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author | Yafang Shao <laoar.shao@gmail.com> | 2022-01-08 16:47:39 +0300 |
---|---|---|
committer | Greg Kroah-Hartman <gregkh@linuxfoundation.org> | 2022-04-08 15:40:12 +0300 |
commit | 56722aa77b3bb9b53882182cb424514ed4287198 (patch) | |
tree | 355f036d6dcdd3a2afc297a28ca4897f02574618 /tools/lib | |
parent | 4a9c268a404456ea2384298e9620dfd023bf503f (diff) | |
download | linux-56722aa77b3bb9b53882182cb424514ed4287198.tar.xz |
libbpf: Fix possible NULL pointer dereference when destroying skeleton
[ Upstream commit a32ea51a3f17ce6524c9fc19d311e708331c8b5f ]
When I checked the code in skeleton header file generated with my own
bpf prog, I found there may be possible NULL pointer dereference when
destroying skeleton. Then I checked the in-tree bpf progs, finding that is
a common issue. Let's take the generated samples/bpf/xdp_redirect_cpu.skel.h
for example. Below is the generated code in
xdp_redirect_cpu__create_skeleton():
xdp_redirect_cpu__create_skeleton
struct bpf_object_skeleton *s;
s = (struct bpf_object_skeleton *)calloc(1, sizeof(*s));
if (!s)
goto error;
...
error:
bpf_object__destroy_skeleton(s);
return -ENOMEM;
After goto error, the NULL 's' will be deferenced in
bpf_object__destroy_skeleton().
We can simply fix this issue by just adding a NULL check in
bpf_object__destroy_skeleton().
Fixes: d66562fba1ce ("libbpf: Add BPF object skeleton support")
Signed-off-by: Yafang Shao <laoar.shao@gmail.com>
Signed-off-by: Andrii Nakryiko <andrii@kernel.org>
Link: https://lore.kernel.org/bpf/20220108134739.32541-1-laoar.shao@gmail.com
Signed-off-by: Sasha Levin <sashal@kernel.org>
Diffstat (limited to 'tools/lib')
-rw-r--r-- | tools/lib/bpf/libbpf.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/lib/bpf/libbpf.c b/tools/lib/bpf/libbpf.c index b337d6f29098..61df26f048d9 100644 --- a/tools/lib/bpf/libbpf.c +++ b/tools/lib/bpf/libbpf.c @@ -10923,6 +10923,9 @@ void bpf_object__detach_skeleton(struct bpf_object_skeleton *s) void bpf_object__destroy_skeleton(struct bpf_object_skeleton *s) { + if (!s) + return; + if (s->progs) bpf_object__detach_skeleton(s); if (s->obj) |