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authorRob Clark <robdclark@chromium.org>2021-11-20 23:01:03 +0300
committerRob Clark <robdclark@chromium.org>2021-11-28 21:01:40 +0300
commit7c0ffcd40b161f56a7cea585297d64aeaf4d44a9 (patch)
treec94839b5f4d1aed05bbf39f6363b0cbaac30003b /drivers/gpu/drm/msm/msm_gpu.h
parent2a1ac5ba9080d4e86e597fb287f6992a9511b90c (diff)
downloadlinux-7c0ffcd40b161f56a7cea585297d64aeaf4d44a9.tar.xz
drm/msm/gpu: Respect PM QoS constraints
Re-work the boost and idle clamping to use PM QoS requests instead, so they get aggreggated with other requests (such as cooling device). This does have the minor side-effect that devfreq sysfs min_freq/ max_freq files now reflect the boost and idle clamping, as they show (despite what they are documented to show) the aggregated min/max freq. Fixing that in devfreq does not look straightforward after considering that OPPs can be dynamically added/removed. However writes to the sysfs files still behave as expected. v2: Use 64b math to avoid potential 32b overflow Signed-off-by: Rob Clark <robdclark@chromium.org> Link: https://lore.kernel.org/r/20211120200103.1051459-3-robdclark@gmail.com Signed-off-by: Rob Clark <robdclark@chromium.org>
Diffstat (limited to 'drivers/gpu/drm/msm/msm_gpu.h')
-rw-r--r--drivers/gpu/drm/msm/msm_gpu.h33
1 files changed, 23 insertions, 10 deletions
diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
index 37b3ecb33cbd..445c6bfd4b6b 100644
--- a/drivers/gpu/drm/msm/msm_gpu.h
+++ b/drivers/gpu/drm/msm/msm_gpu.h
@@ -88,6 +88,21 @@ struct msm_gpu_devfreq {
struct devfreq *devfreq;
/**
+ * idle_constraint:
+ *
+ * A PM QoS constraint to limit max freq while the GPU is idle.
+ */
+ struct dev_pm_qos_request idle_freq;
+
+ /**
+ * boost_constraint:
+ *
+ * A PM QoS constraint to boost min freq for a period of time
+ * until the boost expires.
+ */
+ struct dev_pm_qos_request boost_freq;
+
+ /**
* busy_cycles:
*
* Used by implementation of gpu->gpu_busy() to track the last
@@ -103,22 +118,19 @@ struct msm_gpu_devfreq {
ktime_t idle_time;
/**
- * idle_freq:
+ * idle_work:
*
- * Shadow frequency used while the GPU is idle. From the PoV of
- * the devfreq governor, we are continuing to sample busyness and
- * adjust frequency while the GPU is idle, but we use this shadow
- * value as the GPU is actually clamped to minimum frequency while
- * it is inactive.
+ * Used to delay clamping to idle freq on active->idle transition.
*/
- unsigned long idle_freq;
+ struct msm_hrtimer_work idle_work;
/**
- * idle_work:
+ * boost_work:
*
- * Used to delay clamping to idle freq on active->idle transition.
+ * Used to reset the boost_constraint after the boost period has
+ * elapsed
*/
- struct msm_hrtimer_work idle_work;
+ struct msm_hrtimer_work boost_work;
};
struct msm_gpu {
@@ -522,6 +534,7 @@ void msm_devfreq_init(struct msm_gpu *gpu);
void msm_devfreq_cleanup(struct msm_gpu *gpu);
void msm_devfreq_resume(struct msm_gpu *gpu);
void msm_devfreq_suspend(struct msm_gpu *gpu);
+void msm_devfreq_boost(struct msm_gpu *gpu, unsigned factor);
void msm_devfreq_active(struct msm_gpu *gpu);
void msm_devfreq_idle(struct msm_gpu *gpu);