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Current implementation calculates the number and the partitioaning of
available interrupts vectors and then allocates all the interrupt
vectors.
Here, whenever dynamic msix allocation is supported, we change this to
use msix vectors dynamically so a vectors is actually allocated only
when needed. The current pool logic is kept in place to take care of
partitioning the vectors between the consumers and take care of
reference counting. However, the vectors are allocated only when needed.
Subsequent patches will make use of this to allocate vectors for VDPA.
Signed-off-by: Eli Cohen <elic@nvidia.com>
Reviewed-by: Shay Drory <shayd@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
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Use the more refined struct irq_affinity_desc to describe the required
IRQ affinity. For the async IRQs request unmanaged affinity and for
completion queues use managed affinity.
No functionality changes introduced. It will be used in a subsequent
patch when we use dynamic MSIX allocation.
Signed-off-by: Eli Cohen <elic@nvidia.com>
Reviewed-by: Shay Drory <shayd@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
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Currently all SFs are using the same CPUs. Spreading SF over CPUs, in
round-robin manner, in order to achieve better distribution of the SFs
over available CPUs.
Signed-off-by: Shay Drory <shayd@nvidia.com>
Reviewed-by: Moshe Shemesh <moshe@nvidia.com>
Reviewed-by: Parav Pandit <parav@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
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The downstream patches add more functionality to irq_pool_affinity.
Move the irq_pool_affinity logic to a new file in order to ease the
coding and maintenance of it.
Signed-off-by: Shay Drory <shayd@nvidia.com>
Reviewed-by: Moshe Shemesh <moshe@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
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