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path: root/drivers/gpu/drm/vc4/vc4_validate.c
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Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
index 2feba55bcef7..520231af4df9 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -102,11 +102,11 @@ size_is_lt(uint32_t width, uint32_t height, int cpp)
height <= 4 * utile_height(cpp));
}
-struct drm_gem_cma_object *
+struct drm_gem_dma_object *
vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
{
struct vc4_dev *vc4 = exec->dev;
- struct drm_gem_cma_object *obj;
+ struct drm_gem_dma_object *obj;
struct vc4_bo *bo;
if (WARN_ON_ONCE(vc4->is_vc5))
@@ -129,7 +129,7 @@ vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
return obj;
}
-static struct drm_gem_cma_object *
+static struct drm_gem_dma_object *
vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
{
return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
@@ -160,7 +160,7 @@ gl_shader_rec_size(uint32_t pointer_bits)
}
bool
-vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
+vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_dma_object *fbo,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp)
{
@@ -263,7 +263,7 @@ validate_increment_semaphore(VALIDATE_ARGS)
static int
validate_indexed_prim_list(VALIDATE_ARGS)
{
- struct drm_gem_cma_object *ib;
+ struct drm_gem_dma_object *ib;
uint32_t length = *(uint32_t *)(untrusted + 1);
uint32_t offset = *(uint32_t *)(untrusted + 5);
uint32_t max_index = *(uint32_t *)(untrusted + 9);
@@ -294,7 +294,7 @@ validate_indexed_prim_list(VALIDATE_ARGS)
return -EINVAL;
}
- *(uint32_t *)(validated + 5) = ib->paddr + offset;
+ *(uint32_t *)(validated + 5) = ib->dma_addr + offset;
return 0;
}
@@ -400,7 +400,7 @@ validate_tile_binning_config(VALIDATE_ARGS)
* free when the job completes rendering.
*/
exec->bin_slots |= BIT(bin_slot);
- bin_addr = vc4->bin_bo->base.paddr + bin_slot * vc4->bin_alloc_size;
+ bin_addr = vc4->bin_bo->base.dma_addr + bin_slot * vc4->bin_alloc_size;
/* The tile state data array is 48 bytes per tile, and we put it at
* the start of a BO containing both it and the tile alloc.
@@ -575,7 +575,7 @@ reloc_tex(struct vc4_exec_info *exec,
struct vc4_texture_sample_info *sample,
uint32_t texture_handle_index, bool is_cs)
{
- struct drm_gem_cma_object *tex;
+ struct drm_gem_dma_object *tex;
uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
uint32_t p2 = (sample->p_offset[2] != ~0 ?
@@ -608,7 +608,7 @@ reloc_tex(struct vc4_exec_info *exec,
"outside of UBO\n");
goto fail;
}
- *validated_p0 = tex->paddr + p0;
+ *validated_p0 = tex->dma_addr + p0;
return true;
}
@@ -736,7 +736,7 @@ reloc_tex(struct vc4_exec_info *exec,
offset -= level_size;
}
- *validated_p0 = tex->paddr + p0;
+ *validated_p0 = tex->dma_addr + p0;
if (is_cs) {
exec->bin_dep_seqno = max(exec->bin_dep_seqno,
@@ -765,7 +765,7 @@ validate_gl_shader_rec(struct drm_device *dev,
28, /* cs */
};
uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
- struct drm_gem_cma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];
+ struct drm_gem_dma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];
uint32_t nr_attributes, nr_relocs, packet_size;
int i;
@@ -840,7 +840,7 @@ validate_gl_shader_rec(struct drm_device *dev,
void *uniform_data_u;
uint32_t tex, uni;
- *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
+ *(uint32_t *)(pkt_v + o) = bo[i]->dma_addr + src_offset;
if (src_offset != 0) {
DRM_DEBUG("Shaders must be at offset 0 of "
@@ -896,7 +896,7 @@ validate_gl_shader_rec(struct drm_device *dev,
}
for (i = 0; i < nr_attributes; i++) {
- struct drm_gem_cma_object *vbo =
+ struct drm_gem_dma_object *vbo =
bo[ARRAY_SIZE(shader_reloc_offsets) + i];
uint32_t o = 36 + i * 8;
uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
@@ -928,7 +928,7 @@ validate_gl_shader_rec(struct drm_device *dev,
}
}
- *(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
+ *(uint32_t *)(pkt_v + o) = vbo->dma_addr + offset;
}
return 0;