summaryrefslogtreecommitdiff
path: root/poky/meta/recipes-graphics/libsdl2/libsdl2/0001-Fix-potential-memory-leak-in-GLES_CreateTextur.patch
diff options
context:
space:
mode:
Diffstat (limited to 'poky/meta/recipes-graphics/libsdl2/libsdl2/0001-Fix-potential-memory-leak-in-GLES_CreateTextur.patch')
-rw-r--r--poky/meta/recipes-graphics/libsdl2/libsdl2/0001-Fix-potential-memory-leak-in-GLES_CreateTextur.patch40
1 files changed, 40 insertions, 0 deletions
diff --git a/poky/meta/recipes-graphics/libsdl2/libsdl2/0001-Fix-potential-memory-leak-in-GLES_CreateTextur.patch b/poky/meta/recipes-graphics/libsdl2/libsdl2/0001-Fix-potential-memory-leak-in-GLES_CreateTextur.patch
new file mode 100644
index 0000000000..31bda54dd3
--- /dev/null
+++ b/poky/meta/recipes-graphics/libsdl2/libsdl2/0001-Fix-potential-memory-leak-in-GLES_CreateTextur.patch
@@ -0,0 +1,40 @@
+From 3cf2048b647484cc3a6abd0d78be60cead47b42d Mon Sep 17 00:00:00 2001
+From: Changqing Li <changqing.li@windriver.com>
+Date: Fri, 24 Feb 2023 16:59:19 +0800
+Subject: [PATCH] Fix potential memory leak in GLES_CreateTextur
+
+CVE: CVE-2022-4743
+Upstream-Status: Backport [https://github.com/libsdl-org/SDL/commit/00b67f55727bc0944c3266e2b875440da132ce4b]
+
+Signed-off-by: Changqing Li <changqing.li@windriver.com>
+---
+ src/render/opengles/SDL_render_gles.c | 6 ++++++
+ 1 file changed, 6 insertions(+)
+
+diff --git a/src/render/opengles/SDL_render_gles.c b/src/render/opengles/SDL_render_gles.c
+index a6b58f2..237b1d6 100644
+--- a/src/render/opengles/SDL_render_gles.c
++++ b/src/render/opengles/SDL_render_gles.c
+@@ -368,6 +368,9 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+ renderdata->glGenTextures(1, &data->texture);
+ result = renderdata->glGetError();
+ if (result != GL_NO_ERROR) {
++ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
++ SDL_free(data->pixels);
++ }
+ SDL_free(data);
+ return GLES_SetError("glGenTextures()", result);
+ }
+@@ -396,6 +399,9 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+
+ result = renderdata->glGetError();
+ if (result != GL_NO_ERROR) {
++ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
++ SDL_free(data->pixels);
++ }
+ SDL_free(data);
+ return GLES_SetError("glTexImage2D()", result);
+ }
+--
+2.25.1
+