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-rw-r--r--poky/documentation/sdk-manual/extensible.rst283
1 files changed, 282 insertions, 1 deletions
diff --git a/poky/documentation/sdk-manual/extensible.rst b/poky/documentation/sdk-manual/extensible.rst
index 355c6cb0e4..05dd527469 100644
--- a/poky/documentation/sdk-manual/extensible.rst
+++ b/poky/documentation/sdk-manual/extensible.rst
@@ -63,6 +63,8 @@ their own pros and cons:
need to provide a well-functioning binary artefact cache over the network
for developers with underpowered laptops.
+.. _setting_up_ext_sdk_in_build:
+
Setting up the Extensible SDK environment directly in a Yocto build
-------------------------------------------------------------------
@@ -168,6 +170,8 @@ architecture. The example assumes the SDK installer is located in
that case, set up the proper permissions in the directory and run the
installer again.
+.. _running_the_ext_sdk_env:
+
Running the Extensible SDK Environment Setup Script
===================================================
@@ -205,6 +209,8 @@ use the SDK (e.g. ``PATH``, :term:`CC`, :term:`LD`, and so forth). If you want
to see all the environment variables the script exports, examine the
installation file itself.
+.. _using_devtool:
+
Using ``devtool`` in Your SDK Workflow
======================================
@@ -230,13 +236,15 @@ all the commands.
See the ":doc:`/ref-manual/devtool-reference`"
section in the Yocto Project Reference Manual.
-Three ``devtool`` subcommands provide entry-points into development:
+``devtool`` subcommands provide entry-points into development:
- *devtool add*: Assists in adding new software to be built.
- *devtool modify*: Sets up an environment to enable you to modify
the source of an existing component.
+- *devtool ide-sdk*: Generates a configuration for an IDE.
+
- *devtool upgrade*: Updates an existing recipe so that you can
build it for an updated set of source files.
@@ -614,6 +622,279 @@ command:
decide you do not want to proceed with your work. If you do use this
command, realize that the source tree is preserved.
+``devtool ide-sdk`` configures IDEs for the extensible SDK
+----------------------------------------------------------
+
+``devtool ide-sdk`` automatically configures IDEs to use the extensible SDK.
+To make sure that all parts of the extensible SDK required by the generated
+IDE configuration are available, ``devtool ide-sdk`` uses BitBake in the
+background to bootstrap the extensible SDK.
+
+The extensible SDK supports two different development modes.
+``devtool ide-sdk`` supports both of them:
+
+#. *Modified mode*:
+
+ By default ``devtool ide-sdk`` generates IDE configurations for recipes in
+ workspaces created by ``devtool modify`` or ``devtool add`` as described in
+ :ref:`using_devtool`. This mode creates IDE configurations with support for
+ advanced features, such as deploying the binaries to the remote target
+ device and performing remote debugging sessions. The generated IDE
+ configurations use the per recipe sysroots as Bitbake does internally.
+
+ In order to use the tool, a few settings are needed. As a starting example,
+ the following lines of code can be added to the ``local.conf`` file::
+
+ # Build the companion debug file system
+ IMAGE_GEN_DEBUGFS = "1"
+ # Optimize build time: with devtool ide-sdk the dbg tar is not needed
+ IMAGE_FSTYPES_DEBUGFS = ""
+ # Without copying the binaries into roofs-dbg, GDB does not find all source files.
+ IMAGE_CLASSES += "image-combined-dbg"
+
+ # SSH is mandatory, no password simplifies the usage
+ EXTRA_IMAGE_FEATURES += "\
+ ssh-server-openssh \
+ debug-tweaks \
+ "
+
+ # Remote debugging needs gdbserver on the target device
+ IMAGE_INSTALL:append = " gdbserver"
+
+ # Add the recipes which should be modified to the image
+ # Otherwise some dependencies might be missing.
+ IMAGE_INSTALL:append = " my-recipe"
+
+ Assuming the BitBake environment is set up correctly and a workspace has
+ been created for the recipe using ``devtool modify my-recipe``, the
+ following command can create the SDK and the configuration for VSCode in
+ the recipe workspace::
+
+ $ devtool ide-sdk my-recipe core-image-minimal --target root@192.168.7.2
+
+ The command requires an image recipe (``core-image-minimal`` for this example)
+ that is used to create the SDK. This firmware image should also be installed
+ on the target device. It is possible to pass multiple package recipes.
+ ``devtool ide-sdk`` tries to create an IDE configuration for all package
+ recipes.
+
+ What this command does exactly depends on the recipe, more precisely on the
+ build tool used by the recipe. The basic idea is to configure the IDE so
+ that it calls the build tool exactly as ``bitbake`` does.
+
+ For example, a CMake preset is created for a recipe that inherits
+ :ref:`ref-classes-cmake`. In the case of VSCode, CMake presets are supported
+ by the CMake Tools plugin. This is an example of how the build
+ configuration used by ``bitbake`` is exported to an IDE configuration that
+ gives exactly the same build results.
+
+ Support for remote debugging with seamless integration into the IDE is
+ important for a cross-SDK. ``devtool ide-sdk`` automatically generates the
+ necessary helper scripts for deploying the compiled artifacts to the target
+ device as well as the necessary configuration for the debugger and the IDE.
+
+ .. note::
+
+ To ensure that the debug symbols on the build machine match the binaries
+ running on the target device, it is essential that the image built by
+ ``devtool ide-sdk`` is running on the target device.
+
+ ``devtool ide-sdk`` aims to support multiple programming languages and
+ multiple IDEs natively. "Natively" means that the IDE is configured to call
+ the build tool (e.g. CMake or Meson) directly. This has several advantages.
+ First of all, it is much faster than ``devtool build``, but it also allows
+ to use the very good integration of tools like CMake or GDB in VSCode and
+ other IDEs. However, supporting many programming languages and multiple
+ IDEs is quite an elaborate and constantly evolving thing. Support for IDEs
+ is therefore implemented as plugins. Plugins can also be provided by
+ optional layers.
+
+ The default IDE is VSCode. Some hints about using VSCode:
+
+ - To work on the source code of a recipe an instance of VSCode is started in
+ the recipe's workspace. Example::
+
+ code build/workspace/sources/my-recipe
+
+ - To work with CMake press ``Ctrl + Shift + p``, type ``cmake``. This will
+ show some possible commands like selecting a CMake preset, compiling or
+ running CTest.
+
+ For recipes inheriting :ref:`ref-classes-cmake-qemu` rather than
+ :ref:`ref-classes-cmake`, executing cross-compiled unit tests on the host
+ can be supported transparently with QEMU user-mode.
+
+ - To work with Meson press ``Ctrl + Shift + p``, type ``meson``. This will
+ show some possible commands like compiling or executing the unit tests.
+
+ A note on running cross-compiled unit tests on the host: Meson enables
+ support for QEMU user-mode by default. It is expected that the execution
+ of the unit tests from the IDE will work easily without any additional
+ steps, provided that the code is suitable for execution on the host
+ machine.
+
+ - For the deployment to the target device, just press ``Ctrl + Shift + p``,
+ type ``task``. Select ``install && deploy-target``.
+
+ - For remote debugging, switch to the debugging view by pressing the "play"
+ button with the ``bug icon`` on the left side. This will provide a green
+ play button with a drop-down list where a debug configuration can be
+ selected. After selecting one of the generated configurations, press the
+ "play" button.
+
+ Starting a remote debugging session automatically initiates the deployment
+ to the target device. If this is not desired, the
+ ``"dependsOn": ["install && deploy-target...]`` parameter of the tasks
+ with ``"label": "gdbserver start...`` can be removed from the
+ ``tasks.json`` file.
+
+ VSCode supports GDB with many different setups and configurations for many
+ different use cases. However, most of these setups have some limitations
+ when it comes to cross-development, support only a few target
+ architectures or require a high performance target device. Therefore
+ ``devtool ide-sdk`` supports the classic, generic setup with GDB on the
+ development host and gdbserver on the target device.
+
+ Roughly summarized, this means:
+
+ - The binaries are copied via SSH to the remote target device by a script
+ referred by ``tasks.json``.
+
+ - gdbserver is started on the remote target device via SSH by a script
+ referred by ``tasks.json``.
+
+ Changing the parameters that are passed to the debugging executable
+ requires modifying the generated script. The script is located at
+ ``oe-scripts/gdbserver_*``. Defining the parameters in the ``args``
+ field in the ``launch.json`` file does not work.
+
+ - VSCode connects to gdbserver as documented in
+ `Remote debugging or debugging with a local debugger server
+ <https://code.visualstudio.com/docs/cpp/launch-json-reference#_remote-debugging-or-debugging-with-a-local-debugger-server>`__.
+
+ Additionally ``--ide=none`` is supported. With the ``none`` IDE parameter,
+ some generic configuration files like ``gdbinit`` files and some helper
+ scripts starting gdbserver remotely on the target device as well as the GDB
+ client on the host are generated.
+
+ Here is a usage example for the ``cmake-example`` recipe from the
+ ``meta-selftest`` layer which inherits :ref:`ref-classes-cmake-qemu`:
+
+ .. code-block:: sh
+
+ # Create the SDK
+ devtool modify cmake-example
+ devtool ide-sdk cmake-example core-image-minimal -c --debug-build-config --ide=none
+
+ # Install the firmware on a target device or start QEMU
+ runqemu
+
+ # From exploring the workspace of cmake-example
+ cd build/workspace/sources/cmake-example
+
+ # Find cmake-native and save the path into a variable
+ # Note: using just cmake instead of $CMAKE_NATIVE would work in many cases
+ CMAKE_NATIVE="$(jq -r '.configurePresets[0] | "\(.cmakeExecutable)"' CMakeUserPresets.json)"
+
+ # List available CMake presets
+ "$CMAKE_NATIVE" --list-presets
+ Available configure presets:
+
+ "cmake-example-cortexa57" - cmake-example: cortexa57
+
+ # Re-compile the already compiled sources
+ "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57
+ ninja: no work to do.
+ # Do a clean re-build
+ "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target clean
+ [1/1] Cleaning all built files...
+ Cleaning... 8 files.
+ "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target all
+ [7/7] Linking CXX executable cmake-example
+
+ # Run the cross-compiled unit tests with QEMU user-mode
+ "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target test
+ [0/1] Running tests...
+ Test project .../build/tmp/work/cortexa57-poky-linux/cmake-example/1.0/cmake-example-1.0
+ Start 1: test-cmake-example
+ 1/1 Test #1: test-cmake-example ............... Passed 0.03 sec
+
+ 100% tests passed, 0 tests failed out of 1
+
+ Total Test time (real) = 0.03 sec
+
+ # Using CTest directly is possible as well
+ CTEST_NATIVE="$(dirname "$CMAKE_NATIVE")/ctest"
+
+ # List available CMake presets
+ "$CTEST_NATIVE" --list-presets
+ Available test presets:
+
+ "cmake-example-cortexa57" - cmake-example: cortexa57
+
+ # Run the cross-compiled unit tests with QEMU user-mode
+ "$CTEST_NATIVE" --preset "cmake-example-cortexa57"
+ Test project ...build/tmp/work/cortexa57-poky-linux/cmake-example/1.0/cmake-example-1.0
+ Start 1: test-cmake-example
+ 1/1 Test #1: test-cmake-example ............... Passed 0.03 sec
+
+ 100% tests passed, 0 tests failed out of 1
+
+ Total Test time (real) = 0.03 sec
+
+ # Deploying the new build to the target device (default is QEUM at 192.168.7.2)
+ oe-scripts/install_and_deploy_cmake-example-cortexa57
+
+ # Start a remote debugging session with gdbserver on the target and GDB on the host
+ oe-scripts/gdbserver_1234_usr-bin-cmake-example_m
+ oe-scripts/gdb_1234_usr-bin-cmake-example
+ break main
+ run
+ step
+ stepi
+ continue
+ quit
+
+ # Stop gdbserver on the target device
+ oe-scripts/gdbserver_1234_usr-bin-cmake-example_m stop
+
+#. *Shared sysroots mode*
+
+ For some recipes and use cases a per-recipe sysroot based SDK is not
+ suitable. Optionally ``devtool ide-sdk`` configures the IDE to use the
+ toolchain provided by the extensible SDK as described in
+ :ref:`running_the_ext_sdk_env`. ``devtool ide-sdk --mode=shared`` is
+ basically a wrapper for the setup of the extensible SDK as described in
+ :ref:`setting_up_ext_sdk_in_build`. The IDE gets a configuration to use the
+ shared sysroots.
+
+ Creating a SDK with shared sysroots that contains all the dependencies needed
+ to work with ``my-recipe`` is possible with the following example command::
+
+ $ devtool ide-sdk --mode=shared my-recipe
+
+ For VSCode the cross-toolchain is exposed as a CMake kit. CMake kits are
+ defined in ``~/.local/share/CMakeTools/cmake-tools-kits.json``.
+ The following example shows how the cross-toolchain can be selected in
+ VSCode. First of all we need a folder containing a CMake project.
+ For this example, let's create a CMake project and start VSCode::
+
+ mkdir kit-test
+ echo "project(foo VERSION 1.0)" > kit-test/CMakeLists.txt
+ code kit-test
+
+ If there is a CMake project in the workspace, cross-compilation is supported:
+
+ - Press ``Ctrl + Shift + P``, type ``CMake: Scan for Kits``
+ - Press ``Ctrl + Shift + P``, type ``CMake: Select a Kit``
+
+ Finally most of the features provided by CMake and the IDE should be available.
+
+ Other IDEs than VSCode are supported as well. However,
+ ``devtool ide-sdk --mode=shared --ide=none my-recipe`` is currently
+ just a simple wrapper for the setup of the extensible SDK, as described in
+ :ref:`setting_up_ext_sdk_in_build`.
+
Use ``devtool upgrade`` to Create a Version of the Recipe that Supports a Newer Version of the Software
-------------------------------------------------------------------------------------------------------