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-rw-r--r--block/bfq-iosched.c15
1 files changed, 14 insertions, 1 deletions
diff --git a/block/bfq-iosched.c b/block/bfq-iosched.c
index acd1f881273e..da2363f12e53 100644
--- a/block/bfq-iosched.c
+++ b/block/bfq-iosched.c
@@ -1729,10 +1729,23 @@ static void bfq_bfqq_handle_idle_busy_switch(struct bfq_data *bfqd,
bfqq->entity.new_weight == 40;
*interactive = !in_burst && idle_for_long_time &&
bfqq->entity.new_weight == 40;
+ /*
+ * Merged bfq_queues are kept out of weight-raising
+ * (low-latency) mechanisms. The reason is that these queues
+ * are usually created for non-interactive and
+ * non-soft-real-time tasks. Yet this is not the case for
+ * stably-merged queues. These queues are merged just because
+ * they are created shortly after each other. So they may
+ * easily serve the I/O of an interactive or soft-real time
+ * application, if the application happens to spawn multiple
+ * processes. So let also stably-merged queued enjoy weight
+ * raising.
+ */
wr_or_deserves_wr = bfqd->low_latency &&
(bfqq->wr_coeff > 1 ||
(bfq_bfqq_sync(bfqq) &&
- bfqq->bic && (*interactive || soft_rt)));
+ (bfqq->bic || RQ_BIC(rq)->stably_merged) &&
+ (*interactive || soft_rt)));
/*
* Using the last flag, update budget and check whether bfqq