diff options
Diffstat (limited to 'import-layers/meta-openembedded/meta-efl/recipes-efl/e17/enjoy/0001-always-use-position-as-percent-and-define-a-1-second.patch')
-rw-r--r-- | import-layers/meta-openembedded/meta-efl/recipes-efl/e17/enjoy/0001-always-use-position-as-percent-and-define-a-1-second.patch | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/import-layers/meta-openembedded/meta-efl/recipes-efl/e17/enjoy/0001-always-use-position-as-percent-and-define-a-1-second.patch b/import-layers/meta-openembedded/meta-efl/recipes-efl/e17/enjoy/0001-always-use-position-as-percent-and-define-a-1-second.patch new file mode 100644 index 0000000000..09624503b3 --- /dev/null +++ b/import-layers/meta-openembedded/meta-efl/recipes-efl/e17/enjoy/0001-always-use-position-as-percent-and-define-a-1-second.patch @@ -0,0 +1,133 @@ +From 751505501e0db31cf766ec0ae95a6968b4d1eb93 Mon Sep 17 00:00:00 2001 +From: Alban Browaeys <prahal@yahoo.com> +Date: Wed, 5 Sep 2012 02:58:26 +0000 +Subject: [PATCH] always use position as percent and define a 1 seconds + tolerance. + +Fix "reverb" effect: ie loop between setting the slider to match +the position and handling slider to position (seek). +--- + data/themes/default.edc | 8 +++----- + src/bin/win.c | 28 ++++++++++++++++++++++------ + 2 files changed, 25 insertions(+), 11 deletions(-) + +diff --git a/data/themes/default.edc b/data/themes/default.edc +index ebf8ba4..7a906b1 100644 +--- a/data/themes/default.edc ++++ b/data/themes/default.edc +@@ -186,7 +186,6 @@ collections { + group { + name: "nowplaying"; + script { +- public cur_length; + public mute; + + public get_time_str(Float:time, time_str[6]) +@@ -201,16 +200,15 @@ collections { + new Float:position = getfarg(2); + new Float:length = getfarg(3); + if (length > 0) +- external_param_set_float(PART:"progress.slider", "value", position / length * 100); ++ external_param_set_float(PART:"progress.slider", "value", position * 100); + else + external_param_set_float(PART:"progress.slider", "value", 0); + + new time_str[6]; +- get_time_str(position, time_str); ++ get_time_str(position * length, time_str); + set_text(PART:"ejy.text.current_time", time_str); + get_time_str(length, time_str); + set_text(PART:"ejy.text.total_time", time_str); +- set_float(cur_length, length); + } else if (type == MSG_INT && id == MSG_SHUFFLE) { + external_param_set_bool(PART:"buttons.shuffle", "state", getarg(2)); + } else if (type == MSG_INT && id == MSG_LOOP) { +@@ -689,7 +687,7 @@ collections { + source: "progress.slider"; + signal: "changed"; + script { +- send_message(MSG_FLOAT, MSG_POSITION, (external_param_get_float(PART:"progress.slider", "value") * get_float(cur_length) / 100)); ++ send_message(MSG_FLOAT, MSG_POSITION, (external_param_get_float(PART:"progress.slider", "value") / 100)); + } + } + program { +diff --git a/src/bin/win.c b/src/bin/win.c +index 2f65953..428e268 100644 +--- a/src/bin/win.c ++++ b/src/bin/win.c +@@ -194,8 +194,8 @@ _win_play_eval(Win *w) + { + Edje_Message_Float_Set *mf; + +- w->play.position = emotion_object_position_get(w->emotion); + w->play.length = emotion_object_play_length_get(w->emotion); ++ w->play.position = emotion_object_position_get(w->emotion) / w->play.length; + + if ((w->song) && (w->song->length != (int)w->play.length)) + db_song_length_set(w->db, w->song, w->play.length); +@@ -542,8 +542,14 @@ _win_edje_msg(void *data, Evas_Object *o __UNUSED__, Edje_Message_Type type, int + else + { + Edje_Message_Float *m = msg; ++ ++ if ((((m->val - w->play.position) * w->play.length) < 1.0) ++ && (((w->play.position - m->val) * w->play.length) < 1.0)) ++ return; ++ + w->play.position = m->val; +- emotion_object_position_set(w->emotion, w->play.position); ++ emotion_object_position_set(w->emotion, w->play.position ++ * w->play.length); + ecore_event_add(ENJOY_EVENT_POSITION_CHANGE, NULL, NULL, NULL); + } + break; +@@ -617,16 +623,21 @@ enjoy_control_seek(uint64_t position) + { + Win *w = &_win; + double seek_to; ++ double new_pos = w->play.length / ((double)position / 1e6); + + if (!w->db) return; +- seek_to = w->play.position + w->play.length / ((double)position / 1e6); ++ ++ if ((((new_pos - w->play.position) * w->play.length) < 1.0) ++ && (((w->play.position - new_pos) * w->play.length) < 1.0)) return; ++ ++ seek_to = w->play.position + new_pos; + if (seek_to <= 0.0) + seek_to = 0.0; + else if (seek_to >= 1.0) + seek_to = 1.0; + + w->play.position = seek_to; +- emotion_object_position_set(w->emotion, w->play.position); ++ emotion_object_position_set(w->emotion, w->play.position * w->play.length); + ecore_event_add(ENJOY_EVENT_POSITION_CHANGE, NULL, NULL, NULL); + } + +@@ -692,15 +703,20 @@ EAPI void + enjoy_position_set(int32_t position) + { + Win *w = &_win; ++ double new_pos = w->play.length / ((double)position / 1e6); + + if (!w->db) return; +- w->play.position = w->play.length / ((double)position / 1e6); ++ ++ if ((((new_pos - w->play.position) * w->play.length) < 1.0) ++ && (((w->play.position - new_pos) * w->play.length) < 1.0)) return; ++ ++ w->play.position = new_pos; + if (w->play.position < 0.0) + w->play.position = 0.0; + else if (w->play.position > 1.0) + w->play.position = 1.0; + +- emotion_object_position_set(w->emotion, w->play.position); ++ emotion_object_position_set(w->emotion, w->play.position * w->play.length); + ecore_event_add(ENJOY_EVENT_POSITION_CHANGE, NULL, NULL, NULL); + } + +-- +1.8.5.2 + |