From 30f82d816d2dccfdc2063ac8cca994904c9b612c Mon Sep 17 00:00:00 2001 From: Thomas Hellstrom Date: Wed, 5 Feb 2014 08:13:56 +0100 Subject: drm/vmwgfx: Reemit context bindings when necessary v2 When a context is first referenced in the command stream, make sure that all scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that all bound resources are put on the resource validate list. This is needed for legacy emulation, since legacy user-space drivers will typically not re-emit shader bindings. It also removes the requirement for user-space drivers to re-emit render-target- and texture bindings. Makes suspend and hibernate now also work with legacy user-space drivers on guest-backed devices. v2: Don't rebind on legacy devices. Signed-off-by: Thomas Hellstrom Reviewed-by: Jakob Bornecrantz --- drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c') diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c index be85d7fdfb5b..217d941b8176 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -304,7 +304,7 @@ static int vmw_gb_shader_destroy(struct vmw_resource *res) return 0; mutex_lock(&dev_priv->binding_mutex); - vmw_context_binding_res_list_kill(&res->binding_head); + vmw_context_binding_res_list_scrub(&res->binding_head); cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) { -- cgit v1.2.3