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path: root/drivers/gpu/drm/Makefile
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2009-03-28drm: Convert proc files to seq_file and introduce debugfsBen Gamari1-1/+2
The old mechanism to formatting proc files is extremely ugly. The seq_file API was designed specifically for cases like this and greatly simplifies the process. Also, most of the files in /proc really don't belong there. This patch introduces the infrastructure for putting these into debugfs and exposes all of the proc files in debugfs as well. Signed-off-by: Ben Gamari <bgamari@gmail.com> Signed-off-by: Eric Anholt <eric@anholt.net>
2008-12-29DRM: add mode setting supportDave Airlie1-1/+2
Add mode setting support to the DRM layer. This is a fairly big chunk of work that allows DRM drivers to provide full output control and configuration capabilities to userspace. It was motivated by several factors: - the fb layer's APIs aren't suited for anything but simple configurations - coordination between the fb layer, DRM layer, and various userspace drivers is poor to non-existent (radeonfb excepted) - user level mode setting drivers makes displaying panic & oops messages more difficult - suspend/resume of graphics state is possible in many more configurations with kernel level support This commit just adds the core DRM part of the mode setting APIs. Driver specific commits using these new structure and APIs will follow. Co-authors: Jesse Barnes <jbarnes@virtuousgeek.org>, Jakob Bornecrantz <jakob@tungstengraphics.com> Contributors: Alan Hourihane <alanh@tungstengraphics.com>, Maarten Maathuis <madman2003@gmail.com> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Eric Anholt <eric@anholt.net> Signed-off-by: Dave Airlie <airlied@redhat.com>
2008-10-18drm: Add GEM ("graphics execution manager") to i915 driver.Eric Anholt1-2/+3
GEM allows the creation of persistent buffer objects accessible by the graphics device through new ioctls for managing execution of commands on the device. The userland API is almost entirely driver-specific to ensure that any driver building on this model can easily map the interface to individual driver requirements. GEM is used by the 2d driver for managing its internal state allocations and will be used for pixmap storage to reduce memory consumption and enable zero-copy GLX_EXT_texture_from_pixmap, and in the 3d driver is used to enable GL_EXT_framebuffer_object and GL_ARB_pixel_buffer_object. Signed-off-by: Eric Anholt <eric@anholt.net> Signed-off-by: Dave Airlie <airlied@redhat.com>
2008-07-14drm: reorganise drm tree to be more future proof.Dave Airlie1-0/+26
With the coming of kernel based modesetting and the memory manager stuff, the everything in one directory approach was getting very ugly and starting to be unmanageable. This restructures the drm along the lines of other kernel components. It creates a drivers/gpu/drm directory and moves the hw drivers into subdirectores. It moves the includes into an include/drm, and sets up the unifdef for the userspace headers we should be exporting. Signed-off-by: Dave Airlie <airlied@redhat.com>