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authorMaíra Canal <mcanal@igalia.com>2023-11-30 19:40:35 +0300
committerMaíra Canal <mcanal@igalia.com>2023-12-01 15:40:15 +0300
commit18b8413b25b7070fa2e55858a2c808e6909581d0 (patch)
tree280ab989c572826d8526722b63cca2cac7465d7e /include/uapi
parent7c13132c4073628b5fe23b5188ac583a2882a6b0 (diff)
downloadlinux-18b8413b25b7070fa2e55858a2c808e6909581d0.tar.xz
drm/v3d: Create a CPU job extension for a indirect CSD job
A CPU job is a type of job that performs operations that requires CPU intervention. An indirect CSD job is a job that, when executed in the queue, will map the indirect buffer, read the dispatch parameters, and submit a regular dispatch. Therefore, it is a job that needs CPU intervention. So, create a user extension for the CPU job that enables the creation of an indirect CSD. This user extension will allow the creation of a CSD job linked to a CPU job. The CPU job will wait for the indirect CSD job dependencies and, once they are signaled, it will update the CSD job parameters. Co-developed-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-14-mcanal@igalia.com
Diffstat (limited to 'include/uapi')
-rw-r--r--include/uapi/drm/v3d_drm.h43
1 files changed, 41 insertions, 2 deletions
diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
index 00abef9d0db7..0c0f47782528 100644
--- a/include/uapi/drm/v3d_drm.h
+++ b/include/uapi/drm/v3d_drm.h
@@ -71,7 +71,8 @@ extern "C" {
struct drm_v3d_extension {
__u64 next;
__u32 id;
-#define DRM_V3D_EXT_ID_MULTI_SYNC 0x01
+#define DRM_V3D_EXT_ID_MULTI_SYNC 0x01
+#define DRM_V3D_EXT_ID_CPU_INDIRECT_CSD 0x02
__u32 flags; /* mbz */
};
@@ -365,8 +366,46 @@ struct drm_v3d_submit_csd {
__u32 pad;
};
+/**
+ * struct drm_v3d_indirect_csd - ioctl extension for the CPU job to create an
+ * indirect CSD
+ *
+ * When an extension of DRM_V3D_EXT_ID_CPU_INDIRECT_CSD id is defined, it
+ * points to this extension to define a indirect CSD submission. It creates a
+ * CPU job linked to a CSD job. The CPU job waits for the indirect CSD
+ * dependencies and, once they are signaled, it updates the CSD job config
+ * before allowing the CSD job execution.
+ */
+struct drm_v3d_indirect_csd {
+ struct drm_v3d_extension base;
+
+ /* Indirect CSD */
+ struct drm_v3d_submit_csd submit;
+
+ /* Handle of the indirect BO, that should be also attached to the
+ * indirect CSD.
+ */
+ __u32 indirect;
+
+ /* Offset within the BO where the workgroup counts are stored */
+ __u32 offset;
+
+ /* Workgroups size */
+ __u32 wg_size;
+
+ /* Indices of the uniforms with the workgroup dispatch counts
+ * in the uniform stream. If the uniform rewrite is not needed,
+ * the offset must be 0xffffffff.
+ */
+ __u32 wg_uniform_offsets[3];
+};
+
struct drm_v3d_submit_cpu {
- /* Pointer to a u32 array of the BOs that are referenced by the job. */
+ /* Pointer to a u32 array of the BOs that are referenced by the job.
+ *
+ * For DRM_V3D_EXT_ID_CPU_INDIRECT_CSD, it must contain only one BO,
+ * that contains the workgroup counts.
+ */
__u64 bo_handles;
/* Number of BO handles passed in (size is that times 4). */