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-rw-r--r--drivers/gpu/drm/i915/i915_gem_fence.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/drivers/gpu/drm/i915/i915_gem_fence.c b/drivers/gpu/drm/i915/i915_gem_fence.c
index 598198543dcd..a2b938ec01a7 100644
--- a/drivers/gpu/drm/i915/i915_gem_fence.c
+++ b/drivers/gpu/drm/i915/i915_gem_fence.c
@@ -34,8 +34,8 @@
* set of these objects.
*
* Fences are used to detile GTT memory mappings. They're also connected to the
- * hardware frontbuffer render tracking and hence interract with frontbuffer
- * conmpression. Furthermore on older platforms fences are required for tiled
+ * hardware frontbuffer render tracking and hence interact with frontbuffer
+ * compression. Furthermore on older platforms fences are required for tiled
* objects used by the display engine. They can also be used by the render
* engine - they're required for blitter commands and are optional for render
* commands. But on gen4+ both display (with the exception of fbc) and rendering
@@ -46,8 +46,8 @@
*
* Finally note that because fences are such a restricted resource they're
* dynamically associated with objects. Furthermore fence state is committed to
- * the hardware lazily to avoid unecessary stalls on gen2/3. Therefore code must
- * explictly call i915_gem_object_get_fence() to synchronize fencing status
+ * the hardware lazily to avoid unnecessary stalls on gen2/3. Therefore code must
+ * explicitly call i915_gem_object_get_fence() to synchronize fencing status
* for cpu access. Also note that some code wants an unfenced view, for those
* cases the fence can be removed forcefully with i915_gem_object_put_fence().
*
@@ -527,7 +527,7 @@ void i915_gem_restore_fences(struct drm_device *dev)
* required.
*
* When bit 17 is XORed in, we simply refuse to tile at all. Bit
- * 17 is not just a page offset, so as we page an objet out and back in,
+ * 17 is not just a page offset, so as we page an object out and back in,
* individual pages in it will have different bit 17 addresses, resulting in
* each 64 bytes being swapped with its neighbor!
*