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authorDmitry Torokhov <dmitry.torokhov@gmail.com>2008-05-06 20:11:29 +0400
committerDmitry Torokhov <dmitry.torokhov@gmail.com>2008-05-16 22:50:42 +0400
commit3e582db0783872a645f5236ef142be6579b300ad (patch)
treea0249ae35f2e88affefd2426d6c6dbd5ec77169b /include/linux/gameport.h
parent2ff98147847de3d27d7aa174d58467d21fe372aa (diff)
downloadlinux-3e582db0783872a645f5236ef142be6579b300ad.tar.xz
Input: gameport - remove rescan/reconnect facilities
They have never been used and are unlikely to be used in the future so remove them altogether. Reported-by: Adrian Bunk <bunk@kernel.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'include/linux/gameport.h')
-rw-r--r--include/linux/gameport.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index afad95272841..f64e29c0ef3f 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -68,7 +68,6 @@ struct gameport_driver {
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
void gameport_close(struct gameport *gameport);
-void gameport_rescan(struct gameport *gameport);
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))