diff options
author | Jiasheng Jiang <jiasheng@iscas.ac.cn> | 2022-01-10 04:38:07 +0300 |
---|---|---|
committer | Melissa Wen <melissa.srw@gmail.com> | 2022-01-11 23:07:42 +0300 |
commit | 4a39156166b90465da0f9a33b3442d63b5651bec (patch) | |
tree | 5f47b65676f7ae26116ae56ca2fa84d728ba4af8 /drivers | |
parent | f199f71f20916ddaf2bfc4dceea33c776d414428 (diff) | |
download | linux-4a39156166b90465da0f9a33b3442d63b5651bec.tar.xz |
drm/v3d/v3d_drv: Check for error num after setting mask
Because of the possible failure of the dma_supported(), the
dma_set_mask_and_coherent() may return error num.
Therefore, it should be better to check it and return the error if
fails.
Also, we can create a variable for the mask to solve the
alignment issue.
Fixes: 334dd38a3878 ("drm/v3d: Set dma_mask as well as coherent_dma_mask")
Signed-off-by: Jiasheng Jiang <jiasheng@iscas.ac.cn>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20220110013807.4105270-1-jiasheng@iscas.ac.cn
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_drv.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c index bd46396a1ae0..1afcd54fbbd5 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.c +++ b/drivers/gpu/drm/v3d/v3d_drv.c @@ -219,6 +219,7 @@ static int v3d_platform_drm_probe(struct platform_device *pdev) int ret; u32 mmu_debug; u32 ident1; + u64 mask; v3d = devm_drm_dev_alloc(dev, &v3d_drm_driver, struct v3d_dev, drm); if (IS_ERR(v3d)) @@ -237,8 +238,11 @@ static int v3d_platform_drm_probe(struct platform_device *pdev) return ret; mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO); - dma_set_mask_and_coherent(dev, - DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH))); + mask = DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH)); + ret = dma_set_mask_and_coherent(dev, mask); + if (ret) + return ret; + v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH); ident1 = V3D_READ(V3D_HUB_IDENT1); |