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authorDaniel J. Ogorchock <djogorchock@gmail.com>2022-07-13 23:20:59 +0300
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>2022-09-05 11:31:29 +0300
commit7c6e6c334154be16740b44dcd7638fb510b9bd91 (patch)
tree88fcd4323d64fd3f9cf370ef8d28b138651246d4
parent2b32e820ccf5a0385e46d1c038b321aba9a5ec2d (diff)
downloadlinux-7c6e6c334154be16740b44dcd7638fb510b9bd91.tar.xz
HID: nintendo: fix rumble worker null pointer deref
commit 1ff89e06c2e5fab30274e4b02360d4241d6e605e upstream. We can dereference a null pointer trying to queue work to a destroyed workqueue. If the device is disconnected, nintendo_hid_remove is called, in which the rumble_queue is destroyed. Avoid using that queue to defer rumble work once the controller state is set to JOYCON_CTLR_STATE_REMOVED. This eliminates the null pointer dereference. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
-rw-r--r--drivers/hid/hid-nintendo.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index 4b1173957c17..f33a03c96ba6 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -1222,6 +1222,7 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr,
spin_lock_irqsave(&ctlr->lock, flags);
if (IS_ENABLED(CONFIG_NINTENDO_FF) && rep->vibrator_report &&
+ ctlr->ctlr_state != JOYCON_CTLR_STATE_REMOVED &&
(msecs - ctlr->rumble_msecs) >= JC_RUMBLE_PERIOD_MS &&
(ctlr->rumble_queue_head != ctlr->rumble_queue_tail ||
ctlr->rumble_zero_countdown > 0)) {
@@ -1546,12 +1547,13 @@ static int joycon_set_rumble(struct joycon_ctlr *ctlr, u16 amp_r, u16 amp_l,
ctlr->rumble_queue_head = 0;
memcpy(ctlr->rumble_data[ctlr->rumble_queue_head], data,
JC_RUMBLE_DATA_SIZE);
- spin_unlock_irqrestore(&ctlr->lock, flags);
/* don't wait for the periodic send (reduces latency) */
- if (schedule_now)
+ if (schedule_now && ctlr->ctlr_state != JOYCON_CTLR_STATE_REMOVED)
queue_work(ctlr->rumble_queue, &ctlr->rumble_worker);
+ spin_unlock_irqrestore(&ctlr->lock, flags);
+
return 0;
}