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-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-
-<chapter id='ref-development-environment'>
-<title>The Yocto Project Development Environment</title>
-
-<para>
- This chapter takes a look at the Yocto Project development
- environment and also provides a detailed look at what goes on during
- development in that environment.
- The chapter provides Yocto Project Development environment concepts that
- help you understand how work is accomplished in an open source environment,
- which is very different as compared to work accomplished in a closed,
- proprietary environment.
-</para>
-
-<para>
- Specifically, this chapter addresses open source philosophy, workflows,
- Git, source repositories, licensing, recipe syntax, and development
- syntax.
-</para>
-
-<section id='open-source-philosophy'>
- <title>Open Source Philosophy</title>
-
- <para>
- Open source philosophy is characterized by software development
- directed by peer production and collaboration through an active
- community of developers.
- Contrast this to the more standard centralized development models
- used by commercial software companies where a finite set of developers
- produces a product for sale using a defined set of procedures that
- ultimately result in an end product whose architecture and source
- material are closed to the public.
- </para>
-
- <para>
- Open source projects conceptually have differing concurrent agendas,
- approaches, and production.
- These facets of the development process can come from anyone in the
- public (community) that has a stake in the software project.
- The open source environment contains new copyright, licensing, domain,
- and consumer issues that differ from the more traditional development
- environment.
- In an open source environment, the end product, source material,
- and documentation are all available to the public at no cost.
- </para>
-
- <para>
- A benchmark example of an open source project is the Linux kernel,
- which was initially conceived and created by Finnish computer science
- student Linus Torvalds in 1991.
- Conversely, a good example of a non-open source project is the
- <trademark class='registered'>Windows</trademark> family of operating
- systems developed by
- <trademark class='registered'>Microsoft</trademark> Corporation.
- </para>
-
- <para>
- Wikipedia has a good historical description of the Open Source
- Philosophy
- <ulink url='http://en.wikipedia.org/wiki/Open_source'>here</ulink>.
- You can also find helpful information on how to participate in the
- Linux Community
- <ulink url='http://ldn.linuxfoundation.org/book/how-participate-linux-community'>here</ulink>.
- </para>
-</section>
-
-<section id='workflows'>
- <title>Workflows</title>
-
- <para>
- This section provides workflow concepts using the Yocto Project and
- Git.
- In particular, the information covers basic practices that describe
- roles and actions in a collaborative development environment.
- <note>
- If you are familiar with this type of development environment, you
- might not want to read this section.
- </note>
- </para>
-
- <para>
- The Yocto Project files are maintained using Git in "master"
- branches whose Git histories track every change and whose structures
- provides branches for all diverging functionality.
- Although there is no need to use Git, many open source projects do so.
- <para>
-
- </para>
- For the Yocto Project, a key individual called the "maintainer" is
- responsible for the "master" branch of a given Git repository.
- The "master" branch is the “upstream” repository from which final or
- most recent builds of the project occur.
- The maintainer is responsible for accepting changes from other
- developers and for organizing the underlying branch structure to
- reflect release strategies and so forth.
- <note>For information on finding out who is responsible for (maintains)
- a particular area of code, see the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#how-to-submit-a-change'>Submitting a Change to the Yocto Project</ulink>"
- section of the Yocto Project Development Tasks Manual.
- </note>
- </para>
-
- <para>
- The Yocto Project <filename>poky</filename> Git repository also has an
- upstream contribution Git repository named
- <filename>poky-contrib</filename>.
- You can see all the branches in this repository using the web interface
- of the
- <ulink url='&YOCTO_GIT_URL;'>Source Repositories</ulink> organized
- within the "Poky Support" area.
- These branches temporarily hold changes to the project that have been
- submitted or committed by the Yocto Project development team and by
- community members who contribute to the project.
- The maintainer determines if the changes are qualified to be moved
- from the "contrib" branches into the "master" branch of the Git
- repository.
- </para>
-
- <para>
- Developers (including contributing community members) create and
- maintain cloned repositories of the upstream "master" branch.
- The cloned repositories are local to their development platforms and
- are used to develop changes.
- When a developer is satisfied with a particular feature or change,
- they "push" the changes to the appropriate "contrib" repository.
- </para>
-
- <para>
- Developers are responsible for keeping their local repository
- up-to-date with "master".
- They are also responsible for straightening out any conflicts that
- might arise within files that are being worked on simultaneously by
- more than one person.
- All this work is done locally on the developer’s machine before
- anything is pushed to a "contrib" area and examined at the maintainer’s
- level.
- </para>
-
- <para>
- A somewhat formal method exists by which developers commit changes
- and push them into the "contrib" area and subsequently request that
- the maintainer include them into "master".
- This process is called “submitting a patch” or "submitting a change."
- For information on submitting patches and changes, see the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#how-to-submit-a-change'>Submitting a Change to the Yocto Project</ulink>"
- section in the Yocto Project Development Tasks Manual.
- </para>
-
- <para>
- To summarize the development workflow: a single point of entry
- exists for changes into the project’s "master" branch of the
- Git repository, which is controlled by the project’s maintainer.
- And, a set of developers exist who independently develop, test, and
- submit changes to "contrib" areas for the maintainer to examine.
- The maintainer then chooses which changes are going to become a
- permanent part of the project.
- </para>
-
- <para>
- <imagedata fileref="figures/git-workflow.png" width="6in" depth="3in" align="left" scalefit="1" />
- </para>
-
- <para>
- While each development environment is unique, there are some best
- practices or methods that help development run smoothly.
- The following list describes some of these practices.
- For more information about Git workflows, see the workflow topics in
- the
- <ulink url='http://book.git-scm.com'>Git Community Book</ulink>.
- <itemizedlist>
- <listitem><para>
- <emphasis>Make Small Changes:</emphasis>
- It is best to keep the changes you commit small as compared to
- bundling many disparate changes into a single commit.
- This practice not only keeps things manageable but also allows
- the maintainer to more easily include or refuse changes.</para>
-
- <para>It is also good practice to leave the repository in a
- state that allows you to still successfully build your project.
- In other words, do not commit half of a feature,
- then add the other half as a separate, later commit.
- Each commit should take you from one buildable project state
- to another buildable state.
- </para></listitem>
- <listitem><para>
- <emphasis>Use Branches Liberally:</emphasis>
- It is very easy to create, use, and delete local branches in
- your working Git repository.
- You can name these branches anything you like.
- It is helpful to give them names associated with the particular
- feature or change on which you are working.
- Once you are done with a feature or change and have merged it
- into your local master branch, simply discard the temporary
- branch.
- </para></listitem>
- <listitem><para>
- <emphasis>Merge Changes:</emphasis>
- The <filename>git merge</filename> command allows you to take
- the changes from one branch and fold them into another branch.
- This process is especially helpful when more than a single
- developer might be working on different parts of the same
- feature.
- Merging changes also automatically identifies any collisions
- or "conflicts" that might happen as a result of the same lines
- of code being altered by two different developers.
- </para></listitem>
- <listitem><para>
- <emphasis>Manage Branches:</emphasis>
- Because branches are easy to use, you should use a system
- where branches indicate varying levels of code readiness.
- For example, you can have a "work" branch to develop in, a
- "test" branch where the code or change is tested, a "stage"
- branch where changes are ready to be committed, and so forth.
- As your project develops, you can merge code across the
- branches to reflect ever-increasing stable states of the
- development.
- </para></listitem>
- <listitem><para>
- <emphasis>Use Push and Pull:</emphasis>
- The push-pull workflow is based on the concept of developers
- "pushing" local commits to a remote repository, which is
- usually a contribution repository.
- This workflow is also based on developers "pulling" known
- states of the project down into their local development
- repositories.
- The workflow easily allows you to pull changes submitted by
- other developers from the upstream repository into your
- work area ensuring that you have the most recent software
- on which to develop.
- The Yocto Project has two scripts named
- <filename>create-pull-request</filename> and
- <filename>send-pull-request</filename> that ship with the
- release to facilitate this workflow.
- You can find these scripts in the <filename>scripts</filename>
- folder of the
- <link linkend='source-directory'>Source Directory</link>.
- For information on how to use these scripts, see the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#pushing-a-change-upstream'>Using Scripts to Push a Change Upstream and Request a Pull</ulink>"
- section in the Yocto Project Development Tasks Manual.
- </para></listitem>
- <listitem><para>
- <emphasis>Patch Workflow:</emphasis>
- This workflow allows you to notify the maintainer through an
- email that you have a change (or patch) you would like
- considered for the "master" branch of the Git repository.
- To send this type of change, you format the patch and then
- send the email using the Git commands
- <filename>git format-patch</filename> and
- <filename>git send-email</filename>.
- For information on how to use these scripts, see the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#how-to-submit-a-change'>Submitting a Change to the Yocto Project</ulink>"
- section in the Yocto Project Development Tasks Manual.
- </para></listitem>
- </itemizedlist>
- </para>
-</section>
-
-<section id='git'>
- <title>Git</title>
-
- <para>
- The Yocto Project makes extensive use of Git, which is a
- free, open source distributed version control system.
- Git supports distributed development, non-linear development,
- and can handle large projects.
- It is best that you have some fundamental understanding
- of how Git tracks projects and how to work with Git if
- you are going to use the Yocto Project for development.
- This section provides a quick overview of how Git works and
- provides you with a summary of some essential Git commands.
- <note><title>Notes</title>
- <itemizedlist>
- <listitem><para>
- For more information on Git, see
- <ulink url='http://git-scm.com/documentation'></ulink>.
- </para></listitem>
- <listitem><para>
- If you need to download Git, it is recommended that you add
- Git to your system through your distribution's "software
- store" (e.g. for Ubuntu, use the Ubuntu Software feature).
- For the Git download page, see
- <ulink url='http://git-scm.com/download'></ulink>.
- </para></listitem>
- <listitem><para>
- For examples beyond the limited few in this section on how
- to use Git with the Yocto Project, see the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#working-with-yocto-project-source-files'>Working With Yocto Project Source Files</ulink>"
- section in the Yocto Project Development Tasks Manual.
- </para></listitem>
- </itemizedlist>
- </note>
- </para>
-
- <section id='repositories-tags-and-branches'>
- <title>Repositories, Tags, and Branches</title>
-
- <para>
- As mentioned briefly in the previous section and also in the
- "<link linkend='workflows'>Workflows</link>" section,
- the Yocto Project maintains source repositories at
- <ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>.
- If you look at this web-interface of the repositories, each item
- is a separate Git repository.
- </para>
-
- <para>
- Git repositories use branching techniques that track content
- change (not files) within a project (e.g. a new feature or updated
- documentation).
- Creating a tree-like structure based on project divergence allows
- for excellent historical information over the life of a project.
- This methodology also allows for an environment from which you can
- do lots of local experimentation on projects as you develop
- changes or new features.
- </para>
-
- <para>
- A Git repository represents all development efforts for a given
- project.
- For example, the Git repository <filename>poky</filename> contains
- all changes and developments for Poky over the course of its
- entire life.
- That means that all changes that make up all releases are captured.
- The repository maintains a complete history of changes.
- </para>
-
- <para>
- You can create a local copy of any repository by "cloning" it
- with the <filename>git clone</filename> command.
- When you clone a Git repository, you end up with an identical
- copy of the repository on your development system.
- Once you have a local copy of a repository, you can take steps to
- develop locally.
- For examples on how to clone Git repositories, see the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#working-with-yocto-project-source-files'>Working With Yocto Project Source Files</ulink>"
- section in the Yocto Project Development Tasks Manual.
- </para>
-
- <para>
- It is important to understand that Git tracks content change and
- not files.
- Git uses "branches" to organize different development efforts.
- For example, the <filename>poky</filename> repository has
- several branches that include the current "&DISTRO_NAME_NO_CAP;"
- branch, the "master" branch, and many branches for past
- Yocto Project releases.
- You can see all the branches by going to
- <ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/'></ulink> and
- clicking on the
- <filename><ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/refs/heads'>[...]</ulink></filename>
- link beneath the "Branch" heading.
- </para>
-
- <para>
- Each of these branches represents a specific area of development.
- The "master" branch represents the current or most recent
- development.
- All other branches represent offshoots of the "master" branch.
- </para>
-
- <para>
- When you create a local copy of a Git repository, the copy has
- the same set of branches as the original.
- This means you can use Git to create a local working area
- (also called a branch) that tracks a specific development branch
- from the upstream source Git repository.
- in other words, you can define your local Git environment to
- work on any development branch in the repository.
- To help illustrate, consider the following example Git commands:
- <literallayout class='monospaced'>
- $ cd ~
- $ git clone git://git.yoctoproject.org/poky
- $ cd poky
- $ git checkout -b &DISTRO_NAME_NO_CAP; origin/&DISTRO_NAME_NO_CAP;
- </literallayout>
- In the previous example after moving to the home directory, the
- <filename>git clone</filename> command creates a
- local copy of the upstream <filename>poky</filename> Git repository.
- By default, Git checks out the "master" branch for your work.
- After changing the working directory to the new local repository
- (i.e. <filename>poky</filename>), the
- <filename>git checkout</filename> command creates
- and checks out a local branch named "&DISTRO_NAME_NO_CAP;", which
- tracks the upstream "origin/&DISTRO_NAME_NO_CAP;" branch.
- Changes you make while in this branch would ultimately affect
- the upstream "&DISTRO_NAME_NO_CAP;" branch of the
- <filename>poky</filename> repository.
- </para>
-
- <para>
- It is important to understand that when you create and checkout a
- local working branch based on a branch name,
- your local environment matches the "tip" of that particular
- development branch at the time you created your local branch,
- which could be different from the files in the "master" branch
- of the upstream repository.
- In other words, creating and checking out a local branch based on
- the "&DISTRO_NAME_NO_CAP;" branch name is not the same as
- cloning and checking out the "master" branch if the repository.
- Keep reading to see how you create a local snapshot of a Yocto
- Project Release.
- </para>
-
- <para>
- Git uses "tags" to mark specific changes in a repository.
- Typically, a tag is used to mark a special point such as the final
- change before a project is released.
- You can see the tags used with the <filename>poky</filename> Git
- repository by going to
- <ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/'></ulink> and
- clicking on the
- <filename><ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/refs/tags'>[...]</ulink></filename>
- link beneath the "Tag" heading.
- </para>
-
- <para>
- Some key tags for the <filename>poky</filename> are
- <filename>jethro-14.0.3</filename>,
- <filename>morty-16.0.1</filename>,
- <filename>pyro-17.0.0</filename>, and
- <filename>&DISTRO_NAME_NO_CAP;-&POKYVERSION;</filename>.
- These tags represent Yocto Project releases.
- </para>
-
- <para>
- When you create a local copy of the Git repository, you also
- have access to all the tags in the upstream repository.
- Similar to branches, you can create and checkout a local working
- Git branch based on a tag name.
- When you do this, you get a snapshot of the Git repository that
- reflects the state of the files when the change was made associated
- with that tag.
- The most common use is to checkout a working branch that matches
- a specific Yocto Project release.
- Here is an example:
- <literallayout class='monospaced'>
- $ cd ~
- $ git clone git://git.yoctoproject.org/poky
- $ cd poky
- $ git fetch --all --tags --prune
- $ git checkout tags/pyro-17.0.0 -b my-pyro-17.0.0
- </literallayout>
- In this example, the name of the top-level directory of your
- local Yocto Project repository is <filename>poky</filename>.
- After moving to the <filename>poky</filename> directory, the
- <filename>git fetch</filename> command makes all the upstream
- tags available locally in your repository.
- Finally, the <filename>git checkout</filename> command
- creates and checks out a branch named "my-pyro-17.0.0" that is
- based on the specific change upstream in the repository
- associated with the "pyro-17.0.0" tag.
- The files in your repository now exactly match that particular
- Yocto Project release as it is tagged in the upstream Git
- repository.
- It is important to understand that when you create and
- checkout a local working branch based on a tag, your environment
- matches a specific point in time and not the entire development
- branch (i.e. the "tip" of the branch).
- </para>
- </section>
-
- <section id='basic-commands'>
- <title>Basic Commands</title>
-
- <para>
- Git has an extensive set of commands that lets you manage changes
- and perform collaboration over the life of a project.
- Conveniently though, you can manage with a small set of basic
- operations and workflows once you understand the basic
- philosophy behind Git.
- You do not have to be an expert in Git to be functional.
- A good place to look for instruction on a minimal set of Git
- commands is
- <ulink url='http://git-scm.com/documentation'>here</ulink>.
- </para>
-
- <para>
- If you do not know much about Git, you should educate
- yourself by visiting the links previously mentioned.
- </para>
-
- <para>
- The following list of Git commands briefly describes some basic
- Git operations as a way to get started.
- As with any set of commands, this list (in most cases) simply shows
- the base command and omits the many arguments they support.
- See the Git documentation for complete descriptions and strategies
- on how to use these commands:
- <itemizedlist>
- <listitem><para>
- <emphasis><filename>git init</filename>:</emphasis>
- Initializes an empty Git repository.
- You cannot use Git commands unless you have a
- <filename>.git</filename> repository.
- </para></listitem>
- <listitem><para id='git-commands-clone'>
- <emphasis><filename>git clone</filename>:</emphasis>
- Creates a local clone of a Git repository that is on
- equal footing with a fellow developer’s Git repository
- or an upstream repository.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>git add</filename>:</emphasis>
- Locally stages updated file contents to the index that
- Git uses to track changes.
- You must stage all files that have changed before you
- can commit them.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>git commit</filename>:</emphasis>
- Creates a local "commit" that documents the changes you
- made.
- Only changes that have been staged can be committed.
- Commits are used for historical purposes, for determining
- if a maintainer of a project will allow the change,
- and for ultimately pushing the change from your local
- Git repository into the project’s upstream repository.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>git status</filename>:</emphasis>
- Reports any modified files that possibly need to be
- staged and gives you a status of where you stand regarding
- local commits as compared to the upstream repository.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>git checkout</filename> <replaceable>branch-name</replaceable>:</emphasis>
- Changes your working branch.
- This command is analogous to "cd".
- </para></listitem>
- <listitem><para><emphasis><filename>git checkout –b</filename> <replaceable>working-branch</replaceable>:</emphasis>
- Creates and checks out a working branch on your local
- machine that you can use to isolate your work.
- It is a good idea to use local branches when adding
- specific features or changes.
- Using isolated branches facilitates easy removal of
- changes if they do not work out.
- </para></listitem>
- <listitem><para><emphasis><filename>git branch</filename>:</emphasis>
- Displays the existing local branches associated with your
- local repository.
- The branch that you have currently checked out is noted
- with an asterisk character.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>git branch -D</filename> <replaceable>branch-name</replaceable>:</emphasis>
- Deletes an existing local branch.
- You need to be in a local branch other than the one you
- are deleting in order to delete
- <replaceable>branch-name</replaceable>.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>git pull</filename>:</emphasis>
- Retrieves information from an upstream Git repository
- and places it in your local Git repository.
- You use this command to make sure you are synchronized with
- the repository from which you are basing changes
- (.e.g. the "master" branch).
- </para></listitem>
- <listitem><para>
- <emphasis><filename>git push</filename>:</emphasis>
- Sends all your committed local changes to the upstream Git
- repository that your local repository is tracking
- (e.g. a contribution repository).
- The maintainer of the project draws from these repositories
- to merge changes (commits) into the appropriate branch
- of project's upstream repository.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>git merge</filename>:</emphasis>
- Combines or adds changes from one
- local branch of your repository with another branch.
- When you create a local Git repository, the default branch
- is named "master".
- A typical workflow is to create a temporary branch that is
- based off "master" that you would use for isolated work.
- You would make your changes in that isolated branch,
- stage and commit them locally, switch to the "master"
- branch, and then use the <filename>git merge</filename>
- command to apply the changes from your isolated branch
- into the currently checked out branch (e.g. "master").
- After the merge is complete and if you are done with
- working in that isolated branch, you can safely delete
- the isolated branch.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>git cherry-pick</filename>:</emphasis>
- Choose and apply specific commits from one branch
- into another branch.
- There are times when you might not be able to merge
- all the changes in one branch with
- another but need to pick out certain ones.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>gitk</filename>:</emphasis>
- Provides a GUI view of the branches and changes in your
- local Git repository.
- This command is a good way to graphically see where things
- have diverged in your local repository.
- <note>
- You need to install the <filename>gitk</filename>
- package on your development system to use this
- command.
- </note>
- </para></listitem>
- <listitem><para>
- <emphasis><filename>git log</filename>:</emphasis>
- Reports a history of your commits to the repository.
- This report lists all commits regardless of whether you
- have pushed them upstream or not.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>git diff</filename>:</emphasis>
- Displays line-by-line differences between a local
- working file and the same file as understood by Git.
- This command is useful to see what you have changed
- in any given file.
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
-</section>
-
-<section id='yocto-project-repositories'>
- <title>Yocto Project Source Repositories</title>
-
- <para>
- The Yocto Project team maintains complete source repositories for all
- Yocto Project files at
- <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi'></ulink>.
- This web-based source code browser is organized into categories by
- function such as IDE Plugins, Matchbox, Poky, Yocto Linux Kernel, and
- so forth.
- From the interface, you can click on any particular item in the "Name"
- column and see the URL at the bottom of the page that you need to clone
- a Git repository for that particular item.
- Having a local Git repository of the
- <link linkend='source-directory'>Source Directory</link>, which is
- usually named "poky", allows
- you to make changes, contribute to the history, and ultimately enhance
- the Yocto Project's tools, Board Support Packages, and so forth.
- </para>
-
- <para>
- For any supported release of Yocto Project, you can also go to the
- <ulink url='&YOCTO_HOME_URL;'>Yocto Project Website</ulink> and
- select the "Downloads" tab and get a released tarball of the
- <filename>poky</filename> repository or any supported BSP tarballs.
- Unpacking these tarballs gives you a snapshot of the released
- files.
- <note><title>Notes</title>
- <itemizedlist>
- <listitem><para>
- The recommended method for setting up the Yocto Project
- <link linkend='source-directory'>Source Directory</link>
- and the files for supported BSPs
- (e.g., <filename>meta-intel</filename>) is to use
- <link linkend='git'>Git</link> to create a local copy of
- the upstream repositories.
- </para></listitem>
- <listitem><para>
- Be sure to always work in matching branches for both
- the selected BSP repository and the
- <link linkend='source-directory'>Source Directory</link>
- (i.e. <filename>poky</filename>) repository.
- For example, if you have checked out the "master" branch
- of <filename>poky</filename> and you are going to use
- <filename>meta-intel</filename>, be sure to checkout the
- "master" branch of <filename>meta-intel</filename>.
- </para></listitem>
- </itemizedlist>
- </note>
- </para>
-
- <para>
- In summary, here is where you can get the project files needed for
- development:
- <itemizedlist>
- <listitem><para id='source-repositories'>
- <emphasis>
- <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi'>Source Repositories:</ulink>
- </emphasis>
- This area contains IDE Plugins, Matchbox, Poky, Poky Support,
- Tools, Yocto Linux Kernel, and Yocto Metadata Layers.
- You can create local copies of Git repositories for each of
- these areas.</para>
-
- <para>
- <imagedata fileref="figures/source-repos.png" align="center" width="6in" depth="4in" />
- For steps on how to view and access these upstream Git
- repositories, see the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#accessing-source-repositories'>Accessing Source Repositories</ulink>"
- Section in the Yocto Project Development Tasks Manual.
- </para></listitem>
- <listitem><para><anchor id='index-downloads' />
- <emphasis>
- <ulink url='&YOCTO_DL_URL;/releases/'>Index of /releases:</ulink>
- </emphasis>
- This is an index of releases such as
- the <trademark class='trade'>Eclipse</trademark>
- Yocto Plug-in, miscellaneous support, Poky, Pseudo, installers
- for cross-development toolchains, and all released versions of
- Yocto Project in the form of images or tarballs.
- Downloading and extracting these files does not produce a local
- copy of the Git repository but rather a snapshot of a
- particular release or image.</para>
-
- <para>
- <imagedata fileref="figures/index-downloads.png" align="center" width="6in" depth="3.5in" />
- For steps on how to view and access these files, see the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#accessing-index-of-releases'>Accessing Index of Releases</ulink>"
- section in the Yocto Project Development Tasks Manual.
- </para></listitem>
- <listitem><para id='downloads-page'>
- <emphasis>"Downloads" page for the
- <ulink url='&YOCTO_HOME_URL;'>Yocto Project Website</ulink>:
- </emphasis></para>
-
- <para role="writernotes">This section will change due to
- reworking of the YP Website.</para>
-
- <para>The Yocto Project website includes a "Downloads" tab
- that allows you to download any Yocto Project
- release and Board Support Package (BSP) in tarball form.
- The tarballs are similar to those found in the
- <ulink url='&YOCTO_DL_URL;/releases/'>Index of /releases:</ulink> area.</para>
-
- <para>
- <imagedata fileref="figures/yp-download.png" align="center" width="6in" depth="4in" />
- For steps on how to use the "Downloads" page, see the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#using-the-downloads-page'>Using the Downloads Page</ulink>"
- section in the Yocto Project Development Tasks Manual.
- </para></listitem>
- </itemizedlist>
- </para>
-</section>
-
-<section id='licensing'>
- <title>Licensing</title>
-
- <para>
- Because open source projects are open to the public, they have
- different licensing structures in place.
- License evolution for both Open Source and Free Software has an
- interesting history.
- If you are interested in this history, you can find basic information
- here:
- <itemizedlist>
- <listitem><para>
- <ulink url='http://en.wikipedia.org/wiki/Open-source_license'>Open source license history</ulink>
- </para></listitem>
- <listitem><para>
- <ulink url='http://en.wikipedia.org/wiki/Free_software_license'>Free software license history</ulink>
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- In general, the Yocto Project is broadly licensed under the
- Massachusetts Institute of Technology (MIT) License.
- MIT licensing permits the reuse of software within proprietary
- software as long as the license is distributed with that software.
- MIT is also compatible with the GNU General Public License (GPL).
- Patches to the Yocto Project follow the upstream licensing scheme.
- You can find information on the MIT license
- <ulink url='http://www.opensource.org/licenses/mit-license.php'>here</ulink>.
- You can find information on the GNU GPL
- <ulink url='http://www.opensource.org/licenses/LGPL-3.0'>here</ulink>.
- </para>
-
- <para>
- When you build an image using the Yocto Project, the build process
- uses a known list of licenses to ensure compliance.
- You can find this list in the
- <link linkend='source-directory'>Source Directory</link> at
- <filename>meta/files/common-licenses</filename>.
- Once the build completes, the list of all licenses found and used
- during that build are kept in the
- <link linkend='build-directory'>Build Directory</link>
- at <filename>tmp/deploy/licenses</filename>.
- </para>
-
- <para>
- If a module requires a license that is not in the base list, the
- build process generates a warning during the build.
- These tools make it easier for a developer to be certain of the
- licenses with which their shipped products must comply.
- However, even with these tools it is still up to the developer to
- resolve potential licensing issues.
- </para>
-
- <para>
- The base list of licenses used by the build process is a combination
- of the Software Package Data Exchange (SPDX) list and the Open
- Source Initiative (OSI) projects.
- <ulink url='http://spdx.org'>SPDX Group</ulink> is a working group of
- the Linux Foundation that maintains a specification for a standard
- format for communicating the components, licenses, and copyrights
- associated with a software package.
- <ulink url='http://opensource.org'>OSI</ulink> is a corporation
- dedicated to the Open Source Definition and the effort for reviewing
- and approving licenses that conform to the Open Source Definition
- (OSD).
- </para>
-
- <para>
- You can find a list of the combined SPDX and OSI licenses that the
- Yocto Project uses in the
- <filename>meta/files/common-licenses</filename> directory in your
- <link linkend='source-directory'>Source Directory</link>.
- </para>
-
- <para>
- For information that can help you maintain compliance with various
- open source licensing during the lifecycle of a product created using
- the Yocto Project, see the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#maintaining-open-source-license-compliance-during-your-products-lifecycle'>Maintaining Open Source License Compliance During Your Product's Lifecycle</ulink>"
- section in the Yocto Project Development Tasks Manual.
- </para>
-</section>
-
-<section id='recipe-syntax'>
- <title>Recipe Syntax</title>
-
- <para>
- Understanding recipe file syntax is important for
- writing recipes.
- The following list overviews the basic items that make up a
- BitBake recipe file.
- For more complete BitBake syntax descriptions, see the
- "<ulink url='&YOCTO_DOCS_BB_URL;#bitbake-user-manual-metadata'>Syntax and Operators</ulink>"
- chapter of the BitBake User Manual.
- <itemizedlist>
- <listitem><para><emphasis>Variable Assignments and Manipulations:</emphasis>
- Variable assignments allow a value to be assigned to a
- variable.
- The assignment can be static text or might include
- the contents of other variables.
- In addition to the assignment, appending and prepending
- operations are also supported.</para>
- <para>The following example shows some of the ways
- you can use variables in recipes:
- <literallayout class='monospaced'>
- S = "${WORKDIR}/postfix-${PV}"
- CFLAGS += "-DNO_ASM"
- SRC_URI_append = " file://fixup.patch"
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Functions:</emphasis>
- Functions provide a series of actions to be performed.
- You usually use functions to override the default
- implementation of a task function or to complement
- a default function (i.e. append or prepend to an
- existing function).
- Standard functions use <filename>sh</filename> shell
- syntax, although access to OpenEmbedded variables and
- internal methods are also available.</para>
- <para>The following is an example function from the
- <filename>sed</filename> recipe:
- <literallayout class='monospaced'>
- do_install () {
- autotools_do_install
- install -d ${D}${base_bindir}
- mv ${D}${bindir}/sed ${D}${base_bindir}/sed
- rmdir ${D}${bindir}/
- }
- </literallayout>
- It is also possible to implement new functions that
- are called between existing tasks as long as the
- new functions are not replacing or complementing the
- default functions.
- You can implement functions in Python
- instead of shell.
- Both of these options are not seen in the majority of
- recipes.</para></listitem>
- <listitem><para><emphasis>Keywords:</emphasis>
- BitBake recipes use only a few keywords.
- You use keywords to include common
- functions (<filename>inherit</filename>), load parts
- of a recipe from other files
- (<filename>include</filename> and
- <filename>require</filename>) and export variables
- to the environment (<filename>export</filename>).</para>
- <para>The following example shows the use of some of
- these keywords:
- <literallayout class='monospaced'>
- export POSTCONF = "${STAGING_BINDIR}/postconf"
- inherit autoconf
- require otherfile.inc
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Comments:</emphasis>
- Any lines that begin with the hash character
- (<filename>#</filename>) are treated as comment lines
- and are ignored:
- <literallayout class='monospaced'>
- # This is a comment
- </literallayout>
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- This next list summarizes the most important and most commonly
- used parts of the recipe syntax.
- For more information on these parts of the syntax, you can
- reference the
- <ulink url='&YOCTO_DOCS_BB_URL;#bitbake-user-manual-metadata'>Syntax and Operators</ulink>
- chapter in the BitBake User Manual.
- <itemizedlist>
- <listitem><para><emphasis>Line Continuation: <filename>\</filename></emphasis> -
- Use the backward slash (<filename>\</filename>)
- character to split a statement over multiple lines.
- Place the slash character at the end of the line that
- is to be continued on the next line:
- <literallayout class='monospaced'>
- VAR = "A really long \
- line"
- </literallayout>
- <note>
- You cannot have any characters including spaces
- or tabs after the slash character.
- </note>
- </para></listitem>
- <listitem><para>
- <emphasis>Using Variables: <filename>${...}</filename></emphasis> -
- Use the <filename>${<replaceable>VARNAME</replaceable>}</filename> syntax to
- access the contents of a variable:
- <literallayout class='monospaced'>
- SRC_URI = "${SOURCEFORGE_MIRROR}/libpng/zlib-${PV}.tar.gz"
- </literallayout>
- <note>
- It is important to understand that the value of a
- variable expressed in this form does not get
- substituted automatically.
- The expansion of these expressions happens
- on-demand later (e.g. usually when a function that
- makes reference to the variable executes).
- This behavior ensures that the values are most
- appropriate for the context in which they are
- finally used.
- On the rare occasion that you do need the variable
- expression to be expanded immediately, you can use
- the <filename>:=</filename> operator instead of
- <filename>=</filename> when you make the
- assignment, but this is not generally needed.
- </note>
- </para></listitem>
- <listitem><para><emphasis>Quote All Assignments: <filename>"<replaceable>value</replaceable>"</filename></emphasis> -
- Use double quotes around the value in all variable
- assignments.
- <literallayout class='monospaced'>
- VAR1 = "${OTHERVAR}"
- VAR2 = "The version is ${PV}"
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Conditional Assignment: <filename>?=</filename></emphasis> -
- Conditional assignment is used to assign a value to
- a variable, but only when the variable is currently
- unset.
- Use the question mark followed by the equal sign
- (<filename>?=</filename>) to make a "soft" assignment
- used for conditional assignment.
- Typically, "soft" assignments are used in the
- <filename>local.conf</filename> file for variables
- that are allowed to come through from the external
- environment.
- </para>
- <para>Here is an example where
- <filename>VAR1</filename> is set to "New value" if
- it is currently empty.
- However, if <filename>VAR1</filename> has already been
- set, it remains unchanged:
- <literallayout class='monospaced'>
- VAR1 ?= "New value"
- </literallayout>
- In this next example, <filename>VAR1</filename>
- is left with the value "Original value":
- <literallayout class='monospaced'>
- VAR1 = "Original value"
- VAR1 ?= "New value"
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Appending: <filename>+=</filename></emphasis> -
- Use the plus character followed by the equals sign
- (<filename>+=</filename>) to append values to existing
- variables.
- <note>
- This operator adds a space between the existing
- content of the variable and the new content.
- </note></para>
- <para>Here is an example:
- <literallayout class='monospaced'>
- SRC_URI += "file://fix-makefile.patch"
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Prepending: <filename>=+</filename></emphasis> -
- Use the equals sign followed by the plus character
- (<filename>=+</filename>) to prepend values to existing
- variables.
- <note>
- This operator adds a space between the new content
- and the existing content of the variable.
- </note></para>
- <para>Here is an example:
- <literallayout class='monospaced'>
- VAR =+ "Starts"
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Appending: <filename>_append</filename></emphasis> -
- Use the <filename>_append</filename> operator to
- append values to existing variables.
- This operator does not add any additional space.
- Also, the operator is applied after all the
- <filename>+=</filename>, and
- <filename>=+</filename> operators have been applied and
- after all <filename>=</filename> assignments have
- occurred.
- </para>
- <para>The following example shows the space being
- explicitly added to the start to ensure the appended
- value is not merged with the existing value:
- <literallayout class='monospaced'>
- SRC_URI_append = " file://fix-makefile.patch"
- </literallayout>
- You can also use the <filename>_append</filename>
- operator with overrides, which results in the actions
- only being performed for the specified target or
- machine:
- <literallayout class='monospaced'>
- SRC_URI_append_sh4 = " file://fix-makefile.patch"
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Prepending: <filename>_prepend</filename></emphasis> -
- Use the <filename>_prepend</filename> operator to
- prepend values to existing variables.
- This operator does not add any additional space.
- Also, the operator is applied after all the
- <filename>+=</filename>, and
- <filename>=+</filename> operators have been applied and
- after all <filename>=</filename> assignments have
- occurred.
- </para>
- <para>The following example shows the space being
- explicitly added to the end to ensure the prepended
- value is not merged with the existing value:
- <literallayout class='monospaced'>
- CFLAGS_prepend = "-I${S}/myincludes "
- </literallayout>
- You can also use the <filename>_prepend</filename>
- operator with overrides, which results in the actions
- only being performed for the specified target or
- machine:
- <literallayout class='monospaced'>
- CFLAGS_prepend_sh4 = "-I${S}/myincludes "
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Overrides:</emphasis> -
- You can use overrides to set a value conditionally,
- typically based on how the recipe is being built.
- For example, to set the
- <link linkend='var-KBRANCH'><filename>KBRANCH</filename></link>
- variable's value to "standard/base" for any target
- <link linkend='var-MACHINE'><filename>MACHINE</filename></link>,
- except for qemuarm where it should be set to
- "standard/arm-versatile-926ejs", you would do the
- following:
- <literallayout class='monospaced'>
- KBRANCH = "standard/base"
- KBRANCH_qemuarm = "standard/arm-versatile-926ejs"
- </literallayout>
- Overrides are also used to separate alternate values
- of a variable in other situations.
- For example, when setting variables such as
- <link linkend='var-FILES'><filename>FILES</filename></link>
- and
- <link linkend='var-RDEPENDS'><filename>RDEPENDS</filename></link>
- that are specific to individual packages produced by
- a recipe, you should always use an override that
- specifies the name of the package.
- </para></listitem>
- <listitem><para><emphasis>Indentation:</emphasis>
- Use spaces for indentation rather than than tabs.
- For shell functions, both currently work.
- However, it is a policy decision of the Yocto Project
- to use tabs in shell functions.
- Realize that some layers have a policy to use spaces
- for all indentation.
- </para></listitem>
- <listitem><para><emphasis>Using Python for Complex Operations: <filename>${@<replaceable>python_code</replaceable>}</filename></emphasis> -
- For more advanced processing, it is possible to use
- Python code during variable assignments (e.g.
- search and replacement on a variable).</para>
- <para>You indicate Python code using the
- <filename>${@<replaceable>python_code</replaceable>}</filename>
- syntax for the variable assignment:
- <literallayout class='monospaced'>
- SRC_URI = "ftp://ftp.info-zip.org/pub/infozip/src/zip${@d.getVar('PV',1).replace('.', '')}.tgz
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Shell Function Syntax:</emphasis>
- Write shell functions as if you were writing a shell
- script when you describe a list of actions to take.
- You should ensure that your script works with a generic
- <filename>sh</filename> and that it does not require
- any <filename>bash</filename> or other shell-specific
- functionality.
- The same considerations apply to various system
- utilities (e.g. <filename>sed</filename>,
- <filename>grep</filename>, <filename>awk</filename>,
- and so forth) that you might wish to use.
- If in doubt, you should check with multiple
- implementations - including those from BusyBox.
- </para></listitem>
- </itemizedlist>
- </para>
-</section>
-
-<section id="development-concepts">
- <title>Development Concepts</title>
-
- <para>
- This section takes a more detailed look inside the development
- process.
- The following diagram represents development at a high level.
- The remainder of this chapter expands on the fundamental input, output,
- process, and
- <link linkend='metadata'>Metadata</link>) blocks
- that make up development in the Yocto Project environment.
- </para>
-
- <para id='general-yocto-environment-figure'>
- <imagedata fileref="figures/yocto-environment-ref.png" align="center" width="8in" depth="4.25in" />
- </para>
-
- <para>
- In general, development consists of several functional areas:
- <itemizedlist>
- <listitem><para><emphasis>User Configuration:</emphasis>
- Metadata you can use to control the build process.
- </para></listitem>
- <listitem><para><emphasis>Metadata Layers:</emphasis>
- Various layers that provide software, machine, and
- distro Metadata.</para></listitem>
- <listitem><para><emphasis>Source Files:</emphasis>
- Upstream releases, local projects, and SCMs.</para></listitem>
- <listitem><para><emphasis>Build System:</emphasis>
- Processes under the control of
- <link linkend='bitbake-term'>BitBake</link>.
- This block expands on how BitBake fetches source, applies
- patches, completes compilation, analyzes output for package
- generation, creates and tests packages, generates images, and
- generates cross-development tools.</para></listitem>
- <listitem><para><emphasis>Package Feeds:</emphasis>
- Directories containing output packages (RPM, DEB or IPK),
- which are subsequently used in the construction of an image or
- SDK, produced by the build system.
- These feeds can also be copied and shared using a web server or
- other means to facilitate extending or updating existing
- images on devices at runtime if runtime package management is
- enabled.</para></listitem>
- <listitem><para><emphasis>Images:</emphasis>
- Images produced by the development process.
- </para></listitem>
- <listitem><para><emphasis>Application Development SDK:</emphasis>
- Cross-development tools that are produced along with an image
- or separately with BitBake.</para></listitem>
- </itemizedlist>
- </para>
-
- <section id="user-configuration">
- <title>User Configuration</title>
-
- <para>
- User configuration helps define the build.
- Through user configuration, you can tell BitBake the
- target architecture for which you are building the image,
- where to store downloaded source, and other build properties.
- </para>
-
- <para>
- The following figure shows an expanded representation of the
- "User Configuration" box of the
- <link linkend='general-yocto-environment-figure'>general Yocto Project Development Environment figure</link>:
- </para>
-
- <para>
- <imagedata fileref="figures/user-configuration.png" align="center" />
- </para>
-
- <para>
- BitBake needs some basic configuration files in order to complete
- a build.
- These files are <filename>*.conf</filename> files.
- The minimally necessary ones reside as example files in the
- <link linkend='source-directory'>Source Directory</link>.
- For simplicity, this section refers to the Source Directory as
- the "Poky Directory."
- </para>
-
- <para>
- When you clone the <filename>poky</filename> Git repository or you
- download and unpack a Yocto Project release, you can set up the
- Source Directory to be named anything you want.
- For this discussion, the cloned repository uses the default
- name <filename>poky</filename>.
- <note>
- The Poky repository is primarily an aggregation of existing
- repositories.
- It is not a canonical upstream source.
- </note>
- </para>
-
- <para>
- The <filename>meta-poky</filename> layer inside Poky contains
- a <filename>conf</filename> directory that has example
- configuration files.
- These example files are used as a basis for creating actual
- configuration files when you source the build environment
- script
- (i.e.
- <link linkend='structure-core-script'><filename>&OE_INIT_FILE;</filename></link>).
- </para>
-
- <para>
- Sourcing the build environment script creates a
- <link linkend='build-directory'>Build Directory</link>
- if one does not already exist.
- BitBake uses the Build Directory for all its work during builds.
- The Build Directory has a <filename>conf</filename> directory that
- contains default versions of your <filename>local.conf</filename>
- and <filename>bblayers.conf</filename> configuration files.
- These default configuration files are created only if versions
- do not already exist in the Build Directory at the time you
- source the build environment setup script.
- </para>
-
- <para>
- Because the Poky repository is fundamentally an aggregation of
- existing repositories, some users might be familiar with running
- the <filename>&OE_INIT_FILE;</filename> script in the context
- of separate OpenEmbedded-Core and BitBake repositories rather than a
- single Poky repository.
- This discussion assumes the script is executed from within a cloned
- or unpacked version of Poky.
- </para>
-
- <para>
- Depending on where the script is sourced, different sub-scripts
- are called to set up the Build Directory (Yocto or OpenEmbedded).
- Specifically, the script
- <filename>scripts/oe-setup-builddir</filename> inside the
- poky directory sets up the Build Directory and seeds the directory
- (if necessary) with configuration files appropriate for the
- Yocto Project development environment.
- <note>
- The <filename>scripts/oe-setup-builddir</filename> script
- uses the <filename>$TEMPLATECONF</filename> variable to
- determine which sample configuration files to locate.
- </note>
- </para>
-
- <para>
- The <filename>local.conf</filename> file provides many
- basic variables that define a build environment.
- Here is a list of a few.
- To see the default configurations in a <filename>local.conf</filename>
- file created by the build environment script, see the
- <filename>local.conf.sample</filename> in the
- <filename>meta-poky</filename> layer:
- <itemizedlist>
- <listitem><para><emphasis>Parallelism Options:</emphasis>
- Controlled by the
- <link linkend='var-BB_NUMBER_THREADS'><filename>BB_NUMBER_THREADS</filename></link>,
- <link linkend='var-PARALLEL_MAKE'><filename>PARALLEL_MAKE</filename></link>,
- and
- <ulink url='&YOCTO_DOCS_BB_URL;#var-BB_NUMBER_PARSE_THREADS'><filename>BB_NUMBER_PARSE_THREADS</filename></ulink>
- variables.</para></listitem>
- <listitem><para><emphasis>Target Machine Selection:</emphasis>
- Controlled by the
- <link linkend='var-MACHINE'><filename>MACHINE</filename></link>
- variable.</para></listitem>
- <listitem><para><emphasis>Download Directory:</emphasis>
- Controlled by the
- <link linkend='var-DL_DIR'><filename>DL_DIR</filename></link>
- variable.</para></listitem>
- <listitem><para><emphasis>Shared State Directory:</emphasis>
- Controlled by the
- <link linkend='var-SSTATE_DIR'><filename>SSTATE_DIR</filename></link>
- variable.</para></listitem>
- <listitem><para><emphasis>Build Output:</emphasis>
- Controlled by the
- <link linkend='var-TMPDIR'><filename>TMPDIR</filename></link>
- variable.</para></listitem>
- </itemizedlist>
- <note>
- Configurations set in the <filename>conf/local.conf</filename>
- file can also be set in the
- <filename>conf/site.conf</filename> and
- <filename>conf/auto.conf</filename> configuration files.
- </note>
- </para>
-
- <para>
- The <filename>bblayers.conf</filename> file tells BitBake what
- layers you want considered during the build.
- By default, the layers listed in this file include layers
- minimally needed by the build system.
- However, you must manually add any custom layers you have created.
- You can find more information on working with the
- <filename>bblayers.conf</filename> file in the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#enabling-your-layer'>Enabling Your Layer</ulink>"
- section in the Yocto Project Development Tasks Manual.
- </para>
-
- <para>
- The files <filename>site.conf</filename> and
- <filename>auto.conf</filename> are not created by the environment
- initialization script.
- If you want the <filename>site.conf</filename> file, you need to
- create that yourself.
- The <filename>auto.conf</filename> file is typically created by
- an autobuilder:
- <itemizedlist>
- <listitem><para><emphasis><filename>site.conf</filename>:</emphasis>
- You can use the <filename>conf/site.conf</filename>
- configuration file to configure multiple build directories.
- For example, suppose you had several build environments and
- they shared some common features.
- You can set these default build properties here.
- A good example is perhaps the packaging format to use
- through the
- <link linkend='var-PACKAGE_CLASSES'><filename>PACKAGE_CLASSES</filename></link>
- variable.</para>
- <para>One useful scenario for using the
- <filename>conf/site.conf</filename> file is to extend your
- <link linkend='var-BBPATH'><filename>BBPATH</filename></link>
- variable to include the path to a
- <filename>conf/site.conf</filename>.
- Then, when BitBake looks for Metadata using
- <filename>BBPATH</filename>, it finds the
- <filename>conf/site.conf</filename> file and applies your
- common configurations found in the file.
- To override configurations in a particular build directory,
- alter the similar configurations within that build
- directory's <filename>conf/local.conf</filename> file.
- </para></listitem>
- <listitem><para><emphasis><filename>auto.conf</filename>:</emphasis>
- The file is usually created and written to by
- an autobuilder.
- The settings put into the file are typically the same as
- you would find in the <filename>conf/local.conf</filename>
- or the <filename>conf/site.conf</filename> files.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- You can edit all configuration files to further define
- any particular build environment.
- This process is represented by the "User Configuration Edits"
- box in the figure.
- </para>
-
- <para>
- When you launch your build with the
- <filename>bitbake <replaceable>target</replaceable></filename>
- command, BitBake sorts out the configurations to ultimately
- define your build environment.
- It is important to understand that the OpenEmbedded build system
- reads the configuration files in a specific order:
- <filename>site.conf</filename>, <filename>auto.conf</filename>,
- and <filename>local.conf</filename>.
- And, the build system applies the normal assignment statement
- rules.
- Because the files are parsed in a specific order, variable
- assignments for the same variable could be affected.
- For example, if the <filename>auto.conf</filename> file and
- the <filename>local.conf</filename> set
- <replaceable>variable1</replaceable> to different values, because
- the build system parses <filename>local.conf</filename> after
- <filename>auto.conf</filename>,
- <replaceable>variable1</replaceable> is assigned the value from
- the <filename>local.conf</filename> file.
- </para>
- </section>
-
- <section id="metadata-machine-configuration-and-policy-configuration">
- <title>Metadata, Machine Configuration, and Policy Configuration</title>
-
- <para>
- The previous section described the user configurations that
- define BitBake's global behavior.
- This section takes a closer look at the layers the build system
- uses to further control the build.
- These layers provide Metadata for the software, machine, and
- policy.
- </para>
-
- <para>
- In general, three types of layer input exist:
- <itemizedlist>
- <listitem><para><emphasis>Policy Configuration:</emphasis>
- Distribution Layers provide top-level or general
- policies for the image or SDK being built.
- For example, this layer would dictate whether BitBake
- produces RPM or IPK packages.</para></listitem>
- <listitem><para><emphasis>Machine Configuration:</emphasis>
- Board Support Package (BSP) layers provide machine
- configurations.
- This type of information is specific to a particular
- target architecture.</para></listitem>
- <listitem><para><emphasis>Metadata:</emphasis>
- Software layers contain user-supplied recipe files,
- patches, and append files.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- The following figure shows an expanded representation of the
- Metadata, Machine Configuration, and Policy Configuration input
- (layers) boxes of the
- <link linkend='general-yocto-environment-figure'>general Yocto Project Development Environment figure</link>:
- </para>
-
- <para>
- <imagedata fileref="figures/layer-input.png" align="center" width="8in" depth="7.5in" />
- </para>
-
- <para>
- In general, all layers have a similar structure.
- They all contain a licensing file
- (e.g. <filename>COPYING</filename>) if the layer is to be
- distributed, a <filename>README</filename> file as good practice
- and especially if the layer is to be distributed, a
- configuration directory, and recipe directories.
- </para>
-
- <para>
- The Yocto Project has many layers that can be used.
- You can see a web-interface listing of them on the
- <ulink url="http://git.yoctoproject.org/">Source Repositories</ulink>
- page.
- The layers are shown at the bottom categorized under
- "Yocto Metadata Layers."
- These layers are fundamentally a subset of the
- <ulink url="http://layers.openembedded.org/layerindex/layers/">OpenEmbedded Metadata Index</ulink>,
- which lists all layers provided by the OpenEmbedded community.
- <note>
- Layers exist in the Yocto Project Source Repositories that
- cannot be found in the OpenEmbedded Metadata Index.
- These layers are either deprecated or experimental in nature.
- </note>
- </para>
-
- <para>
- BitBake uses the <filename>conf/bblayers.conf</filename> file,
- which is part of the user configuration, to find what layers it
- should be using as part of the build.
- </para>
-
- <para>
- For more information on layers, see the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>"
- section in the Yocto Project Development Tasks Manual.
- </para>
-
- <section id="distro-layer">
- <title>Distro Layer</title>
-
- <para>
- The distribution layer provides policy configurations for your
- distribution.
- Best practices dictate that you isolate these types of
- configurations into their own layer.
- Settings you provide in
- <filename>conf/distro/<replaceable>distro</replaceable>.conf</filename> override
- similar
- settings that BitBake finds in your
- <filename>conf/local.conf</filename> file in the Build
- Directory.
- </para>
-
- <para>
- The following list provides some explanation and references
- for what you typically find in the distribution layer:
- <itemizedlist>
- <listitem><para><emphasis>classes:</emphasis>
- Class files (<filename>.bbclass</filename>) hold
- common functionality that can be shared among
- recipes in the distribution.
- When your recipes inherit a class, they take on the
- settings and functions for that class.
- You can read more about class files in the
- "<link linkend='ref-classes'>Classes</link>" section.
- </para></listitem>
- <listitem><para><emphasis>conf:</emphasis>
- This area holds configuration files for the
- layer (<filename>conf/layer.conf</filename>),
- the distribution
- (<filename>conf/distro/<replaceable>distro</replaceable>.conf</filename>),
- and any distribution-wide include files.
- </para></listitem>
- <listitem><para><emphasis>recipes-*:</emphasis>
- Recipes and append files that affect common
- functionality across the distribution.
- This area could include recipes and append files
- to add distribution-specific configuration,
- initialization scripts, custom image recipes,
- and so forth.</para></listitem>
- </itemizedlist>
- </para>
- </section>
-
- <section id="bsp-layer">
- <title>BSP Layer</title>
-
- <para>
- The BSP Layer provides machine configurations.
- Everything in this layer is specific to the machine for which
- you are building the image or the SDK.
- A common structure or form is defined for BSP layers.
- You can learn more about this structure in the
- <ulink url='&YOCTO_DOCS_BSP_URL;'>Yocto Project Board Support Package (BSP) Developer's Guide</ulink>.
- <note>
- In order for a BSP layer to be considered compliant with the
- Yocto Project, it must meet some structural requirements.
- </note>
- </para>
-
- <para>
- The BSP Layer's configuration directory contains
- configuration files for the machine
- (<filename>conf/machine/<replaceable>machine</replaceable>.conf</filename>) and,
- of course, the layer (<filename>conf/layer.conf</filename>).
- </para>
-
- <para>
- The remainder of the layer is dedicated to specific recipes
- by function: <filename>recipes-bsp</filename>,
- <filename>recipes-core</filename>,
- <filename>recipes-graphics</filename>, and
- <filename>recipes-kernel</filename>.
- Metadata can exist for multiple formfactors, graphics
- support systems, and so forth.
- <note>
- While the figure shows several <filename>recipes-*</filename>
- directories, not all these directories appear in all
- BSP layers.
- </note>
- </para>
- </section>
-
- <section id="software-layer">
- <title>Software Layer</title>
-
- <para>
- The software layer provides the Metadata for additional
- software packages used during the build.
- This layer does not include Metadata that is specific to the
- distribution or the machine, which are found in their
- respective layers.
- </para>
-
- <para>
- This layer contains any new recipes that your project needs
- in the form of recipe files.
- </para>
- </section>
- </section>
-
- <section id="sources-dev-environment">
- <title>Sources</title>
-
- <para>
- In order for the OpenEmbedded build system to create an image or
- any target, it must be able to access source files.
- The
- <link linkend='general-yocto-environment-figure'>general Yocto Project Development Environment figure</link>
- represents source files using the "Upstream Project Releases",
- "Local Projects", and "SCMs (optional)" boxes.
- The figure represents mirrors, which also play a role in locating
- source files, with the "Source Mirror(s)" box.
- </para>
-
- <para>
- The method by which source files are ultimately organized is
- a function of the project.
- For example, for released software, projects tend to use tarballs
- or other archived files that can capture the state of a release
- guaranteeing that it is statically represented.
- On the other hand, for a project that is more dynamic or
- experimental in nature, a project might keep source files in a
- repository controlled by a Source Control Manager (SCM) such as
- Git.
- Pulling source from a repository allows you to control
- the point in the repository (the revision) from which you want to
- build software.
- Finally, a combination of the two might exist, which would give the
- consumer a choice when deciding where to get source files.
- </para>
-
- <para>
- BitBake uses the
- <link linkend='var-SRC_URI'><filename>SRC_URI</filename></link>
- variable to point to source files regardless of their location.
- Each recipe must have a <filename>SRC_URI</filename> variable
- that points to the source.
- </para>
-
- <para>
- Another area that plays a significant role in where source files
- come from is pointed to by the
- <link linkend='var-DL_DIR'><filename>DL_DIR</filename></link>
- variable.
- This area is a cache that can hold previously downloaded source.
- You can also instruct the OpenEmbedded build system to create
- tarballs from Git repositories, which is not the default behavior,
- and store them in the <filename>DL_DIR</filename> by using the
- <link linkend='var-BB_GENERATE_MIRROR_TARBALLS'><filename>BB_GENERATE_MIRROR_TARBALLS</filename></link>
- variable.
- </para>
-
- <para>
- Judicious use of a <filename>DL_DIR</filename> directory can
- save the build system a trip across the Internet when looking
- for files.
- A good method for using a download directory is to have
- <filename>DL_DIR</filename> point to an area outside of your
- Build Directory.
- Doing so allows you to safely delete the Build Directory
- if needed without fear of removing any downloaded source file.
- </para>
-
- <para>
- The remainder of this section provides a deeper look into the
- source files and the mirrors.
- Here is a more detailed look at the source file area of the
- base figure:
- <imagedata fileref="figures/source-input.png" align="center" width="7in" depth="7.5in" />
- </para>
-
- <section id='upstream-project-releases'>
- <title>Upstream Project Releases</title>
-
- <para>
- Upstream project releases exist anywhere in the form of an
- archived file (e.g. tarball or zip file).
- These files correspond to individual recipes.
- For example, the figure uses specific releases each for
- BusyBox, Qt, and Dbus.
- An archive file can be for any released product that can be
- built using a recipe.
- </para>
- </section>
-
- <section id='local-projects'>
- <title>Local Projects</title>
-
- <para>
- Local projects are custom bits of software the user provides.
- These bits reside somewhere local to a project - perhaps
- a directory into which the user checks in items (e.g.
- a local directory containing a development source tree
- used by the group).
- </para>
-
- <para>
- The canonical method through which to include a local project
- is to use the
- <link linkend='ref-classes-externalsrc'><filename>externalsrc</filename></link>
- class to include that local project.
- You use either the <filename>local.conf</filename> or a
- recipe's append file to override or set the
- recipe to point to the local directory on your disk to pull
- in the whole source tree.
- </para>
-
- <para>
- For information on how to use the
- <filename>externalsrc</filename> class, see the
- "<link linkend='ref-classes-externalsrc'><filename>externalsrc.bbclass</filename></link>"
- section.
- </para>
- </section>
-
- <section id='scms'>
- <title>Source Control Managers (Optional)</title>
-
- <para>
- Another place the build system can get source files from is
- through an SCM such as Git or Subversion.
- In this case, a repository is cloned or checked out.
- The
- <link linkend='ref-tasks-fetch'><filename>do_fetch</filename></link>
- task inside BitBake uses
- the <link linkend='var-SRC_URI'><filename>SRC_URI</filename></link>
- variable and the argument's prefix to determine the correct
- fetcher module.
- </para>
-
- <note>
- For information on how to have the OpenEmbedded build system
- generate tarballs for Git repositories and place them in the
- <link linkend='var-DL_DIR'><filename>DL_DIR</filename></link>
- directory, see the
- <link linkend='var-BB_GENERATE_MIRROR_TARBALLS'><filename>BB_GENERATE_MIRROR_TARBALLS</filename></link>
- variable.
- </note>
-
- <para>
- When fetching a repository, BitBake uses the
- <link linkend='var-SRCREV'><filename>SRCREV</filename></link>
- variable to determine the specific revision from which to
- build.
- </para>
- </section>
-
- <section id='source-mirrors'>
- <title>Source Mirror(s)</title>
-
- <para>
- Two kinds of mirrors exist: pre-mirrors and regular mirrors.
- The <link linkend='var-PREMIRRORS'><filename>PREMIRRORS</filename></link>
- and
- <link linkend='var-MIRRORS'><filename>MIRRORS</filename></link>
- variables point to these, respectively.
- BitBake checks pre-mirrors before looking upstream for any
- source files.
- Pre-mirrors are appropriate when you have a shared directory
- that is not a directory defined by the
- <link linkend='var-DL_DIR'><filename>DL_DIR</filename></link>
- variable.
- A Pre-mirror typically points to a shared directory that is
- local to your organization.
- </para>
-
- <para>
- Regular mirrors can be any site across the Internet that is
- used as an alternative location for source code should the
- primary site not be functioning for some reason or another.
- </para>
- </section>
- </section>
-
- <section id="package-feeds-dev-environment">
- <title>Package Feeds</title>
-
- <para>
- When the OpenEmbedded build system generates an image or an SDK,
- it gets the packages from a package feed area located in the
- <link linkend='build-directory'>Build Directory</link>.
- The
- <link linkend='general-yocto-environment-figure'>general Yocto Project Development Environment figure</link>
- shows this package feeds area in the upper-right corner.
- </para>
-
- <para>
- This section looks a little closer into the package feeds area used
- by the build system.
- Here is a more detailed look at the area:
- <imagedata fileref="figures/package-feeds.png" align="center" width="7in" depth="6in" />
- </para>
-
- <para>
- Package feeds are an intermediary step in the build process.
- The OpenEmbedded build system provides classes to generate
- different package types, and you specify which classes to enable
- through the
- <link linkend='var-PACKAGE_CLASSES'><filename>PACKAGE_CLASSES</filename></link>
- variable.
- Before placing the packages into package feeds,
- the build process validates them with generated output quality
- assurance checks through the
- <link linkend='ref-classes-insane'><filename>insane</filename></link>
- class.
- </para>
-
- <para>
- The package feed area resides in the Build Directory.
- The directory the build system uses to temporarily store packages
- is determined by a combination of variables and the particular
- package manager in use.
- See the "Package Feeds" box in the illustration and note the
- information to the right of that area.
- In particular, the following defines where package files are
- kept:
- <itemizedlist>
- <listitem><para><link linkend='var-DEPLOY_DIR'><filename>DEPLOY_DIR</filename></link>:
- Defined as <filename>tmp/deploy</filename> in the Build
- Directory.
- </para></listitem>
- <listitem><para><filename>DEPLOY_DIR_*</filename>:
- Depending on the package manager used, the package type
- sub-folder.
- Given RPM, IPK, or DEB packaging and tarball creation, the
- <link linkend='var-DEPLOY_DIR_RPM'><filename>DEPLOY_DIR_RPM</filename></link>,
- <link linkend='var-DEPLOY_DIR_IPK'><filename>DEPLOY_DIR_IPK</filename></link>,
- <link linkend='var-DEPLOY_DIR_DEB'><filename>DEPLOY_DIR_DEB</filename></link>,
- or
- <link linkend='var-DEPLOY_DIR_TAR'><filename>DEPLOY_DIR_TAR</filename></link>,
- variables are used, respectively.
- </para></listitem>
- <listitem><para><link linkend='var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></link>:
- Defines architecture-specific sub-folders.
- For example, packages could exist for the i586 or qemux86
- architectures.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- BitBake uses the <filename>do_package_write_*</filename> tasks to
- generate packages and place them into the package holding area (e.g.
- <filename>do_package_write_ipk</filename> for IPK packages).
- See the
- "<link linkend='ref-tasks-package_write_deb'><filename>do_package_write_deb</filename></link>",
- "<link linkend='ref-tasks-package_write_ipk'><filename>do_package_write_ipk</filename></link>",
- "<link linkend='ref-tasks-package_write_rpm'><filename>do_package_write_rpm</filename></link>",
- and
- "<link linkend='ref-tasks-package_write_tar'><filename>do_package_write_tar</filename></link>"
- sections for additional information.
- As an example, consider a scenario where an IPK packaging manager
- is being used and package architecture support for both i586
- and qemux86 exist.
- Packages for the i586 architecture are placed in
- <filename>build/tmp/deploy/ipk/i586</filename>, while packages for
- the qemux86 architecture are placed in
- <filename>build/tmp/deploy/ipk/qemux86</filename>.
- </para>
- </section>
-
- <section id='bitbake-dev-environment'>
- <title>BitBake</title>
-
- <para>
- The OpenEmbedded build system uses
- <link linkend='bitbake-term'>BitBake</link>
- to produce images.
- You can see from the
- <link linkend='general-yocto-environment-figure'>general Yocto Project Development Environment figure</link>,
- the BitBake area consists of several functional areas.
- This section takes a closer look at each of those areas.
- </para>
-
- <para>
- Separate documentation exists for the BitBake tool.
- See the
- <ulink url='&YOCTO_DOCS_BB_URL;#bitbake-user-manual'>BitBake User Manual</ulink>
- for reference material on BitBake.
- </para>
-
- <section id='source-fetching-dev-environment'>
- <title>Source Fetching</title>
-
- <para>
- The first stages of building a recipe are to fetch and unpack
- the source code:
- <imagedata fileref="figures/source-fetching.png" align="center" width="6.5in" depth="5in" />
- </para>
-
- <para>
- The
- <link linkend='ref-tasks-fetch'><filename>do_fetch</filename></link>
- and
- <link linkend='ref-tasks-unpack'><filename>do_unpack</filename></link>
- tasks fetch the source files and unpack them into the work
- directory.
- <note>
- For every local file (e.g. <filename>file://</filename>)
- that is part of a recipe's
- <link linkend='var-SRC_URI'><filename>SRC_URI</filename></link>
- statement, the OpenEmbedded build system takes a checksum
- of the file for the recipe and inserts the checksum into
- the signature for the <filename>do_fetch</filename>.
- If any local file has been modified, the
- <filename>do_fetch</filename> task and all tasks that
- depend on it are re-executed.
- </note>
- By default, everything is accomplished in the
- <link linkend='build-directory'>Build Directory</link>,
- which has a defined structure.
- For additional general information on the Build Directory,
- see the
- "<link linkend='structure-core-build'><filename>build/</filename></link>"
- section.
- </para>
-
- <para>
- Unpacked source files are pointed to by the
- <link linkend='var-S'><filename>S</filename></link> variable.
- Each recipe has an area in the Build Directory where the
- unpacked source code resides.
- The name of that directory for any given recipe is defined from
- several different variables.
- You can see the variables that define these directories
- by looking at the figure:
- <itemizedlist>
- <listitem><para><link linkend='var-TMPDIR'><filename>TMPDIR</filename></link> -
- The base directory where the OpenEmbedded build system
- performs all its work during the build.
- </para></listitem>
- <listitem><para><link linkend='var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></link> -
- The architecture of the built package or packages.
- </para></listitem>
- <listitem><para><link linkend='var-TARGET_OS'><filename>TARGET_OS</filename></link> -
- The operating system of the target device.
- </para></listitem>
- <listitem><para><link linkend='var-PN'><filename>PN</filename></link> -
- The name of the built package.
- </para></listitem>
- <listitem><para><link linkend='var-PV'><filename>PV</filename></link> -
- The version of the recipe used to build the package.
- </para></listitem>
- <listitem><para><link linkend='var-PR'><filename>PR</filename></link> -
- The revision of the recipe used to build the package.
- </para></listitem>
- <listitem><para><link linkend='var-WORKDIR'><filename>WORKDIR</filename></link> -
- The location within <filename>TMPDIR</filename> where
- a specific package is built.
- </para></listitem>
- <listitem><para><link linkend='var-S'><filename>S</filename></link> -
- Contains the unpacked source files for a given recipe.
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
-
- <section id='patching-dev-environment'>
- <title>Patching</title>
-
- <para>
- Once source code is fetched and unpacked, BitBake locates
- patch files and applies them to the source files:
- <imagedata fileref="figures/patching.png" align="center" width="6in" depth="5in" />
- </para>
-
- <para>
- The
- <link linkend='ref-tasks-patch'><filename>do_patch</filename></link>
- task processes recipes by
- using the
- <link linkend='var-SRC_URI'><filename>SRC_URI</filename></link>
- variable to locate applicable patch files, which by default
- are <filename>*.patch</filename> or
- <filename>*.diff</filename> files, or any file if
- "apply=yes" is specified for the file in
- <filename>SRC_URI</filename>.
- </para>
-
- <para>
- BitBake finds and applies multiple patches for a single recipe
- in the order in which it finds the patches.
- Patches are applied to the recipe's source files located in the
- <link linkend='var-S'><filename>S</filename></link> directory.
- </para>
-
- <para>
- For more information on how the source directories are
- created, see the
- "<link linkend='source-fetching-dev-environment'>Source Fetching</link>"
- section.
- </para>
- </section>
-
- <section id='configuration-and-compilation-dev-environment'>
- <title>Configuration and Compilation</title>
-
- <para>
- After source code is patched, BitBake executes tasks that
- configure and compile the source code:
- <imagedata fileref="figures/configuration-compile-autoreconf.png" align="center" width="7in" depth="5in" />
- </para>
-
- <para>
- This step in the build process consists of three tasks:
- <itemizedlist>
- <listitem><para>
- <emphasis><link linkend='ref-tasks-prepare_recipe_sysroot'><filename>do_prepare_recipe_sysroot</filename></link>:</emphasis>
- This task sets up the two sysroots in
- <filename>${</filename><link linkend='var-WORKDIR'><filename>WORKDIR</filename></link><filename>}</filename>
- (i.e. <filename>recipe-sysroot</filename> and
- <filename>recipe-sysroot-native</filename>) so that
- the sysroots contain the contents of the
- <link linkend='ref-tasks-populate_sysroot'><filename>do_populate_sysroot</filename></link>
- tasks of the recipes on which the recipe
- containing the tasks depends.
- A sysroot exists for both the target and for the native
- binaries, which run on the host system.
- </para></listitem>
- <listitem><para><emphasis><filename>do_configure</filename>:</emphasis>
- This task configures the source by enabling and
- disabling any build-time and configuration options for
- the software being built.
- Configurations can come from the recipe itself as well
- as from an inherited class.
- Additionally, the software itself might configure itself
- depending on the target for which it is being built.
- </para>
-
- <para>The configurations handled by the
- <link linkend='ref-tasks-configure'><filename>do_configure</filename></link>
- task are specific
- to source code configuration for the source code
- being built by the recipe.</para>
-
- <para>If you are using the
- <link linkend='ref-classes-autotools'><filename>autotools</filename></link>
- class,
- you can add additional configuration options by using
- the <link linkend='var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></link>
- or
- <link linkend='var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></link>
- variables.
- For information on how this variable works within
- that class, see the
- <filename>meta/classes/autotools.bbclass</filename> file.
- </para></listitem>
- <listitem><para><emphasis><filename>do_compile</filename>:</emphasis>
- Once a configuration task has been satisfied, BitBake
- compiles the source using the
- <link linkend='ref-tasks-compile'><filename>do_compile</filename></link>
- task.
- Compilation occurs in the directory pointed to by the
- <link linkend='var-B'><filename>B</filename></link>
- variable.
- Realize that the <filename>B</filename> directory is, by
- default, the same as the
- <link linkend='var-S'><filename>S</filename></link>
- directory.</para></listitem>
- <listitem><para><emphasis><filename>do_install</filename>:</emphasis>
- Once compilation is done, BitBake executes the
- <link linkend='ref-tasks-install'><filename>do_install</filename></link>
- task.
- This task copies files from the <filename>B</filename>
- directory and places them in a holding area pointed to
- by the
- <link linkend='var-D'><filename>D</filename></link>
- variable.</para></listitem>
- </itemizedlist>
- </para>
- </section>
-
- <section id='package-splitting-dev-environment'>
- <title>Package Splitting</title>
-
- <para>
- After source code is configured and compiled, the
- OpenEmbedded build system analyzes
- the results and splits the output into packages:
- <imagedata fileref="figures/analysis-for-package-splitting.png" align="center" width="7in" depth="7in" />
- </para>
-
- <para>
- The
- <link linkend='ref-tasks-package'><filename>do_package</filename></link>
- and
- <link linkend='ref-tasks-packagedata'><filename>do_packagedata</filename></link>
- tasks combine to analyze
- the files found in the
- <link linkend='var-D'><filename>D</filename></link> directory
- and split them into subsets based on available packages and
- files.
- The analyzing process involves the following as well as other
- items: splitting out debugging symbols,
- looking at shared library dependencies between packages,
- and looking at package relationships.
- The <filename>do_packagedata</filename> task creates package
- metadata based on the analysis such that the
- OpenEmbedded build system can generate the final packages.
- Working, staged, and intermediate results of the analysis
- and package splitting process use these areas:
- <itemizedlist>
- <listitem><para><link linkend='var-PKGD'><filename>PKGD</filename></link> -
- The destination directory for packages before they are
- split.
- </para></listitem>
- <listitem><para><link linkend='var-PKGDATA_DIR'><filename>PKGDATA_DIR</filename></link> -
- A shared, global-state directory that holds data
- generated during the packaging process.
- </para></listitem>
- <listitem><para><link linkend='var-PKGDESTWORK'><filename>PKGDESTWORK</filename></link> -
- A temporary work area used by the
- <filename>do_package</filename> task.
- </para></listitem>
- <listitem><para><link linkend='var-PKGDEST'><filename>PKGDEST</filename></link> -
- The parent directory for packages after they have
- been split.
- </para></listitem>
- </itemizedlist>
- The <link linkend='var-FILES'><filename>FILES</filename></link>
- variable defines the files that go into each package in
- <link linkend='var-PACKAGES'><filename>PACKAGES</filename></link>.
- If you want details on how this is accomplished, you can
- look at the
- <link linkend='ref-classes-package'><filename>package</filename></link>
- class.
- </para>
-
- <para>
- Depending on the type of packages being created (RPM, DEB, or
- IPK), the <filename>do_package_write_*</filename> task
- creates the actual packages and places them in the
- Package Feed area, which is
- <filename>${TMPDIR}/deploy</filename>.
- You can see the
- "<link linkend='package-feeds-dev-environment'>Package Feeds</link>"
- section for more detail on that part of the build process.
- <note>
- Support for creating feeds directly from the
- <filename>deploy/*</filename> directories does not exist.
- Creating such feeds usually requires some kind of feed
- maintenance mechanism that would upload the new packages
- into an official package feed (e.g. the
- Ångström distribution).
- This functionality is highly distribution-specific
- and thus is not provided out of the box.
- </note>
- </para>
- </section>
-
- <section id='image-generation-dev-environment'>
- <title>Image Generation</title>
-
- <para>
- Once packages are split and stored in the Package Feeds area,
- the OpenEmbedded build system uses BitBake to generate the
- root filesystem image:
- <imagedata fileref="figures/image-generation.png" align="center" width="6in" depth="7in" />
- </para>
-
- <para>
- The image generation process consists of several stages and
- depends on several tasks and variables.
- The
- <link linkend='ref-tasks-rootfs'><filename>do_rootfs</filename></link>
- task creates the root filesystem (file and directory structure)
- for an image.
- This task uses several key variables to help create the list
- of packages to actually install:
- <itemizedlist>
- <listitem><para><link linkend='var-IMAGE_INSTALL'><filename>IMAGE_INSTALL</filename></link>:
- Lists out the base set of packages to install from
- the Package Feeds area.</para></listitem>
- <listitem><para><link linkend='var-PACKAGE_EXCLUDE'><filename>PACKAGE_EXCLUDE</filename></link>:
- Specifies packages that should not be installed.
- </para></listitem>
- <listitem><para><link linkend='var-IMAGE_FEATURES'><filename>IMAGE_FEATURES</filename></link>:
- Specifies features to include in the image.
- Most of these features map to additional packages for
- installation.</para></listitem>
- <listitem><para><link linkend='var-PACKAGE_CLASSES'><filename>PACKAGE_CLASSES</filename></link>:
- Specifies the package backend to use and consequently
- helps determine where to locate packages within the
- Package Feeds area.</para></listitem>
- <listitem><para><link linkend='var-IMAGE_LINGUAS'><filename>IMAGE_LINGUAS</filename></link>:
- Determines the language(s) for which additional
- language support packages are installed.
- </para></listitem>
- <listitem><para><link linkend='var-PACKAGE_INSTALL'><filename>PACKAGE_INSTALL</filename></link>:
- The final list of packages passed to the package manager
- for installation into the image.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- With
- <link linkend='var-IMAGE_ROOTFS'><filename>IMAGE_ROOTFS</filename></link>
- pointing to the location of the filesystem under construction and
- the <filename>PACKAGE_INSTALL</filename> variable providing the
- final list of packages to install, the root file system is
- created.
- </para>
-
- <para>
- Package installation is under control of the package manager
- (e.g. dnf/rpm, opkg, or apt/dpkg) regardless of whether or
- not package management is enabled for the target.
- At the end of the process, if package management is not
- enabled for the target, the package manager's data files
- are deleted from the root filesystem.
- As part of the final stage of package installation, postinstall
- scripts that are part of the packages are run.
- Any scripts that fail to run
- on the build host are run on the target when the target system
- is first booted.
- If you are using a
- <ulink url='&YOCTO_DOCS_DEV_URL;#creating-a-read-only-root-filesystem'>read-only root filesystem</ulink>,
- all the post installation scripts must succeed during the
- package installation phase since the root filesystem is
- read-only.
- </para>
-
- <para>
- The final stages of the <filename>do_rootfs</filename> task
- handle post processing.
- Post processing includes creation of a manifest file and
- optimizations.
- </para>
-
- <para>
- The manifest file (<filename>.manifest</filename>) resides
- in the same directory as the root filesystem image.
- This file lists out, line-by-line, the installed packages.
- The manifest file is useful for the
- <link linkend='ref-classes-testimage*'><filename>testimage</filename></link>
- class, for example, to determine whether or not to run
- specific tests.
- See the
- <link linkend='var-IMAGE_MANIFEST'><filename>IMAGE_MANIFEST</filename></link>
- variable for additional information.
- </para>
-
- <para>
- Optimizing processes run across the image include
- <filename>mklibs</filename>, <filename>prelink</filename>,
- and any other post-processing commands as defined by the
- <link linkend='var-ROOTFS_POSTPROCESS_COMMAND'><filename>ROOTFS_POSTPROCESS_COMMAND</filename></link>
- variable.
- The <filename>mklibs</filename> process optimizes the size
- of the libraries, while the
- <filename>prelink</filename> process optimizes the dynamic
- linking of shared libraries to reduce start up time of
- executables.
- </para>
-
- <para>
- After the root filesystem is built, processing begins on
- the image through the
- <link linkend='ref-tasks-image'><filename>do_image</filename></link>
- task.
- The build system runs any pre-processing commands as defined
- by the
- <link linkend='var-IMAGE_PREPROCESS_COMMAND'><filename>IMAGE_PREPROCESS_COMMAND</filename></link>
- variable.
- This variable specifies a list of functions to call before
- the OpenEmbedded build system creates the final image output
- files.
- </para>
-
- <para>
- The OpenEmbedded build system dynamically creates
- <filename>do_image_*</filename> tasks as needed, based
- on the image types specified in the
- <link linkend='var-IMAGE_FSTYPES'><filename>IMAGE_FSTYPES</filename></link>
- variable.
- The process turns everything into an image file or a set of
- image files and compresses the root filesystem image to reduce
- the overall size of the image.
- The formats used for the root filesystem depend on the
- <filename>IMAGE_FSTYPES</filename> variable.
- </para>
-
- <para>
- As an example, a dynamically created task when creating a
- particular image <replaceable>type</replaceable> would take the
- following form:
- <literallayout class='monospaced'>
- do_image_<replaceable>type</replaceable>[depends]
- </literallayout>
- So, if the <replaceable>type</replaceable> as specified by the
- <filename>IMAGE_FSTYPES</filename> were
- <filename>ext4</filename>, the dynamically generated task
- would be as follows:
- <literallayout class='monospaced'>
- do_image_ext4[depends]
- </literallayout>
- </para>
-
- <para>
- The final task involved in image creation is the
- <link linkend='ref-tasks-image-complete'><filename>do_image_complete</filename></link>
- task.
- This task completes the image by applying any image
- post processing as defined through the
- <link linkend='var-IMAGE_POSTPROCESS_COMMAND'><filename>IMAGE_POSTPROCESS_COMMAND</filename></link>
- variable.
- The variable specifies a list of functions to call once the
- OpenEmbedded build system has created the final image output
- files.
- </para>
-
- <note>
- The entire image generation process is run under Pseudo.
- Running under Pseudo ensures that the files in the root
- filesystem have correct ownership.
- </note>
- </section>
-
- <section id='sdk-generation-dev-environment'>
- <title>SDK Generation</title>
-
- <para>
- The OpenEmbedded build system uses BitBake to generate the
- Software Development Kit (SDK) installer script for both the
- standard and extensible SDKs:
- <imagedata fileref="figures/sdk-generation.png" align="center" />
- </para>
-
- <note>
- For more information on the cross-development toolchain
- generation, see the
- "<link linkend='cross-development-toolchain-generation'>Cross-Development Toolchain Generation</link>"
- section.
- For information on advantages gained when building a
- cross-development toolchain using the
- <link linkend='ref-tasks-populate_sdk'><filename>do_populate_sdk</filename></link>
- task, see the
- "<ulink url='&YOCTO_DOCS_SDK_URL;#sdk-building-an-sdk-installer'>Building an SDK Installer</ulink>"
- section in the Yocto Project Application Development and the
- Extensible Software Development Kit (SDK) manual.
- </note>
-
- <para>
- Like image generation, the SDK script process consists of
- several stages and depends on many variables.
- The <filename>do_populate_sdk</filename> and
- <filename>do_populate_sdk_ext</filename> tasks use these
- key variables to help create the list of packages to actually
- install.
- For information on the variables listed in the figure, see the
- "<link linkend='sdk-dev-environment'>Application Development SDK</link>"
- section.
- </para>
-
- <para>
- The <filename>do_populate_sdk</filename> task helps create
- the standard SDK and handles two parts: a target part and a
- host part.
- The target part is the part built for the target hardware and
- includes libraries and headers.
- The host part is the part of the SDK that runs on the
- <link linkend='var-SDKMACHINE'><filename>SDKMACHINE</filename></link>.
- </para>
-
- <para>
- The <filename>do_populate_sdk_ext</filename> task helps create
- the extensible SDK and handles host and target parts
- differently than its counter part does for the standard SDK.
- For the extensible SDK, the task encapsulates the build system,
- which includes everything needed (host and target) for the SDK.
- </para>
-
- <para>
- Regardless of the type of SDK being constructed, the
- tasks perform some cleanup after which a cross-development
- environment setup script and any needed configuration files
- are created.
- The final output is the Cross-development
- toolchain installation script (<filename>.sh</filename> file),
- which includes the environment setup script.
- </para>
- </section>
-
- <section id='stamp-files-and-the-rerunning-of-tasks'>
- <title>Stamp Files and the Rerunning of Tasks</title>
-
- <para>
- For each task that completes successfully, BitBake writes a
- stamp file into the
- <link linkend='var-STAMPS_DIR'><filename>STAMPS_DIR</filename></link>
- directory.
- The beginning of the stamp file's filename is determined by the
- <link linkend='var-STAMP'><filename>STAMP</filename></link>
- variable, and the end of the name consists of the task's name
- and current
- <ulink url='&YOCTO_DOCS_BB_URL;#checksums'>input checksum</ulink>.
- <note>
- This naming scheme assumes that
- <ulink url='&YOCTO_DOCS_BB_URL;#var-BB_SIGNATURE_HANDLER'><filename>BB_SIGNATURE_HANDLER</filename></ulink>
- is "OEBasicHash", which is almost always the case in
- current OpenEmbedded.
- </note>
- To determine if a task needs to be rerun, BitBake checks if a
- stamp file with a matching input checksum exists for the task.
- If such a stamp file exists, the task's output is assumed to
- exist and still be valid.
- If the file does not exist, the task is rerun.
- <note>
- <para>The stamp mechanism is more general than the shared
- state (sstate) cache mechanism described in the
- "<link linkend='setscene-tasks-and-shared-state'>Setscene Tasks and Shared State</link>"
- section.
- BitBake avoids rerunning any task that has a valid
- stamp file, not just tasks that can be accelerated through
- the sstate cache.</para>
- <para>However, you should realize that stamp files only
- serve as a marker that some work has been done and that
- these files do not record task output.
- The actual task output would usually be somewhere in
- <link linkend='var-TMPDIR'><filename>TMPDIR</filename></link>
- (e.g. in some recipe's
- <link linkend='var-WORKDIR'><filename>WORKDIR</filename></link>.)
- What the sstate cache mechanism adds is a way to cache task
- output that can then be shared between build machines.
- </para>
- </note>
- Since <filename>STAMPS_DIR</filename> is usually a subdirectory
- of <filename>TMPDIR</filename>, removing
- <filename>TMPDIR</filename> will also remove
- <filename>STAMPS_DIR</filename>, which means tasks will
- properly be rerun to repopulate <filename>TMPDIR</filename>.
- </para>
-
- <para>
- If you want some task to always be considered "out of date",
- you can mark it with the
- <ulink url='&YOCTO_DOCS_BB_URL;#variable-flags'><filename>nostamp</filename></ulink>
- varflag.
- If some other task depends on such a task, then that task will
- also always be considered out of date, which might not be what
- you want.
- </para>
-
- <para>
- For details on how to view information about a task's
- signature, see the
- "<link linkend='usingpoky-viewing-task-variable-dependencies'>Viewing Task Variable Dependencies</link>"
- section.
- </para>
- </section>
-
- <section id='setscene-tasks-and-shared-state'>
- <title>Setscene Tasks and Shared State</title>
-
- <para>
- The description of tasks so far assumes that BitBake needs to
- build everything and there are no prebuilt objects available.
- BitBake does support skipping tasks if prebuilt objects are
- available.
- These objects are usually made available in the form of a
- shared state (sstate) cache.
- <note>
- For information on variables affecting sstate, see the
- <link linkend='var-SSTATE_DIR'><filename>SSTATE_DIR</filename></link>
- and
- <link linkend='var-SSTATE_MIRRORS'><filename>SSTATE_MIRRORS</filename></link>
- variables.
- </note>
- </para>
-
- <para>
- The idea of a setscene task (i.e
- <filename>do_</filename><replaceable>taskname</replaceable><filename>_setscene</filename>)
- is a version of the task where
- instead of building something, BitBake can skip to the end
- result and simply place a set of files into specific locations
- as needed.
- In some cases, it makes sense to have a setscene task variant
- (e.g. generating package files in the
- <filename>do_package_write_*</filename> task).
- In other cases, it does not make sense, (e.g. a
- <link linkend='ref-tasks-patch'><filename>do_patch</filename></link>
- task or
- <link linkend='ref-tasks-unpack'><filename>do_unpack</filename></link>
- task) since the work involved would be equal to or greater than
- the underlying task.
- </para>
-
- <para>
- In the OpenEmbedded build system, the common tasks that have
- setscene variants are <link linkend='ref-tasks-package'><filename>do_package</filename></link>,
- <filename>do_package_write_*</filename>,
- <link linkend='ref-tasks-deploy'><filename>do_deploy</filename></link>,
- <link linkend='ref-tasks-packagedata'><filename>do_packagedata</filename></link>,
- and
- <link linkend='ref-tasks-populate_sysroot'><filename>do_populate_sysroot</filename></link>.
- Notice that these are most of the tasks whose output is an
- end result.
- </para>
-
- <para>
- The OpenEmbedded build system has knowledge of the relationship
- between these tasks and other tasks that precede them.
- For example, if BitBake runs
- <filename>do_populate_sysroot_setscene</filename> for
- something, there is little point in running any of the
- <filename>do_fetch</filename>, <filename>do_unpack</filename>,
- <filename>do_patch</filename>,
- <filename>do_configure</filename>,
- <filename>do_compile</filename>, and
- <filename>do_install</filename> tasks.
- However, if <filename>do_package</filename> needs to be run,
- BitBake would need to run those other tasks.
- </para>
-
- <para>
- It becomes more complicated if everything can come from an
- sstate cache because some objects are simply not required at
- all.
- For example, you do not need a compiler or native tools, such
- as quilt, if there is nothing to compile or patch.
- If the <filename>do_package_write_*</filename> packages are
- available from sstate, BitBake does not need the
- <filename>do_package</filename> task data.
- </para>
-
- <para>
- To handle all these complexities, BitBake runs in two phases.
- The first is the "setscene" stage.
- During this stage, BitBake first checks the sstate cache for
- any targets it is planning to build.
- BitBake does a fast check to see if the object exists rather
- than a complete download.
- If nothing exists, the second phase, which is the setscene
- stage, completes and the main build proceeds.
- </para>
-
- <para>
- If objects are found in the sstate cache, the OpenEmbedded
- build system works backwards from the end targets specified
- by the user.
- For example, if an image is being built, the OpenEmbedded build
- system first looks for the packages needed for that image and
- the tools needed to construct an image.
- If those are available, the compiler is not needed.
- Thus, the compiler is not even downloaded.
- If something was found to be unavailable, or the download or
- setscene task fails, the OpenEmbedded build system then tries
- to install dependencies, such as the compiler, from the cache.
- </para>
-
- <para>
- The availability of objects in the sstate cache is handled by
- the function specified by the
- <ulink url='&YOCTO_DOCS_BB_URL;#var-BB_HASHCHECK_FUNCTION'><filename>BB_HASHCHECK_FUNCTION</filename></ulink>
- variable and returns a list of the objects that are available.
- The function specified by the
- <ulink url='&YOCTO_DOCS_BB_URL;#var-BB_SETSCENE_DEPVALID'><filename>BB_SETSCENE_DEPVALID</filename></ulink>
- variable is the function that determines whether a given
- dependency needs to be followed, and whether for any given
- relationship the function needs to be passed.
- The function returns a True or False value.
- </para>
- </section>
- </section>
-
- <section id='images-dev-environment'>
- <title>Images</title>
-
- <para>
- The images produced by the OpenEmbedded build system
- are compressed forms of the
- root filesystem that are ready to boot on a target device.
- You can see from the
- <link linkend='general-yocto-environment-figure'>general Yocto Project Development Environment figure</link>
- that BitBake output, in part, consists of images.
- This section is going to look more closely at this output:
- <imagedata fileref="figures/images.png" align="center" width="5.5in" depth="5.5in" />
- </para>
-
- <para>
- For a list of example images that the Yocto Project provides,
- see the
- "<link linkend='ref-images'>Images</link>" chapter.
- </para>
-
- <para>
- Images are written out to the
- <link linkend='build-directory'>Build Directory</link>
- inside the <filename>tmp/deploy/images/<replaceable>machine</replaceable>/</filename>
- folder as shown in the figure.
- This folder contains any files expected to be loaded on the
- target device.
- The
- <link linkend='var-DEPLOY_DIR'><filename>DEPLOY_DIR</filename></link>
- variable points to the <filename>deploy</filename> directory,
- while the
- <link linkend='var-DEPLOY_DIR_IMAGE'><filename>DEPLOY_DIR_IMAGE</filename></link>
- variable points to the appropriate directory containing images for
- the current configuration.
- <itemizedlist>
- <listitem><para><filename><replaceable>kernel-image</replaceable></filename>:
- A kernel binary file.
- The <link linkend='var-KERNEL_IMAGETYPE'><filename>KERNEL_IMAGETYPE</filename></link>
- variable setting determines the naming scheme for the
- kernel image file.
- Depending on that variable, the file could begin with
- a variety of naming strings.
- The <filename>deploy/images/<replaceable>machine</replaceable></filename>
- directory can contain multiple image files for the
- machine.</para></listitem>
- <listitem><para><filename><replaceable>root-filesystem-image</replaceable></filename>:
- Root filesystems for the target device (e.g.
- <filename>*.ext3</filename> or <filename>*.bz2</filename>
- files).
- The <link linkend='var-IMAGE_FSTYPES'><filename>IMAGE_FSTYPES</filename></link>
- variable setting determines the root filesystem image
- type.
- The <filename>deploy/images/<replaceable>machine</replaceable></filename>
- directory can contain multiple root filesystems for the
- machine.</para></listitem>
- <listitem><para><filename><replaceable>kernel-modules</replaceable></filename>:
- Tarballs that contain all the modules built for the kernel.
- Kernel module tarballs exist for legacy purposes and
- can be suppressed by setting the
- <link linkend='var-MODULE_TARBALL_DEPLOY'><filename>MODULE_TARBALL_DEPLOY</filename></link>
- variable to "0".
- The <filename>deploy/images/<replaceable>machine</replaceable></filename>
- directory can contain multiple kernel module tarballs
- for the machine.</para></listitem>
- <listitem><para><filename><replaceable>bootloaders</replaceable></filename>:
- Bootloaders supporting the image, if applicable to the
- target machine.
- The <filename>deploy/images/<replaceable>machine</replaceable></filename>
- directory can contain multiple bootloaders for the
- machine.</para></listitem>
- <listitem><para><filename><replaceable>symlinks</replaceable></filename>:
- The <filename>deploy/images/<replaceable>machine</replaceable></filename>
- folder contains
- a symbolic link that points to the most recently built file
- for each machine.
- These links might be useful for external scripts that
- need to obtain the latest version of each file.
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
-
- <section id='sdk-dev-environment'>
- <title>Application Development SDK</title>
-
- <para>
- In the
- <link linkend='general-yocto-environment-figure'>general Yocto Project Development Environment figure</link>,
- the output labeled "Application Development SDK" represents an
- SDK.
- The SDK generation process differs depending on whether you build
- a standard SDK
- (e.g. <filename>bitbake -c populate_sdk</filename> <replaceable>imagename</replaceable>)
- or an extensible SDK
- (e.g. <filename>bitbake -c populate_sdk_ext</filename> <replaceable>imagename</replaceable>).
- This section is going to take a closer look at this output:
- <imagedata fileref="figures/sdk.png" align="center" width="9in" depth="7.25in" />
- </para>
-
- <para>
- The specific form of this output is a self-extracting
- SDK installer (<filename>*.sh</filename>) that, when run,
- installs the SDK, which consists of a cross-development
- toolchain, a set of libraries and headers, and an SDK
- environment setup script.
- Running this installer essentially sets up your
- cross-development environment.
- You can think of the cross-toolchain as the "host"
- part because it runs on the SDK machine.
- You can think of the libraries and headers as the "target"
- part because they are built for the target hardware.
- The environment setup script is added so that you can initialize
- the environment before using the tools.
- </para>
-
- <note><title>Notes</title>
- <itemizedlist>
- <listitem><para>
- The Yocto Project supports several methods by which you can
- set up this cross-development environment.
- These methods include downloading pre-built SDK installers
- or building and installing your own SDK installer.
- </para></listitem>
- <listitem><para>
- For background information on cross-development toolchains
- in the Yocto Project development environment, see the
- "<link linkend='cross-development-toolchain-generation'>Cross-Development Toolchain Generation</link>"
- section.
- </para></listitem>
- <listitem><para>
- For information on setting up a cross-development
- environment, see the
- <ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>.
- </para></listitem>
- </itemizedlist>
- </note>
- <para>
- Once built, the SDK installers are written out to the
- <filename>deploy/sdk</filename> folder inside the
- <link linkend='build-directory'>Build Directory</link>
- as shown in the figure at the beginning of this section.
- Depending on the type of SDK, several variables exist that help
- configure these files.
- The following list shows the variables associated with a standard
- SDK:
- <itemizedlist>
- <listitem><para><link linkend='var-DEPLOY_DIR'><filename>DEPLOY_DIR</filename></link>:
- Points to the <filename>deploy</filename>
- directory.</para></listitem>
- <listitem><para><link linkend='var-SDKMACHINE'><filename>SDKMACHINE</filename></link>:
- Specifies the architecture of the machine
- on which the cross-development tools are run to
- create packages for the target hardware.
- </para></listitem>
- <listitem><para><link linkend='var-SDKIMAGE_FEATURES'><filename>SDKIMAGE_FEATURES</filename></link>:
- Lists the features to include in the "target" part
- of the SDK.
- </para></listitem>
- <listitem><para><link linkend='var-TOOLCHAIN_HOST_TASK'><filename>TOOLCHAIN_HOST_TASK</filename></link>:
- Lists packages that make up the host
- part of the SDK (i.e. the part that runs on
- the <filename>SDKMACHINE</filename>).
- When you use
- <filename>bitbake -c populate_sdk <replaceable>imagename</replaceable></filename>
- to create the SDK, a set of default packages
- apply.
- This variable allows you to add more packages.
- </para></listitem>
- <listitem><para><link linkend='var-TOOLCHAIN_TARGET_TASK'><filename>TOOLCHAIN_TARGET_TASK</filename></link>:
- Lists packages that make up the target part
- of the SDK (i.e. the part built for the
- target hardware).
- </para></listitem>
- <listitem><para><link linkend='var-SDKPATH'><filename>SDKPATH</filename></link>:
- Defines the default SDK installation path offered by the
- installation script.
- </para></listitem>
- </itemizedlist>
- This next list, shows the variables associated with an extensible
- SDK:
- <itemizedlist>
- <listitem><para><link linkend='var-DEPLOY_DIR'><filename>DEPLOY_DIR</filename></link>:
- Points to the <filename>deploy</filename> directory.
- </para></listitem>
- <listitem><para><link linkend='var-SDK_EXT_TYPE'><filename>SDK_EXT_TYPE</filename></link>:
- Controls whether or not shared state artifacts are copied
- into the extensible SDK.
- By default, all required shared state artifacts are copied
- into the SDK.
- </para></listitem>
- <listitem><para><link linkend='var-SDK_INCLUDE_PKGDATA'><filename>SDK_INCLUDE_PKGDATA</filename></link>:
- Specifies whether or not packagedata will be included in
- the extensible SDK for all recipes in the "world" target.
- </para></listitem>
- <listitem><para><link linkend='var-SDK_INCLUDE_TOOLCHAIN'><filename>SDK_INCLUDE_TOOLCHAIN</filename></link>:
- Specifies whether or not the toolchain will be included
- when building the extensible SDK.
- </para></listitem>
- <listitem><para><link linkend='var-SDK_LOCAL_CONF_WHITELIST'><filename>SDK_LOCAL_CONF_WHITELIST</filename></link>:
- A list of variables allowed through from the build system
- configuration into the extensible SDK configuration.
- </para></listitem>
- <listitem><para><link linkend='var-SDK_LOCAL_CONF_BLACKLIST'><filename>SDK_LOCAL_CONF_BLACKLIST</filename></link>:
- A list of variables not allowed through from the build
- system configuration into the extensible SDK configuration.
- </para></listitem>
- <listitem><para><link linkend='var-SDK_INHERIT_BLACKLIST'><filename>SDK_INHERIT_BLACKLIST</filename></link>:
- A list of classes to remove from the
- <link linkend='var-INHERIT'><filename>INHERIT</filename></link>
- value globally within the extensible SDK configuration.
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
-</section>
-
-</chapter>
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