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authorLucas Stach <l.stach@pengutronix.de>2016-09-16 12:16:10 +0300
committerStephen Boyd <sboyd@codeaurora.org>2016-09-21 02:52:37 +0300
commitb1d51b448e4e6a392283b3eab06a7c5ec6d8a4e2 (patch)
treeba34ab8a179327ac4ced6764e52d7842c2cb7263 /include/dt-bindings
parent377d6479d298339888c5d6fb460d3275e1763f8f (diff)
downloadlinux-b1d51b448e4e6a392283b3eab06a7c5ec6d8a4e2.tar.xz
clk: imx6: fix i.MX6DL clock tree to reflect reality
The current clock tree only implements the minimal set of differences between the i.MX6Q and the i.MX6DL, but that doesn't really reflect reality. Apply the following fixes to match the RM: - DL has no GPU3D_SHADER_SEL/PODF, the shader domain is clocked by GPU3D_CORE - GPU3D_SHADER_SEL/PODF has been repurposed as GPU2D_CORE_SEL/PODF - GPU2D_CORE_SEL/PODF has been repurposed as MLB_SEL/PODF Cc: stable@vger.kernel.org Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Acked-by: Shawn Guo <shawnguo@kernel.org> Signed-off-by: Stephen Boyd <sboyd@codeaurora.org>
Diffstat (limited to 'include/dt-bindings')
-rw-r--r--include/dt-bindings/clock/imx6qdl-clock.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/dt-bindings/clock/imx6qdl-clock.h b/include/dt-bindings/clock/imx6qdl-clock.h
index 29050337d9d5..da59fd9cdb5e 100644
--- a/include/dt-bindings/clock/imx6qdl-clock.h
+++ b/include/dt-bindings/clock/imx6qdl-clock.h
@@ -269,6 +269,8 @@
#define IMX6QDL_CLK_PRG0_APB 256
#define IMX6QDL_CLK_PRG1_APB 257
#define IMX6QDL_CLK_PRE_AXI 258
-#define IMX6QDL_CLK_END 259
+#define IMX6QDL_CLK_MLB_SEL 259
+#define IMX6QDL_CLK_MLB_PODF 260
+#define IMX6QDL_CLK_END 261
#endif /* __DT_BINDINGS_CLOCK_IMX6QDL_H */