + <ulink url='http://ozlabs.org/'>OzLabs</ulink>. + The project is a web-based tracking system designed + to streamline the process of bringing contributions + into a project. + The Yocto Project uses Patchwork as an organizational + tool to handle patches, which number in the thousands + for every release. + </para></listitem> + <listitem><para> + <emphasis>AutoBuilder:</emphasis> + AutoBuilder is a project that automates build tests + and quality assurance (QA). + By using the public AutoBuilder, anyone can determine + the status of the current "master" branch of Poky. + <note> + AutoBuilder is based on + <ulink url='https://buildbot.net/'>buildbot</ulink>. + </note></para> + + <para>A goal of the Yocto Project is to lead the + open source industry with a project that automates + testing and QA procedures. + In doing so, the project encourages a development + community that publishes QA and test plans, publicly + demonstrates QA and test plans, and encourages + development of tools that automate and test and QA + procedures for the benefit of the development + community.</para> + + <para>You can learn more about the AutoBuilder used + by the Yocto Project + <ulink url='&YOCTO_AB_URL;'>here</ulink>. + </para></listitem> + <listitem><para> + <emphasis>Cross-Prelink:</emphasis> + Prelinking is the process of pre-computing the load + addresses and link tables generated by the dynamic + linker as compared to doing this at runtime. + Doing this ahead of time results in performance + improvements when the application is launched and + reduced memory usage for libraries shared by many + applications.</para> + + <para>Historically, cross-prelink is a variant of + prelink, which was conceived by + <ulink url='http://people.redhat.com/jakub/prelink.pdf'>Jakub Jelínek</ulink> + a number of years ago. + Both prelink and cross-prelink are maintained in the + same repository albeit on separate branches. + By providing an emulated runtime dynamic linker + (i.e. <filename>glibc</filename>-derived + <filename>ld.so</filename> emulation), the + cross-prelink project extends the prelink software’s + ability to prelink a sysroot environment. + Additionally, the cross-prelink software enables the + ability to work in sysroot style environments.</para> + + <para>The dynamic linker determines standard load + address calculations based on a variety of factors + such as mapping addresses, library usage, and library + function conflicts. + The prelink tool uses this information, from the + dynamic linker, to determine unique load addresses + for executable and linkable format (ELF) binaries + that are shared libraries and dynamically linked. + The prelink tool modifies these ELF binaries with the + pre-computed information. + The result is faster loading and often lower memory + consumption because more of the library code can + be re-used from shared Copy-On-Write (COW) pages. + </para> + + <para>The original upstream prelink project only + supports running prelink on the end target device + due to the reliance on the target device’s dynamic + linker. + This restriction causes issues when developing a + cross-compiled system. + The cross-prelink adds a synthesized dynamic loader + that runs on the host, thus permitting cross-prelinking + without ever having to run on a read-write target + filesystem. + </para></listitem> + <listitem><para> + <emphasis>Pseudo:</emphasis> + Pseudo is the Yocto Project implementation of + <ulink url='http://man.he.net/man1/fakeroot'>fakeroot</ulink>, + which is used to run commands in an environment + that seemingly has root privileges.</para> + + <para>During a build, it can be necessary to perform + operations that require system administrator + privileges. + For example, file ownership or permissions might need + definition. + Pseudo is a tool that you can either use directly or + through the environment variable + <filename>LD_PRELOAD</filename>. + Either method allows these operations to succeed as + if system administrator privileges exist even + when they do not.</para> + + <para>You can read more about Pseudo in the + "<link linkend='fakeroot-and-pseudo'>Fakeroot and Pseudo</link>" + section. + </para></listitem> + </itemizedlist> + </para> + </section> + + <section id='gs-openembedded-build-system'> + <title>Open-Embedded Build System Components</title> + + <para> + The following list consists of components associated with the + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>: + <itemizedlist> + <listitem><para> + <emphasis>BitBake:</emphasis> + BitBake is a core component of the Yocto Project and is + used by the OpenEmbedded build system to build images. + While BitBake is key to the build system, BitBake + is maintained separately from the Yocto Project.</para> + + <para>BitBake is a generic task execution engine that + allows shell and Python tasks to be run efficiently + and in parallel while working within complex inter-task + dependency constraints. + In short, BitBake is a build engine that works + through recipes written in a specific format in order + to perform sets of tasks.</para> + + <para>You can learn more about BitBake in the + <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>. + </para></listitem> + <listitem><para> + <emphasis>OpenEmbedded-Core:</emphasis> + OpenEmbedded-Core (OE-Core) is a common layer of + metadata (i.e. recipes, classes, and associated files) + used by OpenEmbedded-derived systems, which includes + the Yocto Project. + The Yocto Project and the OpenEmbedded Project both + maintain the OpenEmbedded-Core. + You can find the OE-Core metadata in the Yocto Project + <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/poky/tree/meta'>Source Repositories</ulink>. + </para> + + <para>Historically, the Yocto Project integrated the + OE-Core metadata throughout the Yocto Project + source repository reference system (Poky). + After Yocto Project Version 1.0, the Yocto Project + and OpenEmbedded agreed to work together and share a + common core set of metadata (OE-Core), which contained + much of the functionality previously found in Poky. + This collaboration achieved a long-standing + OpenEmbedded objective for having a more tightly + controlled and quality-assured core. + The results also fit well with the Yocto Project + objective of achieving a smaller number of fully + featured tools as compared to many different ones. + </para> + + <para>Sharing a core set of metadata results in Poky + as an integration layer on top of OE-Core. + You can see that in this + <link linkend='yp-key-dev-elements'>figure</link>. + The Yocto Project combines various components such as + BitBake, OE-Core, script “glue”, and documentation + for its build system. + </para></listitem> + </itemizedlist> + </para> + </section> + + <section id='gs-reference-distribution-poky'> + <title>Reference Distribution (Poky)</title> + + <para> + Poky is the Yocto Project reference distribution. + It contains the + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>Open-Embedded build system</ulink> + (BitBake and OE-Core) as well as a set of metadata to get you + started building your own distribution. + See the + <link linkend='what-is-the-yocto-project'>figure</link> in + "What is the Yocto Project?" section for an illustration + that shows Poky and its relationship with other parts of the + Yocto Project.</para> + + <para>To use the Yocto Project tools and components, you + can download (<filename>clone</filename>) Poky and use it + to bootstrap your own distribution. + <note> + Poky does not contain binary files. + It is a working example of how to build your own custom + Linux distribution from source. + </note> + You can read more about Poky in the + "<link linkend='reference-embedded-distribution'>Reference Embedded Distribution (Poky)</link>" + section. + </para> + </section> + + <section id='gs-packages-for-finished-targets'> + <title>Packages for Finished Targets</title> + + <para> + The following lists components associated with packages + for finished targets: + <itemizedlist> + <listitem><para> + <emphasis>Matchbox:</emphasis> + Matchbox is an Open Source, base environment for the + X Window System running on non-desktop, embedded + platforms such as handhelds, set-top boxes, kiosks, + and anything else for which screen space, input + mechanisms, or system resources are limited.</para> + + <para>Matchbox consists of a number of interchangeable + and optional applications that you can tailor to a + specific, non-desktop platform to enhance usability + in constrained environments.</para> + + <para>You can find the Matchbox source in the Yocto + Project + <ulink url='&YOCTO_GIT_URL;'>Source Repositories</ulink>. + </para></listitem> + <listitem><para> + <emphasis>Opkg</emphasis> + Open PacKaGe management (opkg) is a lightweight + package management system based on the itsy package + (ipkg) management system. + Opkg is written in C and resembles Advanced Package + Tool (APT) and Debian Package (dpkg) in operation. + </para> + + <para>Opkg is intended for use on embedded Linux + devices and is used in this capacity in the + <ulink url='http://www.openembedded.org/wiki/Main_Page'>OpenEmbedded</ulink> + and + <ulink url='https://openwrt.org/'>OpenWrt</ulink> + projects, as well as the Yocto Project. + <note> + As best it can, opkg maintains backwards + compatibility with ipkg and conforms to a subset + of Debian’s policy manual regarding control files. + </note> + </para></listitem> + </itemizedlist> + </para> + </section> + + <section id='gs-archived-components'> + <title>Archived Components</title> + + <para> + The Build Appliance is a virtual machine image that enables + you to build and boot a custom embedded Linux image with + the Yocto Project using a non-Linux development system. + </para> + + <para> + Historically, the Build Appliance was the second of three + methods by which you could use the Yocto Project on a system + that was not native to Linux. + <orderedlist> + <listitem><para> + <emphasis>Hob:</emphasis> + Hob, which is now deprecated and is no longer available + since the 2.1 release of the Yocto Project provided + a rudimentary, GUI-based interface to the Yocto + Project. + Toaster has fully replaced Hob. + </para></listitem> + <listitem><para> + <emphasis>Build Appliance:</emphasis> + Post Hob, the Build Appliance became available. + It was never recommended that you use the Build + Appliance as a day-to-day production development + environment with the Yocto Project. + Build Appliance was useful as a way to try out + development in the Yocto Project environment. + </para></listitem> + <listitem><para> + <emphasis>CROPS:</emphasis> + The final and best solution available now for + developing using the Yocto Project on a system + not native to Linux is with + <link linkend='gs-crops-overview'>CROPS</link>. + </para></listitem> + </orderedlist> + </para> + </section> + </section> + + <section id='gs-development-methods'> + <title>Development Methods</title> + + <para> + The Yocto Project development environment usually involves a + <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>Build Host</ulink> + and target hardware. + You use the Build Host to build images and develop applications, + while you use the target hardware to test deployed software. + </para> + + <para> + This section provides an introduction to the choices or + development methods you have when setting up your Build Host. + Depending on the your particular workflow preference and the + type of operating system your Build Host runs, several choices + exist that allow you to use the Yocto Project. + <note> + For additional detail about the Yocto Project development + environment, see the + "<link linkend='overview-development-environment'>The Yocto Project Development Environment</link>" + chapter. + </note> + <itemizedlist> + <listitem><para> + <emphasis>Native Linux Host:</emphasis> + By far the best option for a Build Host. + A system running Linux as its native operating system + allows you to develop software by directly using the + <ulink url='&YOCTO_DOCS_REF_URL;#bitbake-term'>BitBake</ulink> + tool. + You can accomplish all aspects of development from a + familiar shell of a supported Linux distribution.</para> + + <para>For information on how to set up a Build Host on + a system running Linux as its native operating system, + see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#setting-up-a-native-linux-host'>Setting Up a Native Linux Host</ulink>" + section in the Yocto Project Development Tasks Manual. + </para></listitem> + <listitem><para> + <emphasis>CROss PlatformS (CROPS):</emphasis> + Typically, you use + <ulink url='https://git.yoctoproject.org/cgit/cgit.cgi/crops/about/'>CROPS</ulink>, + which leverages + <ulink url='https://www.docker.com/'>Docker Containers</ulink>, + to set up a Build Host that is not running Linux (e.g. + <trademark class='registered'>Microsoft</trademark> + <trademark class='trademark'>Windows</trademark> + or + <trademark class='registered'>macOS</trademark>). + <note> + You can, however, use CROPS on a Linux-based system. + </note> + CROPS is an open source, cross-platform development + framework that provides an easily managed, extensible + environment for building binaries targeted for a variety + of architectures on Windows, macOS, or Linux hosts. + Once the Build Host is set up using CROPS, you can prepare + a shell environment to mimic that of a shell being used + on a system natively running Linux.</para> + + <para>For information on how to set up a Build Host with + CROPS, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#setting-up-to-use-crops'>Setting Up to Use CROss PlatformS (CROPS)</ulink>" + section in the Yocto Project Development Tasks Manual. + </para></listitem> + <listitem><para> + <emphasis>Toaster:</emphasis> + Regardless of what your Build Host is running, you can + use Toaster to develop software using the Yocto Project. + Toaster is a web interface to the Yocto Project's + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>Open-Embedded build system</ulink>. + The interface enables you to configure and run your + builds. + Information about builds is collected and stored in a + database. + You can use Toaster to configure and start builds on + multiple remote build servers.</para> + + <para>For information about and how to use Toaster, + see the + <ulink url='&YOCTO_DOCS_TOAST_URL;'>Toaster User Manual</ulink>. + </para></listitem> + <listitem><para> + <emphasis><trademark class='trade'>Eclipse</trademark> IDE:</emphasis> + If your Build Host supports and runs the popular + Eclipse IDE, you can install the Yocto Project Eclipse + plug-in and use the Yocto Project to develop software. + The plug-in integrates the Yocto Project functionality + into Eclipse development practices.</para> + + <para>For information about how to install and use the + Yocto Project Eclipse plug-in, see the + "<ulink url='&YOCTO_DOCS_SDK_URL;#sdk-eclipse-project'>Developing Applications Using Eclipse</ulink>" + chapter in the Yocto Project Application Development and + the Extensible Software Development Kit (eSDK) Manual. + </para></listitem> + </itemizedlist> + </para> + </section> + + <section id='reference-embedded-distribution'> + <title>Reference Embedded Distribution (Poky)</title> + + <para> + "Poky", which is pronounced <emphasis>Pock</emphasis>-ee, is the + name of the Yocto Project's reference distribution or Reference OS + Kit. + Poky contains the + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded Build System</ulink> + (<ulink url='&YOCTO_DOCS_REF_URL;#bitbake-term'>BitBake</ulink> and + <ulink url='&YOCTO_DOCS_REF_URL;#oe-core'>OpenEmbedded-Core</ulink>) + as well as a set of + <ulink url='&YOCTO_DOCS_REF_URL;#metadata'>metadata</ulink> to get + you started building your own distro. + In other words, Poky is a base specification of the functionality + needed for a typical embedded system as well as the components + from the Yocto Project that allow you to build a distribution into + a usable binary image. + </para> + + <para> + Poky is a combined repository of BitBake, OpenEmbedded-Core + (which is found in <filename>meta</filename>), + <filename>meta-poky</filename>, + <filename>meta-yocto-bsp</filename>, and documentation provided + all together and known to work well together. + You can view these items that make up the Poky repository in the + <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/poky/tree/'>Source Repositories</ulink>. + <note> + If you are interested in all the contents of the + <filename>poky</filename> Git repository, see the + "<ulink url='&YOCTO_DOCS_REF_URL;#structure-core'>Top-Level Core Components</ulink>" + section in the Yocto Project Reference Manual. + </note> + </para> + + <para id='gs-poky-reference-distribution'> + The following figure illustrates what generally comprises Poky: + <imagedata fileref="figures/poky-reference-distribution.png" format="PNG" align='center' width="8in"/> + <itemizedlist> + <listitem><para> + BitBake is a task executor and scheduler that is the heart of + the OpenEmbedded build system. + </para></listitem> + <listitem><para> + <filename>meta-poky</filename>, which is Poky-specific + metadata. + </para></listitem> + <listitem><para> + <filename>meta-yocto-bsp</filename>, which are Yocto + Project-specific Board Support Packages (BSPs). + </para></listitem> + <listitem><para> + OpenEmbedded-Core (OE-Core) metadata, which includes + shared configurations, global variable definitions, + shared classes, packaging, and recipes. + Classes define the encapsulation and inheritance of build + logic. + Recipes are the logical units of software and images + to be built. + </para></listitem> + <listitem><para> + Documentation, which contains the Yocto Project source + files used to make the set of user manuals. + </para></listitem> + </itemizedlist> + <note> + While Poky is a "complete" distribution specification and is + tested and put through QA, you cannot use it as a product + "out of the box" in its current form. + </note> + </para> + + <para> + To use the Yocto Project tools, you can use Git to clone (download) + the Poky repository then use your local copy of the reference + distribution to bootstrap your own distribution. + <note> + Poky does not contain binary files. + It is a working example of how to build your own custom Linux distribution + from source. + </note> + </para> + + <para> + Poky has a regular, well established, six-month release cycle + under its own version. + Major releases occur at the same time major releases (point + releases) occur for the Yocto Project, which are typically in the + Spring and Fall. + For more information on the Yocto Project release schedule and + cadence, see the + "<ulink url='&YOCTO_DOCS_REF_URL;#ref-release-process'>Yocto Project Releases and the Stable Release Process</ulink>" + chapter in the Yocto Project Reference Manual. + </para> + + <para> + Much has been said about Poky being a "default configuration." + A default configuration provides a starting image footprint. + You can use Poky out of the box to create an image ranging from a + shell-accessible minimal image all the way up to a Linux + Standard Base-compliant image that uses a GNOME Mobile and + Embedded (GMAE) based reference user interface called Sato. + </para> + + <para> + One of the most powerful properties of Poky is that every aspect + of a build is controlled by the metadata. + You can use metadata to augment these base image types by + adding metadata + <link linkend='the-yocto-project-layer-model'>layers</link> + that extend functionality. + These layers can provide, for example, an additional software + stack for an image type, add a board support package (BSP) for + additional hardware, or even create a new image type. + </para> + + <para> + Metadata is loosely grouped into configuration files or package + recipes. + A recipe is a collection of non-executable metadata used by + BitBake to set variables or define additional build-time tasks. + A recipe contains fields such as the recipe description, the recipe + version, the license of the package and the upstream source + repository. + A recipe might also indicate that the build process uses autotools, + make, distutils or any other build process, in which case the basic + functionality can be defined by the classes it inherits from + the OE-Core layer's class definitions in + <filename>./meta/classes</filename>. + Within a recipe you can also define additional tasks as well as + task prerequisites. + Recipe syntax through BitBake also supports both + <filename>_prepend</filename> and <filename>_append</filename> + operators as a method of extending task functionality. + These operators inject code into the beginning or end of a task. + For information on these BitBake operators, see the + "<ulink url='&YOCTO_DOCS_BB_URL;#appending-and-prepending-override-style-syntax'>Appending and Prepending (Override Style Syntax)</ulink>" + section in the BitBake User's Manual. + </para> + </section> + + <section id='openembedded-build-system-workflow'> + <title>The OpenEmbedded Build System Workflow</title> + + <para> + The + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink> + uses a "workflow" to accomplish image and SDK generation. + The following figure overviews that workflow: + <imagedata fileref="figures/YP-flow-diagram.png" + format="PNG" align='center' width="8in"/> + Following is a brief summary of the "workflow": + <orderedlist> + <listitem><para> + Developers specify architecture, policies, patches and + configuration details. + </para></listitem> + <listitem><para> + The build system fetches and downloads the source code + from the specified location. + The build system supports standard methods such as tarballs + or source code repositories systems such as Git. + </para></listitem> + <listitem><para> + Once source code is downloaded, the build system extracts + the sources into a local work area where patches are + applied and common steps for configuring and compiling + the software are run. + </para></listitem> + <listitem><para> + The build system then installs the software into a + temporary staging area where the binary package format you + select (DEB, RPM, or IPK) is used to roll up the software. + </para></listitem> + <listitem><para> + Different QA and sanity checks run throughout entire + build process. + </para></listitem> + <listitem><para> + After the binaries are created, the build system + generates a binary package feed that is used to create + the final root file image. + </para></listitem> + <listitem><para> + The build system generates the file system image and a + customized Extensible SDK (eSDSK) for application + development in parallel. + </para></listitem> + </orderedlist> + </para> + + <para> + For a very detailed look at this workflow, see the + "<link linkend='openembedded-build-system-build-concepts'>OpenEmbedded Build System Concepts</link>" + section. + </para> + </section> + + + <section id='some-basic-terms'> + <title>Some Basic Terms</title> + + <para> + It helps to understand some basic fundamental terms when + learning the Yocto Project. + Although a list of terms exists in the + "<ulink url='&YOCTO_DOCS_REF_URL;#ref-terms'>Yocto Project Terms</ulink>" + section of the Yocto Project Reference Manual, this section + provides the definitions of some terms helpful for getting started: + <itemizedlist> + <listitem><para> + <emphasis>Configuration Files:</emphasis> + Files that hold global definitions of variables, + user-defined variables, and hardware configuration + information. + These files tell the + <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>Open-Embedded build system</ulink> + what to build and what to put into the image to support a + particular platform. + </para></listitem> + <listitem><para> + <emphasis>Extensible Software Development Kit (eSDK):</emphasis> + A custom SDK for application developers. + This eSDK allows developers to incorporate their library + and programming changes back into the image to make + their code available to other application developers. + For information on the eSDK, see the + <ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</ulink> + manual. + </para></listitem> + <listitem><para> + <emphasis>Layer:</emphasis> + A collection of related recipes. + Layers allow you to consolidate related metadata to + customize your build. + Layers also isolate information used when building + for multiple architectures. + Layers are hierarchical in their ability to override + previous specifications. + You can include any number of available layers from the + Yocto Project and customize the build by adding your + layers after them. + You can search the Layer Index for layers used within + Yocto Project.</para> + + <para>For more detailed information on layers, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>" + section in the Yocto Project Development Tasks Manual. + For a discussion specifically on BSP Layers, see the + "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>" + section in the Yocto Project Board Support Packages (BSP) + Developer's Guide. + </para></listitem> + <listitem><para> + <emphasis>Metadata:</emphasis> + A key element of the Yocto Project is the Metadata that + is used to construct a Linux distribution and is contained + in the files that the OpenEmbedded build system parses + when building an image. + In general, Metadata includes recipes, configuration + files, and other information that refers to the build + instructions themselves, as well as the data used to + control what things get built and the effects of the + build. + Metadata also includes commands and data used to + indicate what versions of software are used, from + where they are obtained, and changes or additions to the + software itself (patches or auxiliary files) that + are used to fix bugs or customize the software for use + in a particular situation. + OpenEmbedded-Core is an important set of validated + metadata. + </para></listitem> + <listitem><para id='gs-term-openembedded-build-system'> + <emphasis>OpenEmbedded Build System:</emphasis> + The terms "BitBake" and "build system" are sometimes + used for the OpenEmbedded Build System.</para> + + <para>BitBake is a task scheduler and execution engine + that parses instructions (i.e. recipes) and configuration + data. + After a parsing phase, BitBake creates a dependency tree + to order the compilation, schedules the compilation of + the included code, and finally executes the building + of the specified custom Linux image (distribution). + BitBake is similar to the <filename>make</filename> + tool.</para> + + <para>During a build process, the build system tracks + dependencies and performs a native or cross-compilation + of the package. + As a first step in a cross-build setup, the framework + attempts to create a cross-compiler toolchain + (i.e. Extensible SDK) suited for the target platform. + </para></listitem> + <listitem><para> + <emphasis>OpenEmbedded-Core (OE-Core):</emphasis> + OE-Core is metadata comprised of foundation recipes, + classes, and associated files that are meant to be + common among many different OpenEmbedded-derived systems, + including the Yocto Project. + OE-Core is a curated subset of an original repository + developed by the OpenEmbedded community that has been + pared down into a smaller, core set of continuously + validated recipes. + The result is a tightly controlled and quality-assured + core set of recipes.</para> + + <para>You can see the Metadata in the + <filename>meta</filename> directory of the Yocto Project + <ulink url='http://git.yoctoproject.org/cgit/cgit.cgi'>Source Repositories</ulink>. + </para></listitem> + <listitem><para> + <emphasis>Packages:</emphasis> + In the context of the Yocto Project, this term refers to a + recipe's packaged output produced by BitBake (i.e. a + "baked recipe"). + A package is generally the compiled binaries produced from the + recipe's sources. + You "bake" something by running it through BitBake.</para> + + <para>It is worth noting that the term "package" can, + in general, have subtle meanings. + For example, the packages referred to in the + "<ulink url='&YOCTO_DOCS_REF_URL;#required-packages-for-the-host-development-system'>Required Packages for the Host Development System</ulink>" + section in the Yocto Project Reference Manual are compiled + binaries that, when installed, add functionality to your + Linux distribution.</para> + + <para>Another point worth noting is that historically within + the Yocto Project, recipes were referred to as packages - thus, + the existence of several BitBake variables that are seemingly + mis-named, + (e.g. <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>, + <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>, + and + <ulink url='&YOCTO_DOCS_REF_URL;#var-PE'><filename>PE</filename></ulink>). + </para></listitem> + <listitem><para> + <emphasis>Poky:</emphasis> + Poky is a reference embedded distribution and a reference + test configuration. + Poky provides the following: + <itemizedlist> + <listitem><para> + A base-level functional distro used to illustrate + how to customize a distribution. + </para></listitem> + <listitem><para> + A means by which to test the Yocto Project + components (i.e. Poky is used to validate + the Yocto Project). + </para></listitem> + <listitem><para> + A vehicle through which you can download + the Yocto Project. + </para></listitem> + </itemizedlist> + Poky is not a product level distro. + Rather, it is a good starting point for customization. + <note> + Poky is an integration layer on top of OE-Core. + </note> + </para></listitem> + <listitem><para> + <emphasis>Recipe:</emphasis> + The most common form of metadata. + A recipe contains a list of settings and tasks + (i.e. instructions) for building packages that are then + used to build the binary image. + A recipe describes where you get source code and which + patches to apply. + Recipes describe dependencies for libraries or for other + recipes as well as configuration and compilation options. + Related recipes are consolidated into a layer. + </para></listitem> + </itemizedlist> + </para> + </section> +</chapter> +<!-- +vim: expandtab tw=80 ts=4 +--> diff --git a/poky/documentation/overview-manual/overview-manual.xml b/poky/documentation/overview-manual/overview-manual.xml new file mode 100644 index 0000000000..c283f9a37c --- /dev/null +++ b/poky/documentation/overview-manual/overview-manual.xml @@ -0,0 +1,108 @@ +<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN" +"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd" +[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] > + +<book id='overview-manual' lang='en' + xmlns:xi="http://www.w3.org/2003/XInclude" + xmlns="http://docbook.org/ns/docbook" + > + <bookinfo> + + <mediaobject> + <imageobject> + <imagedata fileref='figures/overview-manual-title.png' + format='SVG' + align='left' scalefit='1' width='100%'/> + </imageobject> + </mediaobject> + + <title> + Yocto Project Overview and Concepts Manual + </title> + + <authorgroup> + <author> + <firstname>Scott</firstname> <surname>Rifenbark</surname> + <affiliation> + <orgname>Scotty's Documentation Services, INC</orgname> + </affiliation> + <email>srifenbark@gmail.com</email> + </author> + </authorgroup> + + <revhistory> + <revision> + <revnumber>2.5</revnumber> + <date>May 2018</date> + <revremark>The initial document released with the Yocto Project 2.5 Release.</revremark> + </revision> + </revhistory> + + <copyright> + <year>©RIGHT_YEAR;</year> + <holder>Linux Foundation</holder> + </copyright> + + <legalnotice> + <para> + Permission is granted to copy, distribute and/or modify this document under + the terms of the <ulink type="http" url="http://creativecommons.org/licenses/by-sa/2.0/uk/"> + Creative Commons Attribution-Share Alike 2.0 UK: England & Wales</ulink> as published by + Creative Commons. + </para> + <note><title>Manual Notes</title> + <itemizedlist> + <listitem><para> + This version of the + <emphasis>Yocto Project Overview and Concepts Manual</emphasis> + is for the &YOCTO_DOC_VERSION; release of the + Yocto Project. + To be sure you have the latest version of the manual + for this release, go to the + <ulink url='&YOCTO_HOME_URL;/documentation'>Yocto Project documentation page</ulink> + and select the manual from that site. + Manuals from the site are more up-to-date than manuals + derived from the Yocto Project released TAR files. + </para></listitem> + <listitem><para> + If you located this manual through a web search, the + version of the manual might not be the one you want + (e.g. the search might have returned a manual much + older than the Yocto Project version with which you + are working). + You can see all Yocto Project major releases by + visiting the + <ulink url='&YOCTO_WIKI_URL;/wiki/Releases'>Releases</ulink> + page. + If you need a version of this manual for a different + Yocto Project release, visit the + <ulink url='&YOCTO_HOME_URL;/documentation'>Yocto Project documentation page</ulink> + and select the manual set by using the + "ACTIVE RELEASES DOCUMENTATION" or "DOCUMENTS ARCHIVE" + pull-down menus. + </para></listitem> + <listitem><para> + To report any inaccuracies or problems with this + manual, send an email to the Yocto Project + discussion group at + <filename>yocto@yoctoproject.com</filename> or log into + the freenode <filename>#yocto</filename> channel. + </para></listitem> + </itemizedlist> + </note> + </legalnotice> + + </bookinfo> + + <xi:include href="overview-manual-intro.xml"/> + + <xi:include href="overview-manual-yp-intro.xml"/> + + <xi:include href="overview-manual-development-environment.xml"/> + + <xi:include href="overview-manual-concepts.xml" /> + +</book> +<!-- +vim: expandtab tw=80 ts=4 +--> |