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-rw-r--r--drivers/gpu/drm/scheduler/sched_entity.c6
-rw-r--r--drivers/gpu/drm/scheduler/sched_main.c4
2 files changed, 10 insertions, 0 deletions
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index e0a8890a62e2..3e2a31d8190e 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -448,6 +448,12 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
drm_sched_rq_update_fifo(entity, next->submit_ts);
}
+ /* Jobs and entities might have different lifecycles. Since we're
+ * removing the job from the entities queue, set the jobs entity pointer
+ * to NULL to prevent any future access of the entity through this job.
+ */
+ sched_job->entity = NULL;
+
return sched_job;
}
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index f6801eb21820..c3582c4fc299 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -42,6 +42,10 @@
* the hardware.
*
* The jobs in a entity are always scheduled in the order that they were pushed.
+ *
+ * Note that once a job was taken from the entities queue and pushed to the
+ * hardware, i.e. the pending queue, the entity must not be referenced anymore
+ * through the jobs entity pointer.
*/
#include <linux/kthread.h>