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authorMark Brown <broonie@kernel.org>2022-11-15 12:46:34 +0300
committerWill Deacon <will@kernel.org>2022-11-29 18:01:56 +0300
commitbaa8515281b30861cff3da7db70662d2a25c6440 (patch)
treebe859459aad5a241687f5836db0479759ab6d3f4 /arch/arm64/include/asm/kvm_host.h
parent93ae6b01bafee8fa385aa25ee7ebdb40057f6abe (diff)
downloadlinux-baa8515281b30861cff3da7db70662d2a25c6440.tar.xz
arm64/fpsimd: Track the saved FPSIMD state type separately to TIF_SVE
When we save the state for the floating point registers this can be done in the form visible through either the FPSIMD V registers or the SVE Z and P registers. At present we track which format is currently used based on TIF_SVE and the SME streaming mode state but particularly in the SVE case this limits our options for optimising things, especially around syscalls. Introduce a new enum which we place together with saved floating point state in both thread_struct and the KVM guest state which explicitly states which format is active and keep it up to date when we change it. At present we do not use this state except to verify that it has the expected value when loading the state, future patches will introduce functional changes. Signed-off-by: Mark Brown <broonie@kernel.org> Reviewed-by: Catalin Marinas <catalin.marinas@arm.com> Reviewed-by: Marc Zyngier <maz@kernel.org> Link: https://lore.kernel.org/r/20221115094640.112848-3-broonie@kernel.org Signed-off-by: Will Deacon <will@kernel.org>
Diffstat (limited to 'arch/arm64/include/asm/kvm_host.h')
-rw-r--r--arch/arm64/include/asm/kvm_host.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/arch/arm64/include/asm/kvm_host.h b/arch/arm64/include/asm/kvm_host.h
index 45e2136322ba..fd34ab155d0b 100644
--- a/arch/arm64/include/asm/kvm_host.h
+++ b/arch/arm64/include/asm/kvm_host.h
@@ -306,8 +306,18 @@ struct vcpu_reset_state {
struct kvm_vcpu_arch {
struct kvm_cpu_context ctxt;
- /* Guest floating point state */
+ /*
+ * Guest floating point state
+ *
+ * The architecture has two main floating point extensions,
+ * the original FPSIMD and SVE. These have overlapping
+ * register views, with the FPSIMD V registers occupying the
+ * low 128 bits of the SVE Z registers. When the core
+ * floating point code saves the register state of a task it
+ * records which view it saved in fp_type.
+ */
void *sve_state;
+ enum fp_type fp_type;
unsigned int sve_max_vl;
u64 svcr;