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author | Keith Packard <keithp@keithp.com> | 2011-07-20 03:21:40 +0400 |
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committer | Keith Packard <keithp@keithp.com> | 2011-07-22 07:18:31 +0400 |
commit | f0b69efc29b024747a88ce020dada425e3193d5a (patch) | |
tree | c39f14bf91434cae760489c79b711f25cadf1aad /include/drm/drm_pciids.h | |
parent | a5071c2fd91f320bc40952df59517053a7346fa9 (diff) | |
download | linux-f0b69efc29b024747a88ce020dada425e3193d5a.tar.xz |
drm/i915: Skip GPU wait for scanout pin while wedged
Failing to pin a scanout buffer will most likely lead to a black
screen, so if the GPU is wedged, then just let the pin happen and hope
that things work out OK.
v2: Just ignore any error from i915_gem_object_wait_rendering, as
suggested by Chris Wilson
Signed-off-by: Keith Packard <keithp@keithp.com>
Diffstat (limited to 'include/drm/drm_pciids.h')
0 files changed, 0 insertions, 0 deletions