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authorRasmus Andersson <rasmus@notion.se>2017-09-19 01:58:34 +0300
committerRasmus Andersson <rasmus@notion.se>2017-09-19 01:58:34 +0300
commit4fdb4c927e5cfd5bed84e2355bc890337ec34aa5 (patch)
tree7d856f7c45ac13acf53b89e3a466564665b2059c /README.md
parenta213c92c252d314cdf567073e726fa34013f9767 (diff)
downloadinter-4fdb4c927e5cfd5bed84e2355bc890337ec34aa5.tar.xz
Rename family from "Interface" to "Inter UI"
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@@ -1,10 +1,10 @@
-# Interface
+# Inter UI
-Interface is a typeface specially designed for user interfaces, with excellent legibility at small sizes.
+Inter UI is a typeface specially designed for user interfaces.
![Sample](docs/res/sample.png)
-### [⬇︎ Download the latest release](https://github.com/rsms/interface/releases)
+### [⬇︎ Download the latest release](https://github.com/rsms/inter/releases)
After downloading the zip from above:
@@ -15,7 +15,7 @@ After downloading the zip from above:
## Design
-Interface is similar to Roboto, San Francisco, Akkurat, Asap, Lucida Grande and other "UI" typefaces. Some trade-offs were made in order to make this typeface work really well at small sizes:
+Inter UI is similar to Roboto, San Francisco, Akkurat, Asap, Lucida Grande and other "UI" typefaces. Some trade-offs were made in order to make this typeface work really well at small sizes:
- Currently not suitable for very large sizes because of some small-scale glyph optimizations (like "pits" and "traps") that help rasterization at small sizes but stand out and interfere at large sizes.
- Rasterized at sizes below 12px, some stems—like the horizontal center of "E", "F", or vertical center of "m"—are drawn with two semi-opaque pixels instead of one solid. This is because we "prioritize" (optimize for) higher-density rasterizations. If we move these stems to an off-center position—so that they can be drawn sharply at e.g. 11px—text will be less legible at higher resolutions.
@@ -42,7 +42,7 @@ However, as the project progressed and the typeface was put into use, it quickly
became clear that for anything longer than a short word, it was actually hard to
read the almost monotonically-spaced letters.
-A second major revision was create where the previously-strict rule of geometry being even multiples of 256 was relaxed and now the rule is "try to stick with 128x, if you can't, stick with 64x and if you can't do that either, never go below 16x." This means that Interface is now much more variable in pace than it used to be, making it work better at higher resolutions and work much better in longer text, but losing some contrast and sharpness at small sizes.
+A second major revision was create where the previously-strict rule of geometry being even multiples of 256 was relaxed and now the rule is "try to stick with 128x, if you can't, stick with 64x and if you can't do that either, never go below 16x." This means that Inter UI is now much more variable in pace than it used to be, making it work better at higher resolutions and work much better in longer text, but losing some contrast and sharpness at small sizes.
![Metrics](docs/res/metrics.png)
@@ -62,7 +62,7 @@ Translating between EM units and pixels:
- Rasterized at 22px: 1px = 128 units
- Rasterized at 44px: 1px = 64 units
-There's a Figma workspace for glyphs, with configured metrics: ["Interface glyphs"](https://www.figma.com/file/RtScFU5NETY3j9E0yOmnW4gv/Interface-glyphs)
+There's a Figma workspace for glyphs, with configured metrics: ["Inter UI glyphs"](https://www.figma.com/file/RtScFU5NETY3j9E0yOmnW4gv/)
## See also