diff options
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_drv.h')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_drv.h | 30 |
1 files changed, 22 insertions, 8 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index 1950c723dde1..a2c516fe6d79 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -36,15 +36,27 @@ static inline char *v3d_queue_to_string(enum v3d_queue queue) return "UNKNOWN"; } +struct v3d_stats { + u64 start_ns; + u64 enabled_ns; + u64 jobs_completed; + + /* + * This seqcount is used to protect the access to the GPU stats + * variables. It must be used as, while we are reading the stats, + * IRQs can happen and the stats can be updated. + */ + seqcount_t lock; +}; + struct v3d_queue_state { struct drm_gpu_scheduler sched; u64 fence_context; u64 emit_seqno; - u64 start_ns; - u64 enabled_ns; - u64 jobs_sent; + /* Stores the GPU stats for this queue in the global context. */ + struct v3d_stats stats; }; /* Performance monitor object. The perform lifetime is controlled by userspace @@ -188,11 +200,8 @@ struct v3d_file_priv { struct drm_sched_entity sched_entity[V3D_MAX_QUEUES]; - u64 start_ns[V3D_MAX_QUEUES]; - - u64 enabled_ns[V3D_MAX_QUEUES]; - - u64 jobs_sent[V3D_MAX_QUEUES]; + /* Stores the GPU stats for a specific queue for this fd. */ + struct v3d_stats stats[V3D_MAX_QUEUES]; }; struct v3d_bo { @@ -508,6 +517,10 @@ struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev, /* v3d_debugfs.c */ void v3d_debugfs_init(struct drm_minor *minor); +/* v3d_drv.c */ +void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp, + u64 *active_runtime, u64 *jobs_completed); + /* v3d_fence.c */ extern const struct dma_fence_ops v3d_fence_ops; struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue); @@ -543,6 +556,7 @@ void v3d_mmu_insert_ptes(struct v3d_bo *bo); void v3d_mmu_remove_ptes(struct v3d_bo *bo); /* v3d_sched.c */ +void v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue); int v3d_sched_init(struct v3d_dev *v3d); void v3d_sched_fini(struct v3d_dev *v3d); |