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authorDave Airlie <airlied@redhat.com>2018-07-18 22:13:14 +0300
committerDave Airlie <airlied@redhat.com>2018-07-18 22:27:57 +0300
commit54c88a029a0a86fe00a0ee7d2a15ee08e6d04db9 (patch)
tree57c28532f31aa88b452bc2cf947dbe4e0b1f9ddb /drivers/gpu/drm/v3d
parentb861686b18538eaaf3530255eb37b4133146fbe2 (diff)
parentae61f61fa802c829fa8d505587f9b337e63ea586 (diff)
downloadlinux-54c88a029a0a86fe00a0ee7d2a15ee08e6d04db9.tar.xz
Merge tag 'drm-misc-next-2018-07-11' of git://anongit.freedesktop.org/drm/drm-misc into drm-next
drm-misc-next for 4.19: Cross-subsystem Changes: - many dt-bindings Doc changes Core Changes: - Encoder clean ups (Ville Syrjälä) - Connector Writeback improvements(Boris Brezillon) - Fake vblank support (Boris Brezillon) - API for in-kernel clients (Noralf Trønnes) - improvements to the path of finding panels(Boris Brezillon) Driver Changes: - initial support for the virtual display driver - vkms(Haneen Mohammed and Rodrigo Siqueira) - panel: add Rocktech RK070ER9427 LCD support (Jagan Teki) - panel: add support for the EDT ETM0700G0EDH6 and EDT ETM0700G0BDH6(Jan Tuerk) - panel: add DLC DLC0700YZG-1 (Philipp Zabel) - panel: add support for BOE HV070WSA-100 (Andrzej Hajda) - panel: add newhaven, nhd-4.3-480272ef-atxl LCD (Tomi Valkeinen) - panel: add support for Innolux G070Y2-L01 (Christoph Fritz) - panel: add support for DataImage SCF0700C48GGU18 (Michal Vokáč) - panel: add support for Sharp LQ035Q7DB03 (Vladimir Zapolskiy) - panel: p079zca: Refactor panel driver to support multiple panels (Lin Huang) - sun4i: Add R40 display engine compatible(Jernej Skrabec) Signed-off-by: Dave Airlie <airlied@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180712011137.GA26620@juma
Diffstat (limited to 'drivers/gpu/drm/v3d')
-rw-r--r--drivers/gpu/drm/v3d/v3d_bo.c28
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.h5
-rw-r--r--drivers/gpu/drm/v3d/v3d_fence.c12
-rw-r--r--drivers/gpu/drm/v3d/v3d_regs.h1
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c22
5 files changed, 30 insertions, 38 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_bo.c b/drivers/gpu/drm/v3d/v3d_bo.c
index 7b1e2a549a71..54d96518a131 100644
--- a/drivers/gpu/drm/v3d/v3d_bo.c
+++ b/drivers/gpu/drm/v3d/v3d_bo.c
@@ -227,37 +227,19 @@ v3d_set_mmap_vma_flags(struct vm_area_struct *vma)
vma->vm_page_prot = pgprot_writecombine(vm_get_page_prot(vma->vm_flags));
}
-int v3d_gem_fault(struct vm_fault *vmf)
+vm_fault_t v3d_gem_fault(struct vm_fault *vmf)
{
struct vm_area_struct *vma = vmf->vma;
struct drm_gem_object *obj = vma->vm_private_data;
struct v3d_bo *bo = to_v3d_bo(obj);
- unsigned long pfn;
+ pfn_t pfn;
pgoff_t pgoff;
- int ret;
/* We don't use vmf->pgoff since that has the fake offset: */
pgoff = (vmf->address - vma->vm_start) >> PAGE_SHIFT;
- pfn = page_to_pfn(bo->pages[pgoff]);
-
- ret = vm_insert_mixed(vma, vmf->address, __pfn_to_pfn_t(pfn, PFN_DEV));
-
- switch (ret) {
- case -EAGAIN:
- case 0:
- case -ERESTARTSYS:
- case -EINTR:
- case -EBUSY:
- /*
- * EBUSY is ok: this just means that another thread
- * already did the job.
- */
- return VM_FAULT_NOPAGE;
- case -ENOMEM:
- return VM_FAULT_OOM;
- default:
- return VM_FAULT_SIGBUS;
- }
+ pfn = __pfn_to_pfn_t(page_to_pfn(bo->pages[pgoff]), PFN_DEV);
+
+ return vmf_insert_mixed(vma, vmf->address, pfn);
}
int v3d_mmap(struct file *filp, struct vm_area_struct *vma)
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index f32ac8c98f37..e6fed696ad86 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -2,6 +2,7 @@
/* Copyright (C) 2015-2018 Broadcom */
#include <linux/reservation.h>
+#include <linux/mm_types.h>
#include <drm/drmP.h>
#include <drm/drm_encoder.h>
#include <drm/drm_gem.h>
@@ -183,6 +184,8 @@ struct v3d_job {
/* GPU virtual addresses of the start/end of the CL job. */
u32 start, end;
+
+ u32 timedout_ctca, timedout_ctra;
};
struct v3d_exec_info {
@@ -252,7 +255,7 @@ int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
-int v3d_gem_fault(struct vm_fault *vmf);
+vm_fault_t v3d_gem_fault(struct vm_fault *vmf);
int v3d_mmap(struct file *filp, struct vm_area_struct *vma);
struct reservation_object *v3d_prime_res_obj(struct drm_gem_object *obj);
int v3d_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
diff --git a/drivers/gpu/drm/v3d/v3d_fence.c b/drivers/gpu/drm/v3d/v3d_fence.c
index bfe31a89668b..50bfcf9a8a1a 100644
--- a/drivers/gpu/drm/v3d/v3d_fence.c
+++ b/drivers/gpu/drm/v3d/v3d_fence.c
@@ -35,19 +35,7 @@ static const char *v3d_fence_get_timeline_name(struct dma_fence *fence)
return "v3d-render";
}
-static bool v3d_fence_enable_signaling(struct dma_fence *fence)
-{
- return true;
-}
-
const struct dma_fence_ops v3d_fence_ops = {
.get_driver_name = v3d_fence_get_driver_name,
.get_timeline_name = v3d_fence_get_timeline_name,
- .enable_signaling = v3d_fence_enable_signaling,
- /* Each of our fences gets signaled as complete by the IRQ
- * handler, so we rely on the core's tracking of signaling.
- */
- .signaled = NULL,
- .wait = dma_fence_default_wait,
- .release = dma_fence_free,
};
diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h
index fc13282dfc2f..854046565989 100644
--- a/drivers/gpu/drm/v3d/v3d_regs.h
+++ b/drivers/gpu/drm/v3d/v3d_regs.h
@@ -222,6 +222,7 @@
#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
#define V3D_CLE_CT0RA 0x00118
#define V3D_CLE_CT1RA 0x0011c
+#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
#define V3D_CLE_CT0LC 0x00120
#define V3D_CLE_CT1LC 0x00124
#define V3D_CLE_CT0PC 0x00128
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 808bc901f567..a5501581d96b 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -14,8 +14,8 @@
* to the HW only when it has completed the last one, instead of
* filling up the CT[01]Q FIFOs with jobs. Similarly, we use
* v3d_job_dependency() to manage the dependency between bin and
- * render, instead of having the clients submit jobs with using the
- * HW's semaphores to interlock between them.
+ * render, instead of having the clients submit jobs using the HW's
+ * semaphores to interlock between them.
*/
#include <linux/kthread.h>
@@ -153,7 +153,25 @@ v3d_job_timedout(struct drm_sched_job *sched_job)
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_exec_info *exec = job->exec;
struct v3d_dev *v3d = exec->v3d;
+ enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
enum v3d_queue q;
+ u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
+ u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
+
+ /* If the current address or return address have changed, then
+ * the GPU has probably made progress and we should delay the
+ * reset. This could fail if the GPU got in an infinite loop
+ * in the CL, but that is pretty unlikely outside of an i-g-t
+ * testcase.
+ */
+ if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
+ job->timedout_ctca = ctca;
+ job->timedout_ctra = ctra;
+
+ schedule_delayed_work(&job->base.work_tdr,
+ job->base.sched->timeout);
+ return;
+ }
mutex_lock(&v3d->reset_lock);