diff options
author | Matthew Auld <matthew.auld@intel.com> | 2023-12-13 20:47:05 +0300 |
---|---|---|
committer | Matthew Auld <matthew.auld@intel.com> | 2024-01-09 17:27:10 +0300 |
commit | f4e8ab468fc6cfaf718bb8610940d57a5e2309ba (patch) | |
tree | 76e722260642052846c7ebbcba89f9a986b01dde | |
parent | 29f424eb8702b686cb6f07ddd659c6312e0c796d (diff) | |
download | linux-f4e8ab468fc6cfaf718bb8610940d57a5e2309ba.tar.xz |
drm/xe/exec: reserve fence slot for CPU bind
Looks possible to switch from CPU binding to GPU binding mid exec, and
if that happens for the same dma-resv we might use two fence slots, once
for the dummy fence, and another for the actual GPU bind.
References: https://gitlab.freedesktop.org/drm/xe/kernel/-/issues/698
Signed-off-by: Matthew Auld <matthew.auld@intel.com>
Cc: Thomas Hellström <thomas.hellstrom@linux.intel.com>
Cc: Matthew Brost <matthew.brost@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
-rw-r--r-- | drivers/gpu/drm/xe/xe_exec.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/drivers/gpu/drm/xe/xe_exec.c b/drivers/gpu/drm/xe/xe_exec.c index 63e82e5285bc..0c78a377f453 100644 --- a/drivers/gpu/drm/xe/xe_exec.c +++ b/drivers/gpu/drm/xe/xe_exec.c @@ -107,12 +107,14 @@ static int xe_exec_fn(struct drm_gpuvm_exec *vm_exec) return ret; /* - * 1 fence slot for the final submit, and one more for every per-tile - * bind. Note that there are potentially many vma per object/dma-resv, - * however the fence slot will just be re-used, since they are largely - * the same timeline and the seqno should be in order. + * 1 fence slot for the final submit, and 1 more for every per-tile for + * GPU bind and 1 extra for CPU bind. Note that there are potentially + * many vma per object/dma-resv, however the fence slot will just be + * re-used, since they are largely the same timeline and the seqno + * should be in order. In the case of CPU bind there is dummy fence used + * for all CPU binds, so no need to have a per-tile slot for that. */ - num_fences = 1 + vm->xe->info.tile_count; + num_fences = 1 + 1 + vm->xe->info.tile_count; /* * We don't know upfront exactly how many fence slots we will need at |