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path: root/drivers/gpu/drm/drm_gem.c
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Diffstat (limited to 'drivers/gpu/drm/drm_gem.c')
-rw-r--r--drivers/gpu/drm/drm_gem.c9
1 files changed, 0 insertions, 9 deletions
diff --git a/drivers/gpu/drm/drm_gem.c b/drivers/gpu/drm/drm_gem.c
index 8bea0326e7a7..4e710ec40599 100644
--- a/drivers/gpu/drm/drm_gem.c
+++ b/drivers/gpu/drm/drm_gem.c
@@ -281,15 +281,6 @@ drm_gem_handle_delete(struct drm_file *filp, u32 handle)
{
struct drm_gem_object *obj;
- /* This is gross. The idr system doesn't let us try a delete and
- * return an error code. It just spews if you fail at deleting.
- * So, we have to grab a lock around finding the object and then
- * doing the delete on it and dropping the refcount, or the user
- * could race us to double-decrement the refcount and cause a
- * use-after-free later. Given the frequency of our handle lookups,
- * we may want to use ida for number allocation and a hash table
- * for the pointers, anyway.
- */
spin_lock(&filp->table_lock);
/* Check if we currently have a reference on the object */