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-rw-r--r--misc/pylib/fontbuild/convertCurves.py102
1 files changed, 102 insertions, 0 deletions
diff --git a/misc/pylib/fontbuild/convertCurves.py b/misc/pylib/fontbuild/convertCurves.py
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index 000000000..b6efd5ca2
--- /dev/null
+++ b/misc/pylib/fontbuild/convertCurves.py
@@ -0,0 +1,102 @@
+#! /usr/bin/env python
+#
+# Copyright 2015 Google Inc. All Rights Reserved.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+"""
+Converts a cubic bezier curve to a quadratic spline with
+exactly two off curve points.
+
+"""
+
+import numpy
+from numpy import array,cross,dot
+from fontTools.misc import bezierTools
+from robofab.objects.objectsRF import RSegment
+
+def replaceSegments(contour, segments):
+ while len(contour):
+ contour.removeSegment(0)
+ for s in segments:
+ contour.appendSegment(s.type, [(p.x, p.y) for p in s.points], s.smooth)
+
+def calcIntersect(a,b,c,d):
+ numpy.seterr(all='raise')
+ e = b-a
+ f = d-c
+ p = array([-e[1], e[0]])
+ try:
+ h = dot((a-c),p) / dot(f,p)
+ except:
+ print a,b,c,d
+ raise
+ return c + dot(f,h)
+
+def simpleConvertToQuadratic(p0,p1,p2,p3):
+ p = [array(i.x,i.y) for i in [p0,p1,p2,p3]]
+ off = calcIntersect(p[0],p[1],p[2],p[3])
+
+# OFFCURVE_VECTOR_CORRECTION = -.015
+OFFCURVE_VECTOR_CORRECTION = 0
+
+def convertToQuadratic(p0,p1,p2,p3):
+ # TODO: test for accuracy and subdivide further if needed
+ p = [(i.x,i.y) for i in [p0,p1,p2,p3]]
+ # if p[0][0] == p[1][0] and p[0][0] == p[2][0] and p[0][0] == p[2][0] and p[0][0] == p[3][0]:
+ # return (p[0],p[1],p[2],p[3])
+ # if p[0][1] == p[1][1] and p[0][1] == p[2][1] and p[0][1] == p[2][1] and p[0][1] == p[3][1]:
+ # return (p[0],p[1],p[2],p[3])
+ seg1,seg2 = bezierTools.splitCubicAtT(p[0], p[1], p[2], p[3], .5)
+ pts1 = [array([i[0], i[1]]) for i in seg1]
+ pts2 = [array([i[0], i[1]]) for i in seg2]
+ on1 = seg1[0]
+ on2 = seg2[3]
+ try:
+ off1 = calcIntersect(pts1[0], pts1[1], pts1[2], pts1[3])
+ off2 = calcIntersect(pts2[0], pts2[1], pts2[2], pts2[3])
+ except:
+ return (p[0],p[1],p[2],p[3])
+ off1 = (on1 - off1) * OFFCURVE_VECTOR_CORRECTION + off1
+ off2 = (on2 - off2) * OFFCURVE_VECTOR_CORRECTION + off2
+ return (on1,off1,off2,on2)
+
+def cubicSegmentToQuadratic(c,sid):
+
+ segment = c[sid]
+ if (segment.type != "curve"):
+ print "Segment type not curve"
+ return
+
+ #pSegment,junk = getPrevAnchor(c,sid)
+ pSegment = c[sid-1] #assumes that a curve type will always be proceeded by another point on the same contour
+ points = convertToQuadratic(pSegment.points[-1],segment.points[0],
+ segment.points[1],segment.points[2])
+ return RSegment(
+ 'qcurve', [[int(i) for i in p] for p in points[1:]], segment.smooth)
+
+def glyphCurvesToQuadratic(g):
+
+ for c in g:
+ segments = []
+ for i in range(len(c)):
+ s = c[i]
+ if s.type == "curve":
+ try:
+ segments.append(cubicSegmentToQuadratic(c, i))
+ except Exception:
+ print g.name, i
+ raise
+ else:
+ segments.append(s)
+ replaceSegments(c, segments)