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authorKui-Feng Lee <thinker.li@gmail.com>2024-03-12 04:37:26 +0300
committerAndrii Nakryiko <andrii@kernel.org>2024-03-14 23:34:21 +0300
commitc2a0257c1edf16c6acd2afac7572d7e9043b6577 (patch)
treed68b6bd0f77702745446b0b6e15ce5558efb5d7a /include/drm/drm_encoder_slave.h
parent9187210eee7d87eea37b45ea93454a88681894a4 (diff)
downloadlinux-c2a0257c1edf16c6acd2afac7572d7e9043b6577.tar.xz
bpftool: Cast pointers for shadow types explicitly.
According to a report, skeletons fail to assign shadow pointers when being compiled with C++ programs. Unlike C doing implicit casting for void pointers, C++ requires an explicit casting. To support C++, we do explicit casting for each shadow pointer. Also add struct_ops_module.skel.h to test_cpp to validate C++ compilation as part of BPF selftests. Signed-off-by: Kui-Feng Lee <thinker.li@gmail.com> Signed-off-by: Andrii Nakryiko <andrii@kernel.org> Acked-by: Yonghong Song <yonghong.song@linux.dev> Acked-by: Quentin Monnet <quentin@isovalent.com> Link: https://lore.kernel.org/bpf/20240312013726.1780720-1-thinker.li@gmail.com
Diffstat (limited to 'include/drm/drm_encoder_slave.h')
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