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authorLinus Torvalds <torvalds@linux-foundation.org>2024-05-19 23:45:48 +0300
committerLinus Torvalds <torvalds@linux-foundation.org>2024-05-19 23:45:48 +0300
commit16dbfae867cdeb32f3d24cea81193793d5decc61 (patch)
treefee64885a8eb977b56ef913bb7a4f74a773c78b8 /Documentation
parenta90f1cd105c6c5c246f07ca371d873d35b78c7d9 (diff)
parent07f9a27f1969764d11374942961d51fee0ab628f (diff)
downloadlinux-16dbfae867cdeb32f3d24cea81193793d5decc61.tar.xz
Merge tag 'bcachefs-2024-05-19' of https://evilpiepirate.org/git/bcachefs
Pull bcachefs updates from Kent Overstreet: - More safety fixes, primarily found by syzbot - Run the upgrade/downgrade paths in nochnages mode. Nochanges mode is primarily for testing fsck/recovery in dry run mode, so it shouldn't change anything besides disabling writes and holding dirty metadata in memory. The idea here was to reduce the amount of activity if we can't write anything out, so that bringing up a filesystem in "super ro" mode would be more lilkely to work for data recovery - but norecovery is the correct option for this. - btree_trans->locked; we now track whether a btree_trans has any btree nodes locked, and this is used for improved assertions related to trans_unlock() and trans_relock(). We'll also be using it for improving how we work with lockdep in the future: we don't want lockdep to be tracking individual btree node locks because we take too many for lockdep to track, and it's not necessary since we have a cycle detector. - Trigger improvements that are prep work for online fsck - BTREE_TRIGGER_check_repair; this regularizes how we do some repair work for extents that goes with running triggers in fsck, and fixes some subtle issues with transaction restarts there. - bch2_snapshot_equiv() has now been ripped out of fsck.c; snapshot equivalence classes are for when snapshot deletion leaves behind redundant snapshot nodes, but snapshot deletion now cleans this up right away, so the abstraction doesn't need to leak. - Improvements to how we resume writing to the journal in recovery. The code for picking the new place to write when reading the journal is greatly simplified and we also store the position in the superblock for when we don't read the journal; this means that we preserve more of the journal for list_journal debugging. - Improvements to sysfs btree_cache and btree_node_cache, for debugging memory reclaim. - We now detect when we've blocked for 10 seconds on the allocator in the write path and dump some useful info. - Safety fixes for devices references: this is a big series that changes almost all device lookups to properly check if the device exists and take a reference to it. Previously we assumed that if a bkey exists that references a device then the device must exist, and this was enforced in .invalid methods, but this was incorrect because it meant device removal relied on accounting being correct to not leave keys pointing to invalid devices, and that's not something we can assume. Getting the "pointer to invalid device" checks out of our .invalid() methods fixes some long standing device removal bugs; the only outstanding bug with device removal now is a race between the discard path and deleting alloc info, which should be easily fixed. - The allocator now prefers not to expand the new member_info.btree_allocated bitmap, meaning if repair ever requires scanning for btree nodes (because of a corrupt interior nodes) we won't have to scan the whole device(s). - New coding style document, which among other things talks about the correct usage of assertions * tag 'bcachefs-2024-05-19' of https://evilpiepirate.org/git/bcachefs: (155 commits) bcachefs: add no_invalid_checks flag bcachefs: add counters for failed shrinker reclaim bcachefs: Fix sb_field_downgrade validation bcachefs: Plumb bch_validate_flags to sb_field_ops.validate() bcachefs: s/bkey_invalid_flags/bch_validate_flags bcachefs: fsync() should not return -EROFS bcachefs: Invalid devices are now checked for by fsck, not .invalid methods bcachefs: kill bch2_dev_bkey_exists() in bch2_check_fix_ptrs() bcachefs: kill bch2_dev_bkey_exists() in bch2_read_endio() bcachefs: bch2_dev_get_ioref() checks for device not present bcachefs: bch2_dev_get_ioref2(); io_read.c bcachefs: bch2_dev_get_ioref2(); debug.c bcachefs: bch2_dev_get_ioref2(); journal_io.c bcachefs: bch2_dev_get_ioref2(); io_write.c bcachefs: bch2_dev_get_ioref2(); btree_io.c bcachefs: bch2_dev_get_ioref2(); backpointers.c bcachefs: bch2_dev_get_ioref2(); alloc_background.c bcachefs: for_each_bset() declares loop iter bcachefs: Move BCACHEFS_STATFS_MAGIC value to UAPI magic.h bcachefs: Improve sysfs internal/btree_cache ...
Diffstat (limited to 'Documentation')
-rw-r--r--Documentation/filesystems/bcachefs/CodingStyle.rst186
-rw-r--r--Documentation/filesystems/bcachefs/index.rst1
2 files changed, 187 insertions, 0 deletions
diff --git a/Documentation/filesystems/bcachefs/CodingStyle.rst b/Documentation/filesystems/bcachefs/CodingStyle.rst
new file mode 100644
index 000000000000..0c45829a4899
--- /dev/null
+++ b/Documentation/filesystems/bcachefs/CodingStyle.rst
@@ -0,0 +1,186 @@
+.. SPDX-License-Identifier: GPL-2.0
+
+bcachefs coding style
+=====================
+
+Good development is like gardening, and codebases are our gardens. Tend to them
+every day; look for little things that are out of place or in need of tidying.
+A little weeding here and there goes a long way; don't wait until things have
+spiraled out of control.
+
+Things don't always have to be perfect - nitpicking often does more harm than
+good. But appreciate beauty when you see it - and let people know.
+
+The code that you are afraid to touch is the code most in need of refactoring.
+
+A little organizing here and there goes a long way.
+
+Put real thought into how you organize things.
+
+Good code is readable code, where the structure is simple and leaves nowhere
+for bugs to hide.
+
+Assertions are one of our most important tools for writing reliable code. If in
+the course of writing a patchset you encounter a condition that shouldn't
+happen (and will have unpredictable or undefined behaviour if it does), or
+you're not sure if it can happen and not sure how to handle it yet - make it a
+BUG_ON(). Don't leave undefined or unspecified behavior lurking in the codebase.
+
+By the time you finish the patchset, you should understand better which
+assertions need to be handled and turned into checks with error paths, and
+which should be logically impossible. Leave the BUG_ON()s in for the ones which
+are logically impossible. (Or, make them debug mode assertions if they're
+expensive - but don't turn everything into a debug mode assertion, so that
+we're not stuck debugging undefined behaviour should it turn out that you were
+wrong).
+
+Assertions are documentation that can't go out of date. Good assertions are
+wonderful.
+
+Good assertions drastically and dramatically reduce the amount of testing
+required to shake out bugs.
+
+Good assertions are based on state, not logic. To write good assertions, you
+have to think about what the invariants on your state are.
+
+Good invariants and assertions will hold everywhere in your codebase. This
+means that you can run them in only a few places in the checked in version, but
+should you need to debug something that caused the assertion to fail, you can
+quickly shotgun them everywhere to find the codepath that broke the invariant.
+
+A good assertion checks something that the compiler could check for us, and
+elide - if we were working in a language with embedded correctness proofs that
+the compiler could check. This is something that exists today, but it'll likely
+still be a few decades before it comes to systems programming languages. But we
+can still incorporate that kind of thinking into our code and document the
+invariants with runtime checks - much like the way people working in
+dynamically typed languages may add type annotations, gradually making their
+code statically typed.
+
+Looking for ways to make your assertions simpler - and higher level - will
+often nudge you towards making the entire system simpler and more robust.
+
+Good code is code where you can poke around and see what it's doing -
+introspection. We can't debug anything if we can't see what's going on.
+
+Whenever we're debugging, and the solution isn't immediately obvious, if the
+issue is that we don't know where the issue is because we can't see what's
+going on - fix that first.
+
+We have the tools to make anything visible at runtime, efficiently - RCU and
+percpu data structures among them. Don't let things stay hidden.
+
+The most important tool for introspection is the humble pretty printer - in
+bcachefs, this means `*_to_text()` functions, which output to printbufs.
+
+Pretty printers are wonderful, because they compose and you can use them
+everywhere. Having functions to print whatever object you're working with will
+make your error messages much easier to write (therefore they will actually
+exist) and much more informative. And they can be used from sysfs/debugfs, as
+well as tracepoints.
+
+Runtime info and debugging tools should come with clear descriptions and
+labels, and good structure - we don't want files with a list of bare integers,
+like in procfs. Part of the job of the debugging tools is to educate users and
+new developers as to how the system works.
+
+Error messages should, whenever possible, tell you everything you need to debug
+the issue. It's worth putting effort into them.
+
+Tracepoints shouldn't be the first thing you reach for. They're an important
+tool, but always look for more immediate ways to make things visible. When we
+have to rely on tracing, we have to know which tracepoints we're looking for,
+and then we have to run the troublesome workload, and then we have to sift
+through logs. This is a lot of steps to go through when a user is hitting
+something, and if it's intermittent it may not even be possible.
+
+The humble counter is an incredibly useful tool. They're cheap and simple to
+use, and many complicated internal operations with lots of things that can
+behave weirdly (anything involving memory reclaim, for example) become
+shockingly easy to debug once you have counters on every distinct codepath.
+
+Persistent counters are even better.
+
+When debugging, try to get the most out of every bug you come across; don't
+rush to fix the initial issue. Look for things that will make related bugs
+easier the next time around - introspection, new assertions, better error
+messages, new debug tools, and do those first. Look for ways to make the system
+better behaved; often one bug will uncover several other bugs through
+downstream effects.
+
+Fix all that first, and then the original bug last - even if that means keeping
+a user waiting. They'll thank you in the long run, and when they understand
+what you're doing you'll be amazed at how patient they're happy to be. Users
+like to help - otherwise they wouldn't be reporting the bug in the first place.
+
+Talk to your users. Don't isolate yourself.
+
+Users notice all sorts of interesting things, and by just talking to them and
+interacting with them you can benefit from their experience.
+
+Spend time doing support and helpdesk stuff. Don't just write code - code isn't
+finished until it's being used trouble free.
+
+This will also motivate you to make your debugging tools as good as possible,
+and perhaps even your documentation, too. Like anything else in life, the more
+time you spend at it the better you'll get, and you the developer are the
+person most able to improve the tools to make debugging quick and easy.
+
+Be wary of how you take on and commit to big projects. Don't let development
+become product-manager focused. Often time an idea is a good one but needs to
+wait for its proper time - but you won't know if it's the proper time for an
+idea until you start writing code.
+
+Expect to throw a lot of things away, or leave them half finished for later.
+Nobody writes all perfect code that all gets shipped, and you'll be much more
+productive in the long run if you notice this early and shift to something
+else. The experience gained and lessons learned will be valuable for all the
+other work you do.
+
+But don't be afraid to tackle projects that require significant rework of
+existing code. Sometimes these can be the best projects, because they can lead
+us to make existing code more general, more flexible, more multipurpose and
+perhaps more robust. Just don't hesitate to abandon the idea if it looks like
+it's going to make a mess of things.
+
+Complicated features can often be done as a series of refactorings, with the
+final change that actually implements the feature as a quite small patch at the
+end. It's wonderful when this happens, especially when those refactorings are
+things that improve the codebase in their own right. When that happens there's
+much less risk of wasted effort if the feature you were going for doesn't work
+out.
+
+Always strive to work incrementally. Always strive to turn the big projects
+into little bite sized projects that can prove their own merits.
+
+Instead of always tackling those big projects, look for little things that
+will be useful, and make the big projects easier.
+
+The question of what's likely to be useful is where junior developers most
+often go astray - doing something because it seems like it'll be useful often
+leads to overengineering. Knowing what's useful comes from many years of
+experience, or talking with people who have that experience - or from simply
+reading lots of code and looking for common patterns and issues. Don't be
+afraid to throw things away and do something simpler.
+
+Talk about your ideas with your fellow developers; often times the best things
+come from relaxed conversations where people aren't afraid to say "what if?".
+
+Don't neglect your tools.
+
+The most important tools (besides the compiler and our text editor) are the
+tools we use for testing. The shortest possible edit/test/debug cycle is
+essential for working productively. We learn, gain experience, and discover the
+errors in our thinking by running our code and seeing what happens. If your
+time is being wasted because your tools are bad or too slow - don't accept it,
+fix it.
+
+Put effort into your documentation, commmit messages, and code comments - but
+don't go overboard. A good commit message is wonderful - but if the information
+was important enough to go in a commit message, ask yourself if it would be
+even better as a code comment.
+
+A good code comment is wonderful, but even better is the comment that didn't
+need to exist because the code was so straightforward as to be obvious;
+organized into small clean and tidy modules, with clear and descriptive names
+for functions and variable, where every line of code has a clear purpose.
diff --git a/Documentation/filesystems/bcachefs/index.rst b/Documentation/filesystems/bcachefs/index.rst
index e2bd61ccd96f..95fc4b90739e 100644
--- a/Documentation/filesystems/bcachefs/index.rst
+++ b/Documentation/filesystems/bcachefs/index.rst
@@ -8,4 +8,5 @@ bcachefs Documentation
:maxdepth: 2
:numbered:
+ CodingStyle
errorcodes