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authorDmitry Torokhov <dmitry.torokhov@gmail.com>2010-11-15 12:39:57 +0300
committerDmitry Torokhov <dmitry.torokhov@gmail.com>2010-11-18 11:25:49 +0300
commitc44f242064093e640a068741b05ee6acdd49bc22 (patch)
tree58279c066e644a5da94726f1dc5eb1a7b1e2affe /drivers/input/keyboard/spear-keyboard.c
parent8ee294cd9def0004887da7f44b80563493b0a097 (diff)
downloadlinux-c44f242064093e640a068741b05ee6acdd49bc22.tar.xz
Input: gameport - convert to use common workqueue instead of a thread
Instead of creating an exclusive thread to handle gameport events (which happen rarely), let's switch to common workqueue. With the arrival of concurrency-managed workqueue infrastructure we are not concerned that our callers or callees also using workqueue (no deadlocks anymore) and it should reduce total number of threads in the system. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/keyboard/spear-keyboard.c')
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