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authorVicki Pfau <vi@endrift.com>2023-12-20 06:38:32 +0300
committerJiri Kosina <jkosina@suse.com>2024-01-02 13:20:42 +0300
commit917972636e8271c5691710ce5dcd66c2d3bd04f2 (patch)
tree671a79df8e4df96851f35dc24bc598d3c203bb61 /drivers/hid
parent34281b4d916f167a6f77975380e1df07f06248b7 (diff)
downloadlinux-917972636e8271c5691710ce5dcd66c2d3bd04f2.tar.xz
HID: hid-steam: Disable watchdog instead of using a heartbeat
The Steam Deck has a setting that controls whether or not the watchdog is enabled, so instead of using a heartbeat to keep the watchdog from triggering, this commit changes the behavior to simply disable the watchdog instead. Signed-off-by: Jiri Kosina <jkosina@suse.com>
Diffstat (limited to 'drivers/hid')
-rw-r--r--drivers/hid/hid-steam.c30
1 files changed, 2 insertions, 28 deletions
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index 7aefd52e945a..efd297e0ea8c 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c
@@ -101,6 +101,7 @@ static LIST_HEAD(steam_devices);
#define STEAM_REG_GYRO_MODE 0x30
#define STEAM_REG_LPAD_CLICK_PRESSURE 0x34
#define STEAM_REG_RPAD_CLICK_PRESSURE 0x35
+#define STEAM_REG_WATCHDOG_ENABLE 0x47
/* Raw event identifiers */
#define STEAM_EV_INPUT_DATA 0x01
@@ -134,7 +135,6 @@ struct steam_device {
struct power_supply __rcu *battery;
u8 battery_charge;
u16 voltage;
- struct delayed_work heartbeat;
struct work_struct rumble_work;
u16 rumble_left;
u16 rumble_right;
@@ -340,8 +340,6 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
steam_send_report_byte(steam, STEAM_CMD_DEFAULT_MAPPINGS);
/* enable mouse */
steam_send_report_byte(steam, STEAM_CMD_DEFAULT_MOUSE);
-
- cancel_delayed_work_sync(&steam->heartbeat);
} else {
/* disable esc, enter, cursor */
steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS);
@@ -352,13 +350,8 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */
STEAM_REG_LPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */
STEAM_REG_RPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */
+ STEAM_REG_WATCHDOG_ENABLE, 0, /* disable watchdog that tests if Steam is active */
0);
- /*
- * The Steam Deck has a watchdog that automatically enables
- * lizard mode if it doesn't see any traffic for too long
- */
- if (!work_busy(&steam->heartbeat.work))
- schedule_delayed_work(&steam->heartbeat, 5 * HZ);
} else {
steam_write_registers(steam,
STEAM_REG_LPAD_MODE, 0x07, /* disable mouse */
@@ -733,22 +726,6 @@ static bool steam_is_valve_interface(struct hid_device *hdev)
return !list_empty(&rep_enum->report_list);
}
-static void steam_lizard_mode_heartbeat(struct work_struct *work)
-{
- struct steam_device *steam = container_of(work, struct steam_device,
- heartbeat.work);
-
- mutex_lock(&steam->mutex);
- if (!steam->client_opened && steam->client_hdev) {
- steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS);
- steam_write_registers(steam,
- STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */
- 0);
- schedule_delayed_work(&steam->heartbeat, 5 * HZ);
- }
- mutex_unlock(&steam->mutex);
-}
-
static int steam_client_ll_parse(struct hid_device *hdev)
{
struct steam_device *steam = hdev->driver_data;
@@ -887,7 +864,6 @@ static int steam_probe(struct hid_device *hdev,
steam->quirks = id->driver_data;
INIT_WORK(&steam->work_connect, steam_work_connect_cb);
INIT_LIST_HEAD(&steam->list);
- INIT_DEFERRABLE_WORK(&steam->heartbeat, steam_lizard_mode_heartbeat);
INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
steam->client_hdev = steam_create_client_hid(hdev);
@@ -944,7 +920,6 @@ hid_hw_start_fail:
hid_destroy_device(steam->client_hdev);
client_hdev_fail:
cancel_work_sync(&steam->work_connect);
- cancel_delayed_work_sync(&steam->heartbeat);
cancel_work_sync(&steam->rumble_work);
steam_alloc_fail:
hid_err(hdev, "%s: failed with error %d\n",
@@ -965,7 +940,6 @@ static void steam_remove(struct hid_device *hdev)
mutex_lock(&steam->mutex);
steam->client_hdev = NULL;
steam->client_opened = false;
- cancel_delayed_work_sync(&steam->heartbeat);
mutex_unlock(&steam->mutex);
cancel_work_sync(&steam->work_connect);
if (steam->quirks & STEAM_QUIRK_WIRELESS) {