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authorJens Axboe <axboe@kernel.dk>2024-03-21 00:19:44 +0300
committerJens Axboe <axboe@kernel.dk>2024-04-15 17:10:25 +0300
commit414d0f45c316221acbf066658afdbae5b354a5cc (patch)
tree9c872a002b5fa5119cd91d706045ebb915c338d9 /include
parente10677a8f6980dbae2e866b8320d90bae07e87ee (diff)
downloadlinux-414d0f45c316221acbf066658afdbae5b354a5cc.tar.xz
io_uring/alloc_cache: switch to array based caching
Currently lists are being used to manage this, but best practice is usually to have these in an array instead as that it cheaper to manage. Outside of that detail, games are also played with KASAN as the list is inside the cached entry itself. Finally, all users of this need a struct io_cache_entry embedded in their struct, which is union'ized with something else in there that isn't used across the free -> realloc cycle. Get rid of all of that, and simply have it be an array. This will not change the memory used, as we're just trading an 8-byte member entry for the per-elem array size. This reduces the overhead of the recycled allocations, and it reduces the amount of code code needed to support recycling to about half of what it currently is. Signed-off-by: Jens Axboe <axboe@kernel.dk>
Diffstat (limited to 'include')
-rw-r--r--include/linux/io_uring_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/linux/io_uring_types.h b/include/linux/io_uring_types.h
index 0f24fdad19c2..ef45b8bd1b35 100644
--- a/include/linux/io_uring_types.h
+++ b/include/linux/io_uring_types.h
@@ -220,7 +220,7 @@ struct io_ev_fd {
};
struct io_alloc_cache {
- struct io_wq_work_node list;
+ void **entries;
unsigned int nr_cached;
unsigned int max_cached;
size_t elem_size;