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path: root/drivers/gpu/drm/v3d/v3d_drv.h
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2020-04-28drm/v3d: Delete v3d_dev->pdevDaniel Vetter1-1/+2
We already have it in v3d_dev->drm.dev with zero additional pointer chasing. Personally I don't like duplicated pointers like this because: - reviewers need to check whether the pointer is for the same or different objects if there's multiple - compilers have an easier time too To avoid having to pull in some big headers I implemented the casting function as a macro instead of a static inline. Typechecking thanks to container_of still assured. But also a bit a bikeshed, so feel free to ignore. v2: More parens for v3d_to_pdev macro (checkpatch) Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-11-daniel.vetter@ffwll.ch
2020-04-28drm/v3d: Delete v3d_dev->devDaniel Vetter1-2/+0
We already have it in v3d_dev->drm.dev with zero additional pointer chasing. Personally I don't like duplicated pointers like this because: - reviewers need to check whether the pointer is for the same or different objects if there's multiple - compilers have an easier time too But also a bit a bikeshed, so feel free to ignore. Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-10-daniel.vetter@ffwll.ch
2020-04-28drm/v3d: Don't set drm_device->dev_privateDaniel Vetter1-1/+1
And switch the helper over to container_of, which is a bunch faster than chasing a pointer. Plus allows gcc to see through this maze. Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-8-daniel.vetter@ffwll.ch
2020-03-18drm: convert .debugfs_init() hook to return void.Wambui Karuga1-1/+1
As a result of commit 987d65d01356 (drm: debugfs: make drm_debugfs_create_files() never fail) and changes to various debugfs functions in drm/core and across various drivers, there is no need for the drm_driver.debugfs_init() hook to have a return value. Therefore, declare it as void. This also includes refactoring all users of the .debugfs_init() hook to return void across the subsystem. v2: include changes to the hook and drivers that use it in one patch to prevent driver breakage and enable individual successful compilation of this change. References: https://lists.freedesktop.org/archives/dri-devel/2020-February/257183.html Signed-off-by: Wambui Karuga <wambui.karugax@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20200310133121.27913-18-wambui.karugax@gmail.com
2020-03-05drm/v3d: Replace wait_for macros to remove use of msleepJames Hughes1-13/+28
The wait_for macro's for Broadcom V3D driver used msleep, which is inappropriate due to its inaccuracy at low values (minimum wait time is about 30ms on the Raspberry Pi). This sleep was triggering in v3d_clean_caches(), causing us to only be able to dispatch ~33 compute jobs per second. This patch replaces the macro with the one from the Intel i915 version which uses usleep_range to provide more accurate waits. v2: Split from the vc4 patch so that we can confidently apply to stable (by anholt) Signed-off-by: James Hughes <james.hughes@raspberrypi.com> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200217153145.13780-1-james.hughes@raspberrypi.com Link: https://github.com/raspberrypi/linux/issues/3460 Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
2019-07-17drm/v3d: drop use of drmP.hSam Ravnborg1-2/+11
Drop use of the deprecated drmP.h header file. Made v3d_drv.h self-contained with only sufficient include files. Fixed fallout in remaining files. Signed-off-by: Sam Ravnborg <sam@ravnborg.org> Acked-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20190716064220.18157-3-sam@ravnborg.org
2019-05-16drm/v3d: Fix and extend MMU error handling.Eric Anholt1-0/+2
We were setting the wrong flags to enable PTI errors, so we were seeing reads to invalid PTEs show up as write errors. Also, we weren't turning on the interrupts. The AXI IDs we were dumping included the outstanding write number and so they looked basically random. And the VIO_ADDR decoding was based on the MMU VA_WIDTH for the first platform I worked on and was wrong on others. In short, this was a thorough mess from early HW enabling. Tested on V3D 4.1 and 4.2 with intentional L2T, CLE, PTB, and TLB faults. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190419001014.23579-4-eric@anholt.net Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-04-18drm/v3d: Add missing implicit synchronization.Eric Anholt1-7/+4
It is the expectation of existing userspace (X11 + Mesa, in particular) that jobs submitted to the kernel against a shared BO will get implicitly synchronized by their submission order. If we want to allow clever userspace to disable implicit synchronization, we should do that under its own submit flag (as amdgpu and lima do). Note that we currently only implicitly sync for the rendering pass, not binning -- if you texture-from-pixmap in the binning vertex shader (vertex coordinate generation), you'll miss out on synchronization. Fixes flickering when multiple clients are running in parallel, particularly GL apps and compositors. v2: Fix a missing refcount on the CSD done fence for L2 cleaning. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-6-eric@anholt.net Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-18drm/v3d: Add support for compute shader dispatch.Eric Anholt1-1/+27
The compute shader dispatch interface is pretty simple -- just pass in the regs that userspace has passed us, with no CLs to run. However, with no CL to run it means that we need to do manual cache flushing of the L2 after the HW execution completes (for SSBO, atomic, and image_load_store writes that are the output of compute shaders). This doesn't yet expose the L2 cache's ability to have a region of the address space not write back to memory (which could be used for shared_var storage). So far, the Mesa side has been tested on V3D v4.2 simpenrose (passing the ES31 tests), and on the kernel side on 7278 (failing atomic compswap tests in a way that doesn't reproduce on simpenrose). v2: Fix excessive allocation for the clean_job (reported by Dan Carpenter). Keep refs on jobs until clean_job is finished, to avoid spurious MMU errors if the output BOs are freed by userspace before L2 cleaning is finished. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-4-eric@anholt.net Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-18drm/v3d: Refactor job management.Eric Anholt1-38/+39
The CL submission had two jobs embedded in an exec struct. When I added TFU support, I had to replicate some of the exec stuff and some of the job stuff. As I went to add CSD, it became clear that actually what was in exec should just be in the two CL jobs, and it would let us share a lot more code between the 4 queues. v2: Fix missing error path in TFU ioctl's bo[] allocation. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-3-eric@anholt.net Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-18drm/v3d: Switch the type of job-> to reduce casting.Eric Anholt1-2/+2
All consumers wanted drm_gem_object * now. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-2-eric@anholt.net Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-01drm/v3d: Rename the fence signaled from IRQs to "irq_fence".Eric Anholt1-2/+2
We have another thing called the "done fence" that tracks when the scheduler considers the job done, and having the shared name was confusing. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190313235211.28995-2-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
2019-03-14drm/v3d: Use the new shmem helpers to reduce driver boilerplate.Eric Anholt1-11/+3
The new shmem helpers from Noralf and Rob abstract out a bunch of our BO creation and mapping code. v2: Use the new sgt getter, and flag pages as dirty before freeing. v3: Remove the mismatched put_pages. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190314163451.13431-1-eric@anholt.net Reviewed-by: Rob Herring <robh@kernel.org> (v2)
2019-03-14drm/v3d: Remove some dead members of struct v3d_bo.Eric Anholt1-9/+0
vmas was from the previous model of page table management (one per fd), and vaddr was left over from vc4. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190308161716.2466-4-eric@anholt.net Acked-by: Rob Herring <robh@kernel.org>
2019-03-09drm/v3d: Add support for V3D v4.2.Eric Anholt1-0/+2
No compatible string for it yet, just the version-dependent changes. They've now tied the hub and the core interrupt lines into a single interrupt line coming out of the block. It also turns out I made a mistake in modeling the V3D v3.3 and v4.1 bridge as a part of V3D itself -- the bridge is going away in favor of an external reset controller in a larger HW module. v2: Use consistent checks for whether we're on 4.2, and fix a leak in an error path. v3: Use more general means of determining if the current 4.2 changes are in place, as apparently other platforms may switch back (noted by Dave). Update the binding doc. v4: Improve error handling for IRQ init. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190308174336.7866-2-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
2019-03-09drm/v3d: Handle errors from IRQ setup.Eric Anholt1-1/+1
Noted in review by Dave Emett for V3D 4.2 support. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190308174336.7866-1-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
2019-02-19drm: v3d: Switch to use drm_gem_object reservation_objectRob Herring1-6/+0
Now that the base struct drm_gem_object has a reservation_object, use it and remove the private BO one. Cc: Eric Anholt <eric@anholt.net> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: David Airlie <airlied@linux.ie> Cc: dri-devel@lists.freedesktop.org Signed-off-by: Rob Herring <robh@kernel.org> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20190202154158.10443-5-robh@kernel.org Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
2018-12-07drm/v3d: Drop unused v3d_flush_caches().Eric Anholt1-1/+0
Now that I've specified how the end-of-pipeline flushing should work, we're never going to use this function. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Dave Emett <david.emett@broadcom.com> Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-2-eric@anholt.net
2018-12-01drm/v3d: Add support for submitting jobs to the TFU.Eric Anholt1-5/+27
The TFU can copy from raster, UIF, and SAND input images to UIF output images, with optional mipmap generation. This will certainly be useful for media EGL image input, but is also useful immediately for mipmap generation without bogging the V3D core down. For now we only run the queue 1 job deep, and don't have any hang recovery (though I don't think we should need it, with TFU). Queuing multiple jobs in the HW will require synchronizing the YUV coefficient regs updates since they don't get FIFOed with the job. v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain why TFU is AUTH, clarify the syncing docs, drop the unused TFU interrupt regs (you're expected to use the hub's), don't take &bo->base for NULL bos. v3: Fix a little whitespace alignment (noticed by checkpatch), rebase on drm_sched_job_cleanup() changes. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2) Link: https://patchwork.freedesktop.org/patch/264607/
2018-10-15drm/v3d: Fix a use-after-free race accessing the scheduler's fences.Eric Anholt1-0/+5
Once we push the job, the scheduler could run it and free it. So, if we want to reference their fences, we need to grab them before then. I haven't seen this happen in many days of conformance test runtime, but let's still close the race. Signed-off-by: Eric Anholt <eric@anholt.net> Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+") Link: https://patchwork.freedesktop.org/patch/254119/ Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
2018-07-05drm/v3d: Delay the scheduler timeout if we're still making progress.Eric Anholt1-0/+2
GTF-GLES2.gtf.GL.acos.acos_float_vert_xvary submits jobs that take 4 seconds at maximum resolution, but we still want to reset quickly if a job is really hung. Sample the CL's current address and the return address (since we call into tile lists repeatedly) and if either has changed then assume we've made progress. Signed-off-by: Eric Anholt <eric@anholt.net> Cc: Lucas Stach <l.stach@pengutronix.de> Link: https://patchwork.freedesktop.org/patch/msgid/20180703170515.6298-1-eric@anholt.net Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Acked-by: Daniel Vetter <daniel@ffwll.ch>
2018-07-05drm/v3d: use new return type vm_fault_t in v3d_gem_faultSouptick Joarder1-1/+2
Instead of converting an errno into a vm_fault_t ourselves, use vmf_insert_mixed() which returns a vm_fault_t directly. Signed-off-by: Souptick Joarder <jrdr.linux@gmail.com> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20180704145556.GA11036@jordon-HP-15-Notebook-PC Reviewed-by: Matthew Wilcox <willy@infradead.org>
2018-06-22drm/v3d: Remove the bad signaled() implementation.Eric Anholt1-1/+0
Since our seqno value comes from a counter associated with the GPU ring, not the entity (aka client), they'll be completed out of order. There's actually no need for this code at all, since we don't have enable_signaling() and thus DMA_FENCE_SIGNALED_BIT will be set before we could be called. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20180605190302.18279-2-eric@anholt.net Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
2018-06-22drm/v3d: Take a lock across GPU scheduler job creation and queuing.Eric Anholt1-0/+5
Between creation and queueing of a job, you need to prevent any other job from being created and queued. Otherwise the scheduler's fences may be signaled out of seqno order. v2: move mutex unlock to the error label. Signed-off-by: Eric Anholt <eric@anholt.net> Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+") Link: https://patchwork.freedesktop.org/patch/msgid/20180606174851.12433-1-eric@anholt.net Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
2018-05-04drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+Eric Anholt1-0/+294
This driver will be used to support Mesa on the Broadcom 7268 and 7278 platforms. V3D 3.3 introduces an MMU, which means we no longer need CMA or vc4's complicated CL/shader validation scheme. This massively changes the GEM behavior, so I've forked off to a new driver. v2: Mark SUBMIT_CL as needing DRM_AUTH. coccinelle fixes from kbuild test robot. Drop personal git link from MAINTAINERS. Don't double-map dma-buf imported BOs. Add kerneldoc about needing MMU eviction. Drop prime vmap/unmap stubs. Delay mmap offset setup to mmap time. Use drm_dev_init instead of _alloc. Use ktime_get() for wait_bo timeouts. Drop drm_can_sleep() usage, since we don't modeset. Switch page tables back to WC (debug change to coherent had slipped in). Switch drm_gem_object_unreference_unlocked() to drm_gem_object_put_unlocked(). Simplify overflow mem handling by not sharing overflow mem between jobs. v3: no changes v4: align submit_cl to 64 bits (review by airlied), check zero flags in other ioctls. Signed-off-by: Eric Anholt <eric@anholt.net> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v4) Acked-by: Dave Airlie <airlied@linux.ie> (v3, requested submit_cl change) Link: https://patchwork.freedesktop.org/patch/msgid/20180430181058.30181-3-eric@anholt.net