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author | Dave Airlie <airlied@redhat.com> | 2023-10-16 09:44:43 +0300 |
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committer | Dave Airlie <airlied@redhat.com> | 2023-10-16 09:44:45 +0300 |
commit | 7971debdfd37f4a744d7d34fbddd19eb360b11a7 (patch) | |
tree | 0d8f4bbeefc9e17176439e1a77805d06c7f5373a /Documentation | |
parent | d32ce5ab7b52e372c40bf792b53853934000a33f (diff) | |
parent | a6028afef98a6e3f059a014452914eb01035d530 (diff) | |
download | linux-7971debdfd37f4a744d7d34fbddd19eb360b11a7.tar.xz |
Merge tag 'drm-intel-next-2023-10-12' of git://anongit.freedesktop.org/drm/drm-intel into drm-next
drm/i915 feature pull #2 for v6.7:
Features and functionality:
- Preparation for i915 display code reuse in upcoming Xe driver (Jani)
- Drop the fastboot module parameter and use the platform defaults (Arun)
- Enable new LNL FBC features (Vinod)
- Add LNL display feature capability reads (Vinod)
Refactoring and cleanups:
- Locally enable W=1 warnings by default in i915 (Jani)
- Move HDCP GSC message code to a separate file (Suraj)
- GVT include cleanups (Jani)
- Move more display init under display/ (Jani)
- DPLL ID refactoring (Ville)
- Better abstraction of GT0 (Jani)
- Move VGA decode function to GMCH code (Uma)
- Use local64_try_cmpxchg() to optimize PMU event read (Uros Bizjak)
- Clean up FBC checks (Ville)
- Constify and unify state checker calling conventions (Ville)
- Add display step name helper (Chaitanya)
Documentation:
- Update CCS and GSC CS documentation (Rodrigo)
- Fix a number of documentation typos (Randy Dunlap)
Fixes:
- VLV DSI fixes and quirks (Hans)
- Fix crtc state memory leaks (Suraj)
- Increase LSPCON mode settle timeout (Niko Tsirakis)
- Stop clobbering old crtc state during state check (Ville)
- Fix VLV color state readout (Ville)
- Fix cx0 PHY pipe reset to allow S0iX (Khaled)
- Ensure DP MST pbn_div is up-to-date after sink reconnect (Imre)
- Drop an unnecessary NULL check to fix static analyzer warning (Suraj)
- Use an explicit rather than implicit include for frontbuffer tracking (Jouni)
Merges:
- Backmerge drm-next to fix a conflict (Jani)
Signed-off-by: Dave Airlie <airlied@redhat.com>
From: Jani Nikula <jani.nikula@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/87r0m00xew.fsf@intel.com
Diffstat (limited to 'Documentation')
-rw-r--r-- | Documentation/gpu/i915.rst | 29 |
1 files changed, 16 insertions, 13 deletions
diff --git a/Documentation/gpu/i915.rst b/Documentation/gpu/i915.rst index 378e825754d5..0ca1550fd9dc 100644 --- a/Documentation/gpu/i915.rst +++ b/Documentation/gpu/i915.rst @@ -267,19 +267,22 @@ i915 driver. Intel GPU Basics ---------------- -An Intel GPU has multiple engines. There are several engine types. - -- RCS engine is for rendering 3D and performing compute, this is named - `I915_EXEC_RENDER` in user space. -- BCS is a blitting (copy) engine, this is named `I915_EXEC_BLT` in user - space. -- VCS is a video encode and decode engine, this is named `I915_EXEC_BSD` - in user space -- VECS is video enhancement engine, this is named `I915_EXEC_VEBOX` in user - space. -- The enumeration `I915_EXEC_DEFAULT` does not refer to specific engine; - instead it is to be used by user space to specify a default rendering - engine (for 3D) that may or may not be the same as RCS. +An Intel GPU has multiple engines. There are several engine types: + +- Render Command Streamer (RCS). An engine for rendering 3D and + performing compute. +- Blitting Command Streamer (BCS). An engine for performing blitting and/or + copying operations. +- Video Command Streamer. An engine used for video encoding and decoding. Also + sometimes called 'BSD' in hardware documentation. +- Video Enhancement Command Streamer (VECS). An engine for video enhancement. + Also sometimes called 'VEBOX' in hardware documentation. +- Compute Command Streamer (CCS). An engine that has access to the media and + GPGPU pipelines, but not the 3D pipeline. +- Graphics Security Controller (GSCCS). A dedicated engine for internal + communication with GSC controller on security related tasks like + High-bandwidth Digital Content Protection (HDCP), Protected Xe Path (PXP), + and HuC firmware authentication. The Intel GPU family is a family of integrated GPU's using Unified Memory Access. For having the GPU "do work", user space will feed the |