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author | Benjamin Tissoires <benjamin.tissoires@redhat.com> | 2022-10-05 12:25:06 +0300 |
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committer | Benjamin Tissoires <benjamin.tissoires@redhat.com> | 2022-10-05 12:25:06 +0300 |
commit | 684e00cfc6176f4a06a2aec1606430393b66fa74 (patch) | |
tree | bac9ff62182d749bee54d9cae2c018ab37516ea0 /drivers/hid/hid-sony.c | |
parent | edd1533d3ccd82dd5d600986d27d524e6be4c5fd (diff) | |
parent | 454d243a00f50c2bd5ffb69a5ae16c462929d52f (diff) | |
download | linux-684e00cfc6176f4a06a2aec1606430393b66fa74.tar.xz |
Merge branch 'for-6.1/sony' into for-linus
- playstation: convert to use dev_groups (Greg Kroah-Hartman)
Diffstat (limited to 'drivers/hid/hid-sony.c')
-rw-r--r-- | drivers/hid/hid-sony.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/hid/hid-sony.c b/drivers/hid/hid-sony.c index 60ec2b29d54d..03691cdcfb8e 100644 --- a/drivers/hid/hid-sony.c +++ b/drivers/hid/hid-sony.c @@ -368,7 +368,7 @@ static const unsigned int buzz_keymap[] = { }; /* The Navigation controller is a partial DS3 and uses the same HID report - * and hence the same keymap indices, however not not all axes/buttons + * and hence the same keymap indices, however not all axes/buttons * are physically present. We use the same axis and button mapping as * the DS3, which uses the Linux gamepad spec. */ |