From 9fecab247ed15e6145c126fc56ee1e89860741a7 Mon Sep 17 00:00:00 2001 From: Roderick Colenbrander Date: Mon, 10 Oct 2022 14:23:13 -0700 Subject: HID: playstation: support updated DualSense rumble mode. Newer DualSense firmware supports a revised classic rumble mode, which feels more similar to rumble as supported on previous PlayStation controllers. It has been made the default on PlayStation and non-PlayStation devices now (e.g. iOS and Windows). Default to this new mode when supported. Signed-off-by: Roderick Colenbrander Signed-off-by: Benjamin Tissoires Link: https://lore.kernel.org/r/20221010212313.78275-4-roderick.colenbrander@sony.com --- drivers/hid/hid-playstation.c | 37 ++++++++++++++++++++++++++++++++++++- 1 file changed, 36 insertions(+), 1 deletion(-) (limited to 'drivers/hid/hid-playstation.c') diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c index 396356b6760a..0b58763bfd30 100644 --- a/drivers/hid/hid-playstation.c +++ b/drivers/hid/hid-playstation.c @@ -108,6 +108,9 @@ struct ps_led_info { #define DS_STATUS_CHARGING GENMASK(7, 4) #define DS_STATUS_CHARGING_SHIFT 4 +/* Feature version from DualSense Firmware Info report. */ +#define DS_FEATURE_VERSION(major, minor) ((major & 0xff) << 8 | (minor & 0xff)) + /* * Status of a DualSense touch point contact. * Contact IDs, with highest bit set are 'inactive' @@ -126,6 +129,7 @@ struct ps_led_info { #define DS_OUTPUT_VALID_FLAG1_RELEASE_LEDS BIT(3) #define DS_OUTPUT_VALID_FLAG1_PLAYER_INDICATOR_CONTROL_ENABLE BIT(4) #define DS_OUTPUT_VALID_FLAG2_LIGHTBAR_SETUP_CONTROL_ENABLE BIT(1) +#define DS_OUTPUT_VALID_FLAG2_COMPATIBLE_VIBRATION2 BIT(2) #define DS_OUTPUT_POWER_SAVE_CONTROL_MIC_MUTE BIT(4) #define DS_OUTPUT_LIGHTBAR_SETUP_LIGHT_OUT BIT(1) @@ -143,6 +147,9 @@ struct dualsense { struct input_dev *sensors; struct input_dev *touchpad; + /* Update version is used as a feature/capability version. */ + uint16_t update_version; + /* Calibration data for accelerometer and gyroscope. */ struct ps_calibration_data accel_calib_data[3]; struct ps_calibration_data gyro_calib_data[3]; @@ -153,6 +160,7 @@ struct dualsense { uint32_t sensor_timestamp_us; /* Compatible rumble state */ + bool use_vibration_v2; bool update_rumble; uint8_t motor_left; uint8_t motor_right; @@ -812,6 +820,15 @@ static int dualsense_get_firmware_info(struct dualsense *ds) ds->base.hw_version = get_unaligned_le32(&buf[24]); ds->base.fw_version = get_unaligned_le32(&buf[28]); + /* Update version is some kind of feature version. It is distinct from + * the firmware version as there can be many different variations of a + * controller over time with the same physical shell, but with different + * PCBs and other internal changes. The update version (internal name) is + * used as a means to detect what features are available and change behavior. + * Note: the version is different between DualSense and DualSense Edge. + */ + ds->update_version = get_unaligned_le16(&buf[44]); + err_free: kfree(buf); return ret; @@ -974,7 +991,10 @@ static void dualsense_output_worker(struct work_struct *work) if (ds->update_rumble) { /* Select classic rumble style haptics and enable it. */ common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_HAPTICS_SELECT; - common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_COMPATIBLE_VIBRATION; + if (ds->use_vibration_v2) + common->valid_flag2 |= DS_OUTPUT_VALID_FLAG2_COMPATIBLE_VIBRATION2; + else + common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_COMPATIBLE_VIBRATION; common->motor_left = ds->motor_left; common->motor_right = ds->motor_right; ds->update_rumble = false; @@ -1348,6 +1368,21 @@ static struct ps_device *dualsense_create(struct hid_device *hdev) return ERR_PTR(ret); } + /* Original DualSense firmware simulated classic controller rumble through + * its new haptics hardware. It felt different from classic rumble users + * were used to. Since then new firmwares were introduced to change behavior + * and make this new 'v2' behavior default on PlayStation and other platforms. + * The original DualSense requires a new enough firmware as bundled with PS5 + * software released in 2021. DualSense edge supports it out of the box. + * Both devices also support the old mode, but it is not really used. + */ + if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER) { + /* Feature version 2.21 introduced new vibration method. */ + ds->use_vibration_v2 = ds->update_version >= DS_FEATURE_VERSION(2, 21); + } else if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER_2) { + ds->use_vibration_v2 = true; + } + ret = ps_devices_list_add(ps_dev); if (ret) return ERR_PTR(ret); -- cgit v1.2.3