summaryrefslogtreecommitdiff
path: root/include/drm
diff options
context:
space:
mode:
authorThierry Reding <treding@nvidia.com>2019-10-21 17:34:30 +0300
committerThierry Reding <treding@nvidia.com>2019-10-23 19:18:47 +0300
commitfc6b42045e51a8e2793751e03daa39dc99c25983 (patch)
treec830b1d68519bab4e3a38c3ca49ba22a96ea413d /include/drm
parent7624629d06b01d115e9a83c372f26ffd181c6aa5 (diff)
downloadlinux-fc6b42045e51a8e2793751e03daa39dc99c25983.tar.xz
drm/dp: Do not busy-loop during link training
Use microsecond sleeps for the clock recovery and channel equalization delays during link training. The duration of these delays can be from 100 us up to 16 ms. It is rude to busy-loop for that amount of time. While at it, also convert to standard coding style by putting the opening braces in a function definition on a new line. Also switch to using an unsigned int for the AUX read interval to match the data type of the parameters to usleep_range(). v2: use correct multiplier for training delays (Philipp Zabel) v3: clarify data type change in commit message Signed-off-by: Thierry Reding <treding@nvidia.com> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20191021143437.1477719-7-thierry.reding@gmail.com
Diffstat (limited to 'include/drm')
0 files changed, 0 insertions, 0 deletions